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      1 /*
      2  * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     22 
     23 #ifndef _NINE_BASETEXTURE9_H_
     24 #define _NINE_BASETEXTURE9_H_
     25 
     26 #include "device9.h"
     27 #include "resource9.h"
     28 #include "util/u_inlines.h"
     29 #include "util/list.h"
     30 
     31 struct NineBaseTexture9
     32 {
     33     struct NineResource9 base;
     34     struct list_head list; /* for update_textures */
     35     struct list_head list2; /* for managed_textures */
     36 
     37     /* g3d */
     38     struct pipe_sampler_view *view[2]; /* linear and sRGB */
     39 
     40     D3DFORMAT format;
     41 
     42     int16_t bind_count; /* to Device9->state.texture */
     43 
     44     boolean shadow;
     45     uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */
     46 
     47     boolean dirty_mip;
     48     D3DTEXTUREFILTERTYPE mipfilter;
     49 
     50     /* Specific to managed textures */
     51     struct {
     52         boolean dirty;
     53         DWORD lod;
     54         DWORD lod_resident;
     55     } managed;
     56 };
     57 static inline struct NineBaseTexture9 *
     58 NineBaseTexture9( void *data )
     59 {
     60     return (struct NineBaseTexture9 *)data;
     61 }
     62 
     63 HRESULT
     64 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
     65                        struct NineUnknownParams *pParams,
     66                        struct pipe_resource *initResource,
     67                        D3DRESOURCETYPE Type,
     68                        D3DFORMAT format,
     69                        D3DPOOL Pool,
     70                        DWORD Usage);
     71 
     72 void
     73 NineBaseTexture9_dtor( struct NineBaseTexture9 *This );
     74 
     75 DWORD NINE_WINAPI
     76 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
     77                          DWORD LODNew );
     78 
     79 DWORD NINE_WINAPI
     80 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This );
     81 
     82 DWORD NINE_WINAPI
     83 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This );
     84 
     85 HRESULT NINE_WINAPI
     86 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
     87                                        D3DTEXTUREFILTERTYPE FilterType );
     88 
     89 D3DTEXTUREFILTERTYPE NINE_WINAPI
     90 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This );
     91 
     92 void NINE_WINAPI
     93 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
     94 
     95 void NINE_WINAPI
     96 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
     97 
     98 void
     99 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This );
    100 
    101 /* For D3DPOOL_MANAGED only (after SetLOD change): */
    102 HRESULT
    103 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
    104                                      BOOL CopyData );
    105 
    106 /* For D3DPOOL_MANAGED only: */
    107 HRESULT
    108 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This );
    109 
    110 HRESULT
    111 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
    112                                     const int sRGB );
    113 
    114 static inline void
    115 NineBaseTexture9_Validate( struct NineBaseTexture9 *This )
    116 {
    117     DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n",
    118              This, This->managed.dirty, This->dirty_mip, This->managed.lod, This->managed.lod_resident);
    119     if ((This->base.pool == D3DPOOL_MANAGED) &&
    120         (This->managed.dirty || This->managed.lod != This->managed.lod_resident))
    121         NineBaseTexture9_UploadSelf(This);
    122     if (This->dirty_mip)
    123         NineBaseTexture9_GenerateMipSubLevels(This);
    124 }
    125 
    126 static inline struct pipe_sampler_view *
    127 NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB )
    128 {
    129     if (!This->view[sRGB])
    130         NineBaseTexture9_UpdateSamplerView(This, sRGB);
    131     return This->view[sRGB];
    132 }
    133 
    134 static void inline
    135 NineBindTextureToDevice( struct NineDevice9 *device,
    136                          struct NineBaseTexture9 **slot,
    137                          struct NineBaseTexture9 *tex )
    138 {
    139     struct NineBaseTexture9 *old = *slot;
    140 
    141     if (tex) {
    142         if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
    143             list_add(&tex->list, &device->update_textures);
    144 
    145         tex->bind_count++;
    146     }
    147     if (old)
    148         old->bind_count--;
    149 
    150     nine_bind(slot, tex);
    151 }
    152 
    153 #ifdef DEBUG
    154 void
    155 NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
    156 #else
    157 static inline void
    158 NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
    159 #endif
    160 
    161 #define BASETEX_REGISTER_UPDATE(t) do { \
    162     if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \
    163         if (LIST_IS_EMPTY(&(t)->list)) \
    164             list_add(&(t)->list, &(t)->base.base.device->update_textures); \
    165     } while(0)
    166 
    167 #endif /* _NINE_BASETEXTURE9_H_ */
    168