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  /frameworks/base/libs/hwui/renderstate/
MeshState.cpp 16 #include "renderstate/MeshState.h"
23 MeshState::MeshState()
57 MeshState::~MeshState() {
65 void MeshState::dump() {
66 ALOGD("MeshState VBOs: unitQuad %d, current %d", mUnitQuadBuffer, mCurrentBuffer);
67 ALOGD("MeshState IBOs: quadList %d, current %d", mQuadListIndices, mCurrentIndicesBuffer);
68 ALOGD("MeshState vertices: vertex data %p, stride %d", mCurrentPositionPointer,
70 ALOGD("MeshState texCoord: data %p, stride %d", mCurrentTexCoordsPointer
    [all...]
MeshState.h 50 class MeshState {
55 ~MeshState();
111 MeshState();

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