/external/deqp/framework/opengl/ |
gluTexture.cpp | 643 // Texture3D 645 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth) 658 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, int depth) 671 Texture3D::Texture3D (const RenderContext& context, 701 Texture3D::~Texture3D (void) 707 void Texture3D::upload (void [all...] |
gluTexture.hpp | 221 class Texture3D 224 Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int depth); 225 Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int depth); 226 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 227 ~Texture3D (void); 231 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } 232 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } 236 Texture3D (const Texture3D& other); // Not allowed! 237 Texture3D& operator= (const Texture3D& other); // Not allowed [all...] |
/external/deqp/external/openglcts/modules/gl/ |
gl4cTextureFilterMinmaxTests.cpp | 66 m_supportedTextureTypes.push_back(new Texture3D()); 383 // Texture3D 385 TextureFilterMinmaxUtils::Texture3D::Texture3D() : SupportedTextureType(GL_TEXTURE_3D, "vec3", "sampler3D") 389 glw::GLuint TextureFilterMinmaxUtils::Texture3D::getTextureGL() 394 std::vector<float> TextureFilterMinmaxUtils::Texture3D::getTexCoords() 400 void TextureFilterMinmaxUtils::Texture3D::generate(const glu::RenderContext& context, tcu::IVec3 size, 407 m_texture = de::MovePtr<glu::Texture3D>(new glu::Texture3D(context, format, type, size.x(), size.y(), size.z())); 410 GLU_EXPECT_NO_ERROR(gl.getError(), "glu::Texture3D error occurred") [all...] |
gl4cTextureFilterMinmaxTests.hpp | 177 class Texture3D : public SupportedTextureType 180 de::MovePtr<glu::Texture3D> m_texture; 186 Texture3D();
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Texture.h | 272 class Texture3D : public Texture 275 explicit Texture3D(GLuint name); 312 ~Texture3D() override; 329 class Texture2DArray : public Texture3D
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d10_1.h | 264 D3D10_TEX3D_SRV Texture3D; [all...] |
d3d10.h | 1011 D3D10_TEX3D_RTV Texture3D; 1065 D3D10_TEX3D_SRV Texture3D; [all...] |
d3d11.h | [all...] |
/external/deqp/modules/glshared/ |
glsFboUtil.hpp | 247 struct Texture3D : public TextureLayered
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/external/deqp/framework/common/ |
tcuTexture.hpp | [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | 244 class Texture3D : public Texture 247 Texture3D (deUint32 name = 0); 248 virtual ~Texture3D (void); 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D); [all...] |