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Searched
defs:SkThreadedBMPDevice
(Results
1 - 4
of
4
) sorted by null
/external/skqp/src/core/
SkThreadedBMPDevice.h
15
class
SkThreadedBMPDevice
: public SkBitmapDevice {
19
SkThreadedBMPDevice
(const SkBitmap& bitmap, int tiles, int threads = 0,
22
~
SkThreadedBMPDevice
() override { fQueue.finish(); }
52
explicit DrawState(
SkThreadedBMPDevice
* dev);
75
DrawQueue(
SkThreadedBMPDevice
* device) : fDevice(device) {}
78
// For ~
SkThreadedBMPDevice
() to shutdown tasks, we use this instead of reset because reset
97
SkThreadedBMPDevice
* fDevice;
SkThreadedBMPDevice.cpp
8
#include "
SkThreadedBMPDevice
.h"
15
void
SkThreadedBMPDevice
::DrawQueue::reset() {
25
SkThreadedBMPDevice
::DrawElement& element = fElements[column];
36
SkThreadedBMPDevice
::
SkThreadedBMPDevice
(const SkBitmap& bitmap,
61
void
SkThreadedBMPDevice
::flush() {
65
SkThreadedBMPDevice
::DrawState::DrawState(
SkThreadedBMPDevice
* dev) {
75
SkIRect
SkThreadedBMPDevice
::transformDrawBounds(const SkRect& drawBounds) const {
84
SkDraw
SkThreadedBMPDevice
::DrawState::getDraw() const
[
all
...]
/external/skia/src/core/
SkThreadedBMPDevice.h
15
class
SkThreadedBMPDevice
: public SkBitmapDevice {
19
SkThreadedBMPDevice
(const SkBitmap& bitmap, int tiles, int threads = 0,
22
~
SkThreadedBMPDevice
() override { fQueue.finish(); }
53
explicit DrawState(
SkThreadedBMPDevice
* dev);
70
DrawElement(
SkThreadedBMPDevice
* device, DrawFn&& drawFn, const SkRect& rawDrawBounds)
75
DrawElement(
SkThreadedBMPDevice
* device, InitFn&& initFn, const SkRect& rawDrawBounds)
126
DrawQueue(
SkThreadedBMPDevice
* device) : fDevice(device) {}
129
// For ~
SkThreadedBMPDevice
() to shutdown tasks, we use this instead of reset because reset
151
SkThreadedBMPDevice
* fDevice;
187
SkThreadedBMPDevice
::DrawElement* fElement
[
all
...]
SkThreadedBMPDevice.cpp
8
#include "
SkThreadedBMPDevice
.h"
17
bool
SkThreadedBMPDevice
::DrawQueue::initColumn(int column, int thread) {
23
bool
SkThreadedBMPDevice
::DrawQueue::work2D(int row, int column, int thread) {
27
void
SkThreadedBMPDevice
::DrawQueue::reset() {
43
SkThreadedBMPDevice
::
SkThreadedBMPDevice
(const SkBitmap& bitmap,
68
void
SkThreadedBMPDevice
::flush() {
73
SkThreadedBMPDevice
::DrawState::DrawState(
SkThreadedBMPDevice
* dev) {
83
SkIRect
SkThreadedBMPDevice
::transformDrawBounds(const SkRect& drawBounds) const
[
all
...]
Completed in 129 milliseconds