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    Searched defs:SkShaderBase (Results 1 - 4 of 4) sorted by null

  /external/skia/src/shaders/
SkShader.cpp 22 #include "SkShaderBase.h"
50 SkShaderBase::SkShaderBase(const SkMatrix* localMatrix)
57 SkShaderBase::~SkShaderBase() {
61 void SkShaderBase::flatten(SkWriteBuffer& buffer) const {
70 bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm,
81 bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const {
93 SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const
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SkShaderBase.h 31 class SkShaderBase : public SkShader {
33 ~SkShaderBase() override;
85 Context(const SkShaderBase& shader, const ContextRec&);
112 const SkShaderBase& fShader;
210 SK_DEFINE_FLATTENABLE_TYPE(SkShaderBase)
214 SkShaderBase(const SkMatrix* localMatrix = nullptr);
238 return sk_ref_sp(const_cast<SkShaderBase*>(this));
253 inline SkShaderBase* as_SB(SkShader* shader) {
254 return static_cast<SkShaderBase*>(shader);
257 inline const SkShaderBase* as_SB(const SkShader* shader)
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  /external/skqp/src/shaders/
SkShader.cpp 22 #include "SkShaderBase.h"
50 SkShaderBase::SkShaderBase(const SkMatrix* localMatrix)
57 SkShaderBase::~SkShaderBase() {
61 void SkShaderBase::flatten(SkWriteBuffer& buffer) const {
70 bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm,
81 bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const {
93 SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const
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SkShaderBase.h 31 class SkShaderBase : public SkShader {
33 ~SkShaderBase() override;
85 Context(const SkShaderBase& shader, const ContextRec&);
112 const SkShaderBase& fShader;
210 SK_DEFINE_FLATTENABLE_TYPE(SkShaderBase)
214 SkShaderBase(const SkMatrix* localMatrix = nullptr);
238 return sk_ref_sp(const_cast<SkShaderBase*>(this));
253 inline SkShaderBase* as_SB(SkShader* shader) {
254 return static_cast<SkShaderBase*>(shader);
257 inline const SkShaderBase* as_SB(const SkShader* shader)
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