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Searched
defs:SkRasterPipeline
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/core/
SkRasterPipeline.h
23
*
SkRasterPipeline
provides a cheap way to chain together a pixel processing pipeline.
28
* end up bloating our code size dramatically.
SkRasterPipeline
stages can be chained together
108
class
SkRasterPipeline
{
110
explicit
SkRasterPipeline
(SkArenaAlloc*);
112
SkRasterPipeline
(const
SkRasterPipeline
&) = delete;
113
SkRasterPipeline
(
SkRasterPipeline
&&) = default;
115
SkRasterPipeline
& operator=(const
SkRasterPipeline
&) = delete
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all
...]
SkRasterPipeline.cpp
8
#include "
SkRasterPipeline
.h"
14
SkRasterPipeline
::
SkRasterPipeline
(SkArenaAlloc* alloc) : fAlloc(alloc) {
17
void
SkRasterPipeline
::reset() {
23
void
SkRasterPipeline
::append(StockStage stage, void* ctx) {
28
void
SkRasterPipeline
::unchecked_append(StockStage stage, void* ctx) {
34
void
SkRasterPipeline
::extend(const
SkRasterPipeline
& src) {
55
void
SkRasterPipeline
::dump() const {
56
SkDebugf("
SkRasterPipeline
, %d stages\n", fNumStages)
[
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...]
/external/skqp/src/core/
SkRasterPipeline.h
23
*
SkRasterPipeline
provides a cheap way to chain together a pixel processing pipeline.
28
* end up bloating our code size dramatically.
SkRasterPipeline
stages can be chained together
106
class
SkRasterPipeline
{
108
explicit
SkRasterPipeline
(SkArenaAlloc*);
110
SkRasterPipeline
(const
SkRasterPipeline
&) = delete;
111
SkRasterPipeline
(
SkRasterPipeline
&&) = default;
113
SkRasterPipeline
& operator=(const
SkRasterPipeline
&) = delete
[
all
...]
SkRasterPipeline.cpp
8
#include "
SkRasterPipeline
.h"
14
SkRasterPipeline
::
SkRasterPipeline
(SkArenaAlloc* alloc) : fAlloc(alloc) {
17
void
SkRasterPipeline
::reset() {
23
void
SkRasterPipeline
::append(StockStage stage, void* ctx) {
28
void
SkRasterPipeline
::unchecked_append(StockStage stage, void* ctx) {
34
void
SkRasterPipeline
::extend(const
SkRasterPipeline
& src) {
55
void
SkRasterPipeline
::dump() const {
56
SkDebugf("
SkRasterPipeline
, %d stages\n", fNumStages)
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all
...]
Completed in 94 milliseconds