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Searched
defs:ShaderProgram
(Results
1 - 16
of
16
) sorted by null
/external/deqp/framework/opengl/simplereference/
sglrShaderProgram.cpp
133
ShaderProgram
::
ShaderProgram
(const pdec::ShaderProgramDeclaration& decl)
199
ShaderProgram
::~
ShaderProgram
(void)
203
const UniformSlot&
ShaderProgram
::getUniformByName (const char* name) const
215
void
ShaderProgram
::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
sglrShaderProgram.hpp
46
class
ShaderProgram
;
186
friend class ::sglr::
ShaderProgram
;
226
class
ShaderProgram
: private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
229
ShaderProgram
(const pdec::ShaderProgramDeclaration&);
230
virtual ~
ShaderProgram
(void);
/external/deqp/framework/opengl/
gluShaderProgram.cpp
307
//
ShaderProgram
309
ShaderProgram
::
ShaderProgram
(const RenderContext& renderCtx, const ProgramSources& sources)
315
ShaderProgram
::
ShaderProgram
(const glw::Functions& gl, const ProgramSources& sources)
321
void
ShaderProgram
::init (const glw::Functions& gl, const ProgramSources& sources)
378
ShaderProgram
::~
ShaderProgram
(void)
442
return log << tcu::TestLog::
ShaderProgram
(false, "Plain shader") << shader.getInfo() << tcu::TestLog::EndShaderProgram;
447
log << tcu::TestLog::
ShaderProgram
(programInfo.linkOk, programInfo.infoLog)
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all
...]
gluShaderProgram.hpp
180
*
ShaderProgram
manages both Shader and Program objects, and provides
183
class
ShaderProgram
186
ShaderProgram
(const glw::Functions& gl, const ProgramSources& sources);
187
ShaderProgram
(const RenderContext& renderCtx, const ProgramSources& sources);
188
~
ShaderProgram
(void);
199
ShaderProgram
(const
ShaderProgram
& other);
200
ShaderProgram
& operator= (const
ShaderProgram
& other);
217
tcu::TestLog& operator<< (tcu::TestLog& log, const
ShaderProgram
& program)
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...]
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
56
ShaderProgram
::VertexAttrib::VertexAttrib()
69
//
ShaderProgram
implementation ////////////////////////////////////////////////
70
ShaderProgram
::
ShaderProgram
(GLEnv* gl_env, const std::string& fragment_shader)
92
ShaderProgram
::
ShaderProgram
(GLEnv* gl_env,
116
ShaderProgram
::~
ShaderProgram
() {
130
void
ShaderProgram
::SetDefaultCoords() {
156
ShaderProgram
* ShaderProgram::CreateIdentity(GLEnv* gl_env)
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...]
shader_program.h
42
// A
ShaderProgram
is a Program object that holds a GLSL shader implementation.
46
// By default a
ShaderProgram
provides its own vertex shader. However, a custom
67
class
ShaderProgram
{
77
// Note, that the
ShaderProgram
does NOT take ownership of the GLEnv. The
80
explicit
ShaderProgram
(GLEnv* gl_env, const std::string& fragment_shader);
85
// Note, that the
ShaderProgram
does NOT take ownership of the GLEnv. The
88
ShaderProgram
(GLEnv* gl_env,
93
~
ShaderProgram
();
123
static
ShaderProgram
* CreateIdentity(GLEnv* env);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
ShaderProgram.java
31
public class
ShaderProgram
extends Program {
48
private
ShaderProgram
() {
51
private
ShaderProgram
(NativeAllocatorTag tag) {
54
public
ShaderProgram
(FilterContext context, String fragmentShader) {
63
public
ShaderProgram
(FilterContext context, String vertexShader, String fragmentShader) {
72
public static
ShaderProgram
createIdentity(FilterContext context) {
73
ShaderProgram
program = nativeCreateIdentity(getGLEnvironment(context));
102
throw new RuntimeException("
ShaderProgram
got non-GL frame as input " + i + "!");
111
throw new RuntimeException("
ShaderProgram
got non-GL output frame!");
123
throw new RuntimeException("Error executing
ShaderProgram
!");
[
all
...]
/external/deqp/framework/common/
tcuTestLog.hpp
96
typedef LogShaderProgram
ShaderProgram
;
118
TestLog& operator<< (const
ShaderProgram
&
shaderProgram
);
437
inline TestLog& TestLog::operator<< (const
ShaderProgram
& shaderProg) { shaderProg.write(*this); return *this; }
/external/deqp/executor/
xeTestCaseResult.hpp
69
class
ShaderProgram
;
335
class
ShaderProgram
: public Item
338
ShaderProgram
(void) : Item(TYPE_SHADERPROGRAM), linkStatus(false) {}
339
~
ShaderProgram
(void) {}
/external/robolectric/v3/runtime/
android-all-4.1.2_r1-robolectric-0.jar
android-all-4.2.2_r1.2-robolectric-0.jar
android-all-4.3_r2-robolectric-0.jar
/prebuilts/misc/common/robolectric/android-all/
android-all-4.1.2_r1-robolectric-0.jar
android-all-4.2.2_r1.2-robolectric-0.jar
android-all-4.3_r2-robolectric-0.jar
android-all-stubs.jar
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