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  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/
AstTreeRuleReturnScope`2.cs 33 namespace Antlr.Runtime.Tree
39 public TOutputTree Tree
52 object IAstRuleReturnScope.Tree
56 return Tree;
RewriteEarlyExitException.cs 33 namespace Antlr.Runtime.Tree
RewriteEmptyStreamException.cs 33 namespace Antlr.Runtime.Tree
AntlrRuntime_BaseTreeDebugView.cs 33 namespace Antlr.Runtime.Tree
41 public AntlrRuntime_BaseTreeDebugView(BaseTree tree)
43 _tree = tree;
CommonTreeAdaptor.cs 33 namespace Antlr.Runtime.Tree
37 * A TreeAdaptor that works with any Tree implementation. It provides
40 * objects, you need to override this and then set the parser tree adaptor to
RewriteCardinalityException.cs 33 namespace Antlr.Runtime.Tree
RewriteRuleNodeStream.cs 33 namespace Antlr.Runtime.Tree
39 * Queues up nodes matched on left side of -> in a tree parser. This is
RewriteRuleSubtreeStream.cs 33 namespace Antlr.Runtime.Tree
60 * tree root node. Also prevents us from duplicating recently-added
66 * Referencing a rule result twice is ok; dup entire tree as
71 * and super.next() doesn't know which to call: dup node or dup tree.
86 object tree = NextCore();
87 while (adaptor.IsNil(tree) && adaptor.GetChildCount(tree) == 1)
88 tree = adaptor.GetChild(tree, 0);
89 //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree())
    [all...]
TreeVisitor.cs 33 namespace Antlr.Runtime.Tree
37 /** <summary>Do a depth first walk of a tree, applying pre() and post() actions as we go.</summary> */
52 * Visit every node in tree t and trigger an action for each node
62 // System.out.println("visit "+((Tree)t).toStringTree());
  /external/antlr/antlr-3.4/runtime/CSharp3/Sources/Antlr3.Runtime/
AstParserRuleReturnScope`2.cs 39 public TTree Tree
52 object IAstRuleReturnScope.Tree
56 return Tree;
IAstRuleReturnScope.cs 39 object Tree
IAstRuleReturnScope`1.cs 39 new TAstLabel Tree
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
RewriteEarlyExitException.cs 33 namespace Antlr.Runtime.Tree {
RewriteEmptyStreamException.cs 33 namespace Antlr.Runtime.Tree {
TreeConstants.cs 33 namespace Antlr.Runtime.Tree
RewriteCardinalityException.cs 33 namespace Antlr.Runtime.Tree {
RewriteRuleNodeStream.cs 36 namespace Antlr.Runtime.Tree {
41 /// Queues up nodes matched on left side of -> in a tree parser. This is
RewriteRuleSubtreeStream.cs 33 namespace Antlr.Runtime.Tree {
55 * tree root node. Also prevents us from duplicating recently-added
61 * Referencing a rule result twice is ok; dup entire tree as
66 * and super.next() doesn't know which to call: dup node or dup tree.
79 object tree = NextCore();
80 while (adaptor.IsNil(tree) && adaptor.GetChildCount(tree) == 1)
81 tree = adaptor.GetChild(tree, 0);
82 //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree())
    [all...]
TreeRuleReturnScope.cs 33 namespace Antlr.Runtime.Tree {
36 * the start property is a tree nodes not Token object
44 /** <summary>Gets the first node or root node of tree matched for this rule.</summary> */
TreeVisitor.cs 33 namespace Antlr.Runtime.Tree
35 /** <summary>Do a depth first walk of a tree, applying pre() and post() actions as we go.</summary> */
50 * Visit every node in tree t and trigger an action for each node
60 // System.out.println("visit "+((Tree)t).toStringTree());
ITreeVisitorAction.cs 33 namespace Antlr.Runtime.Tree
RewriteRuleTokenStream.cs 36 namespace Antlr.Runtime.Tree {
83 /// Don't convert to a tree unless they explicitly call NextTree().
84 /// This way we can do hetero tree nodes in rewrite.
  /external/antlr/antlr-3.4/runtime/JavaScript/src/org/antlr/runtime/tree/
Tree.js 1 /** What does a tree look like? ANTLR has a number of support classes
6 * NOTE: When constructing trees, ANTLR can build any kind of tree; it can
9 * This is a tree node without any payload; just navigation and factory stuff.
11 org.antlr.runtime.tree.Tree = function(){};
  /prebuilts/go/darwin-x86/doc/play/
tree.go 3 // this binary tree comparison.
25 // A Tree is a binary tree with integer values.
26 type Tree struct {
27 Left *Tree
29 Right *Tree
32 // Walk traverses a tree depth-first,
34 func Walk(t *Tree, ch chan int) {
45 func Walker(t *Tree) <-chan int {
57 func Compare(t1, t2 *Tree) bool
    [all...]
  /prebuilts/go/linux-x86/doc/play/
tree.go 3 // this binary tree comparison.
25 // A Tree is a binary tree with integer values.
26 type Tree struct {
27 Left *Tree
29 Right *Tree
32 // Walk traverses a tree depth-first,
34 func Walk(t *Tree, ch chan int) {
45 func Walker(t *Tree) <-chan int {
57 func Compare(t1, t2 *Tree) bool
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