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    Searched defs:LockRect (Results 1 - 7 of 7) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DCubeTexture8.cpp 221 long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
230 surfaceLevel[face][level]->LockRect(lockedRect, rect, flags);
Direct3DSurface8.cpp 154 long Direct3DSurface8::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
Direct3DTexture8.cpp 184 long Direct3DTexture8::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
193 return surfaceLevel[level]->LockRect(lockedRect, rect, flags);
  /external/swiftshader/src/D3D9/
Direct3DTexture9.cpp 252 long Direct3DTexture9::LockRect(unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
263 return surfaceLevel[level]->LockRect(lockedRect, rect, flags);
Direct3DCubeTexture9.cpp 299 long Direct3DCubeTexture9::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
310 return surfaceLevel[face][level]->LockRect(lockedRect, rect, flags);
Direct3DSurface9.cpp 243 long Direct3DSurface9::LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
  /external/mesa3d/include/D3D9/
d3d9.h 154 virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
338 virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
366 virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
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