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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  */
     25 
     26 /**
     27  * \file swrast/swrast.h
     28  * \brief Public interface to the software rasterization functions.
     29  * \author Keith Whitwell <keithw (at) vmware.com>
     30  */
     31 
     32 #ifndef SWRAST_H
     33 #define SWRAST_H
     34 
     35 #include "main/mtypes.h"
     36 #include "swrast/s_chan.h"
     37 
     38 
     39 /**
     40  * If non-zero use GLdouble for walking triangle edges, for better accuracy.
     41  */
     42 #define TRIANGLE_WALK_DOUBLE 0
     43 
     44 
     45 /**
     46  * Bits per depth buffer value (max is 32).
     47  */
     48 #ifndef DEFAULT_SOFTWARE_DEPTH_BITS
     49 #define DEFAULT_SOFTWARE_DEPTH_BITS 16
     50 #endif
     51 /** Depth buffer data type */
     52 #if DEFAULT_SOFTWARE_DEPTH_BITS <= 16
     53 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
     54 #else
     55 #define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint
     56 #endif
     57 
     58 
     59 /**
     60  * Max image/surface/texture size.
     61  */
     62 #define SWRAST_MAX_WIDTH 16384
     63 #define SWRAST_MAX_HEIGHT 16384
     64 
     65 
     66 /**
     67  * \struct SWvertex
     68  * \brief Data-structure to handle vertices in the software rasterizer.
     69  *
     70  * The software rasterizer now uses this format for vertices.  Thus a
     71  * 'RasterSetup' stage or other translation is required between the
     72  * tnl module and the swrast rasterization functions.  This serves to
     73  * isolate the swrast module from the internals of the tnl module, and
     74  * improve its usefulness as a fallback mechanism for hardware
     75  * drivers.
     76  *
     77  * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the
     78  * vertex because of the tnl clipping code.
     79 
     80  * wpos[0] and [1] are the screen-coords of SWvertex.
     81  * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
     82  * wpos[3] is 1/w where w is the clip-space W coord.  This is the value
     83  * that clip{XYZ} were multiplied by to get ndc{XYZ}.
     84  *
     85  * Full software drivers:
     86  *   - Register the rastersetup and triangle functions from
     87  *     utils/software_helper.
     88  *   - On statechange, update the rasterization pointers in that module.
     89  *
     90  * Rasterization hardware drivers:
     91  *   - Keep native rastersetup.
     92  *   - Implement native twoside,offset and unfilled triangle setup.
     93  *   - Implement a translator from native vertices to swrast vertices.
     94  *   - On partial fallback (mix of accelerated and unaccelerated
     95  *   prims), call a pass-through function which translates native
     96  *   vertices to SWvertices and calls the appropriate swrast function.
     97  *   - On total fallback (vertex format insufficient for state or all
     98  *     primitives unaccelerated), hook in swrast_setup instead.
     99  */
    100 typedef struct {
    101    GLfloat attrib[VARYING_SLOT_MAX][4];
    102    GLchan color[4];   /** integer color */
    103    GLfloat pointSize;
    104 } SWvertex;
    105 
    106 
    107 #define VARYING_SLOT_CI VARYING_SLOT_COL0
    108 
    109 
    110 struct swrast_device_driver;
    111 
    112 
    113 /* These are the public-access functions exported from swrast.
    114  */
    115 
    116 extern GLboolean
    117 _swrast_CreateContext( struct gl_context *ctx );
    118 
    119 extern void
    120 _swrast_DestroyContext( struct gl_context *ctx );
    121 
    122 /* Get a (non-const) reference to the device driver struct for swrast.
    123  */
    124 extern struct swrast_device_driver *
    125 _swrast_GetDeviceDriverReference( struct gl_context *ctx );
    126 
    127 extern void
    128 _swrast_Bitmap( struct gl_context *ctx,
    129 		GLint px, GLint py,
    130 		GLsizei width, GLsizei height,
    131 		const struct gl_pixelstore_attrib *unpack,
    132 		const GLubyte *bitmap );
    133 
    134 extern void
    135 _swrast_CopyPixels(struct gl_context *ctx,
    136                    GLint srcx, GLint srcy,
    137                    GLint destx, GLint desty,
    138                    GLsizei width, GLsizei height,
    139                    GLenum type);
    140 
    141 extern GLboolean
    142 swrast_fast_copy_pixels(struct gl_context *ctx,
    143                         struct gl_framebuffer *srcFb,
    144                         struct gl_framebuffer *dstFb,
    145                         GLint srcX, GLint srcY, GLsizei width, GLsizei height,
    146                         GLint dstX, GLint dstY, GLenum type);
    147 
    148 extern void
    149 _swrast_DrawPixels( struct gl_context *ctx,
    150 		    GLint x, GLint y,
    151 		    GLsizei width, GLsizei height,
    152 		    GLenum format, GLenum type,
    153 		    const struct gl_pixelstore_attrib *unpack,
    154 		    const GLvoid *pixels );
    155 
    156 extern void
    157 _swrast_BlitFramebuffer(struct gl_context *ctx,
    158                         struct gl_framebuffer *readFb,
    159                         struct gl_framebuffer *drawFb,
    160                         GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    161                         GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    162                         GLbitfield mask, GLenum filter);
    163 
    164 extern void
    165 _swrast_Clear(struct gl_context *ctx, GLbitfield buffers);
    166 
    167 
    168 
    169 /* Reset the stipple counter
    170  */
    171 extern void
    172 _swrast_ResetLineStipple( struct gl_context *ctx );
    173 
    174 /**
    175  * Indicates front/back facing for subsequent points/lines when drawing
    176  * unfilled polygons.  Needed for two-side stencil.
    177  */
    178 extern void
    179 _swrast_SetFacing(struct gl_context *ctx, GLuint facing);
    180 
    181 /* These will always render the correct point/line/triangle for the
    182  * current state.
    183  *
    184  * For flatshaded primitives, the provoking vertex is the final one.
    185  */
    186 extern void
    187 _swrast_Point( struct gl_context *ctx, const SWvertex *v );
    188 
    189 extern void
    190 _swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 );
    191 
    192 extern void
    193 _swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
    194                   const SWvertex *v1, const SWvertex *v2 );
    195 
    196 extern void
    197 _swrast_Quad( struct gl_context *ctx,
    198               const SWvertex *v0, const SWvertex *v1,
    199 	      const SWvertex *v2,  const SWvertex *v3);
    200 
    201 extern void
    202 _swrast_flush( struct gl_context *ctx );
    203 
    204 extern void
    205 _swrast_render_primitive( struct gl_context *ctx, GLenum mode );
    206 
    207 extern void
    208 _swrast_render_start( struct gl_context *ctx );
    209 
    210 extern void
    211 _swrast_render_finish( struct gl_context *ctx );
    212 
    213 extern struct gl_texture_image *
    214 _swrast_new_texture_image( struct gl_context *ctx );
    215 
    216 extern void
    217 _swrast_delete_texture_image(struct gl_context *ctx,
    218                              struct gl_texture_image *texImage);
    219 
    220 extern GLboolean
    221 _swrast_alloc_texture_image_buffer(struct gl_context *ctx,
    222                                    struct gl_texture_image *texImage);
    223 
    224 extern GLboolean
    225 _swrast_init_texture_image(struct gl_texture_image *texImage);
    226 
    227 extern void
    228 _swrast_free_texture_image_buffer(struct gl_context *ctx,
    229                                   struct gl_texture_image *texImage);
    230 
    231 extern void
    232 _swrast_map_teximage(struct gl_context *ctx,
    233 		     struct gl_texture_image *texImage,
    234 		     GLuint slice,
    235 		     GLuint x, GLuint y, GLuint w, GLuint h,
    236 		     GLbitfield mode,
    237 		     GLubyte **mapOut,
    238 		     GLint *rowStrideOut);
    239 
    240 extern void
    241 _swrast_unmap_teximage(struct gl_context *ctx,
    242 		       struct gl_texture_image *texImage,
    243 		       GLuint slice);
    244 
    245 /* Tell the software rasterizer about core state changes.
    246  */
    247 extern void
    248 _swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
    249 
    250 /* Configure software rasterizer to match hardware rasterizer characteristics:
    251  */
    252 extern void
    253 _swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
    254 
    255 extern void
    256 _swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
    257 
    258 /* Debug:
    259  */
    260 extern void
    261 _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v );
    262 
    263 
    264 
    265 extern void
    266 _swrast_eject_texture_images(struct gl_context *ctx);
    267 
    268 
    269 extern void
    270 _swrast_render_texture(struct gl_context *ctx,
    271                        struct gl_framebuffer *fb,
    272                        struct gl_renderbuffer_attachment *att);
    273 
    274 extern void
    275 _swrast_finish_render_texture(struct gl_context *ctx,
    276                               struct gl_renderbuffer *rb);
    277 
    278 
    279 /**
    280  * The driver interface for the software rasterizer.
    281  * XXX this may go away.
    282  * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
    283  */
    284 struct swrast_device_driver {
    285    /*
    286     * These are called before and after accessing renderbuffers during
    287     * software rasterization.
    288     *
    289     * These are a suitable place for grabbing/releasing hardware locks.
    290     *
    291     * NOTE: The swrast triangle/line/point routines *DO NOT* call
    292     * these functions.  Locking in that case must be organized by the
    293     * driver by other mechanisms.
    294     */
    295    void (*SpanRenderStart)(struct gl_context *ctx);
    296    void (*SpanRenderFinish)(struct gl_context *ctx);
    297 };
    298 
    299 
    300 
    301 #endif
    302