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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
      5  * in compliance with the License. You may obtain a copy of the License at
      6  *
      7  * http://www.apache.org/licenses/LICENSE-2.0
      8  *
      9  * Unless required by applicable law or agreed to in writing, software distributed under the License
     10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
     11  * or implied. See the License for the specific language governing permissions and limitations under
     12  * the License.
     13  */
     14 #ifndef REFERENCERENDERER_H
     15 #define REFERENCERENDERER_H
     16 
     17 #include "scene/Scene.h"
     18 
     19 #include <graphics/Mesh.h>
     20 #include <graphics/Renderer.h>
     21 
     22 class ReferenceRenderer: public Renderer {
     23 public:
     24     explicit ReferenceRenderer(ANativeWindow* window);
     25     virtual ~ReferenceRenderer() {};
     26     bool setUp(int workload);
     27     bool tearDown();
     28     bool update(int frame);
     29     void drawWorkload();
     30     double mSetUpTimes[4];
     31     static const int FRAMES_PER_SCENE = 500;
     32     static const int NUM_SCENES = 2;
     33     static const int NUM_SETUP_TIMES = 4;
     34 private:
     35     Scene* mScenes[NUM_SCENES];
     36     Scene* mCurrentScene;
     37 
     38 };
     39 
     40 #endif
     41