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Searched
defs:LockRect
(Results
1 - 7
of
7
) sorted by null
/external/swiftshader/src/D3D8/
Direct3DCubeTexture8.cpp
221
long Direct3DCubeTexture8::
LockRect
(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
230
surfaceLevel[face][level]->
LockRect
(lockedRect, rect, flags);
Direct3DSurface8.cpp
154
long Direct3DSurface8::
LockRect
(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
Direct3DTexture8.cpp
184
long Direct3DTexture8::
LockRect
(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
193
return surfaceLevel[level]->
LockRect
(lockedRect, rect, flags);
/external/swiftshader/src/D3D9/
Direct3DTexture9.cpp
252
long Direct3DTexture9::
LockRect
(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
263
return surfaceLevel[level]->
LockRect
(lockedRect, rect, flags);
Direct3DCubeTexture9.cpp
299
long Direct3DCubeTexture9::
LockRect
(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
310
return surfaceLevel[face][level]->
LockRect
(lockedRect, rect, flags);
Direct3DSurface9.cpp
243
long Direct3DSurface9::
LockRect
(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
/external/mesa3d/include/D3D9/
d3d9.h
154
virtual HRESULT WINAPI
LockRect
(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
338
virtual HRESULT WINAPI
LockRect
(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
366
virtual HRESULT WINAPI
LockRect
(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
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