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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.example.android.support.animation;
     18 
     19 import android.content.Context;
     20 import android.graphics.Canvas;
     21 import android.graphics.Paint;
     22 import android.util.AttributeSet;
     23 import android.view.View;
     24 
     25 /**
     26  * The view that draws the spring as it reacts (i.e. expands/compresses) to the user touch.
     27  */
     28 public class SpringView extends View {
     29     final Paint mPaint = new Paint();
     30     private float mLastHeight = 175;
     31 
     32     public SpringView(Context context, AttributeSet attrs) {
     33         super(context, attrs);
     34         setWillNotDraw(false);
     35         mPaint.setColor(context.getResources().getColor(R.color.springColor));
     36         mPaint.setStrokeWidth(10);
     37     }
     38 
     39     /**
     40      * Sets the other end of the spring.
     41      *
     42      * @param height height of the mass, which is used to derive how to draw the spring
     43      */
     44     public void setMassHeight(float height) {
     45         mLastHeight = height;
     46         invalidate();
     47     }
     48 
     49     @Override
     50     public void onDraw(Canvas canvas) {
     51         // Draws the spring
     52         // 30px long, 15 sections
     53         int num = 20;
     54         float sectionLen = 150; // px
     55         final float x = canvas.getWidth() / 2;
     56         float y = 0;
     57         float sectionHeight = mLastHeight / num;
     58         float sectionWidth = (float) Math.sqrt(sectionLen * sectionLen
     59                 - sectionHeight * sectionHeight);
     60         canvas.drawLine(x, 0, x + sectionWidth / 2, sectionHeight / 2, mPaint);
     61         float lastX = x + sectionWidth / 2;
     62         float lastY = sectionHeight / 2;
     63         for (int i = 1; i < num; i++) {
     64             canvas.drawLine(lastX, lastY, 2 * x - lastX, lastY + sectionHeight, mPaint);
     65             lastX = 2 * x - lastX;
     66             lastY = lastY + sectionHeight;
     67         }
     68         canvas.drawLine(lastX, lastY, x, mLastHeight, mPaint);
     69     }
     70 }
     71