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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_WINDOW_H
     18 #define _UI_INPUT_WINDOW_H
     19 
     20 #include <input/Input.h>
     21 #include <input/InputTransport.h>
     22 #include <ui/Rect.h>
     23 #include <ui/Region.h>
     24 #include <utils/RefBase.h>
     25 #include <utils/Timers.h>
     26 
     27 #include "InputApplication.h"
     28 
     29 namespace android {
     30 
     31 
     32 /*
     33  * Describes the properties of a window that can receive input.
     34  */
     35 struct InputWindowInfo {
     36     // Window flags from WindowManager.LayoutParams
     37     enum {
     38         FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001,
     39         FLAG_DIM_BEHIND        = 0x00000002,
     40         FLAG_BLUR_BEHIND        = 0x00000004,
     41         FLAG_NOT_FOCUSABLE      = 0x00000008,
     42         FLAG_NOT_TOUCHABLE      = 0x00000010,
     43         FLAG_NOT_TOUCH_MODAL    = 0x00000020,
     44         FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
     45         FLAG_KEEP_SCREEN_ON     = 0x00000080,
     46         FLAG_LAYOUT_IN_SCREEN   = 0x00000100,
     47         FLAG_LAYOUT_NO_LIMITS   = 0x00000200,
     48         FLAG_FULLSCREEN      = 0x00000400,
     49         FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800,
     50         FLAG_DITHER             = 0x00001000,
     51         FLAG_SECURE             = 0x00002000,
     52         FLAG_SCALED             = 0x00004000,
     53         FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000,
     54         FLAG_LAYOUT_INSET_DECOR = 0x00010000,
     55         FLAG_ALT_FOCUSABLE_IM = 0x00020000,
     56         FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
     57         FLAG_SHOW_WHEN_LOCKED = 0x00080000,
     58         FLAG_SHOW_WALLPAPER = 0x00100000,
     59         FLAG_TURN_SCREEN_ON = 0x00200000,
     60         FLAG_DISMISS_KEYGUARD = 0x00400000,
     61         FLAG_SPLIT_TOUCH = 0x00800000,
     62         FLAG_SLIPPERY = 0x20000000,
     63         FLAG_NEEDS_MENU_KEY = 0x40000000,
     64     };
     65 
     66     // Window types from WindowManager.LayoutParams
     67     enum {
     68         FIRST_APPLICATION_WINDOW = 1,
     69         TYPE_BASE_APPLICATION   = 1,
     70         TYPE_APPLICATION        = 2,
     71         TYPE_APPLICATION_STARTING = 3,
     72         LAST_APPLICATION_WINDOW = 99,
     73         FIRST_SUB_WINDOW        = 1000,
     74         TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW,
     75         TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1,
     76         TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
     77         TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
     78         TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4,
     79         LAST_SUB_WINDOW         = 1999,
     80         FIRST_SYSTEM_WINDOW     = 2000,
     81         TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW,
     82         TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1,
     83         TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2,
     84         TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3,
     85         TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4,
     86         TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5,
     87         TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6,
     88         TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7,
     89         TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8,
     90         TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9,
     91         TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10,
     92         TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11,
     93         TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
     94         TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
     95         TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
     96         TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
     97         TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16,
     98         TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17,
     99         TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18,
    100         TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19,
    101         TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
    102         TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
    103         TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22,
    104         TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24,
    105         TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27,
    106         TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32,
    107         TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34,
    108         LAST_SYSTEM_WINDOW      = 2999,
    109     };
    110 
    111     enum {
    112         INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
    113         INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
    114         INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
    115     };
    116 
    117     sp<InputChannel> inputChannel;
    118     std::string name;
    119     int32_t layoutParamsFlags;
    120     int32_t layoutParamsType;
    121     nsecs_t dispatchingTimeout;
    122     int32_t frameLeft;
    123     int32_t frameTop;
    124     int32_t frameRight;
    125     int32_t frameBottom;
    126     float scaleFactor;
    127     Region touchableRegion;
    128     bool visible;
    129     bool canReceiveKeys;
    130     bool hasFocus;
    131     bool hasWallpaper;
    132     bool paused;
    133     int32_t layer;
    134     int32_t ownerPid;
    135     int32_t ownerUid;
    136     int32_t inputFeatures;
    137     int32_t displayId;
    138 
    139     void addTouchableRegion(const Rect& region);
    140 
    141     bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
    142     bool frameContainsPoint(int32_t x, int32_t y) const;
    143 
    144     /* Returns true if the window is of a trusted type that is allowed to silently
    145      * overlay other windows for the purpose of implementing the secure views feature.
    146      * Trusted overlays, such as IME windows, can partly obscure other windows without causing
    147      * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
    148      */
    149     bool isTrustedOverlay() const;
    150 
    151     bool supportsSplitTouch() const;
    152 
    153     bool overlaps(const InputWindowInfo* other) const;
    154 };
    155 
    156 
    157 /*
    158  * Handle for a window that can receive input.
    159  *
    160  * Used by the native input dispatcher to indirectly refer to the window manager objects
    161  * that describe a window.
    162  */
    163 class InputWindowHandle : public RefBase {
    164 public:
    165     const sp<InputApplicationHandle> inputApplicationHandle;
    166 
    167     inline const InputWindowInfo* getInfo() const {
    168         return mInfo;
    169     }
    170 
    171     inline sp<InputChannel> getInputChannel() const {
    172         return mInfo ? mInfo->inputChannel : NULL;
    173     }
    174 
    175     inline std::string getName() const {
    176         return mInfo ? mInfo->name : "<invalid>";
    177     }
    178 
    179     inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
    180         return mInfo ? mInfo->dispatchingTimeout : defaultValue;
    181     }
    182 
    183     /**
    184      * Requests that the state of this object be updated to reflect
    185      * the most current available information about the application.
    186      *
    187      * This method should only be called from within the input dispatcher's
    188      * critical section.
    189      *
    190      * Returns true on success, or false if the handle is no longer valid.
    191      */
    192     virtual bool updateInfo() = 0;
    193 
    194     /**
    195      * Releases the storage used by the associated information when it is
    196      * no longer needed.
    197      */
    198     void releaseInfo();
    199 
    200 protected:
    201     explicit InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
    202     virtual ~InputWindowHandle();
    203 
    204     InputWindowInfo* mInfo;
    205 };
    206 
    207 } // namespace android
    208 
    209 #endif // _UI_INPUT_WINDOW_H
    210