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  /hardware/interfaces/light/2.0/default/
Light.h 19 #include <android/hardware/light/2.0/ILight.h>
28 namespace light { namespace in namespace:android::hardware
32 using ::android::hardware::light::V2_0::ILight;
33 using ::android::hardware::light::V2_0::LightState;
34 using ::android::hardware::light::V2_0::Status;
35 using ::android::hardware::light::V2_0::Type;
42 struct Light : public ILight {
43 Light(std::map<Type, light_device_t*> &&lights);
58 } // namespace light
Light.cpp 17 #define LOG_TAG "light"
23 #include "Light.h"
27 namespace light { namespace in namespace:android::hardware
46 Light::Light(std::map<Type, light_device_t*> &&lights)
49 // Methods from ::android::hardware::light::V2_0::ILight follow.
50 Return<Status> Light::setLight(Type type, const LightState& state) {
79 Return<void> Light::getSupportedTypes(getSupportedTypes_cb _hidl_cb) {
112 Return<void> Light::debug(const hidl_handle& handle, const hidl_vec<hidl_string>& /* options */) {
152 ALOGE("Light passthrough failed to load legacy HAL.")
164 light_device_t* light = getLightDevice(name); local
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  /hardware/interfaces/tests/extension/light/2.0/default/
Light.h 19 #include <android/hardware/tests/extension/light/2.0/ILight.h>
27 namespace light { namespace in namespace:android::hardware::tests::extension
31 using ::android::hardware::tests::extension::light::V2_0::LightState;
32 using ::android::hardware::tests::extension::light::V2_0::ILight;
35 using OldLightState = ::android::hardware::light::V2_0::LightState;
36 using ::android::hardware::light::V2_0::Status;
37 using ::android::hardware::light::V2_0::Type;
43 struct Light : public ILight {
44 // Methods from ::android::hardware::light::V2_0::ILight follow.
48 // Methods from ::android::hardware::example::extension::light::V2_0::ILight follow
    [all...]
  /external/skia/src/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
43 Light fLight;
  /external/skqp/src/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 static sk_sp<SkMaskFilter> Make(SkScalar blurSigma, const Light& light);
39 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light);
43 Light fLight;
  /frameworks/base/services/core/java/com/android/server/lights/
Light.java 19 import android.hardware.light.V2_0.Flash;
20 import android.hardware.light.V2_0.Brightness;
22 public abstract class Light {
28 * Light brightness is managed by a user setting.
33 * Light brightness is managed by a light sensor.
38 * Low-persistence light mode.
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/
Light.java 27 * Light object for applying shadows. Not actually rendered, but we make use of matrices in
30 public class Light extends Renderable {
36 * Used to hold the transformed position of the light in eye space (after transformation via
42 * Creates a light at the given position.
46 public Light(float[] position) {
47 new Light(position, DEFAULT_LIGHT_STRENGTH);
55 * Creates a light at the given position with a given strength.
58 * @param strength strength of light.
60 public Light(float[] position, float strength) {
  /external/skia/src/sfnt/
SkOTTable_OS_2_V0.h 29 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V1.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V2.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V3.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V4.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_VA.h 30 Light = SkTEndian_SwapBE16(3),
  /external/skqp/src/sfnt/
SkOTTable_OS_2_V0.h 29 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V1.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V2.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V3.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_V4.h 27 Light = SkTEndian_SwapBE16(300),
SkOTTable_OS_2_VA.h 30 Light = SkTEndian_SwapBE16(3),
  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 135 long __stdcall SetLight(unsigned long index, const D3DLIGHT8 *light) override;
190 struct Light : D3DLIGHT8
192 Light &operator=(const D3DLIGHT8 &light)
194 Type = light.Type;
195 Diffuse = light.Diffuse;
196 Specular = light.Specular;
197 Ambient = light.Ambient;
198 Position = light.Position;
199 Direction = light.Direction
222 Lights light; member in class:D3D8::Direct3DDevice8
    [all...]
  /system/chre/core/include/chre/core/
sensor_type.h 49 Light,
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 151 long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
224 struct Light : D3DLIGHT9
226 Light &operator=(const D3DLIGHT9 &light)
228 Type = light.Type;
229 Diffuse = light.Diffuse;
230 Specular = light.Specular;
231 Ambient = light.Ambient;
232 Position = light.Position;
233 Direction = light.Direction
256 Lights light; member in class:D3D9::Direct3DDevice9
    [all...]
  /external/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
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  /external/mesa3d/src/mesa/main/
attrib.c 41 #include "light.h"
79 GLboolean Light[MAX_LIGHTS];
327 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
334 attr->Light[i] = ctx->Light.Light[i].Enabled;
336 attr->Lighting = ctx->Light.Enabled;
423 (void*)&ctx->Light))
602 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
610 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1144 const struct gl_light_attrib *light; local
    [all...]
  /frameworks/support/samples/Support7Demos/src/main/java/com/example/android/supportv7/media/
SampleMediaRouterActivity.java 758 * same activity using a light theme instead of the dark theme.
760 public static class Light extends SampleMediaRouterActivity {
765 * same activity using a light theme with dark action bar instead of the dark theme.

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