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    Searched defs:IsComplex (Results 1 - 14 of 14) sorted by null

  /external/eigen/Eigen/src/Core/
NumTraits.h 68 * \li An enum value \a IsComplex. It is equal to 1 if \a T is a \c std::complex
93 IsComplex = 0,
178 IsComplex = 1,
205 IsComplex = NumTraits<Scalar>::IsComplex,
  /device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Demo/classes/
Complex.py 15 # IsComplex(z) -> true iff z is a complex number (== has .re and .im attributes)
16 # ToComplex(z) -> a complex number equal to z; z itself if IsComplex(z) is true
71 def IsComplex(obj):
75 if IsComplex(obj):
87 if IsComplex(obj):
92 if IsComplex(obj):
101 if IsComplex(re):
106 if IsComplex(im):
213 if IsComplex(n):
  /external/eigen/blas/
common.h 90 IsComplex = Eigen::NumTraits<SCALAR>::IsComplex,
91 Conj = IsComplex
  /external/eigen/unsupported/test/
matrix_power.cpp 106 const int IsComplex = NumTraits<typename internal::traits<MatrixType>::Scalar>::IsComplex;
107 typedef typename internal::conditional<IsComplex, TriangularView<MatrixType,Upper>, const MatrixType&>::type TriangularType;
108 typename internal::conditional< IsComplex, ComplexSchur<MatrixType>, RealSchur<MatrixType> >::type schur;
  /external/python/cpython2/Demo/classes/
Complex.py 15 # IsComplex(z) -> true iff z is a complex number (== has .re and .im attributes)
16 # ToComplex(z) -> a complex number equal to z; z itself if IsComplex(z) is true
71 def IsComplex(obj):
75 if IsComplex(obj):
87 if IsComplex(obj):
92 if IsComplex(obj):
101 if IsComplex(re):
106 if IsComplex(im):
213 if IsComplex(n):
  /external/eigen/Eigen/src/Core/util/
BlasUtil.h 275 IsComplex = NumTraits<Scalar>::IsComplex,
301 IsComplex = NumTraits<Scalar>::IsComplex,
302 NeedToConjugate = Base::NeedToConjugate ? 0 : IsComplex
  /external/eigen/unsupported/Eigen/CXX11/src/Tensor/
TensorIndexList.h 71 IsComplex = 0,
  /external/eigen/Eigen/src/Core/arch/CUDA/
Half.h 526 IsComplex = false,
  /prebuilts/go/darwin-x86/src/go/types/
type.go 68 IsComplex
73 IsNumeric = IsInteger | IsFloat | IsComplex
  /prebuilts/go/linux-x86/src/go/types/
type.go 68 IsComplex
73 IsNumeric = IsInteger | IsFloat | IsComplex
  /external/tensorflow/tensorflow/core/grappler/
op_types.cc 71 bool IsComplex(const NodeDef& node) { return node.op() == "Complex"; }
  /prebuilts/go/darwin-x86/src/cmd/compile/internal/types/
type.go 1212 func (t *Type) IsComplex() bool {
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  /prebuilts/go/linux-x86/src/cmd/compile/internal/types/
type.go 1212 func (t *Type) IsComplex() bool {
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  /external/swiftshader/third_party/subzero/src/
IceTargetLoweringX86BaseImpl.h 103 /// IsComplex is the cached result of BoolFolding::hasComplexLowering(Instr).
104 bool IsComplex = false;
112 // basic block. If IsComplex is true and there is more than one use of Var,
163 : Instr(I), IsComplex(BoolFolding<Traits>::hasComplexLowering(I)) {}
294 if (Producers[VarNum].IsComplex && Producers[VarNum].NumUses > 0) {
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