HomeSort by relevance Sort by last modified time
    Searched defs:TEXTURE_WIDTH (Results 1 - 8 of 8) sorted by null

  /external/deqp/modules/gles2/performance/
es2pShaderCompilationCases.cpp 78 static const int TEXTURE_WIDTH = 64;
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderCompilationCases.cpp 78 static const int TEXTURE_WIDTH = 64;
    [all...]
  /external/deqp/external/openglcts/modules/glesext/geometry_shader/
esextcGeometryShaderBlitting.cpp 35 #define TEXTURE_WIDTH (4)
97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */,
107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS];
120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n
    [all...]
esextcGeometryShaderNonarrayInput.cpp 152 #define TEXTURE_WIDTH (4)
366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT);
384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */];
396 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result);
401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n)
esextcGeometryShaderOutput.cpp 194 #define TEXTURE_WIDTH (16)
358 setupFramebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT))
385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE];
403 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result_image);
408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE))
esextcGeometryShaderLayeredRendering.cpp 175 #define TEXTURE_WIDTH (32)
387 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH);
397 gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, 1 /* samples */, GL_RGBA8, TEXTURE_WIDTH,
439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 };
562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT);
572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT,
579 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, buffer)
    [all...]
esextcGeometryShaderLayeredFramebuffer.cpp 119 #define TEXTURE_WIDTH (4)
173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS];
181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 142 TEXTURE_WIDTH("Width"),

Completed in 3817 milliseconds