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      1 // Copyright 2010 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // inline YUV<->RGB conversion function
     11 //
     12 // The exact naming is Y'CbCr, following the ITU-R BT.601 standard.
     13 // More information at: http://en.wikipedia.org/wiki/YCbCr
     14 // Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16
     15 // U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128
     16 // V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128
     17 // We use 16bit fixed point operations for RGB->YUV conversion (YUV_FIX).
     18 //
     19 // For the Y'CbCr to RGB conversion, the BT.601 specification reads:
     20 //   R = 1.164 * (Y-16) + 1.596 * (V-128)
     21 //   G = 1.164 * (Y-16) - 0.813 * (V-128) - 0.391 * (U-128)
     22 //   B = 1.164 * (Y-16)                   + 2.018 * (U-128)
     23 // where Y is in the [16,235] range, and U/V in the [16,240] range.
     24 //
     25 // The fixed-point implementation used here is:
     26 //  R = (19077 . y             + 26149 . v - 14234) >> 6
     27 //  G = (19077 . y -  6419 . u - 13320 . v +  8708) >> 6
     28 //  B = (19077 . y + 33050 . u             - 17685) >> 6
     29 // where the '.' operator is the mulhi_epu16 variant:
     30 //   a . b = ((a << 8) * b) >> 16
     31 // that preserves 8 bits of fractional precision before final descaling.
     32 
     33 // Author: Skal (pascal.massimino (at) gmail.com)
     34 
     35 #ifndef WEBP_DSP_YUV_H_
     36 #define WEBP_DSP_YUV_H_
     37 
     38 #include "src/dsp/dsp.h"
     39 #include "src/dec/vp8_dec.h"
     40 
     41 //------------------------------------------------------------------------------
     42 // YUV -> RGB conversion
     43 
     44 #ifdef __cplusplus
     45 extern "C" {
     46 #endif
     47 
     48 enum {
     49   YUV_FIX = 16,                    // fixed-point precision for RGB->YUV
     50   YUV_HALF = 1 << (YUV_FIX - 1),
     51 
     52   YUV_FIX2 = 6,                   // fixed-point precision for YUV->RGB
     53   YUV_MASK2 = (256 << YUV_FIX2) - 1
     54 };
     55 
     56 //------------------------------------------------------------------------------
     57 // slower on x86 by ~7-8%, but bit-exact with the SSE2/NEON version
     58 
     59 static WEBP_INLINE int MultHi(int v, int coeff) {   // _mm_mulhi_epu16 emulation
     60   return (v * coeff) >> 8;
     61 }
     62 
     63 static WEBP_INLINE int VP8Clip8(int v) {
     64   return ((v & ~YUV_MASK2) == 0) ? (v >> YUV_FIX2) : (v < 0) ? 0 : 255;
     65 }
     66 
     67 static WEBP_INLINE int VP8YUVToR(int y, int v) {
     68   return VP8Clip8(MultHi(y, 19077) + MultHi(v, 26149) - 14234);
     69 }
     70 
     71 static WEBP_INLINE int VP8YUVToG(int y, int u, int v) {
     72   return VP8Clip8(MultHi(y, 19077) - MultHi(u, 6419) - MultHi(v, 13320) + 8708);
     73 }
     74 
     75 static WEBP_INLINE int VP8YUVToB(int y, int u) {
     76   return VP8Clip8(MultHi(y, 19077) + MultHi(u, 33050) - 17685);
     77 }
     78 
     79 static WEBP_INLINE void VP8YuvToRgb(int y, int u, int v,
     80                                     uint8_t* const rgb) {
     81   rgb[0] = VP8YUVToR(y, v);
     82   rgb[1] = VP8YUVToG(y, u, v);
     83   rgb[2] = VP8YUVToB(y, u);
     84 }
     85 
     86 static WEBP_INLINE void VP8YuvToBgr(int y, int u, int v,
     87                                     uint8_t* const bgr) {
     88   bgr[0] = VP8YUVToB(y, u);
     89   bgr[1] = VP8YUVToG(y, u, v);
     90   bgr[2] = VP8YUVToR(y, v);
     91 }
     92 
     93 static WEBP_INLINE void VP8YuvToRgb565(int y, int u, int v,
     94                                        uint8_t* const rgb) {
     95   const int r = VP8YUVToR(y, v);      // 5 usable bits
     96   const int g = VP8YUVToG(y, u, v);   // 6 usable bits
     97   const int b = VP8YUVToB(y, u);      // 5 usable bits
     98   const int rg = (r & 0xf8) | (g >> 5);
     99   const int gb = ((g << 3) & 0xe0) | (b >> 3);
    100 #if (WEBP_SWAP_16BIT_CSP == 1)
    101   rgb[0] = gb;
    102   rgb[1] = rg;
    103 #else
    104   rgb[0] = rg;
    105   rgb[1] = gb;
    106 #endif
    107 }
    108 
    109 static WEBP_INLINE void VP8YuvToRgba4444(int y, int u, int v,
    110                                          uint8_t* const argb) {
    111   const int r = VP8YUVToR(y, v);        // 4 usable bits
    112   const int g = VP8YUVToG(y, u, v);     // 4 usable bits
    113   const int b = VP8YUVToB(y, u);        // 4 usable bits
    114   const int rg = (r & 0xf0) | (g >> 4);
    115   const int ba = (b & 0xf0) | 0x0f;     // overwrite the lower 4 bits
    116 #if (WEBP_SWAP_16BIT_CSP == 1)
    117   argb[0] = ba;
    118   argb[1] = rg;
    119 #else
    120   argb[0] = rg;
    121   argb[1] = ba;
    122 #endif
    123 }
    124 
    125 //-----------------------------------------------------------------------------
    126 // Alpha handling variants
    127 
    128 static WEBP_INLINE void VP8YuvToArgb(uint8_t y, uint8_t u, uint8_t v,
    129                                      uint8_t* const argb) {
    130   argb[0] = 0xff;
    131   VP8YuvToRgb(y, u, v, argb + 1);
    132 }
    133 
    134 static WEBP_INLINE void VP8YuvToBgra(uint8_t y, uint8_t u, uint8_t v,
    135                                      uint8_t* const bgra) {
    136   VP8YuvToBgr(y, u, v, bgra);
    137   bgra[3] = 0xff;
    138 }
    139 
    140 static WEBP_INLINE void VP8YuvToRgba(uint8_t y, uint8_t u, uint8_t v,
    141                                      uint8_t* const rgba) {
    142   VP8YuvToRgb(y, u, v, rgba);
    143   rgba[3] = 0xff;
    144 }
    145 
    146 //-----------------------------------------------------------------------------
    147 // SSE2 extra functions (mostly for upsampling_sse2.c)
    148 
    149 #if defined(WEBP_USE_SSE2)
    150 
    151 // Process 32 pixels and store the result (16b, 24b or 32b per pixel) in *dst.
    152 void VP8YuvToRgba32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
    153                          uint8_t* dst);
    154 void VP8YuvToRgb32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
    155                         uint8_t* dst);
    156 void VP8YuvToBgra32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
    157                          uint8_t* dst);
    158 void VP8YuvToBgr32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
    159                         uint8_t* dst);
    160 void VP8YuvToArgb32_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
    161                          uint8_t* dst);
    162 void VP8YuvToRgba444432_SSE2(const uint8_t* y, const uint8_t* u,
    163                              const uint8_t* v, uint8_t* dst);
    164 void VP8YuvToRgb56532_SSE2(const uint8_t* y, const uint8_t* u, const uint8_t* v,
    165                            uint8_t* dst);
    166 
    167 #endif    // WEBP_USE_SSE2
    168 
    169 //------------------------------------------------------------------------------
    170 // RGB -> YUV conversion
    171 
    172 // Stub functions that can be called with various rounding values:
    173 static WEBP_INLINE int VP8ClipUV(int uv, int rounding) {
    174   uv = (uv + rounding + (128 << (YUV_FIX + 2))) >> (YUV_FIX + 2);
    175   return ((uv & ~0xff) == 0) ? uv : (uv < 0) ? 0 : 255;
    176 }
    177 
    178 static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) {
    179   const int luma = 16839 * r + 33059 * g + 6420 * b;
    180   return (luma + rounding + (16 << YUV_FIX)) >> YUV_FIX;  // no need to clip
    181 }
    182 
    183 static WEBP_INLINE int VP8RGBToU(int r, int g, int b, int rounding) {
    184   const int u = -9719 * r - 19081 * g + 28800 * b;
    185   return VP8ClipUV(u, rounding);
    186 }
    187 
    188 static WEBP_INLINE int VP8RGBToV(int r, int g, int b, int rounding) {
    189   const int v = +28800 * r - 24116 * g - 4684 * b;
    190   return VP8ClipUV(v, rounding);
    191 }
    192 
    193 #ifdef __cplusplus
    194 }    // extern "C"
    195 #endif
    196 
    197 #endif  /* WEBP_DSP_YUV_H_ */
    198