/frameworks/av/cmds/screenrecord/ |
Overlay.h | 33 * Overlay "filter". This sits between the virtual display and the video 38 class Overlay : public GLConsumer::FrameAvailableListener, Thread { 40 Overlay(bool monotonicTimestamps) : Thread(false), 52 // Creates a thread that performs the overlay. Pass in the surface that 71 Overlay(const Overlay&); 72 Overlay& operator=(const Overlay&); 75 virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); } 87 // One-time setup (essentially object construction on the overlay thread) [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
Overlay.java | 23 * An Overlay is a set of graphics which can be painted on top of the visual 28 public abstract class Overlay { 35 * Construct the overlay, using the given graphics context for painting. 37 public Overlay() { 42 * Initializes the overlay before the first use, if applicable. This is a 53 * Releases resources held by the overlay. Called by the editor when an 54 * overlay has been removed. 60 * Paints the overlay. 69 /** Returns the device associated with this overlay */ 75 * Returns whether the overlay is hidde [all...] |
/external/deqp/external/openglcts/modules/common/ |
glcBlendEquationAdvancedTests.cpp | 188 static float Overlay(float s, float d) 198 tcu::Vec4 rgb(Overlay(src[0], dst[0]), Overlay(src[1], dst[1]), Overlay(src[2], dst[2]), 0.f); [all...] |
/hardware/qcom/display/msm8960/liboverlay/ |
overlay.cpp | 30 #include "overlay.h" 37 namespace overlay { namespace 40 Overlay::Overlay() { 49 Overlay::~Overlay() { 55 void Overlay::configBegin() { 64 void Overlay::configDone() { 84 eDest Overlay::nextPipe(eMdpPipeType type, int dpy) { 122 bool Overlay::commit(utils::eDest dest) [all...] |
overlay.h | 38 namespace overlay { namespace 41 class Overlay : utils::NoCopy { 44 ~Overlay(); 75 /* Returns the singleton instance of overlay */ 76 static Overlay* getInstance(); 90 explicit Overlay(); 149 static Overlay *sInstance; 153 inline void Overlay::validate(int index) { 160 inline int Overlay::availablePipes(int dpy) { 171 inline void Overlay::setExtFbNum(int fbNum) [all...] |
/hardware/qcom/display/msm8084/liboverlay/ |
overlay.cpp | 31 #include "overlay.h" 38 namespace overlay { namespace 42 Overlay::Overlay() { 54 Overlay::~Overlay() { 61 void Overlay::configBegin() { 70 void Overlay::configDone() { 92 int Overlay::getPipeId(utils::eDest dest) { 96 eDest Overlay::getDest(int pipeid) [all...] |
overlay.h | 39 namespace overlay { namespace 42 class Overlay : utils::NoCopy { 66 ~Overlay(); 86 * end, and expect the overlay to allocate a given pipe for a layer. 91 /* getting overlay.pipeid for the given dest */ 138 /* Returns the singleton instance of overlay */ 139 static Overlay* getInstance(); 153 explicit Overlay(); 237 static Overlay *sInstance; 247 inline void Overlay::validate(int index) [all...] |
/hardware/qcom/display/msm8226/liboverlay/ |
overlay.cpp | 31 #include "overlay.h" 38 namespace overlay { namespace 44 Overlay::Overlay() { 65 Overlay::~Overlay() { 72 void Overlay::configBegin() { 81 void Overlay::configDone() { 103 int Overlay::getPipeId(utils::eDest dest) { 107 eDest Overlay::getDest(int pipeid) [all...] |
overlay.h | 39 namespace overlay { namespace 42 class Overlay : utils::NoCopy { 67 ~Overlay(); 87 * end, and expect the overlay to allocate a given pipe for a layer. 92 /* getting overlay.pipeid for the given dest */ 143 /* Returns the singleton instance of overlay */ 144 static Overlay* getInstance(); 158 explicit Overlay(); 245 static Overlay *sInstance; 255 inline void Overlay::validate(int index) [all...] |
/hardware/qcom/display/msm8994/liboverlay/ |
overlay.cpp | 31 #include "overlay.h" 37 namespace overlay { namespace 41 Overlay::Overlay() { 55 Overlay::~Overlay() { 65 void Overlay::configBegin() { 73 void Overlay::configDone() { 85 int Overlay::getPipeId(utils::eDest dest) { 89 eDest Overlay::getDest(int pipeid) [all...] |
overlay.h | 42 namespace overlay { namespace 45 class Overlay : utils::NoCopy { 70 ~Overlay(); 90 * end, and expect the overlay to allocate a given pipe for a layer. 95 /* getting overlay.pipeid for the given dest */ 145 /* Returns the singleton instance of overlay */ 146 static Overlay* getInstance(); 164 explicit Overlay(); 259 static Overlay *sInstance; 274 inline void Overlay::validate(int index) [all...] |
/frameworks/base/cmds/idmap/ |
scan.cpp | 24 struct Overlay { 25 Overlay() {} 26 Overlay(const String8& a, const String8& i, int p) : 29 bool operator<(Overlay const& rhs) const 39 bool writePackagesList(const char *filename, const SortedVector<Overlay>& overlayVector) 60 const Overlay& overlay = overlayVector[i]; local 61 fprintf(fout, "%s %s\n", overlay.apk_path.string(), overlay.idmap_path.string()); 143 // if property set & equal to value, then include overlay - otherwise ski [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
dmemmgr.h | 47 SURFACEALIGNMENT Overlay;
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/external/robolectric/v1/lib/main/ |
maps_v16.jar | |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/ |
wdm.h | [all...] |
/prebuilts/tools/common/api-versions/android-1/ |
android.jar | |
/prebuilts/tools/common/api-versions/android-2/ |
android.jar | |