1 #ifndef NVC0_3D_XML 2 #define NVC0_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://github.com/envytools/envytools/ 8 git clone https://github.com/envytools/envytools.git 9 10 The rules-ng-ng source files this header was generated from are: 11 - rnndb/graph/gf100_3d.xml ( 59971 bytes, from 2014-09-26 00:01:33) 12 - rnndb/copyright.xml ( 6456 bytes, from 2014-12-31 02:13:31) 13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) 14 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) 15 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) 16 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) 17 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) 18 - rnndb/graph/gk104_p2mf.xml ( 2376 bytes, from 2014-09-25 06:32:11) 19 20 Copyright (C) 2006-2014 by the following authors: 21 - Artur Huillet <arthur.huillet (at) free.fr> (ahuillet) 22 - Ben Skeggs (darktama, darktama_) 23 - B. R. <koala_br (at) users.sourceforge.net> (koala_br) 24 - Carlos Martin <carlosmn (at) users.sf.net> (carlosmn) 25 - Christoph Bumiller <e0425955 (at) student.tuwien.ac.at> (calim, chrisbmr) 26 - Dawid Gajownik <gajownik (at) users.sf.net> (gajownik) 27 - Dmitry Baryshkov 28 - Dmitry Eremin-Solenikov <lumag (at) users.sf.net> (lumag) 29 - EdB <edb_ (at) users.sf.net> (edb_) 30 - Erik Waling <erikwailing (at) users.sf.net> (erikwaling) 31 - Francisco Jerez <currojerez (at) riseup.net> (curro) 32 - Ilia Mirkin <imirkin (at) alum.mit.edu> (imirkin) 33 - jb17bsome <jb17bsome (at) bellsouth.net> (jb17bsome) 34 - Jeremy Kolb <kjeremy (at) users.sf.net> (kjeremy) 35 - Laurent Carlier <lordheavym (at) gmail.com> (lordheavy) 36 - Luca Barbieri <luca (at) luca-barbieri.com> (lb, lb1) 37 - Maarten Maathuis <madman2003 (at) gmail.com> (stillunknown) 38 - Marcin Kocielnicki <koriakin (at) 0x04.net> (mwk, koriakin) 39 - Mark Carey <mark.carey (at) gmail.com> (careym) 40 - Matthieu Castet <matthieu.castet (at) parrot.com> (mat-c) 41 - nvidiaman <nvidiaman (at) users.sf.net> (nvidiaman) 42 - Patrice Mandin <patmandin (at) gmail.com> (pmandin, pmdata) 43 - Pekka Paalanen <pq (at) iki.fi> (pq, ppaalanen) 44 - Peter Popov <ironpeter (at) users.sf.net> (ironpeter) 45 - Richard Hughes <hughsient (at) users.sf.net> (hughsient) 46 - Rudi Cilibrasi <cilibrar (at) users.sf.net> (cilibrar) 47 - Serge Martin 48 - Simon Raffeiner 49 - Stephane Loeuillet <leroutier (at) users.sf.net> (leroutier) 50 - Stephane Marchesin <stephane.marchesin (at) gmail.com> (marcheu) 51 - sturmflut <sturmflut (at) users.sf.net> (sturmflut) 52 - Sylvain Munaut <tnt (at) 246tNt.com> 53 - Victor Stinner <victor.stinner (at) haypocalc.com> (haypo) 54 - Wladmir van der Laan <laanwj (at) gmail.com> (miathan6) 55 - Younes Manton <younes.m (at) gmail.com> (ymanton) 56 57 Permission is hereby granted, free of charge, to any person obtaining 58 a copy of this software and associated documentation files (the 59 "Software"), to deal in the Software without restriction, including 60 without limitation the rights to use, copy, modify, merge, publish, 61 distribute, sublicense, and/or sell copies of the Software, and to 62 permit persons to whom the Software is furnished to do so, subject to 63 the following conditions: 64 65 The above copyright notice and this permission notice (including the 66 next paragraph) shall be included in all copies or substantial 67 portions of the Software. 68 69 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 70 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 71 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 72 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 73 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 74 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 75 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 76 */ 77 78 79 80 81 82 #define NVE4_3D_UNK0144 0x00000144 83 84 #define NVE4_3D_UPLOAD 0x00000000 85 86 #define NVE4_3D_UPLOAD_LINE_LENGTH_IN 0x00000180 87 88 #define NVE4_3D_UPLOAD_LINE_COUNT 0x00000184 89 90 #define NVE4_3D_UPLOAD_DST_ADDRESS_HIGH 0x00000188 91 92 #define NVE4_3D_UPLOAD_DST_ADDRESS_LOW 0x0000018c 93 94 #define NVE4_3D_UPLOAD_DST_PITCH 0x00000190 95 96 #define NVE4_3D_UPLOAD_DST_TILE_MODE 0x00000194 97 98 #define NVE4_3D_UPLOAD_DST_WIDTH 0x00000198 99 100 #define NVE4_3D_UPLOAD_DST_HEIGHT 0x0000019c 101 102 #define NVE4_3D_UPLOAD_DST_DEPTH 0x000001a0 103 104 #define NVE4_3D_UPLOAD_DST_Z 0x000001a4 105 106 #define NVE4_3D_UPLOAD_DST_X 0x000001a8 107 108 #define NVE4_3D_UPLOAD_DST_Y 0x000001ac 109 110 #define NVE4_3D_UPLOAD_EXEC 0x000001b0 111 #define NVE4_3D_UPLOAD_EXEC_LINEAR 0x00000001 112 #define NVE4_3D_UPLOAD_EXEC_UNK1__MASK 0x0000007e 113 #define NVE4_3D_UPLOAD_EXEC_UNK1__SHIFT 1 114 #define NVE4_3D_UPLOAD_EXEC_BUF_NOTIFY 0x00000300 115 #define NVE4_3D_UPLOAD_EXEC_UNK12__MASK 0x0000f000 116 #define NVE4_3D_UPLOAD_EXEC_UNK12__SHIFT 12 117 118 #define NVE4_3D_UPLOAD_DATA 0x000001b4 119 120 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_HIGH 0x000001dc 121 122 #define NVE4_3D_UPLOAD_QUERY_ADDRESS_LOW 0x000001e0 123 124 #define NVE4_3D_UPLOAD_QUERY_SEQUENCE 0x000001e4 125 126 #define NVE4_3D_UPLOAD_UNK01F0 0x000001f0 127 128 #define NVE4_3D_UPLOAD_UNK01F4 0x000001f4 129 130 #define NVE4_3D_UPLOAD_UNK01F8 0x000001f8 131 132 #define NVE4_3D_UPLOAD_UNK01FC 0x000001fc 133 134 #define NVC0_3D_UNK200 0x00000200 135 136 #define NVC0_3D_UNK204 0x00000204 137 138 #define NVC0_3D_UNK208 0x00000208 139 140 #define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c 141 142 #define NVC0_3D_FORCE_EARLY_FRAGMENT_TESTS 0x00000210 143 144 #define NVC0_3D_UNK214 0x00000214 145 146 #define NVC0_3D_UNK218 0x00000218 147 148 #define NVC0_3D_MEM_BARRIER 0x0000021c 149 #define NVC0_3D_MEM_BARRIER_UNK0 0x00000001 150 #define NVC0_3D_MEM_BARRIER_UNK1 0x00000002 151 #define NVC0_3D_MEM_BARRIER_UNK2 0x00000004 152 #define NVC0_3D_MEM_BARRIER_UNK4 0x00000010 153 #define NVC0_3D_MEM_BARRIER_UNK8 0x00000100 154 #define NVC0_3D_MEM_BARRIER_UNK12 0x00001000 155 156 #define NVC0_3D_UNK0220(i0) (0x00000220 + 0x4*(i0)) 157 #define NVC0_3D_UNK0220__ESIZE 0x00000004 158 #define NVC0_3D_UNK0220__LEN 0x00000028 159 160 #define NVC0_3D_UNK02C0 0x000002c0 161 162 #define NVC0_3D_UNK02C4 0x000002c4 163 164 #define NVC0_3D_GLOBAL_BASE 0x000002c8 165 #define NVC0_3D_GLOBAL_BASE_HIGH__MASK 0x000000ff 166 #define NVC0_3D_GLOBAL_BASE_HIGH__SHIFT 0 167 #define NVC0_3D_GLOBAL_BASE_INDEX__MASK 0x00ff0000 168 #define NVC0_3D_GLOBAL_BASE_INDEX__SHIFT 16 169 #define NVC0_3D_GLOBAL_BASE_READ_OK 0x40000000 170 #define NVC0_3D_GLOBAL_BASE_WRITE_OK 0x80000000 171 172 #define NVC0_3D_UNK02CC 0x000002cc 173 174 #define NVC0_3D_UNK02D0 0x000002d0 175 176 #define NVC0_3D_UNK02D4 0x000002d4 177 178 #define NVC0_3D_UNK02D8 0x000002d8 179 180 #define NVC8_3D_UNK02E0 0x000002e0 181 182 #define NVC1_3D_UNK02E4 0x000002e4 183 #define NVC1_3D_UNK02E4_UNK0 0x00000001 184 #define NVC1_3D_UNK02E4_UNK4 0x00000010 185 #define NVC1_3D_UNK02E4_UNK8 0x00000100 186 #define NVC1_3D_UNK02E4_UNK12__MASK 0x0000f000 187 #define NVC1_3D_UNK02E4_UNK12__SHIFT 12 188 189 #define NVC8_3D_UNK02E8 0x000002e8 190 191 #define NVC0_3D_UNK02EC 0x000002ec 192 #define NVC0_3D_UNK02EC_UNK0 0x00000001 193 #define NVC0_3D_UNK02EC_UNK4__MASK 0x00000ff0 194 #define NVC0_3D_UNK02EC_UNK4__SHIFT 4 195 196 #define NVC8_3D_UNK02F8 0x000002f8 197 198 #define NVC8_3D_UNK02FC 0x000002fc 199 200 #define NVC0_3D_UNK0300 0x00000300 201 202 #define NVC0_3D_UNK0304 0x00000304 203 204 #define NVC0_3D_CACHE_SPLIT 0x00000308 205 #define NVC1_3D_CACHE_SPLIT_16K_SHARED_48K_L1 0x00000001 206 #define NVE4_3D_CACHE_SPLIT_32K_SHARED_32K_L1 0x00000002 207 #define NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1 0x00000003 208 209 #define NVC0_3D_UNK030C 0x0000030c 210 211 #define NVC0_3D_UNK0310 0x00000310 212 213 #define NVE4_3D_UNK0310 0x00000310 214 215 #define NVC0_3D_UNK0314 0x00000314 216 217 #define NVC0_3D_UNK0318 0x00000318 218 219 #define NVC0_3D_UNK031C 0x0000031c 220 221 #define NVC0_3D_TESS_MODE 0x00000320 222 #define NVC0_3D_TESS_MODE_PRIM__MASK 0x00000003 223 #define NVC0_3D_TESS_MODE_PRIM__SHIFT 0 224 #define NVC0_3D_TESS_MODE_PRIM_ISOLINES 0x00000000 225 #define NVC0_3D_TESS_MODE_PRIM_TRIANGLES 0x00000001 226 #define NVC0_3D_TESS_MODE_PRIM_QUADS 0x00000002 227 #define NVC0_3D_TESS_MODE_SPACING__MASK 0x00000030 228 #define NVC0_3D_TESS_MODE_SPACING__SHIFT 4 229 #define NVC0_3D_TESS_MODE_SPACING_EQUAL 0x00000000 230 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_ODD 0x00000010 231 #define NVC0_3D_TESS_MODE_SPACING_FRACTIONAL_EVEN 0x00000020 232 #define NVC0_3D_TESS_MODE_CW 0x00000100 233 #define NVC0_3D_TESS_MODE_CONNECTED 0x00000200 234 235 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) 236 #define NVC0_3D_TESS_LEVEL_OUTER__ESIZE 0x00000004 237 #define NVC0_3D_TESS_LEVEL_OUTER__LEN 0x00000004 238 239 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) 240 #define NVC0_3D_TESS_LEVEL_INNER__ESIZE 0x00000004 241 #define NVC0_3D_TESS_LEVEL_INNER__LEN 0x00000002 242 243 #define NVC0_3D_UNK033C(i0) (0x0000033c + 0x4*(i0)) 244 #define NVC0_3D_UNK033C__ESIZE 0x00000004 245 #define NVC0_3D_UNK033C__LEN 0x00000009 246 247 #define NVC0_3D_UNK0360 0x00000360 248 249 #define NVC0_3D_UNK0364 0x00000364 250 251 #define NVC0_3D_UNK0368 0x00000368 252 253 #define NVC8_3D_UNK036C 0x0000036c 254 255 #define NVC8_3D_UNK0370 0x00000370 256 257 #define NVC8_3D_UNK0374 0x00000374 258 259 #define NVC8_3D_UNK0378 0x00000378 260 261 #define NVC0_3D_RASTERIZE_ENABLE 0x0000037c 262 263 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) 264 #define NVC0_3D_TFB__ESIZE 0x00000020 265 #define NVC0_3D_TFB__LEN 0x00000004 266 267 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) 268 269 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) 270 271 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) 272 273 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) 274 275 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) 276 277 #define NVC0_3D_UNK0400(i0) (0x00000400 + 0x4*(i0)) 278 #define NVC0_3D_UNK0400__ESIZE 0x00000004 279 #define NVC0_3D_UNK0400__LEN 0x000000c0 280 281 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) 282 #define NVC0_3D_TFB_STREAM__ESIZE 0x00000010 283 #define NVC0_3D_TFB_STREAM__LEN 0x00000004 284 285 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) 286 #define NVC0_3D_TFB_VARYING_COUNT__ESIZE 0x00000010 287 #define NVC0_3D_TFB_VARYING_COUNT__LEN 0x00000004 288 289 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) 290 #define NVC0_3D_TFB_BUFFER_STRIDE__ESIZE 0x00000010 291 #define NVC0_3D_TFB_BUFFER_STRIDE__LEN 0x00000004 292 293 #define NVC0_3D_UNK0740 0x00000740 294 295 #define NVC0_3D_TFB_ENABLE 0x00000744 296 297 #define NVC0_3D_UNK0748 0x00000748 298 299 #define NVC0_3D_UNK074C 0x0000074c 300 301 #define NVC0_3D_UNK0750 0x00000750 302 303 #define NVC0_3D_SAMPLE_SHADING 0x00000754 304 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f 305 #define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 306 #define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 307 308 #define NVC0_3D_UNK075C 0x0000075c 309 310 #define NVC0_3D_UNK0760(i0) (0x00000760 + 0x4*(i0)) 311 #define NVC0_3D_UNK0760__ESIZE 0x00000004 312 #define NVC0_3D_UNK0760__LEN 0x00000004 313 314 #define NVC0_3D_UNK0770(i0) (0x00000770 + 0x4*(i0)) 315 #define NVC0_3D_UNK0770__ESIZE 0x00000004 316 #define NVC0_3D_UNK0770__LEN 0x00000003 317 #define NVC0_3D_UNK0770_UNK4__MASK 0x000000f0 318 #define NVC0_3D_UNK0770_UNK4__SHIFT 4 319 #define NVC0_3D_UNK0770_UNK12__MASK 0x0000f000 320 #define NVC0_3D_UNK0770_UNK12__SHIFT 12 321 #define NVC0_3D_UNK0770_UNK20__MASK 0x00f00000 322 #define NVC0_3D_UNK0770_UNK20__SHIFT 20 323 #define NVC0_3D_UNK0770_UNK28__MASK 0xf0000000 324 #define NVC0_3D_UNK0770_UNK28__SHIFT 28 325 326 #define NVC0_3D_LOCAL_BASE 0x0000077c 327 328 #define NVC0_3D_UNK0780(i0) (0x00000780 + 0x4*(i0)) 329 #define NVC0_3D_UNK0780__ESIZE 0x00000004 330 #define NVC0_3D_UNK0780__LEN 0x00000004 331 332 #define NVC0_3D_TEMP_ADDRESS_HIGH 0x00000790 333 334 #define NVC0_3D_TEMP_ADDRESS_LOW 0x00000794 335 336 #define NVC0_3D_TEMP_SIZE_HIGH 0x00000798 337 338 #define NVC0_3D_TEMP_SIZE_LOW 0x0000079c 339 340 #define NVC0_3D_WARP_TEMP_ALLOC 0x000007a0 341 342 #define NVC8_3D_UNK07A4(i0) (0x000007a4 + 0x4*(i0)) 343 #define NVC8_3D_UNK07A4__ESIZE 0x00000004 344 #define NVC8_3D_UNK07A4__LEN 0x00000002 345 346 #define NVE4_3D_UNK07AC 0x000007ac 347 348 #define NVC0_3D_UNK07B0(i0) (0x000007b0 + 0x4*(i0)) 349 #define NVC0_3D_UNK07B0__ESIZE 0x00000004 350 #define NVC0_3D_UNK07B0__LEN 0x00000004 351 352 #define NVC0_3D_ZCULL_WIDTH 0x000007c0 353 354 #define NVC0_3D_ZCULL_HEIGHT 0x000007c4 355 356 #define NVC0_3D_ZCULL_UNK07C8 0x000007c8 357 358 #define NVC0_3D_ZCULL_UNK07CC 0x000007cc 359 360 #define NVC0_3D_UNK07D0(i0) (0x000007d0 + 0x4*(i0)) 361 #define NVC0_3D_UNK07D0__ESIZE 0x00000004 362 #define NVC0_3D_UNK07D0__LEN 0x00000003 363 #define NVC0_3D_UNK07D0_UNK4__MASK 0x000000f0 364 #define NVC0_3D_UNK07D0_UNK4__SHIFT 4 365 #define NVC0_3D_UNK07D0_UNK12__MASK 0x0000f000 366 #define NVC0_3D_UNK07D0_UNK12__SHIFT 12 367 #define NVC0_3D_UNK07D0_UNK20__MASK 0x00f00000 368 #define NVC0_3D_UNK07D0_UNK20__SHIFT 20 369 #define NVC0_3D_UNK07D0_UNK28__MASK 0xf0000000 370 #define NVC0_3D_UNK07D0_UNK28__SHIFT 28 371 372 #define NVC0_3D_UNK07DC 0x000007dc 373 374 #define NVC0_3D_UNK07E0 0x000007e0 375 376 #define NVC0_3D_UNK07E4 0x000007e4 377 378 #define NVC0_3D_ZCULL_ADDRESS_HIGH 0x000007e8 379 380 #define NVC0_3D_ZCULL_ADDRESS_LOW 0x000007ec 381 382 #define NVC0_3D_ZCULL_LIMIT_HIGH 0x000007f0 383 384 #define NVC0_3D_ZCULL_LIMIT_LOW 0x000007f4 385 386 #define NVC0_3D_UNK07F8 0x000007f8 387 #define NVC0_3D_UNK07F8_UNK0 0x00000001 388 #define NVC0_3D_UNK07F8_UNK1 0x00000010 389 390 #define NVE4_3D_UNK07FC 0x000007fc 391 392 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) 393 #define NVC0_3D_RT__ESIZE 0x00000040 394 #define NVC0_3D_RT__LEN 0x00000008 395 396 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) 397 398 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) 399 400 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) 401 402 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) 403 404 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) 405 406 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) 407 #define NVC0_3D_RT_TILE_MODE_X 0x00000001 408 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 409 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 410 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 411 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 412 #define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000 413 #define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000 414 415 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) 416 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff 417 #define NVC0_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 418 #define NVC0_3D_RT_ARRAY_MODE_VOLUME 0x00010000 419 420 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) 421 422 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) 423 424 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) 425 426 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) 427 #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 428 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 429 430 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) 431 #define NVC0_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 432 #define NVC0_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 433 434 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) 435 #define NVC0_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 436 #define NVC0_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 437 438 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) 439 #define NVC0_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 440 #define NVC0_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 441 442 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) 443 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 444 #define NVC0_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 445 446 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) 447 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 448 #define NVC0_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 449 450 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) 451 #define NVC0_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 452 #define NVC0_3D_VIEWPORT_HORIZ__LEN 0x00000010 453 #define NVC0_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 454 #define NVC0_3D_VIEWPORT_HORIZ_X__SHIFT 0 455 #define NVC0_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 456 #define NVC0_3D_VIEWPORT_HORIZ_W__SHIFT 16 457 458 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) 459 #define NVC0_3D_VIEWPORT_VERT__ESIZE 0x00000010 460 #define NVC0_3D_VIEWPORT_VERT__LEN 0x00000010 461 #define NVC0_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 462 #define NVC0_3D_VIEWPORT_VERT_Y__SHIFT 0 463 #define NVC0_3D_VIEWPORT_VERT_H__MASK 0xffff0000 464 #define NVC0_3D_VIEWPORT_VERT_H__SHIFT 16 465 466 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) 467 #define NVC0_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 468 #define NVC0_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 469 470 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) 471 #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 472 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 473 474 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) 475 #define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 476 #define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 477 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff 478 #define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 479 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 480 #define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 481 482 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) 483 #define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 484 #define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 485 #define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff 486 #define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 487 #define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 488 #define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 489 490 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) 491 #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 492 #define NVC0_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 493 #define NVC0_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff 494 #define NVC0_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 495 #define NVC0_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 496 #define NVC0_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 497 498 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) 499 #define NVC0_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 500 #define NVC0_3D_CLIPID_REGION_VERT__LEN 0x00000004 501 #define NVC0_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff 502 #define NVC0_3D_CLIPID_REGION_VERT_Y__SHIFT 0 503 #define NVC0_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 504 #define NVC0_3D_CLIPID_REGION_VERT_H__SHIFT 16 505 506 #define NVC0_3D_UNK0D60 0x00000d60 507 508 #define NVC0_3D_CALL_LIMIT_LOG 0x00000d64 509 510 #define NVC0_3D_COUNTER_ENABLE 0x00000d68 511 #define NVC0_3D_COUNTER_ENABLE_UNK00 0x00000001 512 #define NVC0_3D_COUNTER_ENABLE_UNK01 0x00000002 513 #define NVC0_3D_COUNTER_ENABLE_UNK02 0x00000004 514 #define NVC0_3D_COUNTER_ENABLE_UNK03 0x00000008 515 #define NVC0_3D_COUNTER_ENABLE_UNK04 0x00000010 516 #define NVC0_3D_COUNTER_ENABLE_EMITTED_PRIMITIVES 0x00000020 517 #define NVC0_3D_COUNTER_ENABLE_UNK06 0x00000040 518 #define NVC0_3D_COUNTER_ENABLE_UNK07 0x00000080 519 #define NVC0_3D_COUNTER_ENABLE_UNK08 0x00000100 520 #define NVC0_3D_COUNTER_ENABLE_UNK09 0x00000200 521 #define NVC0_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000400 522 #define NVC0_3D_COUNTER_ENABLE_UNK0B 0x00000800 523 #define NVC0_3D_COUNTER_ENABLE_UNK0C 0x00001000 524 #define NVC0_3D_COUNTER_ENABLE_UNK0D 0x00002000 525 #define NVC0_3D_COUNTER_ENABLE_UNK0E 0x00004000 526 #define NVC0_3D_COUNTER_ENABLE_UNK0F 0x00008000 527 528 #define NVC0_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) 529 #define NVC0_3D_UNK0D6C__ESIZE 0x00000004 530 #define NVC0_3D_UNK0D6C__LEN 0x00000002 531 #define NVC0_3D_UNK0D6C_X__MASK 0x0000ffff 532 #define NVC0_3D_UNK0D6C_X__SHIFT 0 533 #define NVC0_3D_UNK0D6C_Y__MASK 0xffff0000 534 #define NVC0_3D_UNK0D6C_Y__SHIFT 16 535 536 #define NVC0_3D_VERTEX_BUFFER_FIRST 0x00000d74 537 538 #define NVC0_3D_VERTEX_BUFFER_COUNT 0x00000d78 539 540 #define NVC0_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c 541 542 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) 543 #define NVC0_3D_CLEAR_COLOR__ESIZE 0x00000004 544 #define NVC0_3D_CLEAR_COLOR__LEN 0x00000004 545 546 #define NVC0_3D_CLEAR_DEPTH 0x00000d90 547 548 #define NVC0_3D_UNK0D94 0x00000d94 549 550 #define NVE4_3D_UNK0D98 0x00000d98 551 552 #define NVC0_3D_UNK0D9C 0x00000d9c 553 554 #define NVC0_3D_CLEAR_STENCIL 0x00000da0 555 556 #define NVE4_3D_UNK0DA4 0x00000da4 557 #define NVE4_3D_UNK0DA4_UNK0 0x00000001 558 #define NVE4_3D_UNK0DA4_UNK4 0x00000010 559 #define NVE4_3D_UNK0DA4_UNK12 0x00001000 560 561 #define NVC0_3D_POLYGON_MODE_FRONT 0x00000dac 562 #define NVC0_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 563 #define NVC0_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 564 #define NVC0_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 565 566 #define NVC0_3D_POLYGON_MODE_BACK 0x00000db0 567 #define NVC0_3D_POLYGON_MODE_BACK_POINT 0x00001b00 568 #define NVC0_3D_POLYGON_MODE_BACK_LINE 0x00001b01 569 #define NVC0_3D_POLYGON_MODE_BACK_FILL 0x00001b02 570 571 #define NVC0_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 572 573 #define NVC0_3D_UNK0DB8 0x00000db8 574 575 #define NVC0_3D_ZCULL_UNK0DBC 0x00000dbc 576 #define NVC0_3D_ZCULL_UNK0DBC_UNK0 0x00000001 577 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000 578 #define NVC0_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16 579 580 #define NVC0_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 581 582 #define NVC0_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 583 584 #define NVC0_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 585 586 #define NVC0_3D_PATCH_VERTICES 0x00000dcc 587 588 #define NVC0_3D_ZCULL_UNK0DD8 0x00000dd8 589 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 590 #define NVC0_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 591 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__MASK 0x00000300 592 #define NVC0_3D_ZCULL_UNK0DD8_UNK8__SHIFT 8 593 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 594 #define NVC0_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 595 596 #define NVC0_3D_UNK0DDC 0x00000ddc 597 598 #define NVC0_3D_WATCHDOG_TIMER 0x00000de4 599 600 #define NVC0_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8 601 602 #define NVC0_3D_UNK0DEC 0x00000dec 603 604 #define NVC0_3D_UNK0DF4 0x00000df4 605 606 #define NVC0_3D_WINDOW_OFFSET_X 0x00000df8 607 608 #define NVC0_3D_WINDOW_OFFSET_Y 0x00000dfc 609 610 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) 611 #define NVC0_3D_SCISSOR_ENABLE__ESIZE 0x00000010 612 #define NVC0_3D_SCISSOR_ENABLE__LEN 0x00000010 613 614 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) 615 #define NVC0_3D_SCISSOR_HORIZ__ESIZE 0x00000010 616 #define NVC0_3D_SCISSOR_HORIZ__LEN 0x00000010 617 #define NVC0_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff 618 #define NVC0_3D_SCISSOR_HORIZ_MIN__SHIFT 0 619 #define NVC0_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 620 #define NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT 16 621 622 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) 623 #define NVC0_3D_SCISSOR_VERT__ESIZE 0x00000010 624 #define NVC0_3D_SCISSOR_VERT__LEN 0x00000010 625 #define NVC0_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff 626 #define NVC0_3D_SCISSOR_VERT_MIN__SHIFT 0 627 #define NVC0_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 628 #define NVC0_3D_SCISSOR_VERT_MAX__SHIFT 16 629 630 #define NVC0_3D_UNK0F00(i0) (0x00000f00 + 0x4*(i0)) 631 #define NVC0_3D_UNK0F00__ESIZE 0x00000004 632 #define NVC0_3D_UNK0F00__LEN 0x00000004 633 634 #define NVE4_3D_UNK0F20(i0) (0x00000f20 + 0x4*(i0)) 635 #define NVE4_3D_UNK0F20__ESIZE 0x00000004 636 #define NVE4_3D_UNK0F20__LEN 0x00000005 637 638 #define NVC0_3D_STENCIL_BACK_FUNC_REF 0x00000f54 639 640 #define NVC0_3D_STENCIL_BACK_MASK 0x00000f58 641 642 #define NVC0_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c 643 644 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 645 646 #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 647 648 #define NVC0_3D_UNK0F8C 0x00000f8c 649 650 #define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 651 652 #define NVC0_3D_UNK0F98 0x00000f98 653 654 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) 655 #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 656 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 657 658 #define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac 659 660 #define NVC0_3D_UNK0FB0 0x00000fb0 661 662 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) 663 #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 664 #define NVC0_3D_MSAA_MASK__LEN 0x00000004 665 666 #define NVC0_3D_CLIPID_ADDRESS_HIGH 0x00000fcc 667 668 #define NVC0_3D_CLIPID_ADDRESS_LOW 0x00000fd0 669 670 #define NVC0_3D_UNK0FDC 0x00000fdc 671 672 #define NVC0_3D_ZETA_ADDRESS_HIGH 0x00000fe0 673 674 #define NVC0_3D_ZETA_ADDRESS_LOW 0x00000fe4 675 676 #define NVC0_3D_ZETA_FORMAT 0x00000fe8 677 678 #define NVC0_3D_ZETA_TILE_MODE 0x00000fec 679 680 #define NVC0_3D_ZETA_LAYER_STRIDE 0x00000ff0 681 682 #define NVC0_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 683 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 684 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 685 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff 686 #define NVC0_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 687 688 #define NVC0_3D_SCREEN_SCISSOR_VERT 0x00000ff8 689 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 690 #define NVC0_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 691 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff 692 #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 693 694 #define NVC0_3D_UNK1000 0x00001000 695 696 #define NVC0_3D_UNK1008 0x00001008 697 698 #define NVC0_3D_UNK100C 0x0000100c 699 700 #define NVC0_3D_UNK1010 0x00001010 701 702 #define NVC0_3D_UNK1018 0x00001018 703 704 #define NVC0_3D_UNK101C 0x0000101c 705 706 #define NVC0_3D_UNK1020 0x00001020 707 708 #define NVC0_3D_UNK1024 0x00001024 709 710 #define NVC0_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) 711 #define NVC0_3D_UNK1040__ESIZE 0x00000004 712 #define NVC0_3D_UNK1040__LEN 0x00000010 713 714 #define NVC0_3D_UNK10CC 0x000010cc 715 #define NVC0_3D_UNK10CC_UNK0__MASK 0x000000ff 716 #define NVC0_3D_UNK10CC_UNK0__SHIFT 0 717 #define NVC0_3D_UNK10CC_UNK16__MASK 0x00ff0000 718 #define NVC0_3D_UNK10CC_UNK16__SHIFT 16 719 720 #define NVC0_3D_UNK10E0 0x000010e0 721 #define NVC0_3D_UNK10E0_UNK0__MASK 0x000000ff 722 #define NVC0_3D_UNK10E0_UNK0__SHIFT 0 723 #define NVC0_3D_UNK10E0_UNK16__MASK 0x00ff0000 724 #define NVC0_3D_UNK10E0_UNK16__SHIFT 16 725 726 #define NVC0_3D_UNK10E4 0x000010e4 727 #define NVC0_3D_UNK10E4_UNK0__MASK 0x000000ff 728 #define NVC0_3D_UNK10E4_UNK0__SHIFT 0 729 #define NVC0_3D_UNK10E4_UNK16__MASK 0x00ff0000 730 #define NVC0_3D_UNK10E4_UNK16__SHIFT 16 731 732 #define NVC0_3D_UNK10E8 0x000010e8 733 #define NVC0_3D_UNK10E8_UNK0__MASK 0x0000003f 734 #define NVC0_3D_UNK10E8_UNK0__SHIFT 0 735 #define NVC0_3D_UNK10E8_UNK16__MASK 0x003f0000 736 #define NVC0_3D_UNK10E8_UNK16__SHIFT 16 737 738 #define NVC0_3D_UNK10EC 0x000010ec 739 #define NVC0_3D_UNK10EC_UNK0__MASK 0x000000ff 740 #define NVC0_3D_UNK10EC_UNK0__SHIFT 0 741 #define NVC0_3D_UNK10EC_UNK16__MASK 0x00ff0000 742 #define NVC0_3D_UNK10EC_UNK16__SHIFT 16 743 744 #define NVC0_3D_UNK10F0 0x000010f0 745 #define NVC0_3D_UNK10F0_UNK0__MASK 0x000000ff 746 #define NVC0_3D_UNK10F0_UNK0__SHIFT 0 747 #define NVC0_3D_UNK10F0_UNK16__MASK 0x00ff0000 748 #define NVC0_3D_UNK10F0_UNK16__SHIFT 16 749 750 #define NVC0_3D_UNK10F4 0x000010f4 751 #define NVC0_3D_UNK10F4_UNK0 0x00000001 752 #define NVC0_3D_UNK10F4_UNK4 0x00000010 753 #define NVC0_3D_UNK10F4_UNK8 0x00000100 754 755 #define NVC0_3D_CLEAR_FLAGS 0x000010f8 756 #define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 757 #define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 758 #define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 759 #define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 760 761 #define NVC0_3D_UNK10FC 0x000010fc 762 763 #define NVC0_3D_UNK110C 0x0000110c 764 765 #define NVC0_3D_UNK1110 0x00001110 766 767 #define NVC0_3D_WRCACHE_FLUSH 0x00001114 768 769 #define NVC0_3D_VERTEX_ID_BASE 0x00001118 770 771 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) 772 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 773 #define NVC0_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 774 775 #define NVC0_3D_UNK1140 0x00001140 776 777 #define NVC0_3D_UNK1144 0x00001144 778 779 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c 780 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff 781 #define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 782 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 783 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 784 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 785 #define NVC0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 786 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 787 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 788 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 789 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 790 #define NVC0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 791 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 792 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 793 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 794 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 795 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 796 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 797 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 798 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 799 #define NVC0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 800 801 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) 802 #define NVC0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 803 #define NVC0_3D_VTX_ATTR_DATA__LEN 0x00000004 804 805 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) 806 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 807 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 808 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f 809 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 810 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 811 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 812 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__SHIFT 7 813 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__MASK 0x07e00000 814 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE__SHIFT 21 815 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32_32 0x00200000 816 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32_32 0x00400000 817 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16_16 0x00600000 818 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32_32 0x00800000 819 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16_16 0x00a00000 820 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8_8 0x01400000 821 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16_16 0x01e00000 822 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 0x02400000 823 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8_8 0x02600000 824 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 825 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 826 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 827 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 828 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_11_11_10 0x06200000 829 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 830 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 831 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 832 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 833 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SINT 0x18000000 834 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UINT 0x20000000 835 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_USCALED 0x28000000 836 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SSCALED 0x30000000 837 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT 0x38000000 838 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BGRA 0x80000000 839 840 #define NVC0_3D_UNK1214 0x00001214 841 842 #define NVC0_3D_UNK1218 0x00001218 843 844 #define NVC0_3D_RT_CONTROL 0x0000121c 845 #define NVC0_3D_RT_CONTROL_COUNT__MASK 0x0000000f 846 #define NVC0_3D_RT_CONTROL_COUNT__SHIFT 0 847 #define NVC0_3D_RT_CONTROL_MAP0__MASK 0x00000070 848 #define NVC0_3D_RT_CONTROL_MAP0__SHIFT 4 849 #define NVC0_3D_RT_CONTROL_MAP1__MASK 0x00000380 850 #define NVC0_3D_RT_CONTROL_MAP1__SHIFT 7 851 #define NVC0_3D_RT_CONTROL_MAP2__MASK 0x00001c00 852 #define NVC0_3D_RT_CONTROL_MAP2__SHIFT 10 853 #define NVC0_3D_RT_CONTROL_MAP3__MASK 0x0000e000 854 #define NVC0_3D_RT_CONTROL_MAP3__SHIFT 13 855 #define NVC0_3D_RT_CONTROL_MAP4__MASK 0x00070000 856 #define NVC0_3D_RT_CONTROL_MAP4__SHIFT 16 857 #define NVC0_3D_RT_CONTROL_MAP5__MASK 0x00380000 858 #define NVC0_3D_RT_CONTROL_MAP5__SHIFT 19 859 #define NVC0_3D_RT_CONTROL_MAP6__MASK 0x01c00000 860 #define NVC0_3D_RT_CONTROL_MAP6__SHIFT 22 861 #define NVC0_3D_RT_CONTROL_MAP7__MASK 0x0e000000 862 #define NVC0_3D_RT_CONTROL_MAP7__SHIFT 25 863 864 #define NVC0_3D_UNK1220 0x00001220 865 866 #define NVC0_3D_ZETA_HORIZ 0x00001228 867 868 #define NVC0_3D_ZETA_VERT 0x0000122c 869 870 #define NVC0_3D_ZETA_ARRAY_MODE 0x00001230 871 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff 872 #define NVC0_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 873 #define NVC0_3D_ZETA_ARRAY_MODE_UNK 0x00010000 874 875 #define NVC0_3D_LINKED_TSC 0x00001234 876 877 #define NVC0_3D_DRAW_TFB_BYTES 0x0000123c 878 879 #define NVC0_3D_UNK1284 0x00001284 880 881 #define NVC0_3D_UNK1288_TIC_FLUSH 0x00001288 882 883 #define NVC0_3D_UNK1290 0x00001290 884 885 #define NVC0_3D_UNK12A4 0x000012a4 886 887 #define NVC0_3D_UNK12AC 0x000012ac 888 889 #define NVC0_3D_UNK12C8 0x000012c8 890 891 #define NVC0_3D_DEPTH_TEST_ENABLE 0x000012cc 892 893 #define NVC0_3D_D3D_FILL_MODE 0x000012d0 894 #define NVC0_3D_D3D_FILL_MODE_POINT 0x00000001 895 #define NVC0_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 896 #define NVC0_3D_D3D_FILL_MODE_SOLID 0x00000003 897 898 #define NVC0_3D_SHADE_MODEL 0x000012d4 899 #define NVC0_3D_SHADE_MODEL_FLAT 0x00001d00 900 #define NVC0_3D_SHADE_MODEL_SMOOTH 0x00001d01 901 902 #define NVC0_3D_UNK12D8(i0) (0x000012d8 + 0x4*(i0)) 903 #define NVC0_3D_UNK12D8__ESIZE 0x00000004 904 #define NVC0_3D_UNK12D8__LEN 0x00000002 905 906 #define NVC0_3D_UNK12E0 0x000012e0 907 908 #define NVC0_3D_BLEND_INDEPENDENT 0x000012e4 909 910 #define NVC0_3D_DEPTH_WRITE_ENABLE 0x000012e8 911 912 #define NVC0_3D_ALPHA_TEST_ENABLE 0x000012ec 913 914 #define NVC0_3D_VB_ELEMENT_U8_SETUP 0x00001300 915 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 916 #define NVC0_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 917 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff 918 #define NVC0_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 919 920 #define NVC0_3D_VB_ELEMENT_U8 0x00001304 921 #define NVC0_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff 922 #define NVC0_3D_VB_ELEMENT_U8_I0__SHIFT 0 923 #define NVC0_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 924 #define NVC0_3D_VB_ELEMENT_U8_I1__SHIFT 8 925 #define NVC0_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 926 #define NVC0_3D_VB_ELEMENT_U8_I2__SHIFT 16 927 #define NVC0_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 928 #define NVC0_3D_VB_ELEMENT_U8_I3__SHIFT 24 929 930 #define NVC0_3D_D3D_CULL_MODE 0x00001308 931 #define NVC0_3D_D3D_CULL_MODE_NONE 0x00000001 932 #define NVC0_3D_D3D_CULL_MODE_FRONT 0x00000002 933 #define NVC0_3D_D3D_CULL_MODE_BACK 0x00000003 934 935 #define NVC0_3D_DEPTH_TEST_FUNC 0x0000130c 936 #define NVC0_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 937 #define NVC0_3D_DEPTH_TEST_FUNC_LESS 0x00000201 938 #define NVC0_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 939 #define NVC0_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 940 #define NVC0_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 941 #define NVC0_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 942 #define NVC0_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 943 #define NVC0_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 944 945 #define NVC0_3D_ALPHA_TEST_REF 0x00001310 946 947 #define NVC0_3D_ALPHA_TEST_FUNC 0x00001314 948 #define NVC0_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 949 #define NVC0_3D_ALPHA_TEST_FUNC_LESS 0x00000201 950 #define NVC0_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 951 #define NVC0_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 952 #define NVC0_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 953 #define NVC0_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 954 #define NVC0_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 955 #define NVC0_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 956 957 #define NVC0_3D_DRAW_TFB_STRIDE 0x00001318 958 #define NVC0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 959 #define NVC0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff 960 961 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) 962 #define NVC0_3D_BLEND_COLOR__ESIZE 0x00000004 963 #define NVC0_3D_BLEND_COLOR__LEN 0x00000004 964 965 #define NVC0_3D_TSC_FLUSH 0x00001330 966 #define NVC0_3D_TSC_FLUSH_SPECIFIC 0x00000001 967 #define NVC0_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 968 #define NVC0_3D_TSC_FLUSH_ENTRY__SHIFT 4 969 970 #define NVC0_3D_TIC_FLUSH 0x00001334 971 #define NVC0_3D_TIC_FLUSH_SPECIFIC 0x00000001 972 #define NVC0_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 973 #define NVC0_3D_TIC_FLUSH_ENTRY__SHIFT 4 974 975 #define NVC0_3D_TEX_CACHE_CTL 0x00001338 976 #define NVC0_3D_TEX_CACHE_CTL_UNK0__MASK 0x00000007 977 #define NVC0_3D_TEX_CACHE_CTL_UNK0__SHIFT 0 978 #define NVE4_3D_TEX_CACHE_CTL_UNK0 0x00000001 979 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__MASK 0x03fffff0 980 #define NVC0_3D_TEX_CACHE_CTL_ENTRY__SHIFT 4 981 982 #define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c 983 984 #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 985 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 986 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 987 #define NVC0_3D_BLEND_EQUATION_RGB_MAX 0x00008008 988 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 989 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 990 991 #define NVC0_3D_BLEND_FUNC_SRC_RGB 0x00001344 992 993 #define NVC0_3D_BLEND_FUNC_DST_RGB 0x00001348 994 995 #define NVC0_3D_BLEND_EQUATION_ALPHA 0x0000134c 996 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 997 #define NVC0_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 998 #define NVC0_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 999 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1000 #define NVC0_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1001 1002 #define NVC0_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 1003 1004 #define NVC0_3D_UNK1354 0x00001354 1005 1006 #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 1007 1008 #define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c 1009 1010 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) 1011 #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 1012 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 1013 1014 #define NVC0_3D_STENCIL_ENABLE 0x00001380 1015 1016 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 1017 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 1018 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a 1019 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 1020 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 1021 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 1022 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 1023 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 1024 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 1025 1026 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 1027 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 1028 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a 1029 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 1030 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 1031 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 1032 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 1033 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 1034 #define NVC0_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 1035 1036 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c 1037 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 1038 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a 1039 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 1040 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 1041 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 1042 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 1043 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 1044 #define NVC0_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 1045 1046 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 1047 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 1048 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 1049 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 1050 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 1051 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 1052 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 1053 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 1054 #define NVC0_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 1055 1056 #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 1057 1058 #define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 1059 1060 #define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c 1061 1062 #define NVC0_3D_DRAW_TFB_BASE 0x000013a4 1063 1064 #define NVC0_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 1065 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 1066 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 1067 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 1068 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 1069 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 1070 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 1071 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 1072 #define NVC0_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 1073 1074 #define NVC0_3D_SCREEN_Y_CONTROL 0x000013ac 1075 #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 1076 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 1077 1078 #define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0 1079 1080 #define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 1081 1082 #define NVC0_3D_UNK1418 0x00001418 1083 1084 #define NVC0_3D_UNK1420 0x00001420 1085 1086 #define NVC0_3D_UNK1424_TSC_FLUSH 0x00001424 1087 1088 #define NVC0_3D_UNK1428_TIC_FLUSH 0x00001428 1089 1090 #define NVC0_3D_VERTEX_ARRAY_FLUSH 0x0000142c 1091 1092 #define NVC0_3D_UNK1430 0x00001430 1093 #define NVC0_3D_UNK1430_UNK0 0x00000010 1094 #define NVC0_3D_UNK1430_UNK1 0x00000100 1095 1096 #define NVC0_3D_VB_ELEMENT_BASE 0x00001434 1097 1098 #define NVC0_3D_VB_INSTANCE_BASE 0x00001438 1099 1100 #define NVC0_3D_UNK143C_CLEAR_FLAGS 0x0000143c 1101 #define NVC0_3D_UNK143C_CLEAR_FLAGS_STENCIL_MASK 0x00000001 1102 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 1103 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 1104 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 1105 #define NVC0_3D_UNK143C_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000000 1106 1107 #define NVC0_3D_UNK1444 0x00001444 1108 1109 #define NVC0_3D_UNK1448 0x00001448 1110 1111 #define NVC0_3D_UNK144C 0x0000144c 1112 1113 #define NVC0_3D_UNK1450 0x00001450 1114 1115 #define NVC0_3D_UNK1454 0x00001454 1116 1117 #define NVC0_3D_UNK1464 0x00001464 1118 1119 #define NVC0_3D_UNK1500 0x00001500 1120 1121 #define NVC0_3D_CLIPID_HEIGHT 0x00001504 1122 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00004000 1123 1124 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 1125 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff 1126 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 1127 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 1128 #define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 1129 1130 #define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c 1131 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff 1132 #define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 1133 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 1134 #define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 1135 1136 #define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510 1137 #define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 1138 #define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 1139 #define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 1140 #define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 1141 #define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 1142 #define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 1143 #define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 1144 #define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 1145 1146 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 1147 1148 #define NVC0_3D_POINT_SIZE 0x00001518 1149 1150 #define NVC0_3D_ZCULL_STATCTRS_ENABLE 0x0000151c 1151 1152 #define NVC0_3D_POINT_SPRITE_ENABLE 0x00001520 1153 1154 #define NVC0_3D_COUNTER_RESET 0x00001530 1155 #define NVC0_3D_COUNTER_RESET_SAMPLECNT 0x00000001 1156 #define NVC0_3D_COUNTER_RESET_UNK02 0x00000002 1157 #define NVC0_3D_COUNTER_RESET_UNK03 0x00000003 1158 #define NVC0_3D_COUNTER_RESET_UNK04 0x00000004 1159 #define NVC0_3D_COUNTER_RESET_EMITTED_PRIMITIVES 0x00000010 1160 #define NVC0_3D_COUNTER_RESET_UNK11 0x00000011 1161 #define NVC0_3D_COUNTER_RESET_UNK12 0x00000012 1162 #define NVC0_3D_COUNTER_RESET_UNK13 0x00000013 1163 #define NVC0_3D_COUNTER_RESET_UNK15 0x00000015 1164 #define NVC0_3D_COUNTER_RESET_UNK16 0x00000016 1165 #define NVC0_3D_COUNTER_RESET_UNK17 0x00000017 1166 #define NVC0_3D_COUNTER_RESET_UNK18 0x00000018 1167 #define NVC0_3D_COUNTER_RESET_UNK1A 0x0000001a 1168 #define NVC0_3D_COUNTER_RESET_UNK1B 0x0000001b 1169 #define NVC0_3D_COUNTER_RESET_UNK1C 0x0000001c 1170 #define NVC0_3D_COUNTER_RESET_UNK1D 0x0000001d 1171 #define NVC0_3D_COUNTER_RESET_UNK1E 0x0000001e 1172 #define NVC0_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x0000001f 1173 1174 #define NVC0_3D_MULTISAMPLE_ENABLE 0x00001534 1175 1176 #define NVC0_3D_ZETA_ENABLE 0x00001538 1177 1178 #define NVC0_3D_MULTISAMPLE_CTRL 0x0000153c 1179 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 1180 #define NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 1181 1182 #define NVC0_3D_COND_ADDRESS_HIGH 0x00001550 1183 1184 #define NVC0_3D_COND_ADDRESS_LOW 0x00001554 1185 1186 #define NVC0_3D_COND_MODE 0x00001558 1187 #define NVC0_3D_COND_MODE_NEVER 0x00000000 1188 #define NVC0_3D_COND_MODE_ALWAYS 0x00000001 1189 #define NVC0_3D_COND_MODE_RES_NON_ZERO 0x00000002 1190 #define NVC0_3D_COND_MODE_EQUAL 0x00000003 1191 #define NVC0_3D_COND_MODE_NOT_EQUAL 0x00000004 1192 1193 #define NVC0_3D_TSC_ADDRESS_HIGH 0x0000155c 1194 1195 #define NVC0_3D_TSC_ADDRESS_LOW 0x00001560 1196 #define NVC0_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 1197 1198 #define NVC0_3D_TSC_LIMIT 0x00001564 1199 #define NVC0_3D_TSC_LIMIT__MAX 0x00001fff 1200 1201 #define NVC0_3D_POLYGON_OFFSET_FACTOR 0x0000156c 1202 1203 #define NVC0_3D_LINE_SMOOTH_ENABLE 0x00001570 1204 1205 #define NVC0_3D_TIC_ADDRESS_HIGH 0x00001574 1206 1207 #define NVC0_3D_TIC_ADDRESS_LOW 0x00001578 1208 1209 #define NVC0_3D_TIC_LIMIT 0x0000157c 1210 1211 #define NVC0_3D_ZCULL_REGION 0x00001590 1212 1213 #define NVC0_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 1214 1215 #define NVC0_3D_STENCIL_BACK_OP_FAIL 0x00001598 1216 #define NVC0_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 1217 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a 1218 #define NVC0_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 1219 #define NVC0_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 1220 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 1221 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 1222 #define NVC0_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 1223 #define NVC0_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 1224 1225 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c 1226 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 1227 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a 1228 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 1229 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 1230 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 1231 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 1232 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 1233 #define NVC0_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 1234 1235 #define NVC0_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 1236 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 1237 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a 1238 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 1239 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 1240 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 1241 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 1242 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 1243 #define NVC0_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 1244 1245 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 1246 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 1247 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 1248 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 1249 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 1250 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 1251 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 1252 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 1253 #define NVC0_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 1254 1255 #define NVC0_3D_CSAA_ENABLE 0x000015b4 1256 1257 #define NVC0_3D_FRAMEBUFFER_SRGB 0x000015b8 1258 1259 #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc 1260 1261 #define NVC0_3D_UNK15C8 0x000015c8 1262 1263 #define NVC0_3D_LAYER 0x000015cc 1264 #define NVC0_3D_LAYER_IDX__MASK 0x0000ffff 1265 #define NVC0_3D_LAYER_IDX__SHIFT 0 1266 #define NVC0_3D_LAYER_USE_GP 0x00010000 1267 1268 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 1269 #define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000 1270 #define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001 1271 #define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002 1272 #define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003 1273 #define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 1274 #define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 1275 #define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006 1276 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 1277 #define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 1278 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a 1279 #define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b 1280 1281 #define NVC0_3D_EDGEFLAG 0x000015e4 1282 1283 #define NVC0_3D_VB_ELEMENT_U32 0x000015e8 1284 1285 #define NVC0_3D_VB_ELEMENT_U16_SETUP 0x000015ec 1286 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 1287 #define NVC0_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 1288 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff 1289 #define NVC0_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 1290 1291 #define NVC0_3D_VB_ELEMENT_U16 0x000015f0 1292 #define NVC0_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff 1293 #define NVC0_3D_VB_ELEMENT_U16_I0__SHIFT 0 1294 #define NVC0_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 1295 #define NVC0_3D_VB_ELEMENT_U16_I1__SHIFT 16 1296 1297 #define NVC0_3D_VERTEX_BASE_HIGH 0x000015f4 1298 1299 #define NVC0_3D_VERTEX_BASE_LOW 0x000015f8 1300 1301 #define NVC0_3D_ZCULL_WINDOW_OFFSET_X 0x000015fc 1302 1303 #define NVC0_3D_ZCULL_WINDOW_OFFSET_Y 0x00001600 1304 1305 #define NVC0_3D_POINT_COORD_REPLACE 0x00001604 1306 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__MASK 0x00000003 1307 #define NVC0_3D_POINT_COORD_REPLACE_UNK0__SHIFT 0 1308 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK0 0x00000000 1309 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK1 0x00000001 1310 #define NVC0_3D_POINT_COORD_REPLACE_UNK0_UNK2 0x00000002 1311 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__MASK 0x00000004 1312 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN__SHIFT 2 1313 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT 0x00000000 1314 #define NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT 0x00000004 1315 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__MASK 0x00001ff8 1316 #define NVC0_3D_POINT_COORD_REPLACE_ENABLE__SHIFT 3 1317 1318 #define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608 1319 1320 #define NVC0_3D_CODE_ADDRESS_LOW 0x0000160c 1321 1322 #define NVC0_3D_UNK1610 0x00001610 1323 1324 #define NVC0_3D_VERTEX_END_GL 0x00001614 1325 #define NVC0_3D_VERTEX_END_GL_UNK0 0x00000001 1326 1327 #define NVC0_3D_VERTEX_BEGIN_GL 0x00001618 1328 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0000ffff 1329 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 1330 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 1331 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 1332 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 1333 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 1334 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 1335 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1336 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 1337 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 1338 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 1339 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 1340 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1341 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1342 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1343 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1344 #define NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_PATCHES 0x0000000e 1345 #define NVC0_3D_VERTEX_BEGIN_GL_UNK24 0x01000000 1346 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x04000000 1347 #define NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x08000000 1348 #define NVC0_3D_VERTEX_BEGIN_GL_UNK29 0x20000000 1349 #define NVC0_3D_VERTEX_BEGIN_GL_UNK30 0x40000000 1350 1351 #define NVC0_3D_VERTEX_ID_REPLACE 0x0000161c 1352 #define NVC0_3D_VERTEX_ID_REPLACE_ENABLE 0x00000001 1353 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__MASK 0x00000ff0 1354 #define NVC0_3D_VERTEX_ID_REPLACE_SOURCE__SHIFT 4 1355 1356 #define NVC0_3D_UNK1620 0x00001620 1357 1358 #define NVC0_3D_UNK1624 0x00001624 1359 1360 #define NVC0_3D_UNK162C 0x0000162c 1361 1362 #define NVC0_3D_UNK1634 0x00001634 1363 1364 #define NVC0_3D_UNK1638 0x00001638 1365 1366 #define NVC0_3D_UNK163C 0x0000163c 1367 1368 #define NVC0_3D_VERTEX_DATA 0x00001640 1369 1370 #define NVC0_3D_PRIM_RESTART_ENABLE 0x00001644 1371 1372 #define NVC0_3D_PRIM_RESTART_INDEX 0x00001648 1373 1374 #define NVC0_3D_VERTEX_ID_GEN_MODE 0x0000164c 1375 #define NVC0_3D_VERTEX_ID_GEN_MODE_DRAW_ARRAYS_ADD_START 0x00001000 1376 1377 #define NVC0_3D_POINT_SMOOTH_ENABLE 0x00001658 1378 1379 #define NVC0_3D_POINT_RASTER_RULES 0x0000165c 1380 #define NVC0_3D_POINT_RASTER_RULES_OGL 0x00000000 1381 #define NVC0_3D_POINT_RASTER_RULES_D3D 0x00000001 1382 1383 #define NVC0_3D_TEX_MISC 0x00001664 1384 #define NVC0_3D_TEX_MISC_UNK 0x00000002 1385 #define NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 1386 1387 #define NVC0_3D_LINE_SMOOTH_BLUR 0x00001668 1388 #define NVC0_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 1389 #define NVC0_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 1390 #define NVC0_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 1391 1392 #define NVC0_3D_LINE_STIPPLE_ENABLE 0x0000166c 1393 1394 #define NVC0_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) 1395 #define NVC0_3D_COVERAGE_LUT__ESIZE 0x00000004 1396 #define NVC0_3D_COVERAGE_LUT__LEN 0x00000004 1397 #define NVC0_3D_COVERAGE_LUT_0__MASK 0x000000ff 1398 #define NVC0_3D_COVERAGE_LUT_0__SHIFT 0 1399 #define NVC0_3D_COVERAGE_LUT_1__MASK 0x0000ff00 1400 #define NVC0_3D_COVERAGE_LUT_1__SHIFT 8 1401 #define NVC0_3D_COVERAGE_LUT_2__MASK 0x00ff0000 1402 #define NVC0_3D_COVERAGE_LUT_2__SHIFT 16 1403 #define NVC0_3D_COVERAGE_LUT_3__MASK 0xff000000 1404 #define NVC0_3D_COVERAGE_LUT_3__SHIFT 24 1405 1406 #define NVC0_3D_LINE_STIPPLE_PATTERN 0x00001680 1407 1408 #define NVC0_3D_PROVOKING_VERTEX_LAST 0x00001684 1409 1410 #define NVC0_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 1411 1412 #define NVC0_3D_POLYGON_STIPPLE_ENABLE 0x0000168c 1413 1414 #define NVC0_3D_UNK1690 0x00001690 1415 #define NVC0_3D_UNK1690_ALWAYS_DERIV 0x00000001 1416 #define NVC0_3D_UNK1690_UNK16 0x00010000 1417 1418 #define NVE4_3D_UNK1690 0x00001690 1419 1420 #define NVC0_3D_UNK169C 0x0000169c 1421 1422 #define NVC0_3D_UNK16A0 0x000016a0 1423 1424 #define NVC0_3D_UNK16A4 0x000016a4 1425 1426 #define NVC0_3D_UNK16A8 0x000016a8 1427 1428 #define NVC0_3D_UNK16B4 0x000016b4 1429 #define NVC0_3D_UNK16B4_UNK0 0x00000001 1430 #define NVC0_3D_UNK16B4_UNK1 0x00000002 1431 1432 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) 1433 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 1434 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 1435 1436 #define NVC0_3D_UNK1790 0x00001790 1437 1438 #define NVC0_3D_UNK1794 0x00001794 1439 1440 #define NVC0_3D_ZETA_BASE_LAYER 0x0000179c 1441 1442 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc 1443 1444 #define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0 1445 1446 #define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4 1447 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001 1448 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002 1449 #define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003 1450 1451 #define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8 1452 1453 #define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc 1454 1455 #define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0 1456 1457 #define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4 1458 1459 #define NVC0_3D_INDEX_FORMAT 0x000017d8 1460 #define NVC0_3D_INDEX_FORMAT_I8 0x00000000 1461 #define NVC0_3D_INDEX_FORMAT_I16 0x00000001 1462 #define NVC0_3D_INDEX_FORMAT_I32 0x00000002 1463 1464 #define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc 1465 1466 #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 1467 1468 #define NVC0_3D_UN17E4(i0) (0x000017e4 + 0x4*(i0)) 1469 #define NVC0_3D_UN17E4__ESIZE 0x00000004 1470 #define NVC0_3D_UN17E4__LEN 0x00000006 1471 1472 #define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c 1473 1474 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) 1475 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 1476 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 1477 1478 #define NVC0_3D_VP_POINT_SIZE 0x00001910 1479 #define NVC0_3D_VP_POINT_SIZE_ENABLE 0x00000001 1480 #define NVC0_3D_VP_POINT_SIZE_UNK4__MASK 0x00000ff0 1481 #define NVC0_3D_VP_POINT_SIZE_UNK4__SHIFT 4 1482 1483 #define NVC0_3D_CULL_FACE_ENABLE 0x00001918 1484 1485 #define NVC0_3D_FRONT_FACE 0x0000191c 1486 #define NVC0_3D_FRONT_FACE_CW 0x00000900 1487 #define NVC0_3D_FRONT_FACE_CCW 0x00000901 1488 1489 #define NVC0_3D_CULL_FACE 0x00001920 1490 #define NVC0_3D_CULL_FACE_FRONT 0x00000404 1491 #define NVC0_3D_CULL_FACE_BACK 0x00000405 1492 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1493 1494 #define NVC0_3D_PIXEL_CENTER_INTEGER 0x00001924 1495 1496 #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c 1497 1498 #define NVC0_3D_UNK1930 0x00001930 1499 1500 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c 1501 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1 0x00000001 1502 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 1503 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 1504 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 1505 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 1506 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 1507 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 1508 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 1509 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 1510 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 1511 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 1512 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 1513 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 1514 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 1515 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 1516 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 1517 1518 #define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940 1519 #define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 1520 #define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 1521 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 1522 #define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 1523 #define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 1524 #define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 1525 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 1526 #define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 1527 #define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 1528 #define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 1529 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 1530 #define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 1531 #define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 1532 #define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 1533 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 1534 #define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 1535 #define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 1536 #define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 1537 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 1538 #define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 1539 #define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 1540 #define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 1541 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 1542 #define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 1543 #define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 1544 #define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 1545 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 1546 #define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 1547 #define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 1548 #define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 1549 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 1550 #define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 1551 1552 #define NVC0_3D_UNK1944 0x00001944 1553 1554 #define NVC0_3D_UNK1948 0x00001948 1555 1556 #define NVC0_3D_CLIP_RECTS_EN 0x0000194c 1557 1558 #define NVC0_3D_CLIP_RECTS_MODE 0x00001950 1559 #define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 1560 #define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 1561 #define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 1562 1563 #define NVC0_3D_ZCULL_INVALIDATE 0x00001958 1564 1565 #define NVC0_3D_ZCULL_UNK1968 0x00001968 1566 #define NVC0_3D_ZCULL_UNK1968_TESTS_ENABLE 0x00000001 1567 #define NVC0_3D_ZCULL_UNK1968_UNK4 0x00000010 1568 1569 #define NVC0_3D_ZCULL_TEST_MASK 0x0000196c 1570 #define NVC0_3D_ZCULL_TEST_MASK_FAIL_GT_PASS_LT 0x00000001 1571 #define NVC0_3D_ZCULL_TEST_MASK_PASS_GT_FAIL_LT 0x00000010 1572 1573 #define NVC0_3D_UNK1970_D3D 0x00001970 1574 #define NVC0_3D_UNK1970_D3D_POINTS 0x00000001 1575 #define NVC0_3D_UNK1970_D3D_LINES 0x00000002 1576 #define NVC0_3D_UNK1970_D3D_LINE_STRIP 0x00000003 1577 #define NVC0_3D_UNK1970_D3D_TRIANGLES 0x00000004 1578 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP 0x00000005 1579 #define NVC0_3D_UNK1970_D3D_LINES_ADJACENCY 0x0000000a 1580 #define NVC0_3D_UNK1970_D3D_LINE_STRIP_ADJACENCY 0x0000000b 1581 #define NVC0_3D_UNK1970_D3D_TRIANGLES_ADJACENCY 0x0000000c 1582 #define NVC0_3D_UNK1970_D3D_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1583 #define NVC0_3D_UNK1970_D3D_PATCHES 0x0000000e 1584 1585 #define NVC0_3D_UNK1978 0x00001978 1586 1587 #define NVC0_3D_CLIPID_ENABLE 0x0000197c 1588 1589 #define NVC0_3D_CLIPID_WIDTH 0x00001980 1590 #define NVC0_3D_CLIPID_WIDTH__MAX 0x00002000 1591 #define NVC0_3D_CLIPID_WIDTH__ALIGN 0x00000040 1592 1593 #define NVC0_3D_CLIPID_ID 0x00001984 1594 1595 #define NVC0_3D_DEPTH_BOUNDS_EN 0x000019bc 1596 1597 #define NVC0_3D_UNK19C0 0x000019c0 1598 1599 #define NVC0_3D_LOGIC_OP_ENABLE 0x000019c4 1600 1601 #define NVC0_3D_LOGIC_OP 0x000019c8 1602 #define NVC0_3D_LOGIC_OP_CLEAR 0x00001500 1603 #define NVC0_3D_LOGIC_OP_AND 0x00001501 1604 #define NVC0_3D_LOGIC_OP_AND_REVERSE 0x00001502 1605 #define NVC0_3D_LOGIC_OP_COPY 0x00001503 1606 #define NVC0_3D_LOGIC_OP_AND_INVERTED 0x00001504 1607 #define NVC0_3D_LOGIC_OP_NOOP 0x00001505 1608 #define NVC0_3D_LOGIC_OP_XOR 0x00001506 1609 #define NVC0_3D_LOGIC_OP_OR 0x00001507 1610 #define NVC0_3D_LOGIC_OP_NOR 0x00001508 1611 #define NVC0_3D_LOGIC_OP_EQUIV 0x00001509 1612 #define NVC0_3D_LOGIC_OP_INVERT 0x0000150a 1613 #define NVC0_3D_LOGIC_OP_OR_REVERSE 0x0000150b 1614 #define NVC0_3D_LOGIC_OP_COPY_INVERTED 0x0000150c 1615 #define NVC0_3D_LOGIC_OP_OR_INVERTED 0x0000150d 1616 #define NVC0_3D_LOGIC_OP_NAND 0x0000150e 1617 #define NVC0_3D_LOGIC_OP_SET 0x0000150f 1618 1619 #define NVC0_3D_ZETA_COMP_ENABLE 0x000019cc 1620 1621 #define NVC0_3D_CLEAR_BUFFERS 0x000019d0 1622 #define NVC0_3D_CLEAR_BUFFERS_Z 0x00000001 1623 #define NVC0_3D_CLEAR_BUFFERS_S 0x00000002 1624 #define NVC0_3D_CLEAR_BUFFERS_R 0x00000004 1625 #define NVC0_3D_CLEAR_BUFFERS_G 0x00000008 1626 #define NVC0_3D_CLEAR_BUFFERS_B 0x00000010 1627 #define NVC0_3D_CLEAR_BUFFERS_A 0x00000020 1628 #define NVC0_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 1629 #define NVC0_3D_CLEAR_BUFFERS_RT__SHIFT 6 1630 #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 1631 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 1632 1633 #define NVC0_3D_CLIPID_FILL 0x000019d4 1634 1635 #define NVC0_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) 1636 #define NVC0_3D_RT_COMP_ENABLE__ESIZE 0x00000004 1637 #define NVC0_3D_RT_COMP_ENABLE__LEN 0x00000008 1638 1639 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) 1640 #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 1641 #define NVC0_3D_COLOR_MASK__LEN 0x00000008 1642 #define NVC0_3D_COLOR_MASK_R 0x0000000f 1643 #define NVC0_3D_COLOR_MASK_G 0x000000f0 1644 #define NVC0_3D_COLOR_MASK_B 0x00000f00 1645 #define NVC0_3D_COLOR_MASK_A 0x0000f000 1646 1647 #define NVC0_3D_DELAY 0x00001a24 1648 1649 #define NVC0_3D_UNK1A2C(i0) (0x00001a2c + 0x4*(i0)) 1650 #define NVC0_3D_UNK1A2C__ESIZE 0x00000004 1651 #define NVC0_3D_UNK1A2C__LEN 0x00000005 1652 1653 #define NVC0_3D_QUERY_ADDRESS_HIGH 0x00001b00 1654 1655 #define NVC0_3D_QUERY_ADDRESS_LOW 0x00001b04 1656 1657 #define NVC0_3D_QUERY_SEQUENCE 0x00001b08 1658 1659 #define NVC0_3D_QUERY_GET 0x00001b0c 1660 #define NVC0_3D_QUERY_GET_MODE__MASK 0x00000003 1661 #define NVC0_3D_QUERY_GET_MODE__SHIFT 0 1662 #define NVC0_3D_QUERY_GET_MODE_WRITE 0x00000000 1663 #define NVC0_3D_QUERY_GET_MODE_SYNC 0x00000001 1664 #define NVC0_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 1665 #define NVC0_3D_QUERY_GET_MODE_WRITE_INTR_NRHOST 0x00000003 1666 #define NVC0_3D_QUERY_GET_UNK2 0x00000004 1667 #define NVC0_3D_QUERY_GET_FENCE 0x00000010 1668 #define NVC0_3D_QUERY_GET_STREAM__MASK 0x000000e0 1669 #define NVC0_3D_QUERY_GET_STREAM__SHIFT 5 1670 #define NVC0_3D_QUERY_GET_UNK8 0x00000100 1671 #define NVC0_3D_QUERY_GET_UNIT__MASK 0x0000f000 1672 #define NVC0_3D_QUERY_GET_UNIT__SHIFT 12 1673 #define NVC0_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 1674 #define NVC0_3D_QUERY_GET_SYNC_COND__SHIFT 16 1675 #define NVC0_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 1676 #define NVC0_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 1677 #define NVC0_3D_QUERY_GET_INTR 0x00100000 1678 #define NVC0_3D_QUERY_GET_UNK21 0x00200000 1679 #define NVC0_3D_QUERY_GET_SELECT__MASK 0x0f800000 1680 #define NVC0_3D_QUERY_GET_SELECT__SHIFT 23 1681 #define NVC0_3D_QUERY_GET_SELECT_ZERO 0x00000000 1682 #define NVC0_3D_QUERY_GET_SELECT_SAMPLECNT 0x01000000 1683 #define NVC0_3D_QUERY_GET_SELECT_EMITTED_PRIMS 0x05800000 1684 #define NVC0_3D_QUERY_GET_SELECT_GENERATED_PRIMS 0x09000000 1685 #define NVC0_3D_QUERY_GET_SHORT 0x10000000 1686 1687 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) 1688 #define NVC0_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 1689 #define NVC0_3D_VERTEX_ARRAY_FETCH__LEN 0x00000020 1690 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff 1691 #define NVC0_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 1692 #define NVC0_3D_VERTEX_ARRAY_FETCH_ENABLE 0x00001000 1693 1694 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) 1695 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 1696 #define NVC0_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000020 1697 1698 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) 1699 #define NVC0_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 1700 #define NVC0_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000020 1701 1702 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) 1703 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 1704 #define NVC0_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000020 1705 1706 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) 1707 #define NVC0_3D_IBLEND__ESIZE 0x00000020 1708 #define NVC0_3D_IBLEND__LEN 0x00000008 1709 1710 #define NVC0_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) 1711 1712 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) 1713 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1714 #define NVC0_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 1715 #define NVC0_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 1716 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1717 #define NVC0_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1718 1719 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) 1720 1721 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) 1722 1723 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) 1724 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1725 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 1726 #define NVC0_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 1727 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1728 #define NVC0_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1729 1730 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) 1731 1732 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) 1733 1734 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) 1735 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 1736 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000020 1737 1738 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) 1739 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 1740 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000020 1741 1742 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) 1743 #define NVC0_3D_SP__ESIZE 0x00000040 1744 #define NVC0_3D_SP__LEN 0x00000006 1745 1746 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) 1747 #define NVC0_3D_SP_SELECT_ENABLE 0x00000001 1748 #define NVC0_3D_SP_SELECT_PROGRAM__MASK 0x000000f0 1749 #define NVC0_3D_SP_SELECT_PROGRAM__SHIFT 4 1750 #define NVC0_3D_SP_SELECT_PROGRAM_VP_A 0x00000000 1751 #define NVC0_3D_SP_SELECT_PROGRAM_VP_B 0x00000010 1752 #define NVC0_3D_SP_SELECT_PROGRAM_TCP 0x00000020 1753 #define NVC0_3D_SP_SELECT_PROGRAM_TEP 0x00000030 1754 #define NVC0_3D_SP_SELECT_PROGRAM_GP 0x00000040 1755 #define NVC0_3D_SP_SELECT_PROGRAM_FP 0x00000050 1756 1757 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) 1758 1759 #define NVC0_3D_SP_UNK08(i0) (0x00002008 + 0x40*(i0)) 1760 1761 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) 1762 1763 #define NVC0_3D_SP_TYPE(i0) (0x00002010 + 0x40*(i0)) 1764 #define NVC0_3D_SP_TYPE_VP 0x00000000 1765 #define NVC0_3D_SP_TYPE_TCP 0x00000001 1766 #define NVC0_3D_SP_TYPE_TEP 0x00000002 1767 #define NVC0_3D_SP_TYPE_GP 0x00000003 1768 #define NVC0_3D_SP_TYPE_FP 0x00000004 1769 1770 #define NVC0_3D_SP_UNK14(i0, i1) (0x00002014 + 0x40*(i0) + 0x4*(i1)) 1771 #define NVC0_3D_SP_UNK14__ESIZE 0x00000004 1772 #define NVC0_3D_SP_UNK14__LEN 0x00000004 1773 1774 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) 1775 #define NVC0_3D_TEX_LIMITS__ESIZE 0x00000010 1776 #define NVC0_3D_TEX_LIMITS__LEN 0x00000005 1777 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f 1778 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 1779 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 1780 #define NVC0_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 1781 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 1782 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 1783 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 1784 #define NVC0_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 1785 1786 #define NVC0_3D_UNK2204(i0) (0x00002204 + 0x10*(i0)) 1787 #define NVC0_3D_UNK2204__ESIZE 0x00000010 1788 #define NVC0_3D_UNK2204__LEN 0x00000005 1789 1790 #define NVC0_3D_UNK2208(i0) (0x00002208 + 0x10*(i0)) 1791 #define NVC0_3D_UNK2208__ESIZE 0x00000010 1792 #define NVC0_3D_UNK2208__LEN 0x00000005 1793 1794 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) 1795 #define NVC0_3D_FIRMWARE__ESIZE 0x00000004 1796 #define NVC0_3D_FIRMWARE__LEN 0x00000020 1797 1798 #define NVC0_3D_CB_SIZE 0x00002380 1799 1800 #define NVC0_3D_CB_ADDRESS_HIGH 0x00002384 1801 1802 #define NVC0_3D_CB_ADDRESS_LOW 0x00002388 1803 1804 #define NVC0_3D_CB_POS 0x0000238c 1805 1806 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) 1807 #define NVC0_3D_CB_DATA__ESIZE 0x00000004 1808 #define NVC0_3D_CB_DATA__LEN 0x00000010 1809 1810 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) 1811 #define NVC0_3D_BIND_TSC__ESIZE 0x00000020 1812 #define NVC0_3D_BIND_TSC__LEN 0x00000005 1813 #define NVC0_3D_BIND_TSC_ACTIVE 0x00000001 1814 #define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0 1815 #define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4 1816 #define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000 1817 #define NVC0_3D_BIND_TSC_TSC__SHIFT 12 1818 1819 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) 1820 #define NVC0_3D_BIND_TIC__ESIZE 0x00000020 1821 #define NVC0_3D_BIND_TIC__LEN 0x00000005 1822 #define NVC0_3D_BIND_TIC_ACTIVE 0x00000001 1823 #define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe 1824 #define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1 1825 #define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00 1826 #define NVC0_3D_BIND_TIC_TIC__SHIFT 9 1827 1828 #define NVC0_3D_BIND_TSC2(i0) (0x00002408 + 0x20*(i0)) 1829 #define NVC0_3D_BIND_TSC2__ESIZE 0x00000020 1830 #define NVC0_3D_BIND_TSC2__LEN 0x00000005 1831 #define NVC0_3D_BIND_TSC2_ACTIVE 0x00000001 1832 #define NVC0_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 1833 #define NVC0_3D_BIND_TSC2_SAMPLER__SHIFT 4 1834 #define NVC0_3D_BIND_TSC2_TSC__MASK 0x01fff000 1835 #define NVC0_3D_BIND_TSC2_TSC__SHIFT 12 1836 1837 #define NVC0_3D_BIND_TIC2(i0) (0x0000240c + 0x20*(i0)) 1838 #define NVC0_3D_BIND_TIC2__ESIZE 0x00000020 1839 #define NVC0_3D_BIND_TIC2__LEN 0x00000005 1840 #define NVC0_3D_BIND_TIC2_ACTIVE 0x00000001 1841 #define NVC0_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 1842 #define NVC0_3D_BIND_TIC2_TEXTURE__SHIFT 1 1843 #define NVC0_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 1844 #define NVC0_3D_BIND_TIC2_TIC__SHIFT 9 1845 1846 #define NVE4_3D_UNK2400_TSC(i0) (0x00002400 + 0x20*(i0)) 1847 #define NVE4_3D_UNK2400_TSC__ESIZE 0x00000020 1848 #define NVE4_3D_UNK2400_TSC__LEN 0x00000005 1849 1850 #define NVE4_3D_UNK2400_TIC(i0) (0x00002404 + 0x20*(i0)) 1851 #define NVE4_3D_UNK2400_TIC__ESIZE 0x00000020 1852 #define NVE4_3D_UNK2400_TIC__LEN 0x00000005 1853 1854 #define NVE4_3D_UNK2400_TSC2(i0) (0x00002408 + 0x20*(i0)) 1855 #define NVE4_3D_UNK2400_TSC2__ESIZE 0x00000020 1856 #define NVE4_3D_UNK2400_TSC2__LEN 0x00000005 1857 1858 #define NVE4_3D_UNK2400_TIC2(i0) (0x0000240c + 0x20*(i0)) 1859 #define NVE4_3D_UNK2400_TIC2__ESIZE 0x00000020 1860 #define NVE4_3D_UNK2400_TIC2__LEN 0x00000005 1861 1862 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) 1863 #define NVC0_3D_CB_BIND__ESIZE 0x00000020 1864 #define NVC0_3D_CB_BIND__LEN 0x00000005 1865 #define NVC0_3D_CB_BIND_VALID 0x00000001 1866 #define NVC0_3D_CB_BIND_INDEX__MASK 0x000001f0 1867 #define NVC0_3D_CB_BIND_INDEX__SHIFT 4 1868 1869 #define NVC0_3D_UNK2500(i0) (0x00002500 + 0x20*(i0)) 1870 #define NVC0_3D_UNK2500__ESIZE 0x00000020 1871 #define NVC0_3D_UNK2500__LEN 0x00000005 1872 1873 #define NVC0_3D_UNK2504(i0) (0x00002504 + 0x20*(i0)) 1874 #define NVC0_3D_UNK2504__ESIZE 0x00000020 1875 #define NVC0_3D_UNK2504__LEN 0x00000005 1876 1877 #define NVC0_3D_UNK2508(i0) (0x00002508 + 0x20*(i0)) 1878 #define NVC0_3D_UNK2508__ESIZE 0x00000020 1879 #define NVC0_3D_UNK2508__LEN 0x00000005 1880 1881 #define NVC0_3D_UNK250C(i0) (0x0000250c + 0x20*(i0)) 1882 #define NVC0_3D_UNK250C__ESIZE 0x00000020 1883 #define NVC0_3D_UNK250C__LEN 0x00000005 1884 1885 #define NVC0_3D_UNK2510(i0) (0x00002510 + 0x20*(i0)) 1886 #define NVC0_3D_UNK2510__ESIZE 0x00000020 1887 #define NVC0_3D_UNK2510__LEN 0x00000005 1888 1889 #define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600 1890 1891 #define NVE4_3D_UNK2604 0x00002604 1892 1893 #define NVE4_3D_TEX_CB_INDEX 0x00002608 1894 #define NVE4_3D_TEX_CB_INDEX__MIN 0x00000000 1895 #define NVE4_3D_TEX_CB_INDEX__MAX 0x00000010 1896 1897 #define NVE4_3D_UNK260C 0x0000260c 1898 1899 #define NVC0_3D_IMAGE(i0) (0x00002700 + 0x20*(i0)) 1900 #define NVC0_3D_IMAGE__ESIZE 0x00000020 1901 #define NVC0_3D_IMAGE__LEN 0x00000008 1902 1903 #define NVC0_3D_IMAGE_ADDRESS_HIGH(i0) (0x00002700 + 0x20*(i0)) 1904 1905 #define NVC0_3D_IMAGE_ADDRESS_LOW(i0) (0x00002704 + 0x20*(i0)) 1906 1907 #define NVC0_3D_IMAGE_WIDTH(i0) (0x00002708 + 0x20*(i0)) 1908 1909 #define NVC0_3D_IMAGE_HEIGHT(i0) (0x0000270c + 0x20*(i0)) 1910 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__MASK 0x0000ffff 1911 #define NVC0_3D_IMAGE_HEIGHT_HEIGHT__SHIFT 0 1912 #define NVC0_3D_IMAGE_HEIGHT_UNK16 0x00010000 1913 #define NVC0_3D_IMAGE_HEIGHT_LINEAR 0x00100000 1914 1915 #define NVC0_3D_IMAGE_FORMAT(i0) (0x00002710 + 0x20*(i0)) 1916 #define NVC0_3D_IMAGE_FORMAT_UNK0 0x00000001 1917 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__MASK 0x00000ff0 1918 #define NVC0_3D_IMAGE_FORMAT_FORMAT_COLOR__SHIFT 4 1919 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__MASK 0x0001f000 1920 #define NVC0_3D_IMAGE_FORMAT_FORMAT_ZETA__SHIFT 12 1921 1922 #define NVC0_3D_IMAGE_TILE_MODE(i0) (0x00002714 + 0x20*(i0)) 1923 1924 1925 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) 1926 #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 1927 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 1928 1929 #define NVC0_3D_MP_PM_SET(i0) (0x0000335c + 0x4*(i0)) 1930 #define NVC0_3D_MP_PM_SET__ESIZE 0x00000004 1931 #define NVC0_3D_MP_PM_SET__LEN 0x00000008 1932 1933 #define NVC0_3D_MP_PM_SIGSEL(i0) (0x0000337c + 0x4*(i0)) 1934 #define NVC0_3D_MP_PM_SIGSEL__ESIZE 0x00000004 1935 #define NVC0_3D_MP_PM_SIGSEL__LEN 0x00000008 1936 1937 #define NVE4_3D_MP_PM_A_SIGSEL(i0) (0x0000337c + 0x4*(i0)) 1938 #define NVE4_3D_MP_PM_A_SIGSEL__ESIZE 0x00000004 1939 #define NVE4_3D_MP_PM_A_SIGSEL__LEN 0x00000004 1940 #define NVE4_3D_MP_PM_A_SIGSEL_NONE 0x00000000 1941 #define NVE4_3D_MP_PM_A_SIGSEL_USER 0x00000001 1942 #define NVE4_3D_MP_PM_A_SIGSEL_LAUNCH 0x00000003 1943 #define NVE4_3D_MP_PM_A_SIGSEL_EXEC 0x00000004 1944 #define NVE4_3D_MP_PM_A_SIGSEL_ISSUE 0x00000005 1945 #define NVE4_3D_MP_PM_A_SIGSEL_LDST 0x0000001b 1946 #define NVE4_3D_MP_PM_A_SIGSEL_BRANCH 0x0000001c 1947 1948 #define NVE4_3D_MP_PM_B_SIGSEL(i0) (0x0000338c + 0x4*(i0)) 1949 #define NVE4_3D_MP_PM_B_SIGSEL__ESIZE 0x00000004 1950 #define NVE4_3D_MP_PM_B_SIGSEL__LEN 0x00000004 1951 #define NVE4_3D_MP_PM_B_SIGSEL_NONE 0x00000000 1952 #define NVE4_3D_MP_PM_B_SIGSEL_WARP 0x00000002 1953 #define NVE4_3D_MP_PM_B_SIGSEL_REPLAY 0x00000008 1954 #define NVE4_3D_MP_PM_B_SIGSEL_TRANSACTION 0x0000000e 1955 #define NVE4_3D_MP_PM_B_SIGSEL_L1 0x00000010 1956 #define NVE4_3D_MP_PM_B_SIGSEL_MEM 0x00000011 1957 1958 #define NVC0_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) 1959 #define NVC0_3D_MP_PM_SRCSEL__ESIZE 0x00000004 1960 #define NVC0_3D_MP_PM_SRCSEL__LEN 0x00000008 1961 #define NVC0_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000007 1962 #define NVC0_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 1963 #define NVC0_3D_MP_PM_SRCSEL_SIG0__MASK 0x00000070 1964 #define NVC0_3D_MP_PM_SRCSEL_SIG0__SHIFT 4 1965 #define NVC0_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000700 1966 #define NVC0_3D_MP_PM_SRCSEL_GRP1__SHIFT 8 1967 #define NVC0_3D_MP_PM_SRCSEL_SIG1__MASK 0x00007000 1968 #define NVC0_3D_MP_PM_SRCSEL_SIG1__SHIFT 12 1969 #define NVC0_3D_MP_PM_SRCSEL_GRP2__MASK 0x00070000 1970 #define NVC0_3D_MP_PM_SRCSEL_GRP2__SHIFT 16 1971 #define NVC0_3D_MP_PM_SRCSEL_SIG2__MASK 0x00700000 1972 #define NVC0_3D_MP_PM_SRCSEL_SIG2__SHIFT 20 1973 #define NVC0_3D_MP_PM_SRCSEL_GRP3__MASK 0x07000000 1974 #define NVC0_3D_MP_PM_SRCSEL_GRP3__SHIFT 24 1975 #define NVC0_3D_MP_PM_SRCSEL_SIG3__MASK 0x70000000 1976 #define NVC0_3D_MP_PM_SRCSEL_SIG3__SHIFT 28 1977 1978 #define NVE4_3D_MP_PM_SRCSEL(i0) (0x0000339c + 0x4*(i0)) 1979 #define NVE4_3D_MP_PM_SRCSEL__ESIZE 0x00000004 1980 #define NVE4_3D_MP_PM_SRCSEL__LEN 0x00000008 1981 #define NVE4_3D_MP_PM_SRCSEL_GRP0__MASK 0x00000003 1982 #define NVE4_3D_MP_PM_SRCSEL_GRP0__SHIFT 0 1983 #define NVE4_3D_MP_PM_SRCSEL_SIG0__MASK 0x0000001c 1984 #define NVE4_3D_MP_PM_SRCSEL_SIG0__SHIFT 2 1985 #define NVE4_3D_MP_PM_SRCSEL_GRP1__MASK 0x00000060 1986 #define NVE4_3D_MP_PM_SRCSEL_GRP1__SHIFT 5 1987 #define NVE4_3D_MP_PM_SRCSEL_SIG1__MASK 0x00000380 1988 #define NVE4_3D_MP_PM_SRCSEL_SIG1__SHIFT 7 1989 #define NVE4_3D_MP_PM_SRCSEL_GRP2__MASK 0x00000c00 1990 #define NVE4_3D_MP_PM_SRCSEL_GRP2__SHIFT 10 1991 #define NVE4_3D_MP_PM_SRCSEL_SIG2__MASK 0x00007000 1992 #define NVE4_3D_MP_PM_SRCSEL_SIG2__SHIFT 12 1993 #define NVE4_3D_MP_PM_SRCSEL_GRP3__MASK 0x00018000 1994 #define NVE4_3D_MP_PM_SRCSEL_GRP3__SHIFT 15 1995 #define NVE4_3D_MP_PM_SRCSEL_SIG3__MASK 0x000e0000 1996 #define NVE4_3D_MP_PM_SRCSEL_SIG3__SHIFT 17 1997 #define NVE4_3D_MP_PM_SRCSEL_GRP4__MASK 0x00300000 1998 #define NVE4_3D_MP_PM_SRCSEL_GRP4__SHIFT 20 1999 #define NVE4_3D_MP_PM_SRCSEL_SIG4__MASK 0x01c00000 2000 #define NVE4_3D_MP_PM_SRCSEL_SIG4__SHIFT 22 2001 #define NVE4_3D_MP_PM_SRCSEL_GRP5__MASK 0x06000000 2002 #define NVE4_3D_MP_PM_SRCSEL_GRP5__SHIFT 25 2003 #define NVE4_3D_MP_PM_SRCSEL_SIG5__MASK 0x38000000 2004 #define NVE4_3D_MP_PM_SRCSEL_SIG5__SHIFT 27 2005 2006 #define NVC0_3D_MP_PM_OP(i0) (0x000033bc + 0x4*(i0)) 2007 #define NVC0_3D_MP_PM_OP__ESIZE 0x00000004 2008 #define NVC0_3D_MP_PM_OP__LEN 0x00000008 2009 #define NVC0_3D_MP_PM_OP_MODE__MASK 0x00000001 2010 #define NVC0_3D_MP_PM_OP_MODE__SHIFT 0 2011 #define NVC0_3D_MP_PM_OP_MODE_LOGOP 0x00000000 2012 #define NVC0_3D_MP_PM_OP_MODE_LOGOP_PULSE 0x00000001 2013 #define NVC0_3D_MP_PM_OP_FUNC__MASK 0x000ffff0 2014 #define NVC0_3D_MP_PM_OP_FUNC__SHIFT 4 2015 2016 #define NVE4_3D_MP_PM_FUNC(i0) (0x000033bc + 0x4*(i0)) 2017 #define NVE4_3D_MP_PM_FUNC__ESIZE 0x00000004 2018 #define NVE4_3D_MP_PM_FUNC__LEN 0x00000008 2019 #define NVE4_3D_MP_PM_FUNC_MODE__MASK 0x0000000f 2020 #define NVE4_3D_MP_PM_FUNC_MODE__SHIFT 0 2021 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP 0x00000000 2022 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_PULSE 0x00000001 2023 #define NVE4_3D_MP_PM_FUNC_MODE_B6 0x00000002 2024 #define NVE4_3D_MP_PM_FUNC_MODE_UNK3 0x00000003 2025 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6 0x00000004 2026 #define NVE4_3D_MP_PM_FUNC_MODE_LOGOP_B6_PULSE 0x00000005 2027 #define NVE4_3D_MP_PM_FUNC_MODE_UNK6 0x00000006 2028 #define NVE4_3D_MP_PM_FUNC_MODE_UNK7 0x00000007 2029 #define NVE4_3D_MP_PM_FUNC_MODE_UNK8 0x00000008 2030 #define NVE4_3D_MP_PM_FUNC_FUNC__MASK 0x000ffff0 2031 #define NVE4_3D_MP_PM_FUNC_FUNC__SHIFT 4 2032 2033 #define NVC0_3D_MP_PM_UNK33DC 0x000033dc 2034 2035 #define NVC0_3D_NVRM_MACRO_VERTEX_ARRAY_SELECT 0x00003820 2036 2037 #define NVC0_3D_NVRM_MACRO_BLEND_ENABLES 0x00003858 2038 2039 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT 0x00003868 2040 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_POINT 0x00001b00 2041 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_LINE 0x00001b01 2042 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_FRONT_FILL 0x00001b02 2043 2044 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK 0x00003870 2045 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_POINT 0x00001b00 2046 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_LINE 0x00001b01 2047 #define NVC0_3D_NVRM_MACRO_POLYGON_MODE_BACK_FILL 0x00001b02 2048 2049 #define NVC0_3D_NVRM_MACRO_GP_SELECT 0x00003878 2050 2051 #define NVC0_3D_NVRM_MACRO_TEP_SELECT 0x00003880 2052 2053 2054 #endif /* NVC0_3D_XML */ 2055