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      1 /**********************************************************
      2  * Copyright 1998-2015 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 /*
     27  * svga3d_devcaps.h --
     28  *
     29  *       SVGA 3d caps definitions
     30  */
     31 
     32 #ifndef _SVGA3D_DEVCAPS_H_
     33 #define _SVGA3D_DEVCAPS_H_
     34 
     35 #define INCLUDE_ALLOW_MODULE
     36 #define INCLUDE_ALLOW_USERLEVEL
     37 #define INCLUDE_ALLOW_VMCORE
     38 
     39 #include "includeCheck.h"
     40 
     41 /*
     42  * 3D Hardware Version
     43  *
     44  *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
     45  *   register.   Is set by the host and read by the guest.  This lets
     46  *   us make new guest drivers which are backwards-compatible with old
     47  *   SVGA hardware revisions.  It does not let us support old guest
     48  *   drivers.  Good enough for now.
     49  *
     50  */
     51 
     52 #define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
     53 #define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
     54 #define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
     55 
     56 typedef enum {
     57    SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
     58    SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
     59    SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
     60    SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
     61    SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
     62    SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
     63    SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
     64    SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
     65 } SVGA3dHardwareVersion;
     66 
     67 /*
     68  * DevCap indexes.
     69  */
     70 
     71 typedef enum {
     72    SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
     73    SVGA3D_DEVCAP_3D                                = 0,
     74    SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
     75 
     76    /*
     77     * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
     78     * fixed-function texture units available. Each of these units
     79     * work in both FFP and Shader modes, and they support texture
     80     * transforms and texture coordinates. The host may have additional
     81     * texture image units that are only usable with shaders.
     82     */
     83    SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
     84    SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
     85    SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
     86    SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
     87    SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
     88    SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
     89    SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
     90    SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
     91    SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
     92    SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
     93    SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
     94    SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
     95    SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
     96    SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
     97    SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
     98    SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
     99    SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
    100    SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
    101    SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
    102    SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
    103    SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
    104    SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
    105    SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
    106    SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
    107    SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
    108    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
    109    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
    110    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
    111    SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
    112    SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
    113    SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
    114    SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
    115    SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
    116    SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
    117    SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
    118    SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
    119    SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
    120    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
    121    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
    122    SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
    123    SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
    124    SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
    125    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
    126    SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
    127    SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
    128    SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
    129    SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
    130    SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
    131    SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
    132    SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
    133    SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
    134    SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
    135    SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
    136    SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
    137    SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
    138    SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
    139    SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
    140    SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
    141    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
    142    SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
    143 
    144    /*
    145     * There is a hole in our devcap definitions for
    146     * historical reasons.
    147     *
    148     * Define a constant just for completeness.
    149     */
    150    SVGA3D_DEVCAP_MISSING62                         = 62,
    151 
    152    SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
    153 
    154    /*
    155     * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
    156     * render targets.  This does not include the depth or stencil targets.
    157     */
    158    SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
    159 
    160    SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
    161    SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
    162    SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
    163    SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
    164    SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
    165    SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
    166    SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
    167    SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
    168    SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
    169    SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
    170    SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
    171    SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
    172 
    173    /*
    174     * This is the maximum number of SVGA context IDs that the guest
    175     * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
    176     */
    177    SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
    178 
    179    /*
    180     * This is the maximum number of SVGA surface IDs that the guest
    181     * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
    182     */
    183    SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
    184 
    185    SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
    186    SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
    187    SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
    188 
    189    SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
    190    SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
    191 
    192    /*
    193     * Deprecated.
    194     */
    195    SVGA3D_DEVCAP_DEAD1                             = 84,
    196 
    197    /*
    198     * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
    199     * ored together, one for every type of video decoding supported.
    200     */
    201    SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
    202 
    203    /*
    204     * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
    205     * ored together, one for every type of video processing supported.
    206     */
    207    SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
    208 
    209    SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
    210    SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
    211    SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
    212    SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
    213 
    214    SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
    215 
    216    /*
    217     * Does the host support the SVGA logic ops commands?
    218     */
    219    SVGA3D_DEVCAP_LOGICOPS                          = 92,
    220 
    221    /*
    222     * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
    223     */
    224    SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
    225 
    226    /*
    227     * Deprecated.
    228     */
    229    SVGA3D_DEVCAP_DEAD2                             = 94,
    230 
    231    /*
    232     * Does the device support the DX commands?
    233     */
    234    SVGA3D_DEVCAP_DX                                = 95,
    235 
    236    /*
    237     * What is the maximum size of a texture array?
    238     *
    239     * (Even if this cap is zero, cubemaps are still allowed.)
    240     */
    241    SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
    242 
    243    /*
    244     * What is the maximum number of vertex buffers that can
    245     * be used in the DXContext inputAssembly?
    246     */
    247    SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
    248 
    249    /*
    250     * What is the maximum number of constant buffers
    251     * that can be expected to work correctly with a
    252     * DX context?
    253     */
    254    SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
    255 
    256    /*
    257     * Does the device support provoking vertex control?
    258     * If zero, the first vertex will always be the provoking vertex.
    259     */
    260    SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
    261 
    262    SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
    263    SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
    264    SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
    265    SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
    266    SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
    267    SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
    268    SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
    269    SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
    270    SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
    271    SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
    272    SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
    273    SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
    274    SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
    275    SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
    276    SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
    277    SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
    278    SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
    279    SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
    280    SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
    281    SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
    282    SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
    283    SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
    284    SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1                = 122,
    285    SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
    286    SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
    287    SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
    288    SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
    289    SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
    290    SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
    291    SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
    292    SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
    293    SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
    294    SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
    295    SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
    296    SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
    297    SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
    298    SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
    299    SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
    300    SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
    301    SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
    302    SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
    303    SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
    304    SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
    305    SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
    306    SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
    307    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
    308    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
    309    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
    310    SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
    311    SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
    312    SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
    313    SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
    314    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
    315    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
    316    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
    317    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
    318    SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
    319    SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
    320    SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
    321    SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
    322    SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
    323    SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
    324    SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
    325    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
    326    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
    327    SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
    328    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
    329    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
    330    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
    331    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
    332    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
    333    SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
    334    SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
    335    SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
    336    SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
    337    SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
    338    SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
    339    SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
    340    SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
    341    SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
    342    SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
    343    SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
    344    SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
    345    SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
    346    SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
    347    SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
    348    SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
    349    SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
    350    SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
    351    SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
    352    SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
    353    SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
    354    SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
    355    SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
    356    SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
    357    SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
    358    SVGA3D_DEVCAP_DXFMT_P8                          = 196,
    359    SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
    360    SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
    361    SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
    362    SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
    363    SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
    364    SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
    365    SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
    366    SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
    367    SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
    368    SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
    369    SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
    370    SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
    371    SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
    372    SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
    373    SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
    374    SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
    375    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
    376    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
    377    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
    378    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
    379    SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
    380    SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
    381    SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
    382    SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
    383    SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
    384    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
    385    SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
    386    SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
    387    SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
    388    SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
    389    SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
    390    SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
    391    SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
    392    SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
    393    SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
    394    SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
    395    SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
    396    SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
    397    SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
    398    SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
    399    SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
    400    SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
    401    SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
    402    SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
    403    SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
    404    SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
    405    SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
    406 
    407    SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
    408 } SVGA3dDevCapIndex;
    409 
    410 /*
    411  * Bit definitions for DXFMT devcaps
    412  *
    413  *
    414  * SUPPORTED: Can the format be defined?
    415  * SHADER_SAMPLE: Can the format be sampled from a shader?
    416  * COLOR_RENDERTARGET: Can the format be a color render target?
    417  * DEPTH_RENDERTARGET: Can the format be a depth render target?
    418  * BLENDABLE: Is the format blendable?
    419  * MIPS: Does the format support mip levels?
    420  * ARRAY: Does the format support texture arrays?
    421  * VOLUME: Does the format support having volume?
    422  * MULTISAMPLE_2: Does the format support 2x multisample?
    423  * MULTISAMPLE_4: Does the format support 4x multisample?
    424  * MULTISAMPLE_8: Does the format support 8x multisample?
    425  */
    426 #define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
    427 #define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
    428 #define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
    429 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
    430 #define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
    431 #define SVGA3D_DXFMT_MIPS                     (1 <<  5)
    432 #define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
    433 #define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
    434 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
    435 #define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
    436 #define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
    437 #define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
    438 #define SVGADX_DXFMT_MAX                      (1 << 12)
    439 
    440 /*
    441  * Convenience mask for any multisample capability.
    442  *
    443  * The multisample bits imply both load and render capability.
    444  */
    445 #define SVGA3D_DXFMT_MULTISAMPLE ( \
    446            SVGADX_DXFMT_MULTISAMPLE_2 | \
    447            SVGADX_DXFMT_MULTISAMPLE_4 | \
    448            SVGADX_DXFMT_MULTISAMPLE_8 )
    449 
    450 typedef union {
    451    Bool   b;
    452    uint32 u;
    453    int32  i;
    454    float  f;
    455 } SVGA3dDevCapResult;
    456 
    457 #endif /* _SVGA3D_DEVCAPS_H_ */
    458