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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import static android.content.pm.ActivityInfo.COLOR_MODE_DEFAULT;
     20 import static android.view.WindowLayoutParamsProto.ALPHA;
     21 import static android.view.WindowLayoutParamsProto.BUTTON_BRIGHTNESS;
     22 import static android.view.WindowLayoutParamsProto.COLOR_MODE;
     23 import static android.view.WindowLayoutParamsProto.FLAGS;
     24 import static android.view.WindowLayoutParamsProto.FORMAT;
     25 import static android.view.WindowLayoutParamsProto.GRAVITY;
     26 import static android.view.WindowLayoutParamsProto.HAS_SYSTEM_UI_LISTENERS;
     27 import static android.view.WindowLayoutParamsProto.HEIGHT;
     28 import static android.view.WindowLayoutParamsProto.HORIZONTAL_MARGIN;
     29 import static android.view.WindowLayoutParamsProto.INPUT_FEATURE_FLAGS;
     30 import static android.view.WindowLayoutParamsProto.NEEDS_MENU_KEY;
     31 import static android.view.WindowLayoutParamsProto.PREFERRED_REFRESH_RATE;
     32 import static android.view.WindowLayoutParamsProto.PRIVATE_FLAGS;
     33 import static android.view.WindowLayoutParamsProto.ROTATION_ANIMATION;
     34 import static android.view.WindowLayoutParamsProto.SCREEN_BRIGHTNESS;
     35 import static android.view.WindowLayoutParamsProto.SOFT_INPUT_MODE;
     36 import static android.view.WindowLayoutParamsProto.SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS;
     37 import static android.view.WindowLayoutParamsProto.SYSTEM_UI_VISIBILITY_FLAGS;
     38 import static android.view.WindowLayoutParamsProto.TYPE;
     39 import static android.view.WindowLayoutParamsProto.USER_ACTIVITY_TIMEOUT;
     40 import static android.view.WindowLayoutParamsProto.VERTICAL_MARGIN;
     41 import static android.view.WindowLayoutParamsProto.WIDTH;
     42 import static android.view.WindowLayoutParamsProto.WINDOW_ANIMATIONS;
     43 import static android.view.WindowLayoutParamsProto.X;
     44 import static android.view.WindowLayoutParamsProto.Y;
     45 
     46 import android.Manifest.permission;
     47 import android.annotation.IntDef;
     48 import android.annotation.NonNull;
     49 import android.annotation.RequiresPermission;
     50 import android.annotation.SystemApi;
     51 import android.annotation.SystemService;
     52 import android.annotation.TestApi;
     53 import android.app.KeyguardManager;
     54 import android.app.Presentation;
     55 import android.content.Context;
     56 import android.content.pm.ActivityInfo;
     57 import android.graphics.PixelFormat;
     58 import android.graphics.Rect;
     59 import android.graphics.Region;
     60 import android.os.IBinder;
     61 import android.os.Parcel;
     62 import android.os.Parcelable;
     63 import android.text.TextUtils;
     64 import android.util.Log;
     65 import android.util.proto.ProtoOutputStream;
     66 import android.view.accessibility.AccessibilityNodeInfo;
     67 
     68 import java.lang.annotation.Retention;
     69 import java.lang.annotation.RetentionPolicy;
     70 import java.util.List;
     71 import java.util.Objects;
     72 
     73 /**
     74  * The interface that apps use to talk to the window manager.
     75  * </p><p>
     76  * Each window manager instance is bound to a particular {@link Display}.
     77  * To obtain a {@link WindowManager} for a different display, use
     78  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
     79  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
     80  * to get the WindowManager.
     81  * </p><p>
     82  * The simplest way to show a window on another display is to create a
     83  * {@link Presentation}.  The presentation will automatically obtain a
     84  * {@link WindowManager} and {@link Context} for that display.
     85  * </p>
     86  */
     87 @SystemService(Context.WINDOW_SERVICE)
     88 public interface WindowManager extends ViewManager {
     89 
     90     /** @hide */
     91     int DOCKED_INVALID = -1;
     92     /** @hide */
     93     int DOCKED_LEFT = 1;
     94     /** @hide */
     95     int DOCKED_TOP = 2;
     96     /** @hide */
     97     int DOCKED_RIGHT = 3;
     98     /** @hide */
     99     int DOCKED_BOTTOM = 4;
    100 
    101     /** @hide */
    102     String INPUT_CONSUMER_PIP = "pip_input_consumer";
    103     /** @hide */
    104     String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer";
    105     /** @hide */
    106     String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer";
    107     /** @hide */
    108     String INPUT_CONSUMER_RECENTS_ANIMATION = "recents_animation_input_consumer";
    109 
    110     /**
    111      * Not set up for a transition.
    112      * @hide
    113      */
    114     int TRANSIT_UNSET = -1;
    115 
    116     /**
    117      * No animation for transition.
    118      * @hide
    119      */
    120     int TRANSIT_NONE = 0;
    121 
    122     /**
    123      * A window in a new activity is being opened on top of an existing one in the same task.
    124      * @hide
    125      */
    126     int TRANSIT_ACTIVITY_OPEN = 6;
    127 
    128     /**
    129      * The window in the top-most activity is being closed to reveal the previous activity in the
    130      * same task.
    131      * @hide
    132      */
    133     int TRANSIT_ACTIVITY_CLOSE = 7;
    134 
    135     /**
    136      * A window in a new task is being opened on top of an existing one in another activity's task.
    137      * @hide
    138      */
    139     int TRANSIT_TASK_OPEN = 8;
    140 
    141     /**
    142      * A window in the top-most activity is being closed to reveal the previous activity in a
    143      * different task.
    144      * @hide
    145      */
    146     int TRANSIT_TASK_CLOSE = 9;
    147 
    148     /**
    149      * A window in an existing task is being displayed on top of an existing one in another
    150      * activity's task.
    151      * @hide
    152      */
    153     int TRANSIT_TASK_TO_FRONT = 10;
    154 
    155     /**
    156      * A window in an existing task is being put below all other tasks.
    157      * @hide
    158      */
    159     int TRANSIT_TASK_TO_BACK = 11;
    160 
    161     /**
    162      * A window in a new activity that doesn't have a wallpaper is being opened on top of one that
    163      * does, effectively closing the wallpaper.
    164      * @hide
    165      */
    166     int TRANSIT_WALLPAPER_CLOSE = 12;
    167 
    168     /**
    169      * A window in a new activity that does have a wallpaper is being opened on one that didn't,
    170      * effectively opening the wallpaper.
    171      * @hide
    172      */
    173     int TRANSIT_WALLPAPER_OPEN = 13;
    174 
    175     /**
    176      * A window in a new activity is being opened on top of an existing one, and both are on top
    177      * of the wallpaper.
    178      * @hide
    179      */
    180     int TRANSIT_WALLPAPER_INTRA_OPEN = 14;
    181 
    182     /**
    183      * The window in the top-most activity is being closed to reveal the previous activity, and
    184      * both are on top of the wallpaper.
    185      * @hide
    186      */
    187     int TRANSIT_WALLPAPER_INTRA_CLOSE = 15;
    188 
    189     /**
    190      * A window in a new task is being opened behind an existing one in another activity's task.
    191      * The new window will show briefly and then be gone.
    192      * @hide
    193      */
    194     int TRANSIT_TASK_OPEN_BEHIND = 16;
    195 
    196     /**
    197      * A window in a task is being animated in-place.
    198      * @hide
    199      */
    200     int TRANSIT_TASK_IN_PLACE = 17;
    201 
    202     /**
    203      * An activity is being relaunched (e.g. due to configuration change).
    204      * @hide
    205      */
    206     int TRANSIT_ACTIVITY_RELAUNCH = 18;
    207 
    208     /**
    209      * A task is being docked from recents.
    210      * @hide
    211      */
    212     int TRANSIT_DOCK_TASK_FROM_RECENTS = 19;
    213 
    214     /**
    215      * Keyguard is going away.
    216      * @hide
    217      */
    218     int TRANSIT_KEYGUARD_GOING_AWAY = 20;
    219 
    220     /**
    221      * Keyguard is going away with showing an activity behind that requests wallpaper.
    222      * @hide
    223      */
    224     int TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER = 21;
    225 
    226     /**
    227      * Keyguard is being occluded.
    228      * @hide
    229      */
    230     int TRANSIT_KEYGUARD_OCCLUDE = 22;
    231 
    232     /**
    233      * Keyguard is being unoccluded.
    234      * @hide
    235      */
    236     int TRANSIT_KEYGUARD_UNOCCLUDE = 23;
    237 
    238     /**
    239      * A translucent activity is being opened.
    240      * @hide
    241      */
    242     int TRANSIT_TRANSLUCENT_ACTIVITY_OPEN = 24;
    243 
    244     /**
    245      * A translucent activity is being closed.
    246      * @hide
    247      */
    248     int TRANSIT_TRANSLUCENT_ACTIVITY_CLOSE = 25;
    249 
    250     /**
    251      * A crashing activity is being closed.
    252      * @hide
    253      */
    254     int TRANSIT_CRASHING_ACTIVITY_CLOSE = 26;
    255 
    256     /**
    257      * @hide
    258      */
    259     @IntDef(prefix = { "TRANSIT_" }, value = {
    260             TRANSIT_UNSET,
    261             TRANSIT_NONE,
    262             TRANSIT_ACTIVITY_OPEN,
    263             TRANSIT_ACTIVITY_CLOSE,
    264             TRANSIT_TASK_OPEN,
    265             TRANSIT_TASK_CLOSE,
    266             TRANSIT_TASK_TO_FRONT,
    267             TRANSIT_TASK_TO_BACK,
    268             TRANSIT_WALLPAPER_CLOSE,
    269             TRANSIT_WALLPAPER_OPEN,
    270             TRANSIT_WALLPAPER_INTRA_OPEN,
    271             TRANSIT_WALLPAPER_INTRA_CLOSE,
    272             TRANSIT_TASK_OPEN_BEHIND,
    273             TRANSIT_TASK_IN_PLACE,
    274             TRANSIT_ACTIVITY_RELAUNCH,
    275             TRANSIT_DOCK_TASK_FROM_RECENTS,
    276             TRANSIT_KEYGUARD_GOING_AWAY,
    277             TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER,
    278             TRANSIT_KEYGUARD_OCCLUDE,
    279             TRANSIT_KEYGUARD_UNOCCLUDE,
    280             TRANSIT_TRANSLUCENT_ACTIVITY_OPEN,
    281             TRANSIT_TRANSLUCENT_ACTIVITY_CLOSE,
    282             TRANSIT_CRASHING_ACTIVITY_CLOSE
    283     })
    284     @Retention(RetentionPolicy.SOURCE)
    285     @interface TransitionType {}
    286 
    287     /**
    288      * Transition flag: Keyguard is going away, but keeping the notification shade open
    289      * @hide
    290      */
    291     int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE = 0x1;
    292 
    293     /**
    294      * Transition flag: Keyguard is going away, but doesn't want an animation for it
    295      * @hide
    296      */
    297     int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION = 0x2;
    298 
    299     /**
    300      * Transition flag: Keyguard is going away while it was showing the system wallpaper.
    301      * @hide
    302      */
    303     int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER = 0x4;
    304 
    305     /**
    306      * @hide
    307      */
    308     @IntDef(flag = true, prefix = { "TRANSIT_FLAG_" }, value = {
    309             TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE,
    310             TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION,
    311             TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER,
    312     })
    313     @Retention(RetentionPolicy.SOURCE)
    314     @interface TransitionFlags {}
    315 
    316     /**
    317      * Exception that is thrown when trying to add view whose
    318      * {@link LayoutParams} {@link LayoutParams#token}
    319      * is invalid.
    320      */
    321     public static class BadTokenException extends RuntimeException {
    322         public BadTokenException() {
    323         }
    324 
    325         public BadTokenException(String name) {
    326             super(name);
    327         }
    328     }
    329 
    330     /**
    331      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
    332      * be found. See {@link android.app.Presentation} for more information on secondary displays.
    333      */
    334     public static class InvalidDisplayException extends RuntimeException {
    335         public InvalidDisplayException() {
    336         }
    337 
    338         public InvalidDisplayException(String name) {
    339             super(name);
    340         }
    341     }
    342 
    343     /**
    344      * Returns the {@link Display} upon which this {@link WindowManager} instance
    345      * will create new windows.
    346      * <p>
    347      * Despite the name of this method, the display that is returned is not
    348      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
    349      * The returned display could instead be a secondary display that this
    350      * window manager instance is managing.  Think of it as the display that
    351      * this {@link WindowManager} instance uses by default.
    352      * </p><p>
    353      * To create windows on a different display, you need to obtain a
    354      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
    355      * class documentation for more information.)
    356      * </p>
    357      *
    358      * @return The display that this window manager is managing.
    359      */
    360     public Display getDefaultDisplay();
    361 
    362     /**
    363      * Special variation of {@link #removeView} that immediately invokes
    364      * the given view hierarchy's {@link View#onDetachedFromWindow()
    365      * View.onDetachedFromWindow()} methods before returning.  This is not
    366      * for normal applications; using it correctly requires great care.
    367      *
    368      * @param view The view to be removed.
    369      */
    370     public void removeViewImmediate(View view);
    371 
    372     /**
    373      * Used to asynchronously request Keyboard Shortcuts from the focused window.
    374      *
    375      * @hide
    376      */
    377     public interface KeyboardShortcutsReceiver {
    378         /**
    379          * Callback used when the focused window keyboard shortcuts are ready to be displayed.
    380          *
    381          * @param result The keyboard shortcuts to be displayed.
    382          */
    383         void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result);
    384     }
    385 
    386     /**
    387      * Message for taking fullscreen screenshot
    388      * @hide
    389      */
    390     final int TAKE_SCREENSHOT_FULLSCREEN = 1;
    391 
    392     /**
    393      * Message for taking screenshot of selected region.
    394      * @hide
    395      */
    396     final int TAKE_SCREENSHOT_SELECTED_REGION = 2;
    397 
    398     /**
    399      * @hide
    400      */
    401     public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array";
    402 
    403     /**
    404      * Request for keyboard shortcuts to be retrieved asynchronously.
    405      *
    406      * @param receiver The callback to be triggered when the result is ready.
    407      *
    408      * @hide
    409      */
    410     public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId);
    411 
    412     /**
    413      * Return the touch region for the current IME window, or an empty region if there is none.
    414      *
    415      * @return The region of the IME that is accepting touch inputs, or null if there is no IME, no
    416      *         region or there was an error.
    417      *
    418      * @hide
    419      */
    420     @SystemApi
    421     @RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS)
    422     public Region getCurrentImeTouchRegion();
    423 
    424     public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
    425         /**
    426          * X position for this window.  With the default gravity it is ignored.
    427          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
    428          * {@link Gravity#END} it provides an offset from the given edge.
    429          */
    430         @ViewDebug.ExportedProperty
    431         public int x;
    432 
    433         /**
    434          * Y position for this window.  With the default gravity it is ignored.
    435          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
    436          * an offset from the given edge.
    437          */
    438         @ViewDebug.ExportedProperty
    439         public int y;
    440 
    441         /**
    442          * Indicates how much of the extra space will be allocated horizontally
    443          * to the view associated with these LayoutParams. Specify 0 if the view
    444          * should not be stretched. Otherwise the extra pixels will be pro-rated
    445          * among all views whose weight is greater than 0.
    446          */
    447         @ViewDebug.ExportedProperty
    448         public float horizontalWeight;
    449 
    450         /**
    451          * Indicates how much of the extra space will be allocated vertically
    452          * to the view associated with these LayoutParams. Specify 0 if the view
    453          * should not be stretched. Otherwise the extra pixels will be pro-rated
    454          * among all views whose weight is greater than 0.
    455          */
    456         @ViewDebug.ExportedProperty
    457         public float verticalWeight;
    458 
    459         /**
    460          * The general type of window.  There are three main classes of
    461          * window types:
    462          * <ul>
    463          * <li> <strong>Application windows</strong> (ranging from
    464          * {@link #FIRST_APPLICATION_WINDOW} to
    465          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
    466          * windows.  For these types of windows, the {@link #token} must be
    467          * set to the token of the activity they are a part of (this will
    468          * normally be done for you if {@link #token} is null).
    469          * <li> <strong>Sub-windows</strong> (ranging from
    470          * {@link #FIRST_SUB_WINDOW} to
    471          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
    472          * window.  For these types of windows, the {@link #token} must be
    473          * the token of the window it is attached to.
    474          * <li> <strong>System windows</strong> (ranging from
    475          * {@link #FIRST_SYSTEM_WINDOW} to
    476          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
    477          * use by the system for specific purposes.  They should not normally
    478          * be used by applications, and a special permission is required
    479          * to use them.
    480          * </ul>
    481          *
    482          * @see #TYPE_BASE_APPLICATION
    483          * @see #TYPE_APPLICATION
    484          * @see #TYPE_APPLICATION_STARTING
    485          * @see #TYPE_DRAWN_APPLICATION
    486          * @see #TYPE_APPLICATION_PANEL
    487          * @see #TYPE_APPLICATION_MEDIA
    488          * @see #TYPE_APPLICATION_SUB_PANEL
    489          * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL
    490          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
    491          * @see #TYPE_STATUS_BAR
    492          * @see #TYPE_SEARCH_BAR
    493          * @see #TYPE_PHONE
    494          * @see #TYPE_SYSTEM_ALERT
    495          * @see #TYPE_TOAST
    496          * @see #TYPE_SYSTEM_OVERLAY
    497          * @see #TYPE_PRIORITY_PHONE
    498          * @see #TYPE_STATUS_BAR_PANEL
    499          * @see #TYPE_SYSTEM_DIALOG
    500          * @see #TYPE_KEYGUARD_DIALOG
    501          * @see #TYPE_SYSTEM_ERROR
    502          * @see #TYPE_INPUT_METHOD
    503          * @see #TYPE_INPUT_METHOD_DIALOG
    504          */
    505         @ViewDebug.ExportedProperty(mapping = {
    506                 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION,
    507                         to = "BASE_APPLICATION"),
    508                 @ViewDebug.IntToString(from = TYPE_APPLICATION,
    509                         to = "APPLICATION"),
    510                 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING,
    511                         to = "APPLICATION_STARTING"),
    512                 @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION,
    513                         to = "DRAWN_APPLICATION"),
    514                 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL,
    515                         to = "APPLICATION_PANEL"),
    516                 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA,
    517                         to = "APPLICATION_MEDIA"),
    518                 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL,
    519                         to = "APPLICATION_SUB_PANEL"),
    520                 @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL,
    521                         to = "APPLICATION_ABOVE_SUB_PANEL"),
    522                 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG,
    523                         to = "APPLICATION_ATTACHED_DIALOG"),
    524                 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY,
    525                         to = "APPLICATION_MEDIA_OVERLAY"),
    526                 @ViewDebug.IntToString(from = TYPE_STATUS_BAR,
    527                         to = "STATUS_BAR"),
    528                 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR,
    529                         to = "SEARCH_BAR"),
    530                 @ViewDebug.IntToString(from = TYPE_PHONE,
    531                         to = "PHONE"),
    532                 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT,
    533                         to = "SYSTEM_ALERT"),
    534                 @ViewDebug.IntToString(from = TYPE_TOAST,
    535                         to = "TOAST"),
    536                 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY,
    537                         to = "SYSTEM_OVERLAY"),
    538                 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE,
    539                         to = "PRIORITY_PHONE"),
    540                 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG,
    541                         to = "SYSTEM_DIALOG"),
    542                 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG,
    543                         to = "KEYGUARD_DIALOG"),
    544                 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR,
    545                         to = "SYSTEM_ERROR"),
    546                 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD,
    547                         to = "INPUT_METHOD"),
    548                 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG,
    549                         to = "INPUT_METHOD_DIALOG"),
    550                 @ViewDebug.IntToString(from = TYPE_WALLPAPER,
    551                         to = "WALLPAPER"),
    552                 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL,
    553                         to = "STATUS_BAR_PANEL"),
    554                 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY,
    555                         to = "SECURE_SYSTEM_OVERLAY"),
    556                 @ViewDebug.IntToString(from = TYPE_DRAG,
    557                         to = "DRAG"),
    558                 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL,
    559                         to = "STATUS_BAR_SUB_PANEL"),
    560                 @ViewDebug.IntToString(from = TYPE_POINTER,
    561                         to = "POINTER"),
    562                 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR,
    563                         to = "NAVIGATION_BAR"),
    564                 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY,
    565                         to = "VOLUME_OVERLAY"),
    566                 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS,
    567                         to = "BOOT_PROGRESS"),
    568                 @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER,
    569                         to = "INPUT_CONSUMER"),
    570                 @ViewDebug.IntToString(from = TYPE_DREAM,
    571                         to = "DREAM"),
    572                 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL,
    573                         to = "NAVIGATION_BAR_PANEL"),
    574                 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY,
    575                         to = "DISPLAY_OVERLAY"),
    576                 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY,
    577                         to = "MAGNIFICATION_OVERLAY"),
    578                 @ViewDebug.IntToString(from = TYPE_PRESENTATION,
    579                         to = "PRESENTATION"),
    580                 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION,
    581                         to = "PRIVATE_PRESENTATION"),
    582                 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION,
    583                         to = "VOICE_INTERACTION"),
    584                 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING,
    585                         to = "VOICE_INTERACTION_STARTING"),
    586                 @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER,
    587                         to = "DOCK_DIVIDER"),
    588                 @ViewDebug.IntToString(from = TYPE_QS_DIALOG,
    589                         to = "QS_DIALOG"),
    590                 @ViewDebug.IntToString(from = TYPE_SCREENSHOT,
    591                         to = "SCREENSHOT"),
    592                 @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY,
    593                         to = "APPLICATION_OVERLAY")
    594         })
    595         public int type;
    596 
    597         /**
    598          * Start of window types that represent normal application windows.
    599          */
    600         public static final int FIRST_APPLICATION_WINDOW = 1;
    601 
    602         /**
    603          * Window type: an application window that serves as the "base" window
    604          * of the overall application; all other application windows will
    605          * appear on top of it.
    606          * In multiuser systems shows only on the owning user's window.
    607          */
    608         public static final int TYPE_BASE_APPLICATION   = 1;
    609 
    610         /**
    611          * Window type: a normal application window.  The {@link #token} must be
    612          * an Activity token identifying who the window belongs to.
    613          * In multiuser systems shows only on the owning user's window.
    614          */
    615         public static final int TYPE_APPLICATION        = 2;
    616 
    617         /**
    618          * Window type: special application window that is displayed while the
    619          * application is starting.  Not for use by applications themselves;
    620          * this is used by the system to display something until the
    621          * application can show its own windows.
    622          * In multiuser systems shows on all users' windows.
    623          */
    624         public static final int TYPE_APPLICATION_STARTING = 3;
    625 
    626         /**
    627          * Window type: a variation on TYPE_APPLICATION that ensures the window
    628          * manager will wait for this window to be drawn before the app is shown.
    629          * In multiuser systems shows only on the owning user's window.
    630          */
    631         public static final int TYPE_DRAWN_APPLICATION = 4;
    632 
    633         /**
    634          * End of types of application windows.
    635          */
    636         public static final int LAST_APPLICATION_WINDOW = 99;
    637 
    638         /**
    639          * Start of types of sub-windows.  The {@link #token} of these windows
    640          * must be set to the window they are attached to.  These types of
    641          * windows are kept next to their attached window in Z-order, and their
    642          * coordinate space is relative to their attached window.
    643          */
    644         public static final int FIRST_SUB_WINDOW = 1000;
    645 
    646         /**
    647          * Window type: a panel on top of an application window.  These windows
    648          * appear on top of their attached window.
    649          */
    650         public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
    651 
    652         /**
    653          * Window type: window for showing media (such as video).  These windows
    654          * are displayed behind their attached window.
    655          */
    656         public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
    657 
    658         /**
    659          * Window type: a sub-panel on top of an application window.  These
    660          * windows are displayed on top their attached window and any
    661          * {@link #TYPE_APPLICATION_PANEL} panels.
    662          */
    663         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
    664 
    665         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
    666          * of the window happens as that of a top-level window, <em>not</em>
    667          * as a child of its container.
    668          */
    669         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
    670 
    671         /**
    672          * Window type: window for showing overlays on top of media windows.
    673          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
    674          * application window.  They should be translucent to be useful.  This
    675          * is a big ugly hack so:
    676          * @hide
    677          */
    678         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
    679 
    680         /**
    681          * Window type: a above sub-panel on top of an application window and it's
    682          * sub-panel windows. These windows are displayed on top of their attached window
    683          * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
    684          * @hide
    685          */
    686         public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
    687 
    688         /**
    689          * End of types of sub-windows.
    690          */
    691         public static final int LAST_SUB_WINDOW = 1999;
    692 
    693         /**
    694          * Start of system-specific window types.  These are not normally
    695          * created by applications.
    696          */
    697         public static final int FIRST_SYSTEM_WINDOW     = 2000;
    698 
    699         /**
    700          * Window type: the status bar.  There can be only one status bar
    701          * window; it is placed at the top of the screen, and all other
    702          * windows are shifted down so they are below it.
    703          * In multiuser systems shows on all users' windows.
    704          */
    705         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
    706 
    707         /**
    708          * Window type: the search bar.  There can be only one search bar
    709          * window; it is placed at the top of the screen.
    710          * In multiuser systems shows on all users' windows.
    711          */
    712         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
    713 
    714         /**
    715          * Window type: phone.  These are non-application windows providing
    716          * user interaction with the phone (in particular incoming calls).
    717          * These windows are normally placed above all applications, but behind
    718          * the status bar.
    719          * In multiuser systems shows on all users' windows.
    720          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
    721          */
    722         @Deprecated
    723         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
    724 
    725         /**
    726          * Window type: system window, such as low power alert. These windows
    727          * are always on top of application windows.
    728          * In multiuser systems shows only on the owning user's window.
    729          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
    730          */
    731         @Deprecated
    732         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
    733 
    734         /**
    735          * Window type: keyguard window.
    736          * In multiuser systems shows on all users' windows.
    737          * @removed
    738          */
    739         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
    740 
    741         /**
    742          * Window type: transient notifications.
    743          * In multiuser systems shows only on the owning user's window.
    744          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
    745          */
    746         @Deprecated
    747         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
    748 
    749         /**
    750          * Window type: system overlay windows, which need to be displayed
    751          * on top of everything else.  These windows must not take input
    752          * focus, or they will interfere with the keyguard.
    753          * In multiuser systems shows only on the owning user's window.
    754          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
    755          */
    756         @Deprecated
    757         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
    758 
    759         /**
    760          * Window type: priority phone UI, which needs to be displayed even if
    761          * the keyguard is active.  These windows must not take input
    762          * focus, or they will interfere with the keyguard.
    763          * In multiuser systems shows on all users' windows.
    764          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
    765          */
    766         @Deprecated
    767         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
    768 
    769         /**
    770          * Window type: panel that slides out from the status bar
    771          * In multiuser systems shows on all users' windows.
    772          */
    773         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
    774 
    775         /**
    776          * Window type: dialogs that the keyguard shows
    777          * In multiuser systems shows on all users' windows.
    778          */
    779         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
    780 
    781         /**
    782          * Window type: internal system error windows, appear on top of
    783          * everything they can.
    784          * In multiuser systems shows only on the owning user's window.
    785          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
    786          */
    787         @Deprecated
    788         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
    789 
    790         /**
    791          * Window type: internal input methods windows, which appear above
    792          * the normal UI.  Application windows may be resized or panned to keep
    793          * the input focus visible while this window is displayed.
    794          * In multiuser systems shows only on the owning user's window.
    795          */
    796         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
    797 
    798         /**
    799          * Window type: internal input methods dialog windows, which appear above
    800          * the current input method window.
    801          * In multiuser systems shows only on the owning user's window.
    802          */
    803         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
    804 
    805         /**
    806          * Window type: wallpaper window, placed behind any window that wants
    807          * to sit on top of the wallpaper.
    808          * In multiuser systems shows only on the owning user's window.
    809          */
    810         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
    811 
    812         /**
    813          * Window type: panel that slides out from over the status bar
    814          * In multiuser systems shows on all users' windows.
    815          */
    816         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
    817 
    818         /**
    819          * Window type: secure system overlay windows, which need to be displayed
    820          * on top of everything else.  These windows must not take input
    821          * focus, or they will interfere with the keyguard.
    822          *
    823          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
    824          * system itself is allowed to create these overlays.  Applications cannot
    825          * obtain permission to create secure system overlays.
    826          *
    827          * In multiuser systems shows only on the owning user's window.
    828          * @hide
    829          */
    830         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
    831 
    832         /**
    833          * Window type: the drag-and-drop pseudowindow.  There is only one
    834          * drag layer (at most), and it is placed on top of all other windows.
    835          * In multiuser systems shows only on the owning user's window.
    836          * @hide
    837          */
    838         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
    839 
    840         /**
    841          * Window type: panel that slides out from over the status bar
    842          * In multiuser systems shows on all users' windows. These windows
    843          * are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL}
    844          * windows.
    845          * @hide
    846          */
    847         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
    848 
    849         /**
    850          * Window type: (mouse) pointer
    851          * In multiuser systems shows on all users' windows.
    852          * @hide
    853          */
    854         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
    855 
    856         /**
    857          * Window type: Navigation bar (when distinct from status bar)
    858          * In multiuser systems shows on all users' windows.
    859          * @hide
    860          */
    861         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
    862 
    863         /**
    864          * Window type: The volume level overlay/dialog shown when the user
    865          * changes the system volume.
    866          * In multiuser systems shows on all users' windows.
    867          * @hide
    868          */
    869         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
    870 
    871         /**
    872          * Window type: The boot progress dialog, goes on top of everything
    873          * in the world.
    874          * In multiuser systems shows on all users' windows.
    875          * @hide
    876          */
    877         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
    878 
    879         /**
    880          * Window type to consume input events when the systemUI bars are hidden.
    881          * In multiuser systems shows on all users' windows.
    882          * @hide
    883          */
    884         public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
    885 
    886         /**
    887          * Window type: Dreams (screen saver) window, just above keyguard.
    888          * In multiuser systems shows only on the owning user's window.
    889          * @hide
    890          */
    891         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
    892 
    893         /**
    894          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
    895          * In multiuser systems shows on all users' windows.
    896          * @hide
    897          */
    898         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
    899 
    900         /**
    901          * Window type: Display overlay window.  Used to simulate secondary display devices.
    902          * In multiuser systems shows on all users' windows.
    903          * @hide
    904          */
    905         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
    906 
    907         /**
    908          * Window type: Magnification overlay window. Used to highlight the magnified
    909          * portion of a display when accessibility magnification is enabled.
    910          * In multiuser systems shows on all users' windows.
    911          * @hide
    912          */
    913         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
    914 
    915         /**
    916          * Window type: Window for Presentation on top of private
    917          * virtual display.
    918          */
    919         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
    920 
    921         /**
    922          * Window type: Windows in the voice interaction layer.
    923          * @hide
    924          */
    925         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
    926 
    927         /**
    928          * Window type: Windows that are overlaid <em>only</em> by a connected {@link
    929          * android.accessibilityservice.AccessibilityService} for interception of
    930          * user interactions without changing the windows an accessibility service
    931          * can introspect. In particular, an accessibility service can introspect
    932          * only windows that a sighted user can interact with which is they can touch
    933          * these windows or can type into these windows. For example, if there
    934          * is a full screen accessibility overlay that is touchable, the windows
    935          * below it will be introspectable by an accessibility service even though
    936          * they are covered by a touchable window.
    937          */
    938         public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
    939 
    940         /**
    941          * Window type: Starting window for voice interaction layer.
    942          * @hide
    943          */
    944         public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
    945 
    946         /**
    947          * Window for displaying a handle used for resizing docked stacks. This window is owned
    948          * by the system process.
    949          * @hide
    950          */
    951         public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
    952 
    953         /**
    954          * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used
    955          * by Quick Settings Tiles.
    956          * @hide
    957          */
    958         public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
    959 
    960         /**
    961          * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is
    962          * reserved for screenshot region selection. These windows must not take input focus.
    963          * @hide
    964          */
    965         public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
    966 
    967         /**
    968          * Window type: Window for Presentation on an external display.
    969          * @see android.app.Presentation
    970          * @hide
    971          */
    972         public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
    973 
    974         /**
    975          * Window type: Application overlay windows are displayed above all activity windows
    976          * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW})
    977          * but below critical system windows like the status bar or IME.
    978          * <p>
    979          * The system may change the position, size, or visibility of these windows at anytime
    980          * to reduce visual clutter to the user and also manage resources.
    981          * <p>
    982          * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission.
    983          * <p>
    984          * The system will adjust the importance of processes with this window type to reduce the
    985          * chance of the low-memory-killer killing them.
    986          * <p>
    987          * In multi-user systems shows only on the owning user's screen.
    988          */
    989         public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
    990 
    991         /**
    992          * End of types of system windows.
    993          */
    994         public static final int LAST_SYSTEM_WINDOW      = 2999;
    995 
    996         /**
    997          * @hide
    998          * Used internally when there is no suitable type available.
    999          */
   1000         public static final int INVALID_WINDOW_TYPE = -1;
   1001 
   1002         /**
   1003          * Return true if the window type is an alert window.
   1004          *
   1005          * @param type The window type.
   1006          * @return If the window type is an alert window.
   1007          * @hide
   1008          */
   1009         public static boolean isSystemAlertWindowType(int type) {
   1010             switch (type) {
   1011                 case TYPE_PHONE:
   1012                 case TYPE_PRIORITY_PHONE:
   1013                 case TYPE_SYSTEM_ALERT:
   1014                 case TYPE_SYSTEM_ERROR:
   1015                 case TYPE_SYSTEM_OVERLAY:
   1016                 case TYPE_APPLICATION_OVERLAY:
   1017                     return true;
   1018             }
   1019             return false;
   1020         }
   1021 
   1022         /** @deprecated this is ignored, this value is set automatically when needed. */
   1023         @Deprecated
   1024         public static final int MEMORY_TYPE_NORMAL = 0;
   1025         /** @deprecated this is ignored, this value is set automatically when needed. */
   1026         @Deprecated
   1027         public static final int MEMORY_TYPE_HARDWARE = 1;
   1028         /** @deprecated this is ignored, this value is set automatically when needed. */
   1029         @Deprecated
   1030         public static final int MEMORY_TYPE_GPU = 2;
   1031         /** @deprecated this is ignored, this value is set automatically when needed. */
   1032         @Deprecated
   1033         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
   1034 
   1035         /**
   1036          * @deprecated this is ignored
   1037          */
   1038         @Deprecated
   1039         public int memoryType;
   1040 
   1041         /** Window flag: as long as this window is visible to the user, allow
   1042          *  the lock screen to activate while the screen is on.
   1043          *  This can be used independently, or in combination with
   1044          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
   1045         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
   1046 
   1047         /** Window flag: everything behind this window will be dimmed.
   1048          *  Use {@link #dimAmount} to control the amount of dim. */
   1049         public static final int FLAG_DIM_BEHIND        = 0x00000002;
   1050 
   1051         /** Window flag: blur everything behind this window.
   1052          * @deprecated Blurring is no longer supported. */
   1053         @Deprecated
   1054         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
   1055 
   1056         /** Window flag: this window won't ever get key input focus, so the
   1057          * user can not send key or other button events to it.  Those will
   1058          * instead go to whatever focusable window is behind it.  This flag
   1059          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
   1060          * is explicitly set.
   1061          *
   1062          * <p>Setting this flag also implies that the window will not need to
   1063          * interact with
   1064          * a soft input method, so it will be Z-ordered and positioned
   1065          * independently of any active input method (typically this means it
   1066          * gets Z-ordered on top of the input method, so it can use the full
   1067          * screen for its content and cover the input method if needed.  You
   1068          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
   1069         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
   1070 
   1071         /** Window flag: this window can never receive touch events. */
   1072         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
   1073 
   1074         /** Window flag: even when this window is focusable (its
   1075          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
   1076          * outside of the window to be sent to the windows behind it.  Otherwise
   1077          * it will consume all pointer events itself, regardless of whether they
   1078          * are inside of the window. */
   1079         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
   1080 
   1081         /** Window flag: when set, if the device is asleep when the touch
   1082          * screen is pressed, you will receive this first touch event.  Usually
   1083          * the first touch event is consumed by the system since the user can
   1084          * not see what they are pressing on.
   1085          *
   1086          * @deprecated This flag has no effect.
   1087          */
   1088         @Deprecated
   1089         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
   1090 
   1091         /** Window flag: as long as this window is visible to the user, keep
   1092          *  the device's screen turned on and bright. */
   1093         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
   1094 
   1095         /** Window flag: place the window within the entire screen, ignoring
   1096          *  decorations around the border (such as the status bar).  The
   1097          *  window must correctly position its contents to take the screen
   1098          *  decoration into account.  This flag is normally set for you
   1099          *  by Window as described in {@link Window#setFlags}.
   1100          *
   1101          *  <p>Note: on displays that have a {@link DisplayCutout}, the window may be placed
   1102          *  such that it avoids the {@link DisplayCutout} area if necessary according to the
   1103          *  {@link #layoutInDisplayCutoutMode}.
   1104          */
   1105         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
   1106 
   1107         /** Window flag: allow window to extend outside of the screen. */
   1108         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
   1109 
   1110         /**
   1111          * Window flag: hide all screen decorations (such as the status bar) while
   1112          * this window is displayed.  This allows the window to use the entire
   1113          * display space for itself -- the status bar will be hidden when
   1114          * an app window with this flag set is on the top layer. A fullscreen window
   1115          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
   1116          * {@link #softInputMode} field; the window will stay fullscreen
   1117          * and will not resize.
   1118          *
   1119          * <p>This flag can be controlled in your theme through the
   1120          * {@link android.R.attr#windowFullscreen} attribute; this attribute
   1121          * is automatically set for you in the standard fullscreen themes
   1122          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
   1123          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
   1124          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
   1125          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
   1126          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
   1127          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
   1128          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
   1129          */
   1130         public static final int FLAG_FULLSCREEN      = 0x00000400;
   1131 
   1132         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
   1133          *  screen decorations (such as the status bar) to be shown. */
   1134         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
   1135 
   1136         /** Window flag: turn on dithering when compositing this window to
   1137          *  the screen.
   1138          * @deprecated This flag is no longer used. */
   1139         @Deprecated
   1140         public static final int FLAG_DITHER             = 0x00001000;
   1141 
   1142         /** Window flag: treat the content of the window as secure, preventing
   1143          * it from appearing in screenshots or from being viewed on non-secure
   1144          * displays.
   1145          *
   1146          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
   1147          * secure surfaces and secure displays.
   1148          */
   1149         public static final int FLAG_SECURE             = 0x00002000;
   1150 
   1151         /** Window flag: a special mode where the layout parameters are used
   1152          * to perform scaling of the surface when it is composited to the
   1153          * screen. */
   1154         public static final int FLAG_SCALED             = 0x00004000;
   1155 
   1156         /** Window flag: intended for windows that will often be used when the user is
   1157          * holding the screen against their face, it will aggressively filter the event
   1158          * stream to prevent unintended presses in this situation that may not be
   1159          * desired for a particular window, when such an event stream is detected, the
   1160          * application will receive a CANCEL motion event to indicate this so applications
   1161          * can handle this accordingly by taking no action on the event
   1162          * until the finger is released. */
   1163         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
   1164 
   1165         /** Window flag: a special option only for use in combination with
   1166          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
   1167          * screen your window may appear on top of or behind screen decorations
   1168          * such as the status bar.  By also including this flag, the window
   1169          * manager will report the inset rectangle needed to ensure your
   1170          * content is not covered by screen decorations.  This flag is normally
   1171          * set for you by Window as described in {@link Window#setFlags}.*/
   1172         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
   1173 
   1174         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
   1175          * respect to how this window interacts with the current method.  That
   1176          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
   1177          * window will behave as if it needs to interact with the input method
   1178          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
   1179          * not set and this flag is set, then the window will behave as if it
   1180          * doesn't need to interact with the input method and can be placed
   1181          * to use more space and cover the input method.
   1182          */
   1183         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
   1184 
   1185         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
   1186          * can set this flag to receive a single special MotionEvent with
   1187          * the action
   1188          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
   1189          * touches that occur outside of your window.  Note that you will not
   1190          * receive the full down/move/up gesture, only the location of the
   1191          * first down as an ACTION_OUTSIDE.
   1192          */
   1193         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
   1194 
   1195         /** Window flag: special flag to let windows be shown when the screen
   1196          * is locked. This will let application windows take precedence over
   1197          * key guard or any other lock screens. Can be used with
   1198          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
   1199          * directly before showing the key guard window.  Can be used with
   1200          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
   1201          * non-secure keyguards.  This flag only applies to the top-most
   1202          * full-screen window.
   1203          * @deprecated Use {@link android.R.attr#showWhenLocked} or
   1204          * {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an
   1205          * unintentional double life-cycle event.
   1206          */
   1207         @Deprecated
   1208         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
   1209 
   1210         /** Window flag: ask that the system wallpaper be shown behind
   1211          * your window.  The window surface must be translucent to be able
   1212          * to actually see the wallpaper behind it; this flag just ensures
   1213          * that the wallpaper surface will be there if this window actually
   1214          * has translucent regions.
   1215          *
   1216          * <p>This flag can be controlled in your theme through the
   1217          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
   1218          * is automatically set for you in the standard wallpaper themes
   1219          * such as {@link android.R.style#Theme_Wallpaper},
   1220          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
   1221          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
   1222          * {@link android.R.style#Theme_Holo_Wallpaper},
   1223          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
   1224          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
   1225          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
   1226          */
   1227         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
   1228 
   1229         /** Window flag: when set as a window is being added or made
   1230          * visible, once the window has been shown then the system will
   1231          * poke the power manager's user activity (as if the user had woken
   1232          * up the device) to turn the screen on.
   1233          * @deprecated Use {@link android.R.attr#turnScreenOn} or
   1234          * {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an
   1235          * unintentional double life-cycle event.
   1236          */
   1237         @Deprecated
   1238         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
   1239 
   1240         /**
   1241          * Window flag: when set the window will cause the keyguard to be
   1242          * dismissed, only if it is not a secure lock keyguard. Because such a
   1243          * keyguard is not needed for security, it will never re-appear if the
   1244          * user navigates to another window (in contrast to
   1245          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both
   1246          * secure and non-secure keyguards but ensure they reappear when the
   1247          * user moves to another UI that doesn't hide them). If the keyguard is
   1248          * currently active and is secure (requires an unlock credential) than
   1249          * the user will still need to confirm it before seeing this window,
   1250          * unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set.
   1251          *
   1252          * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or
   1253          *             {@link KeyguardManager#requestDismissKeyguard} instead.
   1254          *             Since keyguard was dismissed all the time as long as an
   1255          *             activity with this flag on its window was focused,
   1256          *             keyguard couldn't guard against unintentional touches on
   1257          *             the screen, which isn't desired.
   1258          */
   1259         @Deprecated
   1260         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
   1261 
   1262         /** Window flag: when set the window will accept for touch events
   1263          * outside of its bounds to be sent to other windows that also
   1264          * support split touch.  When this flag is not set, the first pointer
   1265          * that goes down determines the window to which all subsequent touches
   1266          * go until all pointers go up.  When this flag is set, each pointer
   1267          * (not necessarily the first) that goes down determines the window
   1268          * to which all subsequent touches of that pointer will go until that
   1269          * pointer goes up thereby enabling touches with multiple pointers
   1270          * to be split across multiple windows.
   1271          */
   1272         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
   1273 
   1274         /**
   1275          * <p>Indicates whether this window should be hardware accelerated.
   1276          * Requesting hardware acceleration does not guarantee it will happen.</p>
   1277          *
   1278          * <p>This flag can be controlled programmatically <em>only</em> to enable
   1279          * hardware acceleration. To enable hardware acceleration for a given
   1280          * window programmatically, do the following:</p>
   1281          *
   1282          * <pre>
   1283          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
   1284          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
   1285          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
   1286          * </pre>
   1287          *
   1288          * <p>It is important to remember that this flag <strong>must</strong>
   1289          * be set before setting the content view of your activity or dialog.</p>
   1290          *
   1291          * <p>This flag cannot be used to disable hardware acceleration after it
   1292          * was enabled in your manifest using
   1293          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
   1294          * and programmatically disable hardware acceleration (for automated testing
   1295          * for instance), make sure it is turned off in your manifest and enable it
   1296          * on your activity or dialog when you need it instead, using the method
   1297          * described above.</p>
   1298          *
   1299          * <p>This flag is automatically set by the system if the
   1300          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
   1301          * XML attribute is set to true on an activity or on the application.</p>
   1302          */
   1303         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
   1304 
   1305         /**
   1306          * Window flag: allow window contents to extend in to the screen's
   1307          * overscan area, if there is one.  The window should still correctly
   1308          * position its contents to take the overscan area into account.
   1309          *
   1310          * <p>This flag can be controlled in your theme through the
   1311          * {@link android.R.attr#windowOverscan} attribute; this attribute
   1312          * is automatically set for you in the standard overscan themes
   1313          * such as
   1314          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
   1315          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
   1316          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
   1317          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
   1318          *
   1319          * <p>When this flag is enabled for a window, its normal content may be obscured
   1320          * to some degree by the overscan region of the display.  To ensure key parts of
   1321          * that content are visible to the user, you can use
   1322          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
   1323          * to set the point in the view hierarchy where the appropriate offsets should
   1324          * be applied.  (This can be done either by directly calling this function, using
   1325          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
   1326          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
   1327          * View.fitSystemWindows(Rect)} method).</p>
   1328          *
   1329          * <p>This mechanism for positioning content elements is identical to its equivalent
   1330          * use with layout and {@link View#setSystemUiVisibility(int)
   1331          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
   1332          * position its UI elements with this overscan flag is set:</p>
   1333          *
   1334          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
   1335          */
   1336         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
   1337 
   1338         /**
   1339          * Window flag: request a translucent status bar with minimal system-provided
   1340          * background protection.
   1341          *
   1342          * <p>This flag can be controlled in your theme through the
   1343          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
   1344          * is automatically set for you in the standard translucent decor themes
   1345          * such as
   1346          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
   1347          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
   1348          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
   1349          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
   1350          *
   1351          * <p>When this flag is enabled for a window, it automatically sets
   1352          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
   1353          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
   1354          */
   1355         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
   1356 
   1357         /**
   1358          * Window flag: request a translucent navigation bar with minimal system-provided
   1359          * background protection.
   1360          *
   1361          * <p>This flag can be controlled in your theme through the
   1362          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
   1363          * is automatically set for you in the standard translucent decor themes
   1364          * such as
   1365          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
   1366          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
   1367          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
   1368          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
   1369          *
   1370          * <p>When this flag is enabled for a window, it automatically sets
   1371          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
   1372          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
   1373          */
   1374         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
   1375 
   1376         /**
   1377          * Flag for a window in local focus mode.
   1378          * Window in local focus mode can control focus independent of window manager using
   1379          * {@link Window#setLocalFocus(boolean, boolean)}.
   1380          * Usually window in this mode will not get touch/key events from window manager, but will
   1381          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
   1382          */
   1383         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
   1384 
   1385         /** Window flag: Enable touches to slide out of a window into neighboring
   1386          * windows in mid-gesture instead of being captured for the duration of
   1387          * the gesture.
   1388          *
   1389          * This flag changes the behavior of touch focus for this window only.
   1390          * Touches can slide out of the window but they cannot necessarily slide
   1391          * back in (unless the other window with touch focus permits it).
   1392          *
   1393          * {@hide}
   1394          */
   1395         public static final int FLAG_SLIPPERY = 0x20000000;
   1396 
   1397         /**
   1398          * Window flag: When requesting layout with an attached window, the attached window may
   1399          * overlap with the screen decorations of the parent window such as the navigation bar. By
   1400          * including this flag, the window manager will layout the attached window within the decor
   1401          * frame of the parent window such that it doesn't overlap with screen decorations.
   1402          */
   1403         public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
   1404 
   1405         /**
   1406          * Flag indicating that this Window is responsible for drawing the background for the
   1407          * system bars. If set, the system bars are drawn with a transparent background and the
   1408          * corresponding areas in this window are filled with the colors specified in
   1409          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
   1410          */
   1411         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
   1412 
   1413         /**
   1414          * Various behavioral options/flags.  Default is none.
   1415          *
   1416          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
   1417          * @see #FLAG_DIM_BEHIND
   1418          * @see #FLAG_NOT_FOCUSABLE
   1419          * @see #FLAG_NOT_TOUCHABLE
   1420          * @see #FLAG_NOT_TOUCH_MODAL
   1421          * @see #FLAG_TOUCHABLE_WHEN_WAKING
   1422          * @see #FLAG_KEEP_SCREEN_ON
   1423          * @see #FLAG_LAYOUT_IN_SCREEN
   1424          * @see #FLAG_LAYOUT_NO_LIMITS
   1425          * @see #FLAG_FULLSCREEN
   1426          * @see #FLAG_FORCE_NOT_FULLSCREEN
   1427          * @see #FLAG_SECURE
   1428          * @see #FLAG_SCALED
   1429          * @see #FLAG_IGNORE_CHEEK_PRESSES
   1430          * @see #FLAG_LAYOUT_INSET_DECOR
   1431          * @see #FLAG_ALT_FOCUSABLE_IM
   1432          * @see #FLAG_WATCH_OUTSIDE_TOUCH
   1433          * @see #FLAG_SHOW_WHEN_LOCKED
   1434          * @see #FLAG_SHOW_WALLPAPER
   1435          * @see #FLAG_TURN_SCREEN_ON
   1436          * @see #FLAG_DISMISS_KEYGUARD
   1437          * @see #FLAG_SPLIT_TOUCH
   1438          * @see #FLAG_HARDWARE_ACCELERATED
   1439          * @see #FLAG_LOCAL_FOCUS_MODE
   1440          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
   1441          */
   1442         @ViewDebug.ExportedProperty(flagMapping = {
   1443             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
   1444                     name = "ALLOW_LOCK_WHILE_SCREEN_ON"),
   1445             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
   1446                     name = "DIM_BEHIND"),
   1447             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
   1448                     name = "BLUR_BEHIND"),
   1449             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
   1450                     name = "NOT_FOCUSABLE"),
   1451             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
   1452                     name = "NOT_TOUCHABLE"),
   1453             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
   1454                     name = "NOT_TOUCH_MODAL"),
   1455             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
   1456                     name = "TOUCHABLE_WHEN_WAKING"),
   1457             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
   1458                     name = "KEEP_SCREEN_ON"),
   1459             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
   1460                     name = "LAYOUT_IN_SCREEN"),
   1461             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
   1462                     name = "LAYOUT_NO_LIMITS"),
   1463             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
   1464                     name = "FULLSCREEN"),
   1465             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
   1466                     name = "FORCE_NOT_FULLSCREEN"),
   1467             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
   1468                     name = "DITHER"),
   1469             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
   1470                     name = "SECURE"),
   1471             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
   1472                     name = "SCALED"),
   1473             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
   1474                     name = "IGNORE_CHEEK_PRESSES"),
   1475             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
   1476                     name = "LAYOUT_INSET_DECOR"),
   1477             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
   1478                     name = "ALT_FOCUSABLE_IM"),
   1479             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
   1480                     name = "WATCH_OUTSIDE_TOUCH"),
   1481             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
   1482                     name = "SHOW_WHEN_LOCKED"),
   1483             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
   1484                     name = "SHOW_WALLPAPER"),
   1485             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
   1486                     name = "TURN_SCREEN_ON"),
   1487             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
   1488                     name = "DISMISS_KEYGUARD"),
   1489             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
   1490                     name = "SPLIT_TOUCH"),
   1491             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
   1492                     name = "HARDWARE_ACCELERATED"),
   1493             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_OVERSCAN, equals = FLAG_LAYOUT_IN_OVERSCAN,
   1494                     name = "LOCAL_FOCUS_MODE"),
   1495             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
   1496                     name = "TRANSLUCENT_STATUS"),
   1497             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
   1498                     name = "TRANSLUCENT_NAVIGATION"),
   1499             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
   1500                     name = "LOCAL_FOCUS_MODE"),
   1501             @ViewDebug.FlagToString(mask = FLAG_SLIPPERY, equals = FLAG_SLIPPERY,
   1502                     name = "FLAG_SLIPPERY"),
   1503             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_ATTACHED_IN_DECOR, equals = FLAG_LAYOUT_ATTACHED_IN_DECOR,
   1504                     name = "FLAG_LAYOUT_ATTACHED_IN_DECOR"),
   1505             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
   1506                     name = "DRAWS_SYSTEM_BAR_BACKGROUNDS")
   1507         }, formatToHexString = true)
   1508         public int flags;
   1509 
   1510         /**
   1511          * If the window has requested hardware acceleration, but this is not
   1512          * allowed in the process it is in, then still render it as if it is
   1513          * hardware accelerated.  This is used for the starting preview windows
   1514          * in the system process, which don't need to have the overhead of
   1515          * hardware acceleration (they are just a static rendering), but should
   1516          * be rendered as such to match the actual window of the app even if it
   1517          * is hardware accelerated.
   1518          * Even if the window isn't hardware accelerated, still do its rendering
   1519          * as if it was.
   1520          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
   1521          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
   1522          * is generally disabled. This flag must be specified in addition to
   1523          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
   1524          * windows.
   1525          *
   1526          * @hide
   1527          */
   1528         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
   1529 
   1530         /**
   1531          * In the system process, we globally do not use hardware acceleration
   1532          * because there are many threads doing UI there and they conflict.
   1533          * If certain parts of the UI that really do want to use hardware
   1534          * acceleration, this flag can be set to force it.  This is basically
   1535          * for the lock screen.  Anyone else using it, you are probably wrong.
   1536          *
   1537          * @hide
   1538          */
   1539         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
   1540 
   1541         /**
   1542          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
   1543          * may elect to skip these notifications if they are not doing anything productive with
   1544          * them (they do not affect the wallpaper scrolling operation) by calling
   1545          * {@link
   1546          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
   1547          *
   1548          * @hide
   1549          */
   1550         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
   1551 
   1552         /** In a multiuser system if this flag is set and the owner is a system process then this
   1553          * window will appear on all user screens. This overrides the default behavior of window
   1554          * types that normally only appear on the owning user's screen. Refer to each window type
   1555          * to determine its default behavior.
   1556          *
   1557          * {@hide} */
   1558         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
   1559 
   1560         /**
   1561          * Never animate position changes of the window.
   1562          *
   1563          * {@hide}
   1564          */
   1565         @TestApi
   1566         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
   1567 
   1568         /** Window flag: special flag to limit the size of the window to be
   1569          * original size ([320x480] x density). Used to create window for applications
   1570          * running under compatibility mode.
   1571          *
   1572          * {@hide} */
   1573         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
   1574 
   1575         /** Window flag: a special option intended for system dialogs.  When
   1576          * this flag is set, the window will demand focus unconditionally when
   1577          * it is created.
   1578          * {@hide} */
   1579         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
   1580 
   1581         /** Window flag: maintain the previous translucent decor state when this window
   1582          * becomes top-most.
   1583          * {@hide} */
   1584         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
   1585 
   1586         /**
   1587          * Flag whether the current window is a keyguard window, meaning that it will hide all other
   1588          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
   1589          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
   1590          * {@hide}
   1591          */
   1592         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
   1593 
   1594         /**
   1595          * Flag that prevents the wallpaper behind the current window from receiving touch events.
   1596          *
   1597          * {@hide}
   1598          */
   1599         public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
   1600 
   1601         /**
   1602          * Flag to force the status bar window to be visible all the time. If the bar is hidden when
   1603          * this flag is set it will be shown again and the bar will have a transparent background.
   1604          * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
   1605          *
   1606          * {@hide}
   1607          */
   1608         public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000;
   1609 
   1610         /**
   1611          * Flag indicating that the x, y, width, and height members should be
   1612          * ignored (and thus their previous value preserved). For example
   1613          * because they are being managed externally through repositionChild.
   1614          *
   1615          * {@hide}
   1616          */
   1617         public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000;
   1618 
   1619         /**
   1620          * Flag that will make window ignore app visibility and instead depend purely on the decor
   1621          * view visibility for determining window visibility. This is used by recents to keep
   1622          * drawing after it launches an app.
   1623          * @hide
   1624          */
   1625         public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000;
   1626 
   1627         /**
   1628          * Flag to indicate that this window is not expected to be replaced across
   1629          * configuration change triggered activity relaunches. In general the WindowManager
   1630          * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces
   1631          * until the replacement is ready to show in order to prevent visual glitch. However
   1632          * some windows, such as PopupWindows expect to be cleared across configuration change,
   1633          * and thus should hint to the WindowManager that it should not wait for a replacement.
   1634          * @hide
   1635          */
   1636         public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000;
   1637 
   1638         /**
   1639          * Flag to indicate that this child window should always be laid-out in the parent
   1640          * frame regardless of the current windowing mode configuration.
   1641          * @hide
   1642          */
   1643         public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000;
   1644 
   1645         /**
   1646          * Flag to indicate that this window is always drawing the status bar background, no matter
   1647          * what the other flags are.
   1648          * @hide
   1649          */
   1650         public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000;
   1651 
   1652         /**
   1653          * Flag to indicate that this window needs Sustained Performance Mode if
   1654          * the device supports it.
   1655          * @hide
   1656          */
   1657         public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000;
   1658 
   1659         /**
   1660          * Flag to indicate that any window added by an application process that is of type
   1661          * {@link #TYPE_TOAST} or that requires
   1662          * {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when
   1663          * this window is visible.
   1664          * @hide
   1665          */
   1666         @RequiresPermission(permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS)
   1667         public static final int PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 0x00080000;
   1668 
   1669         /**
   1670          * Indicates that this window is the rounded corners overlay present on some
   1671          * devices this means that it will be excluded from: screenshots,
   1672          * screen magnification, and mirroring.
   1673          * @hide
   1674          */
   1675         public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 0x00100000;
   1676 
   1677         /**
   1678          * If this flag is set on the window, window manager will acquire a sleep token that puts
   1679          * all activities to sleep as long as this window is visible. When this flag is set, the
   1680          * window needs to occlude all activity windows.
   1681          * @hide
   1682          */
   1683         @RequiresPermission(permission.DEVICE_POWER)
   1684         public static final int PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN = 0x00200000;
   1685 
   1686         /**
   1687          * Flag to indicate that this window should be considered a screen decoration similar to the
   1688          * nav bar and status bar. This will cause this window to affect the window insets reported
   1689          * to other windows when it is visible.
   1690          * @hide
   1691          */
   1692         @RequiresPermission(permission.STATUS_BAR_SERVICE)
   1693         public static final int PRIVATE_FLAG_IS_SCREEN_DECOR = 0x00400000;
   1694 
   1695         /**
   1696          * Control flags that are private to the platform.
   1697          * @hide
   1698          */
   1699         @ViewDebug.ExportedProperty(flagMapping = {
   1700                 @ViewDebug.FlagToString(
   1701                         mask = PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED,
   1702                         equals = PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED,
   1703                         name = "FAKE_HARDWARE_ACCELERATED"),
   1704                 @ViewDebug.FlagToString(
   1705                         mask = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
   1706                         equals = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
   1707                         name = "FORCE_HARDWARE_ACCELERATED"),
   1708                 @ViewDebug.FlagToString(
   1709                         mask = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
   1710                         equals = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
   1711                         name = "WANTS_OFFSET_NOTIFICATIONS"),
   1712                 @ViewDebug.FlagToString(
   1713                         mask = PRIVATE_FLAG_SHOW_FOR_ALL_USERS,
   1714                         equals = PRIVATE_FLAG_SHOW_FOR_ALL_USERS,
   1715                         name = "SHOW_FOR_ALL_USERS"),
   1716                 @ViewDebug.FlagToString(
   1717                         mask = PRIVATE_FLAG_NO_MOVE_ANIMATION,
   1718                         equals = PRIVATE_FLAG_NO_MOVE_ANIMATION,
   1719                         name = "NO_MOVE_ANIMATION"),
   1720                 @ViewDebug.FlagToString(
   1721                         mask = PRIVATE_FLAG_COMPATIBLE_WINDOW,
   1722                         equals = PRIVATE_FLAG_COMPATIBLE_WINDOW,
   1723                         name = "COMPATIBLE_WINDOW"),
   1724                 @ViewDebug.FlagToString(
   1725                         mask = PRIVATE_FLAG_SYSTEM_ERROR,
   1726                         equals = PRIVATE_FLAG_SYSTEM_ERROR,
   1727                         name = "SYSTEM_ERROR"),
   1728                 @ViewDebug.FlagToString(
   1729                         mask = PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR,
   1730                         equals = PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR,
   1731                         name = "INHERIT_TRANSLUCENT_DECOR"),
   1732                 @ViewDebug.FlagToString(
   1733                         mask = PRIVATE_FLAG_KEYGUARD,
   1734                         equals = PRIVATE_FLAG_KEYGUARD,
   1735                         name = "KEYGUARD"),
   1736                 @ViewDebug.FlagToString(
   1737                         mask = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
   1738                         equals = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
   1739                         name = "DISABLE_WALLPAPER_TOUCH_EVENTS"),
   1740                 @ViewDebug.FlagToString(
   1741                         mask = PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT,
   1742                         equals = PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT,
   1743                         name = "FORCE_STATUS_BAR_VISIBLE_TRANSPARENT"),
   1744                 @ViewDebug.FlagToString(
   1745                         mask = PRIVATE_FLAG_PRESERVE_GEOMETRY,
   1746                         equals = PRIVATE_FLAG_PRESERVE_GEOMETRY,
   1747                         name = "PRESERVE_GEOMETRY"),
   1748                 @ViewDebug.FlagToString(
   1749                         mask = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
   1750                         equals = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
   1751                         name = "FORCE_DECOR_VIEW_VISIBILITY"),
   1752                 @ViewDebug.FlagToString(
   1753                         mask = PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH,
   1754                         equals = PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH,
   1755                         name = "WILL_NOT_REPLACE_ON_RELAUNCH"),
   1756                 @ViewDebug.FlagToString(
   1757                         mask = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
   1758                         equals = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
   1759                         name = "LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME"),
   1760                 @ViewDebug.FlagToString(
   1761                         mask = PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND,
   1762                         equals = PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND,
   1763                         name = "FORCE_DRAW_STATUS_BAR_BACKGROUND"),
   1764                 @ViewDebug.FlagToString(
   1765                         mask = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
   1766                         equals = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
   1767                         name = "SUSTAINED_PERFORMANCE_MODE"),
   1768                 @ViewDebug.FlagToString(
   1769                         mask = PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
   1770                         equals = PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
   1771                         name = "HIDE_NON_SYSTEM_OVERLAY_WINDOWS"),
   1772                 @ViewDebug.FlagToString(
   1773                         mask = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
   1774                         equals = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
   1775                         name = "IS_ROUNDED_CORNERS_OVERLAY"),
   1776                 @ViewDebug.FlagToString(
   1777                         mask = PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN,
   1778                         equals = PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN,
   1779                         name = "ACQUIRES_SLEEP_TOKEN"),
   1780                 @ViewDebug.FlagToString(
   1781                         mask = PRIVATE_FLAG_IS_SCREEN_DECOR,
   1782                         equals = PRIVATE_FLAG_IS_SCREEN_DECOR,
   1783                         name = "IS_SCREEN_DECOR")
   1784         })
   1785         @TestApi
   1786         public int privateFlags;
   1787 
   1788         /**
   1789          * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
   1790          * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
   1791          * key. For this case, we should look at windows behind it to determine the appropriate
   1792          * value.
   1793          *
   1794          * @hide
   1795          */
   1796         public static final int NEEDS_MENU_UNSET = 0;
   1797 
   1798         /**
   1799          * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
   1800          * menu key.
   1801          *
   1802          * @hide
   1803          */
   1804         public static final int NEEDS_MENU_SET_TRUE = 1;
   1805 
   1806         /**
   1807          * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
   1808          * needs a menu key.
   1809          *
   1810          * @hide
   1811          */
   1812         public static final int NEEDS_MENU_SET_FALSE = 2;
   1813 
   1814         /**
   1815          * State variable for a window belonging to an activity that responds to
   1816          * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
   1817          * physical button this variable is ignored, but on devices where the Menu key is drawn in
   1818          * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
   1819          *
   1820          *  (Note that Action Bars, when available, are the preferred way to offer additional
   1821          * functions otherwise accessed via an options menu.)
   1822          *
   1823          * {@hide}
   1824          */
   1825         public int needsMenuKey = NEEDS_MENU_UNSET;
   1826 
   1827         /**
   1828          * Given a particular set of window manager flags, determine whether
   1829          * such a window may be a target for an input method when it has
   1830          * focus.  In particular, this checks the
   1831          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
   1832          * flags and returns true if the combination of the two corresponds
   1833          * to a window that needs to be behind the input method so that the
   1834          * user can type into it.
   1835          *
   1836          * @param flags The current window manager flags.
   1837          *
   1838          * @return Returns true if such a window should be behind/interact
   1839          * with an input method, false if not.
   1840          */
   1841         public static boolean mayUseInputMethod(int flags) {
   1842             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
   1843                 case 0:
   1844                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
   1845                     return true;
   1846             }
   1847             return false;
   1848         }
   1849 
   1850         /**
   1851          * Mask for {@link #softInputMode} of the bits that determine the
   1852          * desired visibility state of the soft input area for this window.
   1853          */
   1854         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
   1855 
   1856         /**
   1857          * Visibility state for {@link #softInputMode}: no state has been specified. The system may
   1858          * show or hide the software keyboard for better user experience when the window gains
   1859          * focus.
   1860          */
   1861         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
   1862 
   1863         /**
   1864          * Visibility state for {@link #softInputMode}: please don't change the state of
   1865          * the soft input area.
   1866          */
   1867         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
   1868 
   1869         /**
   1870          * Visibility state for {@link #softInputMode}: please hide any soft input
   1871          * area when normally appropriate (when the user is navigating
   1872          * forward to your window).
   1873          */
   1874         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
   1875 
   1876         /**
   1877          * Visibility state for {@link #softInputMode}: please always hide any
   1878          * soft input area when this window receives focus.
   1879          */
   1880         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
   1881 
   1882         /**
   1883          * Visibility state for {@link #softInputMode}: please show the soft
   1884          * input area when normally appropriate (when the user is navigating
   1885          * forward to your window).
   1886          *
   1887          * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag
   1888          * is ignored unless there is a focused view that returns {@code true} from
   1889          * {@link View#isInEditMode()} when the window is focused.</p>
   1890          */
   1891         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
   1892 
   1893         /**
   1894          * Visibility state for {@link #softInputMode}: please always make the
   1895          * soft input area visible when this window receives input focus.
   1896          *
   1897          * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag
   1898          * is ignored unless there is a focused view that returns {@code true} from
   1899          * {@link View#isInEditMode()} when the window is focused.</p>
   1900          */
   1901         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
   1902 
   1903         /**
   1904          * Mask for {@link #softInputMode} of the bits that determine the
   1905          * way that the window should be adjusted to accommodate the soft
   1906          * input window.
   1907          */
   1908         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
   1909 
   1910         /** Adjustment option for {@link #softInputMode}: nothing specified.
   1911          * The system will try to pick one or
   1912          * the other depending on the contents of the window.
   1913          */
   1914         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
   1915 
   1916         /** Adjustment option for {@link #softInputMode}: set to allow the
   1917          * window to be resized when an input
   1918          * method is shown, so that its contents are not covered by the input
   1919          * method.  This can <em>not</em> be combined with
   1920          * {@link #SOFT_INPUT_ADJUST_PAN}; if
   1921          * neither of these are set, then the system will try to pick one or
   1922          * the other depending on the contents of the window. If the window's
   1923          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
   1924          * value for {@link #softInputMode} will be ignored; the window will
   1925          * not resize, but will stay fullscreen.
   1926          */
   1927         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
   1928 
   1929         /** Adjustment option for {@link #softInputMode}: set to have a window
   1930          * pan when an input method is
   1931          * shown, so it doesn't need to deal with resizing but just panned
   1932          * by the framework to ensure the current input focus is visible.  This
   1933          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
   1934          * neither of these are set, then the system will try to pick one or
   1935          * the other depending on the contents of the window.
   1936          */
   1937         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
   1938 
   1939         /** Adjustment option for {@link #softInputMode}: set to have a window
   1940          * not adjust for a shown input method.  The window will not be resized,
   1941          * and it will not be panned to make its focus visible.
   1942          */
   1943         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
   1944 
   1945         /**
   1946          * Bit for {@link #softInputMode}: set when the user has navigated
   1947          * forward to the window.  This is normally set automatically for
   1948          * you by the system, though you may want to set it in certain cases
   1949          * when you are displaying a window yourself.  This flag will always
   1950          * be cleared automatically after the window is displayed.
   1951          */
   1952         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
   1953 
   1954         /**
   1955          * An internal annotation for flags that can be specified to {@link #softInputMode}.
   1956          *
   1957          * @hide
   1958          */
   1959         @Retention(RetentionPolicy.SOURCE)
   1960         @IntDef(flag = true, prefix = { "SOFT_INPUT_" }, value = {
   1961                 SOFT_INPUT_STATE_UNSPECIFIED,
   1962                 SOFT_INPUT_STATE_UNCHANGED,
   1963                 SOFT_INPUT_STATE_HIDDEN,
   1964                 SOFT_INPUT_STATE_ALWAYS_HIDDEN,
   1965                 SOFT_INPUT_STATE_VISIBLE,
   1966                 SOFT_INPUT_STATE_ALWAYS_VISIBLE,
   1967                 SOFT_INPUT_ADJUST_UNSPECIFIED,
   1968                 SOFT_INPUT_ADJUST_RESIZE,
   1969                 SOFT_INPUT_ADJUST_PAN,
   1970                 SOFT_INPUT_ADJUST_NOTHING,
   1971                 SOFT_INPUT_IS_FORWARD_NAVIGATION,
   1972         })
   1973         public @interface SoftInputModeFlags {}
   1974 
   1975         /**
   1976          * Desired operating mode for any soft input area.  May be any combination
   1977          * of:
   1978          *
   1979          * <ul>
   1980          * <li> One of the visibility states
   1981          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
   1982          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN},
   1983          * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}.
   1984          * <li> One of the adjustment options
   1985          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE},
   1986          * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}.
   1987          * </ul>
   1988          *
   1989          *
   1990          * <p>This flag can be controlled in your theme through the
   1991          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
   1992          */
   1993         @SoftInputModeFlags
   1994         public int softInputMode;
   1995 
   1996         /**
   1997          * Placement of window within the screen as per {@link Gravity}.  Both
   1998          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   1999          * android.graphics.Rect) Gravity.apply} and
   2000          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   2001          * Gravity.applyDisplay} are used during window layout, with this value
   2002          * given as the desired gravity.  For example you can specify
   2003          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
   2004          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
   2005          * to control the behavior of
   2006          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
   2007          * Gravity.applyDisplay}.
   2008          *
   2009          * @see Gravity
   2010          */
   2011         public int gravity;
   2012 
   2013         /**
   2014          * The horizontal margin, as a percentage of the container's width,
   2015          * between the container and the widget.  See
   2016          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   2017          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   2018          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
   2019          */
   2020         public float horizontalMargin;
   2021 
   2022         /**
   2023          * The vertical margin, as a percentage of the container's height,
   2024          * between the container and the widget.  See
   2025          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
   2026          * android.graphics.Rect) Gravity.apply} for how this is used.  This
   2027          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
   2028          */
   2029         public float verticalMargin;
   2030 
   2031         /**
   2032          * Positive insets between the drawing surface and window content.
   2033          *
   2034          * @hide
   2035          */
   2036         public final Rect surfaceInsets = new Rect();
   2037 
   2038         /**
   2039          * Whether the surface insets have been manually set. When set to
   2040          * {@code false}, the view root will automatically determine the
   2041          * appropriate surface insets.
   2042          *
   2043          * @see #surfaceInsets
   2044          * @hide
   2045          */
   2046         public boolean hasManualSurfaceInsets;
   2047 
   2048         /**
   2049          * Whether the previous surface insets should be used vs. what is currently set. When set
   2050          * to {@code true}, the view root will ignore surfaces insets in this object and use what
   2051          * it currently has.
   2052          *
   2053          * @see #surfaceInsets
   2054          * @hide
   2055          */
   2056         public boolean preservePreviousSurfaceInsets = true;
   2057 
   2058         /**
   2059          * The desired bitmap format.  May be one of the constants in
   2060          * {@link android.graphics.PixelFormat}. The choice of format
   2061          * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE.
   2062          */
   2063         public int format;
   2064 
   2065         /**
   2066          * A style resource defining the animations to use for this window.
   2067          * This must be a system resource; it can not be an application resource
   2068          * because the window manager does not have access to applications.
   2069          */
   2070         public int windowAnimations;
   2071 
   2072         /**
   2073          * An alpha value to apply to this entire window.
   2074          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
   2075          */
   2076         public float alpha = 1.0f;
   2077 
   2078         /**
   2079          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
   2080          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
   2081          * dim.
   2082          */
   2083         public float dimAmount = 1.0f;
   2084 
   2085         /**
   2086          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
   2087          * indicating that the brightness value is not overridden for this window
   2088          * and normal brightness policy should be used.
   2089          */
   2090         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
   2091 
   2092         /**
   2093          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   2094          * indicating that the screen or button backlight brightness should be set
   2095          * to the lowest value when this window is in front.
   2096          */
   2097         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
   2098 
   2099         /**
   2100          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
   2101          * indicating that the screen or button backlight brightness should be set
   2102          * to the hightest value when this window is in front.
   2103          */
   2104         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
   2105 
   2106         /**
   2107          * This can be used to override the user's preferred brightness of
   2108          * the screen.  A value of less than 0, the default, means to use the
   2109          * preferred screen brightness.  0 to 1 adjusts the brightness from
   2110          * dark to full bright.
   2111          */
   2112         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
   2113 
   2114         /**
   2115          * This can be used to override the standard behavior of the button and
   2116          * keyboard backlights.  A value of less than 0, the default, means to
   2117          * use the standard backlight behavior.  0 to 1 adjusts the brightness
   2118          * from dark to full bright.
   2119          */
   2120         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
   2121 
   2122         /**
   2123          * Unspecified value for {@link #rotationAnimation} indicating
   2124          * a lack of preference.
   2125          * @hide
   2126          */
   2127         public static final int ROTATION_ANIMATION_UNSPECIFIED = -1;
   2128 
   2129         /**
   2130          * Value for {@link #rotationAnimation} which specifies that this
   2131          * window will visually rotate in or out following a rotation.
   2132          */
   2133         public static final int ROTATION_ANIMATION_ROTATE = 0;
   2134 
   2135         /**
   2136          * Value for {@link #rotationAnimation} which specifies that this
   2137          * window will fade in or out following a rotation.
   2138          */
   2139         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
   2140 
   2141         /**
   2142          * Value for {@link #rotationAnimation} which specifies that this window
   2143          * will immediately disappear or appear following a rotation.
   2144          */
   2145         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
   2146 
   2147         /**
   2148          * Value for {@link #rotationAnimation} to specify seamless rotation mode.
   2149          * This works like JUMPCUT but will fall back to CROSSFADE if rotation
   2150          * can't be applied without pausing the screen. For example, this is ideal
   2151          * for Camera apps which don't want the viewfinder contents to ever rotate
   2152          * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT
   2153          * during app transition scenarios where seamless rotation can't be applied.
   2154          */
   2155         public static final int ROTATION_ANIMATION_SEAMLESS = 3;
   2156 
   2157         /**
   2158          * Define the exit and entry animations used on this window when the device is rotated.
   2159          * This only has an affect if the incoming and outgoing topmost
   2160          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
   2161          * by other windows. All other situations default to the
   2162          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
   2163          *
   2164          * @see #ROTATION_ANIMATION_ROTATE
   2165          * @see #ROTATION_ANIMATION_CROSSFADE
   2166          * @see #ROTATION_ANIMATION_JUMPCUT
   2167          */
   2168         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
   2169 
   2170         /**
   2171          * Identifier for this window.  This will usually be filled in for
   2172          * you.
   2173          */
   2174         public IBinder token = null;
   2175 
   2176         /**
   2177          * Name of the package owning this window.
   2178          */
   2179         public String packageName = null;
   2180 
   2181         /**
   2182          * Specific orientation value for a window.
   2183          * May be any of the same values allowed
   2184          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
   2185          * If not set, a default value of
   2186          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
   2187          * will be used.
   2188          */
   2189         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
   2190 
   2191         /**
   2192          * The preferred refresh rate for the window.
   2193          *
   2194          * This must be one of the supported refresh rates obtained for the display(s) the window
   2195          * is on. The selected refresh rate will be applied to the display's default mode.
   2196          *
   2197          * This value is ignored if {@link #preferredDisplayModeId} is set.
   2198          *
   2199          * @see Display#getSupportedRefreshRates()
   2200          * @deprecated use {@link #preferredDisplayModeId} instead
   2201          */
   2202         @Deprecated
   2203         public float preferredRefreshRate;
   2204 
   2205         /**
   2206          * Id of the preferred display mode for the window.
   2207          * <p>
   2208          * This must be one of the supported modes obtained for the display(s) the window is on.
   2209          * A value of {@code 0} means no preference.
   2210          *
   2211          * @see Display#getSupportedModes()
   2212          * @see Display.Mode#getModeId()
   2213          */
   2214         public int preferredDisplayModeId;
   2215 
   2216         /**
   2217          * Control the visibility of the status bar.
   2218          *
   2219          * @see View#STATUS_BAR_VISIBLE
   2220          * @see View#STATUS_BAR_HIDDEN
   2221          */
   2222         public int systemUiVisibility;
   2223 
   2224         /**
   2225          * @hide
   2226          * The ui visibility as requested by the views in this hierarchy.
   2227          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
   2228          */
   2229         public int subtreeSystemUiVisibility;
   2230 
   2231         /**
   2232          * Get callbacks about the system ui visibility changing.
   2233          *
   2234          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
   2235          *
   2236          * @hide
   2237          */
   2238         public boolean hasSystemUiListeners;
   2239 
   2240 
   2241         /** @hide */
   2242         @Retention(RetentionPolicy.SOURCE)
   2243         @IntDef(
   2244                 flag = true,
   2245                 value = {LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT,
   2246                         LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES,
   2247                         LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER})
   2248         @interface LayoutInDisplayCutoutMode {}
   2249 
   2250         /**
   2251          * Controls how the window is laid out if there is a {@link DisplayCutout}.
   2252          *
   2253          * <p>
   2254          * Defaults to {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}.
   2255          *
   2256          * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
   2257          * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
   2258          * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
   2259          * @see DisplayCutout
   2260          * @see android.R.attr#windowLayoutInDisplayCutoutMode
   2261          *         android:windowLayoutInDisplayCutoutMode
   2262          */
   2263         @LayoutInDisplayCutoutMode
   2264         public int layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT;
   2265 
   2266         /**
   2267          * The window is allowed to extend into the {@link DisplayCutout} area, only if the
   2268          * {@link DisplayCutout} is fully contained within a system bar. Otherwise, the window is
   2269          * laid out such that it does not overlap with the {@link DisplayCutout} area.
   2270          *
   2271          * <p>
   2272          * In practice, this means that if the window did not set {@link #FLAG_FULLSCREEN} or
   2273          * {@link View#SYSTEM_UI_FLAG_FULLSCREEN}, it can extend into the cutout area in portrait
   2274          * if the cutout is at the top edge. Similarly for
   2275          * {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} and a cutout at the bottom of the screen.
   2276          * Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the
   2277          * cutout area.
   2278          *
   2279          * <p>
   2280          * The usual precautions for not overlapping with the status and navigation bar are
   2281          * sufficient for ensuring that no important content overlaps with the DisplayCutout.
   2282          *
   2283          * @see DisplayCutout
   2284          * @see WindowInsets
   2285          * @see #layoutInDisplayCutoutMode
   2286          * @see android.R.attr#windowLayoutInDisplayCutoutMode
   2287          *         android:windowLayoutInDisplayCutoutMode
   2288          */
   2289         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT = 0;
   2290 
   2291         /**
   2292          * @deprecated use {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES}
   2293          * @hide
   2294          */
   2295         @Deprecated
   2296         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS = 1;
   2297 
   2298         /**
   2299          * The window is always allowed to extend into the {@link DisplayCutout} areas on the short
   2300          * edges of the screen.
   2301          *
   2302          * The window will never extend into a {@link DisplayCutout} area on the long edges of the
   2303          * screen.
   2304          *
   2305          * <p>
   2306          * The window must make sure that no important content overlaps with the
   2307          * {@link DisplayCutout}.
   2308          *
   2309          * <p>
   2310          * In this mode, the window extends under cutouts on the short edge of the display in both
   2311          * portrait and landscape, regardless of whether the window is hiding the system bars:<br/>
   2312          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_top_no_letterbox.png"
   2313          * height="720"
   2314          * alt="Screenshot of a fullscreen activity on a display with a cutout at the top edge in
   2315          *         portrait, no letterbox is applied."/>
   2316          *
   2317          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/landscape_top_no_letterbox.png"
   2318          * width="720"
   2319          * alt="Screenshot of an activity on a display with a cutout at the top edge in landscape,
   2320          *         no letterbox is applied."/>
   2321          *
   2322          * <p>
   2323          * A cutout in the corner is considered to be on the short edge: <br/>
   2324          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_corner_no_letterbox.png"
   2325          * height="720"
   2326          * alt="Screenshot of a fullscreen activity on a display with a cutout in the corner in
   2327          *         portrait, no letterbox is applied."/>
   2328          *
   2329          * <p>
   2330          * On the other hand, should the cutout be on the long edge of the display, a letterbox will
   2331          * be applied such that the window does not extend into the cutout on either long edge:
   2332          * <br/>
   2333          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/portrait_side_letterbox.png"
   2334          * height="720"
   2335          * alt="Screenshot of an activity on a display with a cutout on the long edge in portrait,
   2336          *         letterbox is applied."/>
   2337          *
   2338          * @see DisplayCutout
   2339          * @see WindowInsets#getDisplayCutout()
   2340          * @see #layoutInDisplayCutoutMode
   2341          * @see android.R.attr#windowLayoutInDisplayCutoutMode
   2342          *         android:windowLayoutInDisplayCutoutMode
   2343          */
   2344         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES = 1;
   2345 
   2346         /**
   2347          * The window is never allowed to overlap with the DisplayCutout area.
   2348          *
   2349          * <p>
   2350          * This should be used with windows that transiently set
   2351          * {@link View#SYSTEM_UI_FLAG_FULLSCREEN} or {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION}
   2352          * to avoid a relayout of the window when the respective flag is set or cleared.
   2353          *
   2354          * @see DisplayCutout
   2355          * @see #layoutInDisplayCutoutMode
   2356          * @see android.R.attr#windowLayoutInDisplayCutoutMode
   2357          *         android:windowLayoutInDisplayCutoutMode
   2358          */
   2359         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER = 2;
   2360 
   2361 
   2362         /**
   2363          * When this window has focus, disable touch pad pointer gesture processing.
   2364          * The window will receive raw position updates from the touch pad instead
   2365          * of pointer movements and synthetic touch events.
   2366          *
   2367          * @hide
   2368          */
   2369         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
   2370 
   2371         /**
   2372          * Does not construct an input channel for this window.  The channel will therefore
   2373          * be incapable of receiving input.
   2374          *
   2375          * @hide
   2376          */
   2377         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
   2378 
   2379         /**
   2380          * When this window has focus, does not call user activity for all input events so
   2381          * the application will have to do it itself.  Should only be used by
   2382          * the keyguard and phone app.
   2383          * <p>
   2384          * Should only be used by the keyguard and phone app.
   2385          * </p>
   2386          *
   2387          * @hide
   2388          */
   2389         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
   2390 
   2391         /**
   2392          * Control special features of the input subsystem.
   2393          *
   2394          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
   2395          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
   2396          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
   2397          * @hide
   2398          */
   2399         public int inputFeatures;
   2400 
   2401         /**
   2402          * Sets the number of milliseconds before the user activity timeout occurs
   2403          * when this window has focus.  A value of -1 uses the standard timeout.
   2404          * A value of 0 uses the minimum support display timeout.
   2405          * <p>
   2406          * This property can only be used to reduce the user specified display timeout;
   2407          * it can never make the timeout longer than it normally would be.
   2408          * </p><p>
   2409          * Should only be used by the keyguard and phone app.
   2410          * </p>
   2411          *
   2412          * @hide
   2413          */
   2414         public long userActivityTimeout = -1;
   2415 
   2416         /**
   2417          * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the
   2418          * window.
   2419          *
   2420          * @hide
   2421          */
   2422         public long accessibilityIdOfAnchor = AccessibilityNodeInfo.UNDEFINED_NODE_ID;
   2423 
   2424         /**
   2425          * The window title isn't kept in sync with what is displayed in the title bar, so we
   2426          * separately track the currently shown title to provide to accessibility.
   2427          *
   2428          * @hide
   2429          */
   2430         @TestApi
   2431         public CharSequence accessibilityTitle;
   2432 
   2433         /**
   2434          * Sets a timeout in milliseconds before which the window will be hidden
   2435          * by the window manager. Useful for transient notifications like toasts
   2436          * so we don't have to rely on client cooperation to ensure the window
   2437          * is hidden. Must be specified at window creation time. Note that apps
   2438          * are not prepared to handle their windows being removed without their
   2439          * explicit request and may try to interact with the removed window
   2440          * resulting in undefined behavior and crashes. Therefore, we do hide
   2441          * such windows to prevent them from overlaying other apps.
   2442          *
   2443          * @hide
   2444          */
   2445         public long hideTimeoutMilliseconds = -1;
   2446 
   2447         /**
   2448          * The color mode requested by this window. The target display may
   2449          * not be able to honor the request. When the color mode is not set
   2450          * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the
   2451          * pixel format specified in {@link #format}.
   2452          *
   2453          * @hide
   2454          */
   2455         @ActivityInfo.ColorMode
   2456         private int mColorMode = COLOR_MODE_DEFAULT;
   2457 
   2458         public LayoutParams() {
   2459             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   2460             type = TYPE_APPLICATION;
   2461             format = PixelFormat.OPAQUE;
   2462         }
   2463 
   2464         public LayoutParams(int _type) {
   2465             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   2466             type = _type;
   2467             format = PixelFormat.OPAQUE;
   2468         }
   2469 
   2470         public LayoutParams(int _type, int _flags) {
   2471             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   2472             type = _type;
   2473             flags = _flags;
   2474             format = PixelFormat.OPAQUE;
   2475         }
   2476 
   2477         public LayoutParams(int _type, int _flags, int _format) {
   2478             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
   2479             type = _type;
   2480             flags = _flags;
   2481             format = _format;
   2482         }
   2483 
   2484         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
   2485             super(w, h);
   2486             type = _type;
   2487             flags = _flags;
   2488             format = _format;
   2489         }
   2490 
   2491         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
   2492                 int _flags, int _format) {
   2493             super(w, h);
   2494             x = xpos;
   2495             y = ypos;
   2496             type = _type;
   2497             flags = _flags;
   2498             format = _format;
   2499         }
   2500 
   2501         public final void setTitle(CharSequence title) {
   2502             if (null == title)
   2503                 title = "";
   2504 
   2505             mTitle = TextUtils.stringOrSpannedString(title);
   2506         }
   2507 
   2508         public final CharSequence getTitle() {
   2509             return mTitle != null ? mTitle : "";
   2510         }
   2511 
   2512         /**
   2513          * Sets the surface insets based on the elevation (visual z position) of the input view.
   2514          * @hide
   2515          */
   2516         public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) {
   2517             final int surfaceInset = (int) Math.ceil(view.getZ() * 2);
   2518             // Partial workaround for b/28318973. Every inset change causes a freeform window
   2519             // to jump a little for a few frames. If we never allow surface insets to decrease,
   2520             // they will stabilize quickly (often from the very beginning, as most windows start
   2521             // as focused).
   2522             // TODO(b/22668382) to fix this properly.
   2523             if (surfaceInset == 0) {
   2524                 // OK to have 0 (this is the case for non-freeform windows).
   2525                 surfaceInsets.set(0, 0, 0, 0);
   2526             } else {
   2527                 surfaceInsets.set(
   2528                         Math.max(surfaceInset, surfaceInsets.left),
   2529                         Math.max(surfaceInset, surfaceInsets.top),
   2530                         Math.max(surfaceInset, surfaceInsets.right),
   2531                         Math.max(surfaceInset, surfaceInsets.bottom));
   2532             }
   2533             hasManualSurfaceInsets = manual;
   2534             preservePreviousSurfaceInsets = preservePrevious;
   2535         }
   2536 
   2537         /**
   2538          * <p>Set the color mode of the window. Setting the color mode might
   2539          * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p>
   2540          *
   2541          * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
   2542          * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or
   2543          * {@link ActivityInfo#COLOR_MODE_HDR}.</p>
   2544          *
   2545          * @see #getColorMode()
   2546          */
   2547         public void setColorMode(@ActivityInfo.ColorMode int colorMode) {
   2548             mColorMode = colorMode;
   2549         }
   2550 
   2551         /**
   2552          * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
   2553          * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}.
   2554          *
   2555          * @see #setColorMode(int)
   2556          */
   2557         @ActivityInfo.ColorMode
   2558         public int getColorMode() {
   2559             return mColorMode;
   2560         }
   2561 
   2562         /** @hide */
   2563         @SystemApi
   2564         public final void setUserActivityTimeout(long timeout) {
   2565             userActivityTimeout = timeout;
   2566         }
   2567 
   2568         /** @hide */
   2569         @SystemApi
   2570         public final long getUserActivityTimeout() {
   2571             return userActivityTimeout;
   2572         }
   2573 
   2574         public int describeContents() {
   2575             return 0;
   2576         }
   2577 
   2578         public void writeToParcel(Parcel out, int parcelableFlags) {
   2579             out.writeInt(width);
   2580             out.writeInt(height);
   2581             out.writeInt(x);
   2582             out.writeInt(y);
   2583             out.writeInt(type);
   2584             out.writeInt(flags);
   2585             out.writeInt(privateFlags);
   2586             out.writeInt(softInputMode);
   2587             out.writeInt(layoutInDisplayCutoutMode);
   2588             out.writeInt(gravity);
   2589             out.writeFloat(horizontalMargin);
   2590             out.writeFloat(verticalMargin);
   2591             out.writeInt(format);
   2592             out.writeInt(windowAnimations);
   2593             out.writeFloat(alpha);
   2594             out.writeFloat(dimAmount);
   2595             out.writeFloat(screenBrightness);
   2596             out.writeFloat(buttonBrightness);
   2597             out.writeInt(rotationAnimation);
   2598             out.writeStrongBinder(token);
   2599             out.writeString(packageName);
   2600             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
   2601             out.writeInt(screenOrientation);
   2602             out.writeFloat(preferredRefreshRate);
   2603             out.writeInt(preferredDisplayModeId);
   2604             out.writeInt(systemUiVisibility);
   2605             out.writeInt(subtreeSystemUiVisibility);
   2606             out.writeInt(hasSystemUiListeners ? 1 : 0);
   2607             out.writeInt(inputFeatures);
   2608             out.writeLong(userActivityTimeout);
   2609             out.writeInt(surfaceInsets.left);
   2610             out.writeInt(surfaceInsets.top);
   2611             out.writeInt(surfaceInsets.right);
   2612             out.writeInt(surfaceInsets.bottom);
   2613             out.writeInt(hasManualSurfaceInsets ? 1 : 0);
   2614             out.writeInt(preservePreviousSurfaceInsets ? 1 : 0);
   2615             out.writeInt(needsMenuKey);
   2616             out.writeLong(accessibilityIdOfAnchor);
   2617             TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags);
   2618             out.writeInt(mColorMode);
   2619             out.writeLong(hideTimeoutMilliseconds);
   2620         }
   2621 
   2622         public static final Parcelable.Creator<LayoutParams> CREATOR
   2623                     = new Parcelable.Creator<LayoutParams>() {
   2624             public LayoutParams createFromParcel(Parcel in) {
   2625                 return new LayoutParams(in);
   2626             }
   2627 
   2628             public LayoutParams[] newArray(int size) {
   2629                 return new LayoutParams[size];
   2630             }
   2631         };
   2632 
   2633 
   2634         public LayoutParams(Parcel in) {
   2635             width = in.readInt();
   2636             height = in.readInt();
   2637             x = in.readInt();
   2638             y = in.readInt();
   2639             type = in.readInt();
   2640             flags = in.readInt();
   2641             privateFlags = in.readInt();
   2642             softInputMode = in.readInt();
   2643             layoutInDisplayCutoutMode = in.readInt();
   2644             gravity = in.readInt();
   2645             horizontalMargin = in.readFloat();
   2646             verticalMargin = in.readFloat();
   2647             format = in.readInt();
   2648             windowAnimations = in.readInt();
   2649             alpha = in.readFloat();
   2650             dimAmount = in.readFloat();
   2651             screenBrightness = in.readFloat();
   2652             buttonBrightness = in.readFloat();
   2653             rotationAnimation = in.readInt();
   2654             token = in.readStrongBinder();
   2655             packageName = in.readString();
   2656             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   2657             screenOrientation = in.readInt();
   2658             preferredRefreshRate = in.readFloat();
   2659             preferredDisplayModeId = in.readInt();
   2660             systemUiVisibility = in.readInt();
   2661             subtreeSystemUiVisibility = in.readInt();
   2662             hasSystemUiListeners = in.readInt() != 0;
   2663             inputFeatures = in.readInt();
   2664             userActivityTimeout = in.readLong();
   2665             surfaceInsets.left = in.readInt();
   2666             surfaceInsets.top = in.readInt();
   2667             surfaceInsets.right = in.readInt();
   2668             surfaceInsets.bottom = in.readInt();
   2669             hasManualSurfaceInsets = in.readInt() != 0;
   2670             preservePreviousSurfaceInsets = in.readInt() != 0;
   2671             needsMenuKey = in.readInt();
   2672             accessibilityIdOfAnchor = in.readLong();
   2673             accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
   2674             mColorMode = in.readInt();
   2675             hideTimeoutMilliseconds = in.readLong();
   2676         }
   2677 
   2678         @SuppressWarnings({"PointlessBitwiseExpression"})
   2679         public static final int LAYOUT_CHANGED = 1<<0;
   2680         public static final int TYPE_CHANGED = 1<<1;
   2681         public static final int FLAGS_CHANGED = 1<<2;
   2682         public static final int FORMAT_CHANGED = 1<<3;
   2683         public static final int ANIMATION_CHANGED = 1<<4;
   2684         public static final int DIM_AMOUNT_CHANGED = 1<<5;
   2685         public static final int TITLE_CHANGED = 1<<6;
   2686         public static final int ALPHA_CHANGED = 1<<7;
   2687         public static final int MEMORY_TYPE_CHANGED = 1<<8;
   2688         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
   2689         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
   2690         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
   2691         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
   2692         /** {@hide} */
   2693         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
   2694         /** {@hide} */
   2695         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
   2696         /** {@hide} */
   2697         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
   2698         /** {@hide} */
   2699         public static final int INPUT_FEATURES_CHANGED = 1<<16;
   2700         /** {@hide} */
   2701         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
   2702         /** {@hide} */
   2703         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
   2704         /** {@hide} */
   2705         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
   2706         /** {@hide} */
   2707         public static final int SURFACE_INSETS_CHANGED = 1<<20;
   2708         /** {@hide} */
   2709         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
   2710         /** {@hide} */
   2711         public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
   2712         /** {@hide} */
   2713         public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23;
   2714         /** {@hide} */
   2715         public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24;
   2716         /** {@hide} */
   2717         @TestApi
   2718         public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25;
   2719         /** {@hide} */
   2720         public static final int COLOR_MODE_CHANGED = 1 << 26;
   2721         /** {@hide} */
   2722         public static final int EVERYTHING_CHANGED = 0xffffffff;
   2723 
   2724         // internal buffer to backup/restore parameters under compatibility mode.
   2725         private int[] mCompatibilityParamsBackup = null;
   2726 
   2727         public final int copyFrom(LayoutParams o) {
   2728             int changes = 0;
   2729 
   2730             if (width != o.width) {
   2731                 width = o.width;
   2732                 changes |= LAYOUT_CHANGED;
   2733             }
   2734             if (height != o.height) {
   2735                 height = o.height;
   2736                 changes |= LAYOUT_CHANGED;
   2737             }
   2738             if (x != o.x) {
   2739                 x = o.x;
   2740                 changes |= LAYOUT_CHANGED;
   2741             }
   2742             if (y != o.y) {
   2743                 y = o.y;
   2744                 changes |= LAYOUT_CHANGED;
   2745             }
   2746             if (horizontalWeight != o.horizontalWeight) {
   2747                 horizontalWeight = o.horizontalWeight;
   2748                 changes |= LAYOUT_CHANGED;
   2749             }
   2750             if (verticalWeight != o.verticalWeight) {
   2751                 verticalWeight = o.verticalWeight;
   2752                 changes |= LAYOUT_CHANGED;
   2753             }
   2754             if (horizontalMargin != o.horizontalMargin) {
   2755                 horizontalMargin = o.horizontalMargin;
   2756                 changes |= LAYOUT_CHANGED;
   2757             }
   2758             if (verticalMargin != o.verticalMargin) {
   2759                 verticalMargin = o.verticalMargin;
   2760                 changes |= LAYOUT_CHANGED;
   2761             }
   2762             if (type != o.type) {
   2763                 type = o.type;
   2764                 changes |= TYPE_CHANGED;
   2765             }
   2766             if (flags != o.flags) {
   2767                 final int diff = flags ^ o.flags;
   2768                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
   2769                     changes |= TRANSLUCENT_FLAGS_CHANGED;
   2770                 }
   2771                 flags = o.flags;
   2772                 changes |= FLAGS_CHANGED;
   2773             }
   2774             if (privateFlags != o.privateFlags) {
   2775                 privateFlags = o.privateFlags;
   2776                 changes |= PRIVATE_FLAGS_CHANGED;
   2777             }
   2778             if (softInputMode != o.softInputMode) {
   2779                 softInputMode = o.softInputMode;
   2780                 changes |= SOFT_INPUT_MODE_CHANGED;
   2781             }
   2782             if (layoutInDisplayCutoutMode != o.layoutInDisplayCutoutMode) {
   2783                 layoutInDisplayCutoutMode = o.layoutInDisplayCutoutMode;
   2784                 changes |= LAYOUT_CHANGED;
   2785             }
   2786             if (gravity != o.gravity) {
   2787                 gravity = o.gravity;
   2788                 changes |= LAYOUT_CHANGED;
   2789             }
   2790             if (format != o.format) {
   2791                 format = o.format;
   2792                 changes |= FORMAT_CHANGED;
   2793             }
   2794             if (windowAnimations != o.windowAnimations) {
   2795                 windowAnimations = o.windowAnimations;
   2796                 changes |= ANIMATION_CHANGED;
   2797             }
   2798             if (token == null) {
   2799                 // NOTE: token only copied if the recipient doesn't
   2800                 // already have one.
   2801                 token = o.token;
   2802             }
   2803             if (packageName == null) {
   2804                 // NOTE: packageName only copied if the recipient doesn't
   2805                 // already have one.
   2806                 packageName = o.packageName;
   2807             }
   2808             if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) {
   2809                 // NOTE: mTitle only copied if the originator set one.
   2810                 mTitle = o.mTitle;
   2811                 changes |= TITLE_CHANGED;
   2812             }
   2813             if (alpha != o.alpha) {
   2814                 alpha = o.alpha;
   2815                 changes |= ALPHA_CHANGED;
   2816             }
   2817             if (dimAmount != o.dimAmount) {
   2818                 dimAmount = o.dimAmount;
   2819                 changes |= DIM_AMOUNT_CHANGED;
   2820             }
   2821             if (screenBrightness != o.screenBrightness) {
   2822                 screenBrightness = o.screenBrightness;
   2823                 changes |= SCREEN_BRIGHTNESS_CHANGED;
   2824             }
   2825             if (buttonBrightness != o.buttonBrightness) {
   2826                 buttonBrightness = o.buttonBrightness;
   2827                 changes |= BUTTON_BRIGHTNESS_CHANGED;
   2828             }
   2829             if (rotationAnimation != o.rotationAnimation) {
   2830                 rotationAnimation = o.rotationAnimation;
   2831                 changes |= ROTATION_ANIMATION_CHANGED;
   2832             }
   2833 
   2834             if (screenOrientation != o.screenOrientation) {
   2835                 screenOrientation = o.screenOrientation;
   2836                 changes |= SCREEN_ORIENTATION_CHANGED;
   2837             }
   2838 
   2839             if (preferredRefreshRate != o.preferredRefreshRate) {
   2840                 preferredRefreshRate = o.preferredRefreshRate;
   2841                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
   2842             }
   2843 
   2844             if (preferredDisplayModeId != o.preferredDisplayModeId) {
   2845                 preferredDisplayModeId = o.preferredDisplayModeId;
   2846                 changes |= PREFERRED_DISPLAY_MODE_ID;
   2847             }
   2848 
   2849             if (systemUiVisibility != o.systemUiVisibility
   2850                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
   2851                 systemUiVisibility = o.systemUiVisibility;
   2852                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
   2853                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
   2854             }
   2855 
   2856             if (hasSystemUiListeners != o.hasSystemUiListeners) {
   2857                 hasSystemUiListeners = o.hasSystemUiListeners;
   2858                 changes |= SYSTEM_UI_LISTENER_CHANGED;
   2859             }
   2860 
   2861             if (inputFeatures != o.inputFeatures) {
   2862                 inputFeatures = o.inputFeatures;
   2863                 changes |= INPUT_FEATURES_CHANGED;
   2864             }
   2865 
   2866             if (userActivityTimeout != o.userActivityTimeout) {
   2867                 userActivityTimeout = o.userActivityTimeout;
   2868                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
   2869             }
   2870 
   2871             if (!surfaceInsets.equals(o.surfaceInsets)) {
   2872                 surfaceInsets.set(o.surfaceInsets);
   2873                 changes |= SURFACE_INSETS_CHANGED;
   2874             }
   2875 
   2876             if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) {
   2877                 hasManualSurfaceInsets = o.hasManualSurfaceInsets;
   2878                 changes |= SURFACE_INSETS_CHANGED;
   2879             }
   2880 
   2881             if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) {
   2882                 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets;
   2883                 changes |= SURFACE_INSETS_CHANGED;
   2884             }
   2885 
   2886             if (needsMenuKey != o.needsMenuKey) {
   2887                 needsMenuKey = o.needsMenuKey;
   2888                 changes |= NEEDS_MENU_KEY_CHANGED;
   2889             }
   2890 
   2891             if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) {
   2892                 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor;
   2893                 changes |= ACCESSIBILITY_ANCHOR_CHANGED;
   2894             }
   2895 
   2896             if (!Objects.equals(accessibilityTitle, o.accessibilityTitle)
   2897                     && o.accessibilityTitle != null) {
   2898                 // NOTE: accessibilityTitle only copied if the originator set one.
   2899                 accessibilityTitle = o.accessibilityTitle;
   2900                 changes |= ACCESSIBILITY_TITLE_CHANGED;
   2901             }
   2902 
   2903             if (mColorMode != o.mColorMode) {
   2904                 mColorMode = o.mColorMode;
   2905                 changes |= COLOR_MODE_CHANGED;
   2906             }
   2907 
   2908             // This can't change, it's only set at window creation time.
   2909             hideTimeoutMilliseconds = o.hideTimeoutMilliseconds;
   2910 
   2911             return changes;
   2912         }
   2913 
   2914         @Override
   2915         public String debug(String output) {
   2916             output += "Contents of " + this + ":";
   2917             Log.d("Debug", output);
   2918             output = super.debug("");
   2919             Log.d("Debug", output);
   2920             Log.d("Debug", "");
   2921             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
   2922             return "";
   2923         }
   2924 
   2925         @Override
   2926         public String toString() {
   2927             return toString("");
   2928         }
   2929 
   2930         /**
   2931          * @hide
   2932          */
   2933         public void dumpDimensions(StringBuilder sb) {
   2934             sb.append('(');
   2935             sb.append(x);
   2936             sb.append(',');
   2937             sb.append(y);
   2938             sb.append(")(");
   2939             sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT
   2940                     ? "wrap" : String.valueOf(width))));
   2941             sb.append('x');
   2942             sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT
   2943                     ? "wrap" : String.valueOf(height))));
   2944             sb.append(")");
   2945         }
   2946 
   2947         /**
   2948          * @hide
   2949          */
   2950         public String toString(String prefix) {
   2951             StringBuilder sb = new StringBuilder(256);
   2952             sb.append('{');
   2953             dumpDimensions(sb);
   2954             if (horizontalMargin != 0) {
   2955                 sb.append(" hm=");
   2956                 sb.append(horizontalMargin);
   2957             }
   2958             if (verticalMargin != 0) {
   2959                 sb.append(" vm=");
   2960                 sb.append(verticalMargin);
   2961             }
   2962             if (gravity != 0) {
   2963                 sb.append(" gr=");
   2964                 sb.append(Gravity.toString(gravity));
   2965             }
   2966             if (softInputMode != 0) {
   2967                 sb.append(" sim={");
   2968                 sb.append(softInputModeToString(softInputMode));
   2969                 sb.append('}');
   2970             }
   2971             if (layoutInDisplayCutoutMode != 0) {
   2972                 sb.append(" layoutInDisplayCutoutMode=");
   2973                 sb.append(layoutInDisplayCutoutModeToString(layoutInDisplayCutoutMode));
   2974             }
   2975             sb.append(" ty=");
   2976             sb.append(ViewDebug.intToString(LayoutParams.class, "type", type));
   2977             if (format != PixelFormat.OPAQUE) {
   2978                 sb.append(" fmt=");
   2979                 sb.append(PixelFormat.formatToString(format));
   2980             }
   2981             if (windowAnimations != 0) {
   2982                 sb.append(" wanim=0x");
   2983                 sb.append(Integer.toHexString(windowAnimations));
   2984             }
   2985             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
   2986                 sb.append(" or=");
   2987                 sb.append(ActivityInfo.screenOrientationToString(screenOrientation));
   2988             }
   2989             if (alpha != 1.0f) {
   2990                 sb.append(" alpha=");
   2991                 sb.append(alpha);
   2992             }
   2993             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   2994                 sb.append(" sbrt=");
   2995                 sb.append(screenBrightness);
   2996             }
   2997             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
   2998                 sb.append(" bbrt=");
   2999                 sb.append(buttonBrightness);
   3000             }
   3001             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
   3002                 sb.append(" rotAnim=");
   3003                 sb.append(rotationAnimationToString(rotationAnimation));
   3004             }
   3005             if (preferredRefreshRate != 0) {
   3006                 sb.append(" preferredRefreshRate=");
   3007                 sb.append(preferredRefreshRate);
   3008             }
   3009             if (preferredDisplayModeId != 0) {
   3010                 sb.append(" preferredDisplayMode=");
   3011                 sb.append(preferredDisplayModeId);
   3012             }
   3013             if (hasSystemUiListeners) {
   3014                 sb.append(" sysuil=");
   3015                 sb.append(hasSystemUiListeners);
   3016             }
   3017             if (inputFeatures != 0) {
   3018                 sb.append(" if=").append(inputFeatureToString(inputFeatures));
   3019             }
   3020             if (userActivityTimeout >= 0) {
   3021                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
   3022             }
   3023             if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 ||
   3024                     surfaceInsets.bottom != 0 || hasManualSurfaceInsets
   3025                     || !preservePreviousSurfaceInsets) {
   3026                 sb.append(" surfaceInsets=").append(surfaceInsets);
   3027                 if (hasManualSurfaceInsets) {
   3028                     sb.append(" (manual)");
   3029                 }
   3030                 if (!preservePreviousSurfaceInsets) {
   3031                     sb.append(" (!preservePreviousSurfaceInsets)");
   3032                 }
   3033             }
   3034             if (needsMenuKey == NEEDS_MENU_SET_TRUE) {
   3035                 sb.append(" needsMenuKey");
   3036             }
   3037             if (mColorMode != COLOR_MODE_DEFAULT) {
   3038                 sb.append(" colorMode=").append(ActivityInfo.colorModeToString(mColorMode));
   3039             }
   3040             sb.append(System.lineSeparator());
   3041             sb.append(prefix).append("  fl=").append(
   3042                     ViewDebug.flagsToString(LayoutParams.class, "flags", flags));
   3043             if (privateFlags != 0) {
   3044                 sb.append(System.lineSeparator());
   3045                 sb.append(prefix).append("  pfl=").append(ViewDebug.flagsToString(
   3046                         LayoutParams.class, "privateFlags", privateFlags));
   3047             }
   3048             if (systemUiVisibility != 0) {
   3049                 sb.append(System.lineSeparator());
   3050                 sb.append(prefix).append("  sysui=").append(ViewDebug.flagsToString(
   3051                         View.class, "mSystemUiVisibility", systemUiVisibility));
   3052             }
   3053             if (subtreeSystemUiVisibility != 0) {
   3054                 sb.append(System.lineSeparator());
   3055                 sb.append(prefix).append("  vsysui=").append(ViewDebug.flagsToString(
   3056                         View.class, "mSystemUiVisibility", subtreeSystemUiVisibility));
   3057             }
   3058             sb.append('}');
   3059             return sb.toString();
   3060         }
   3061 
   3062         /**
   3063          * @hide
   3064          */
   3065         public void writeToProto(ProtoOutputStream proto, long fieldId) {
   3066             final long token = proto.start(fieldId);
   3067             proto.write(TYPE, type);
   3068             proto.write(X, x);
   3069             proto.write(Y, y);
   3070             proto.write(WIDTH, width);
   3071             proto.write(HEIGHT, height);
   3072             proto.write(HORIZONTAL_MARGIN, horizontalMargin);
   3073             proto.write(VERTICAL_MARGIN, verticalMargin);
   3074             proto.write(GRAVITY, gravity);
   3075             proto.write(SOFT_INPUT_MODE, softInputMode);
   3076             proto.write(FORMAT, format);
   3077             proto.write(WINDOW_ANIMATIONS, windowAnimations);
   3078             proto.write(ALPHA, alpha);
   3079             proto.write(SCREEN_BRIGHTNESS, screenBrightness);
   3080             proto.write(BUTTON_BRIGHTNESS, buttonBrightness);
   3081             proto.write(ROTATION_ANIMATION, rotationAnimation);
   3082             proto.write(PREFERRED_REFRESH_RATE, preferredRefreshRate);
   3083             proto.write(WindowLayoutParamsProto.PREFERRED_DISPLAY_MODE_ID, preferredDisplayModeId);
   3084             proto.write(HAS_SYSTEM_UI_LISTENERS, hasSystemUiListeners);
   3085             proto.write(INPUT_FEATURE_FLAGS, inputFeatures);
   3086             proto.write(USER_ACTIVITY_TIMEOUT, userActivityTimeout);
   3087             proto.write(NEEDS_MENU_KEY, needsMenuKey);
   3088             proto.write(COLOR_MODE, mColorMode);
   3089             proto.write(FLAGS, flags);
   3090             proto.write(PRIVATE_FLAGS, privateFlags);
   3091             proto.write(SYSTEM_UI_VISIBILITY_FLAGS, systemUiVisibility);
   3092             proto.write(SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS, subtreeSystemUiVisibility);
   3093             proto.end(token);
   3094         }
   3095 
   3096         /**
   3097          * Scale the layout params' coordinates and size.
   3098          * @hide
   3099          */
   3100         public void scale(float scale) {
   3101             x = (int) (x * scale + 0.5f);
   3102             y = (int) (y * scale + 0.5f);
   3103             if (width > 0) {
   3104                 width = (int) (width * scale + 0.5f);
   3105             }
   3106             if (height > 0) {
   3107                 height = (int) (height * scale + 0.5f);
   3108             }
   3109         }
   3110 
   3111         /**
   3112          * Backup the layout parameters used in compatibility mode.
   3113          * @see LayoutParams#restore()
   3114          */
   3115         void backup() {
   3116             int[] backup = mCompatibilityParamsBackup;
   3117             if (backup == null) {
   3118                 // we backup 4 elements, x, y, width, height
   3119                 backup = mCompatibilityParamsBackup = new int[4];
   3120             }
   3121             backup[0] = x;
   3122             backup[1] = y;
   3123             backup[2] = width;
   3124             backup[3] = height;
   3125         }
   3126 
   3127         /**
   3128          * Restore the layout params' coordinates, size and gravity
   3129          * @see LayoutParams#backup()
   3130          */
   3131         void restore() {
   3132             int[] backup = mCompatibilityParamsBackup;
   3133             if (backup != null) {
   3134                 x = backup[0];
   3135                 y = backup[1];
   3136                 width = backup[2];
   3137                 height = backup[3];
   3138             }
   3139         }
   3140 
   3141         private CharSequence mTitle = null;
   3142 
   3143         /** @hide */
   3144         @Override
   3145         protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
   3146             super.encodeProperties(encoder);
   3147 
   3148             encoder.addProperty("x", x);
   3149             encoder.addProperty("y", y);
   3150             encoder.addProperty("horizontalWeight", horizontalWeight);
   3151             encoder.addProperty("verticalWeight", verticalWeight);
   3152             encoder.addProperty("type", type);
   3153             encoder.addProperty("flags", flags);
   3154         }
   3155 
   3156         /**
   3157          * @hide
   3158          * @return True if the layout parameters will cause the window to cover the full screen;
   3159          *         false otherwise.
   3160          */
   3161         public boolean isFullscreen() {
   3162             return x == 0 && y == 0
   3163                     && width == WindowManager.LayoutParams.MATCH_PARENT
   3164                     && height == WindowManager.LayoutParams.MATCH_PARENT;
   3165         }
   3166 
   3167         private static String layoutInDisplayCutoutModeToString(
   3168                 @LayoutInDisplayCutoutMode int mode) {
   3169             switch (mode) {
   3170                 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT:
   3171                     return "default";
   3172                 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS:
   3173                     return "always";
   3174                 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER:
   3175                     return "never";
   3176                 default:
   3177                     return "unknown(" + mode + ")";
   3178             }
   3179         }
   3180 
   3181         private static String softInputModeToString(@SoftInputModeFlags int softInputMode) {
   3182             final StringBuilder result = new StringBuilder();
   3183             final int state = softInputMode & SOFT_INPUT_MASK_STATE;
   3184             if (state != 0) {
   3185                 result.append("state=");
   3186                 switch (state) {
   3187                     case SOFT_INPUT_STATE_UNCHANGED:
   3188                         result.append("unchanged");
   3189                         break;
   3190                     case SOFT_INPUT_STATE_HIDDEN:
   3191                         result.append("hidden");
   3192                         break;
   3193                     case SOFT_INPUT_STATE_ALWAYS_HIDDEN:
   3194                         result.append("always_hidden");
   3195                         break;
   3196                     case SOFT_INPUT_STATE_VISIBLE:
   3197                         result.append("visible");
   3198                         break;
   3199                     case SOFT_INPUT_STATE_ALWAYS_VISIBLE:
   3200                         result.append("always_visible");
   3201                         break;
   3202                     default:
   3203                         result.append(state);
   3204                         break;
   3205                 }
   3206                 result.append(' ');
   3207             }
   3208             final int adjust = softInputMode & SOFT_INPUT_MASK_ADJUST;
   3209             if (adjust != 0) {
   3210                 result.append("adjust=");
   3211                 switch (adjust) {
   3212                     case SOFT_INPUT_ADJUST_RESIZE:
   3213                         result.append("resize");
   3214                         break;
   3215                     case SOFT_INPUT_ADJUST_PAN:
   3216                         result.append("pan");
   3217                         break;
   3218                     case SOFT_INPUT_ADJUST_NOTHING:
   3219                         result.append("nothing");
   3220                         break;
   3221                     default:
   3222                         result.append(adjust);
   3223                         break;
   3224                 }
   3225                 result.append(' ');
   3226             }
   3227             if ((softInputMode & SOFT_INPUT_IS_FORWARD_NAVIGATION) != 0) {
   3228                 result.append("forwardNavigation").append(' ');
   3229             }
   3230             result.deleteCharAt(result.length() - 1);
   3231             return result.toString();
   3232         }
   3233 
   3234         private static String rotationAnimationToString(int rotationAnimation) {
   3235             switch (rotationAnimation) {
   3236                 case ROTATION_ANIMATION_UNSPECIFIED:
   3237                     return "UNSPECIFIED";
   3238                 case ROTATION_ANIMATION_ROTATE:
   3239                     return "ROTATE";
   3240                 case ROTATION_ANIMATION_CROSSFADE:
   3241                     return "CROSSFADE";
   3242                 case ROTATION_ANIMATION_JUMPCUT:
   3243                     return "JUMPCUT";
   3244                 case ROTATION_ANIMATION_SEAMLESS:
   3245                     return "SEAMLESS";
   3246                 default:
   3247                     return Integer.toString(rotationAnimation);
   3248             }
   3249         }
   3250 
   3251         private static String inputFeatureToString(int inputFeature) {
   3252             switch (inputFeature) {
   3253                 case INPUT_FEATURE_DISABLE_POINTER_GESTURES:
   3254                     return "DISABLE_POINTER_GESTURES";
   3255                 case INPUT_FEATURE_NO_INPUT_CHANNEL:
   3256                     return "NO_INPUT_CHANNEL";
   3257                 case INPUT_FEATURE_DISABLE_USER_ACTIVITY:
   3258                     return "DISABLE_USER_ACTIVITY";
   3259                 default:
   3260                     return Integer.toString(inputFeature);
   3261             }
   3262         }
   3263     }
   3264 }
   3265