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      1 /*
      2  * Copyright 2014, 2015 Red Hat.
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 #ifndef VIRGL_PROTOCOL_H
     24 #define VIRGL_PROTOCOL_H
     25 
     26 #define VIRGL_QUERY_STATE_NEW 0
     27 #define VIRGL_QUERY_STATE_DONE 1
     28 #define VIRGL_QUERY_STATE_WAIT_HOST 2
     29 
     30 struct virgl_host_query_state {
     31    uint32_t query_state;
     32    uint32_t result_size;
     33    uint64_t result;
     34 };
     35 
     36 enum virgl_object_type {
     37    VIRGL_OBJECT_NULL,
     38    VIRGL_OBJECT_BLEND,
     39    VIRGL_OBJECT_RASTERIZER,
     40    VIRGL_OBJECT_DSA,
     41    VIRGL_OBJECT_SHADER,
     42    VIRGL_OBJECT_VERTEX_ELEMENTS,
     43    VIRGL_OBJECT_SAMPLER_VIEW,
     44    VIRGL_OBJECT_SAMPLER_STATE,
     45    VIRGL_OBJECT_SURFACE,
     46    VIRGL_OBJECT_QUERY,
     47    VIRGL_OBJECT_STREAMOUT_TARGET,
     48    VIRGL_MAX_OBJECTS,
     49 };
     50 
     51 /* context cmds to be encoded in the command stream */
     52 enum virgl_context_cmd {
     53    VIRGL_CCMD_NOP = 0,
     54    VIRGL_CCMD_CREATE_OBJECT = 1,
     55    VIRGL_CCMD_BIND_OBJECT,
     56    VIRGL_CCMD_DESTROY_OBJECT,
     57    VIRGL_CCMD_SET_VIEWPORT_STATE,
     58    VIRGL_CCMD_SET_FRAMEBUFFER_STATE,
     59    VIRGL_CCMD_SET_VERTEX_BUFFERS,
     60    VIRGL_CCMD_CLEAR,
     61    VIRGL_CCMD_DRAW_VBO,
     62    VIRGL_CCMD_RESOURCE_INLINE_WRITE,
     63    VIRGL_CCMD_SET_SAMPLER_VIEWS,
     64    VIRGL_CCMD_SET_INDEX_BUFFER,
     65    VIRGL_CCMD_SET_CONSTANT_BUFFER,
     66    VIRGL_CCMD_SET_STENCIL_REF,
     67    VIRGL_CCMD_SET_BLEND_COLOR,
     68    VIRGL_CCMD_SET_SCISSOR_STATE,
     69    VIRGL_CCMD_BLIT,
     70    VIRGL_CCMD_RESOURCE_COPY_REGION,
     71    VIRGL_CCMD_BIND_SAMPLER_STATES,
     72    VIRGL_CCMD_BEGIN_QUERY,
     73    VIRGL_CCMD_END_QUERY,
     74    VIRGL_CCMD_GET_QUERY_RESULT,
     75    VIRGL_CCMD_SET_POLYGON_STIPPLE,
     76    VIRGL_CCMD_SET_CLIP_STATE,
     77    VIRGL_CCMD_SET_SAMPLE_MASK,
     78    VIRGL_CCMD_SET_STREAMOUT_TARGETS,
     79    VIRGL_CCMD_SET_RENDER_CONDITION,
     80    VIRGL_CCMD_SET_UNIFORM_BUFFER,
     81 
     82    VIRGL_CCMD_SET_SUB_CTX,
     83    VIRGL_CCMD_CREATE_SUB_CTX,
     84    VIRGL_CCMD_DESTROY_SUB_CTX,
     85    VIRGL_CCMD_BIND_SHADER,
     86 };
     87 
     88 /*
     89  8-bit cmd headers
     90  8-bit object type
     91  16-bit length
     92 */
     93 
     94 #define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16))
     95 
     96 /* hw specification */
     97 #define VIRGL_MAX_COLOR_BUFS 8
     98 #define VIRGL_MAX_CLIP_PLANES 8
     99 
    100 #define VIRGL_OBJ_CREATE_HEADER 0
    101 #define VIRGL_OBJ_CREATE_HANDLE 1
    102 
    103 #define VIRGL_OBJ_BIND_HEADER 0
    104 #define VIRGL_OBJ_BIND_HANDLE 1
    105 
    106 #define VIRGL_OBJ_DESTROY_HANDLE 1
    107 
    108 /* some of these defines are a specification - not used in the code */
    109 /* bit offsets for blend state object */
    110 #define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3)
    111 #define VIRGL_OBJ_BLEND_HANDLE 1
    112 #define VIRGL_OBJ_BLEND_S0 2
    113 #define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0)
    114 #define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1)
    115 #define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2)
    116 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3)
    117 #define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4)
    118 #define VIRGL_OBJ_BLEND_S1 3
    119 #define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0)
    120 /* repeated once per number of cbufs */
    121 
    122 #define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf))
    123 #define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0)
    124 #define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1)
    125 #define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4)
    126 #define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9)
    127 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14)
    128 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17)
    129 #define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22)
    130 #define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27)
    131 
    132 /* bit offsets for DSA state */
    133 #define VIRGL_OBJ_DSA_SIZE 5
    134 #define VIRGL_OBJ_DSA_HANDLE 1
    135 #define VIRGL_OBJ_DSA_S0 2
    136 #define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0)
    137 #define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1)
    138 #define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2)
    139 #define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8)
    140 #define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9)
    141 #define VIRGL_OBJ_DSA_S1 3
    142 #define VIRGL_OBJ_DSA_S2 4
    143 #define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0)
    144 #define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1)
    145 #define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4)
    146 #define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7)
    147 #define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10)
    148 #define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13)
    149 #define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21)
    150 #define VIRGL_OBJ_DSA_ALPHA_REF 5
    151 
    152 /* offsets for rasterizer state */
    153 #define VIRGL_OBJ_RS_SIZE 9
    154 #define VIRGL_OBJ_RS_HANDLE 1
    155 #define VIRGL_OBJ_RS_S0 2
    156 #define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0)
    157 #define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1)
    158 #define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2)
    159 #define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3)
    160 #define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4)
    161 #define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5)
    162 #define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6)
    163 #define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7)
    164 #define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8)
    165 #define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10)
    166 #define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12)
    167 #define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14)
    168 #define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15)
    169 #define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16)
    170 #define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17)
    171 #define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18)
    172 #define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19)
    173 #define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20)
    174 #define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21)
    175 #define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22)
    176 #define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23)
    177 #define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24)
    178 #define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25)
    179 #define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26)
    180 #define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27)
    181 #define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28)
    182 #define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29)
    183 #define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30)
    184 
    185 #define VIRGL_OBJ_RS_POINT_SIZE 3
    186 #define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4
    187 #define VIRGL_OBJ_RS_S3 5
    188 
    189 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0)
    190 #define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16)
    191 #define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24)
    192 #define VIRGL_OBJ_RS_LINE_WIDTH 6
    193 #define VIRGL_OBJ_RS_OFFSET_UNITS 7
    194 #define VIRGL_OBJ_RS_OFFSET_SCALE 8
    195 #define VIRGL_OBJ_RS_OFFSET_CLAMP 9
    196 
    197 #define VIRGL_OBJ_CLEAR_SIZE 8
    198 #define VIRGL_OBJ_CLEAR_BUFFERS 1
    199 #define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */
    200 #define VIRGL_OBJ_CLEAR_COLOR_1 3
    201 #define VIRGL_OBJ_CLEAR_COLOR_2 4
    202 #define VIRGL_OBJ_CLEAR_COLOR_3 5
    203 #define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */
    204 #define VIRGL_OBJ_CLEAR_DEPTH_1 7
    205 #define VIRGL_OBJ_CLEAR_STENCIL 8
    206 
    207 /* shader object */
    208 #define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0))
    209 #define VIRGL_OBJ_SHADER_HANDLE 1
    210 #define VIRGL_OBJ_SHADER_TYPE 2
    211 #define VIRGL_OBJ_SHADER_OFFSET 3
    212 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
    213 /* start contains full length in VAL - also implies continuations */
    214 /* continuation contains offset in VAL */
    215 #define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
    216 #define VIRGL_OBJ_SHADER_NUM_TOKENS 4
    217 #define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
    218 #define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))
    219 #define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2))
    220 #define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0)
    221 #define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8)
    222 #define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10)
    223 #define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13)
    224 #define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16)
    225 #define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2))
    226 #define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0)
    227 
    228 /* viewport state */
    229 #define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1)
    230 #define VIRGL_SET_VIEWPORT_START_SLOT 1
    231 #define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6))
    232 #define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6))
    233 #define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6))
    234 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6))
    235 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6))
    236 #define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6))
    237 
    238 /* framebuffer state */
    239 #define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2)
    240 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1
    241 #define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2
    242 #define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3)
    243 
    244 /* vertex elements object */
    245 #define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1)
    246 #define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1
    247 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */
    248 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3)
    249 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4)
    250 #define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5)
    251 
    252 /* vertex buffers */
    253 #define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3)
    254 #define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1)
    255 #define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2)
    256 #define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3)
    257 
    258 /* index buffer */
    259 #define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1)
    260 #define VIRGL_SET_INDEX_BUFFER_HANDLE 1
    261 #define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */
    262 #define VIRGL_SET_INDEX_BUFFER_OFFSET 3     /* only if sending an IB handle */
    263 
    264 /* constant buffer */
    265 #define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1
    266 #define VIRGL_SET_CONSTANT_BUFFER_INDEX 2
    267 #define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3
    268 
    269 #define VIRGL_SET_UNIFORM_BUFFER_SIZE 5
    270 #define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1
    271 #define VIRGL_SET_UNIFORM_BUFFER_INDEX 2
    272 #define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3
    273 #define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4
    274 #define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5
    275 
    276 /* draw VBO */
    277 #define VIRGL_DRAW_VBO_SIZE 12
    278 #define VIRGL_DRAW_VBO_START 1
    279 #define VIRGL_DRAW_VBO_COUNT 2
    280 #define VIRGL_DRAW_VBO_MODE 3
    281 #define VIRGL_DRAW_VBO_INDEXED 4
    282 #define VIRGL_DRAW_VBO_INSTANCE_COUNT 5
    283 #define VIRGL_DRAW_VBO_INDEX_BIAS 6
    284 #define VIRGL_DRAW_VBO_START_INSTANCE 7
    285 #define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8
    286 #define VIRGL_DRAW_VBO_RESTART_INDEX 9
    287 #define VIRGL_DRAW_VBO_MIN_INDEX 10
    288 #define VIRGL_DRAW_VBO_MAX_INDEX 11
    289 #define VIRGL_DRAW_VBO_COUNT_FROM_SO 12
    290 
    291 /* create surface */
    292 #define VIRGL_OBJ_SURFACE_SIZE 5
    293 #define VIRGL_OBJ_SURFACE_HANDLE 1
    294 #define VIRGL_OBJ_SURFACE_RES_HANDLE 2
    295 #define VIRGL_OBJ_SURFACE_FORMAT 3
    296 #define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4
    297 #define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5
    298 #define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4
    299 #define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5
    300 
    301 /* create streamout target */
    302 #define VIRGL_OBJ_STREAMOUT_SIZE 4
    303 #define VIRGL_OBJ_STREAMOUT_HANDLE 1
    304 #define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2
    305 #define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3
    306 #define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4
    307 
    308 /* sampler state */
    309 #define VIRGL_OBJ_SAMPLER_STATE_SIZE 9
    310 #define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1
    311 #define VIRGL_OBJ_SAMPLER_STATE_S0 2
    312 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0)
    313 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3)
    314 #define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6)
    315 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9)
    316 #define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11)
    317 #define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13)
    318 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15)
    319 #define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16)
    320 
    321 #define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3
    322 #define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4
    323 #define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5
    324 #define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */
    325 
    326 
    327 /* sampler view */
    328 #define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6
    329 #define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1
    330 #define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2
    331 #define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3
    332 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4
    333 #define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5
    334 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4
    335 #define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5
    336 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6
    337 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0)
    338 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3)
    339 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6)
    340 #define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9)
    341 
    342 /* set sampler views */
    343 #define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2)
    344 #define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1
    345 #define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2
    346 #define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3
    347 
    348 /* bind sampler states */
    349 #define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2)
    350 #define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1
    351 #define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2
    352 #define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3
    353 
    354 /* set stencil reference */
    355 #define VIRGL_SET_STENCIL_REF_SIZE 1
    356 #define VIRGL_SET_STENCIL_REF 1
    357 #define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8)))
    358 
    359 /* set blend color */
    360 #define VIRGL_SET_BLEND_COLOR_SIZE 4
    361 #define VIRGL_SET_BLEND_COLOR(x) ((x) + 1)
    362 
    363 /* set scissor state */
    364 #define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x)
    365 #define VIRGL_SET_SCISSOR_START_SLOT 1
    366 #define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2))
    367 #define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2))
    368 
    369 /* resource copy region */
    370 #define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13
    371 #define VIRGL_CMD_RCR_DST_RES_HANDLE 1
    372 #define VIRGL_CMD_RCR_DST_LEVEL 2
    373 #define VIRGL_CMD_RCR_DST_X 3
    374 #define VIRGL_CMD_RCR_DST_Y 4
    375 #define VIRGL_CMD_RCR_DST_Z 5
    376 #define VIRGL_CMD_RCR_SRC_RES_HANDLE 6
    377 #define VIRGL_CMD_RCR_SRC_LEVEL 7
    378 #define VIRGL_CMD_RCR_SRC_X 8
    379 #define VIRGL_CMD_RCR_SRC_Y 9
    380 #define VIRGL_CMD_RCR_SRC_Z 10
    381 #define VIRGL_CMD_RCR_SRC_W 11
    382 #define VIRGL_CMD_RCR_SRC_H 12
    383 #define VIRGL_CMD_RCR_SRC_D 13
    384 
    385 /* blit */
    386 #define VIRGL_CMD_BLIT_SIZE 21
    387 #define VIRGL_CMD_BLIT_S0 1
    388 #define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0)
    389 #define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8)
    390 #define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10)
    391 #define VIRGL_CMD_BLIT_S0_RENDER_CONDITION_ENABLE(x) (((x) & 0x1) << 11)
    392 #define VIRGL_CMD_BLIT_S0_ALPHA_BLEND(x) (((x) & 0x1) << 12)
    393 #define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2
    394 #define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3
    395 #define VIRGL_CMD_BLIT_DST_RES_HANDLE 4
    396 #define VIRGL_CMD_BLIT_DST_LEVEL 5
    397 #define VIRGL_CMD_BLIT_DST_FORMAT 6
    398 #define VIRGL_CMD_BLIT_DST_X 7
    399 #define VIRGL_CMD_BLIT_DST_Y 8
    400 #define VIRGL_CMD_BLIT_DST_Z 9
    401 #define VIRGL_CMD_BLIT_DST_W 10
    402 #define VIRGL_CMD_BLIT_DST_H 11
    403 #define VIRGL_CMD_BLIT_DST_D 12
    404 #define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13
    405 #define VIRGL_CMD_BLIT_SRC_LEVEL 14
    406 #define VIRGL_CMD_BLIT_SRC_FORMAT 15
    407 #define VIRGL_CMD_BLIT_SRC_X 16
    408 #define VIRGL_CMD_BLIT_SRC_Y 17
    409 #define VIRGL_CMD_BLIT_SRC_Z 18
    410 #define VIRGL_CMD_BLIT_SRC_W 19
    411 #define VIRGL_CMD_BLIT_SRC_H 20
    412 #define VIRGL_CMD_BLIT_SRC_D 21
    413 
    414 /* query object */
    415 #define VIRGL_OBJ_QUERY_SIZE 4
    416 #define VIRGL_OBJ_QUERY_HANDLE 1
    417 #define VIRGL_OBJ_QUERY_TYPE_INDEX 2
    418 #define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff)
    419 #define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16)
    420 #define VIRGL_OBJ_QUERY_OFFSET 3
    421 #define VIRGL_OBJ_QUERY_RES_HANDLE 4
    422 
    423 #define VIRGL_QUERY_BEGIN_HANDLE 1
    424 
    425 #define VIRGL_QUERY_END_HANDLE 1
    426 
    427 #define VIRGL_QUERY_RESULT_HANDLE 1
    428 #define VIRGL_QUERY_RESULT_WAIT 2
    429 
    430 /* render condition */
    431 #define VIRGL_RENDER_CONDITION_SIZE 3
    432 #define VIRGL_RENDER_CONDITION_HANDLE 1
    433 #define VIRGL_RENDER_CONDITION_CONDITION 2
    434 #define VIRGL_RENDER_CONDITION_MODE 3
    435 
    436 /* resource inline write */
    437 #define VIRGL_RESOURCE_IW_RES_HANDLE 1
    438 #define VIRGL_RESOURCE_IW_LEVEL 2
    439 #define VIRGL_RESOURCE_IW_USAGE 3
    440 #define VIRGL_RESOURCE_IW_STRIDE 4
    441 #define VIRGL_RESOURCE_IW_LAYER_STRIDE 5
    442 #define VIRGL_RESOURCE_IW_X 6
    443 #define VIRGL_RESOURCE_IW_Y 7
    444 #define VIRGL_RESOURCE_IW_Z 8
    445 #define VIRGL_RESOURCE_IW_W 9
    446 #define VIRGL_RESOURCE_IW_H 10
    447 #define VIRGL_RESOURCE_IW_D 11
    448 #define VIRGL_RESOURCE_IW_DATA_START 12
    449 
    450 /* set streamout targets */
    451 #define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1
    452 #define VIRGL_SET_STREAMOUT_TARGETS_H0 2
    453 
    454 /* set sample mask */
    455 #define VIRGL_SET_SAMPLE_MASK_SIZE 1
    456 #define VIRGL_SET_SAMPLE_MASK_MASK 1
    457 
    458 /* set clip state */
    459 #define VIRGL_SET_CLIP_STATE_SIZE 32
    460 #define VIRGL_SET_CLIP_STATE_C0 1
    461 
    462 /* polygon stipple */
    463 #define VIRGL_POLYGON_STIPPLE_SIZE 32
    464 #define VIRGL_POLYGON_STIPPLE_P0 1
    465 
    466 #define VIRGL_BIND_SHADER_SIZE 2
    467 #define VIRGL_BIND_SHADER_HANDLE 1
    468 #define VIRGL_BIND_SHADER_TYPE 2
    469 
    470 #endif
    471