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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 /**
     27  * \file colormac.h
     28  * Color-related macros
     29  */
     30 
     31 
     32 #ifndef COLORMAC_H
     33 #define COLORMAC_H
     34 
     35 
     36 #include "config.h"
     37 #include "macros.h"
     38 #include "mtypes.h"
     39 
     40 
     41 /**
     42  * Convert four float values in [0,1] to ubytes in [0,255] with clamping.
     43  */
     44 static inline void
     45 _mesa_unclamped_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4])
     46 {
     47    int i;
     48    for (i = 0; i < 4; i++)
     49       UNCLAMPED_FLOAT_TO_UBYTE(dst[i], src[i]);
     50 }
     51 
     52 
     53 /**
     54  * \name Generic color packing macros.  All inputs should be GLubytes.
     55  */
     56 /*@{*/
     57 
     58 #define PACK_COLOR_8888( X, Y, Z, W ) \
     59    (((X) << 24) | ((Y) << 16) | ((Z) << 8) | (W))
     60 
     61 #define PACK_COLOR_565( X, Y, Z )                                  \
     62    ((((X) & 0xf8) << 8) | (((Y) & 0xfc) << 3) | (((Z) & 0xf8) >> 3))
     63 
     64 #define PACK_COLOR_1555( A, B, G, R )					\
     65    ((((B) & 0xf8) << 7) | (((G) & 0xf8) << 2) | (((R) & 0xf8) >> 3) |	\
     66     (((A) & 0x80) << 8))
     67 
     68 #define PACK_COLOR_4444( R, G, B, A )					\
     69    ((((R) & 0xf0) << 8) | (((G) & 0xf0) << 4) | ((B) & 0xf0) | ((A) >> 4))
     70 
     71 #define PACK_COLOR_88( L, A )						\
     72    (((L) << 8) | (A))
     73 
     74 /*@}*/
     75 
     76 
     77 #endif /* COLORMAC_H */
     78