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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 /*
     26  * New (3.1) transformation code written by Keith Whitwell.
     27  */
     28 
     29 
     30 #ifndef _M_VECTOR_H_
     31 #define _M_VECTOR_H_
     32 
     33 #include "main/glheader.h"
     34 
     35 
     36 #define VEC_DIRTY_0        0x1
     37 #define VEC_DIRTY_1        0x2
     38 #define VEC_DIRTY_2        0x4
     39 #define VEC_DIRTY_3        0x8
     40 #define VEC_MALLOC         0x10 /* storage field points to self-allocated mem*/
     41 #define VEC_NOT_WRITEABLE  0x40	/* writable elements to hold clipped data */
     42 #define VEC_BAD_STRIDE     0x100 /* matches tnl's prefered stride */
     43 
     44 
     45 #define VEC_SIZE_1   VEC_DIRTY_0
     46 #define VEC_SIZE_2   (VEC_DIRTY_0|VEC_DIRTY_1)
     47 #define VEC_SIZE_3   (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2)
     48 #define VEC_SIZE_4   (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3)
     49 
     50 
     51 
     52 /**
     53  * Wrap all the information about vectors up in a struct.  Has
     54  * additional fields compared to the other vectors to help us track
     55  * different vertex sizes, and whether we need to clean columns out
     56  * because they contain non-(0,0,0,1) values.
     57  *
     58  * The start field is used to reserve data for copied vertices at the
     59  * end of _mesa_transform_vb, and avoids the need for a multiplication in
     60  * the transformation routines.
     61  */
     62 typedef struct {
     63    GLfloat (*data)[4];	/**< may be malloc'd or point to client data */
     64    GLfloat *start;	/**< points somewhere inside of GLvector4f::data */
     65    GLuint count;	/**< size of the vector (in elements) */
     66    GLuint stride;	/**< stride from one element to the next (in bytes) */
     67    GLuint size;		/**< 2-4 for vertices and 1-4 for texcoords */
     68    GLbitfield flags;	/**< bitmask of VEC_x flags */
     69    void *storage;	/**< self-allocated storage */
     70    GLuint storage_count; /**< storage size in elements */
     71 } GLvector4f;
     72 
     73 
     74 extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
     75 			      GLfloat (*storage)[4] );
     76 extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
     77 			       GLuint count, GLuint alignment );
     78 extern void _mesa_vector4f_free( GLvector4f *v );
     79 extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
     80 extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
     81 
     82 
     83 /**
     84  * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element.
     85  *
     86  * End up doing a lot of slow imuls if not careful.
     87  */
     88 #define VEC_ELT( v, type, i ) \
     89        ( (type *)  ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )
     90 
     91 
     92 #endif
     93