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    Searched defs:Vec3 (Results 1 - 16 of 16) sorted by null

  /external/flatbuffers/tests/MyGame/Example/
Vec3.py 7 class Vec3(object):
10 # Vec3
14 # Vec3
16 # Vec3
18 # Vec3
20 # Vec3
22 # Vec3
24 # Vec3
Vec3.go 9 type Vec3 struct {
13 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) {
18 func (rcv *Vec3) Table() flatbuffers.Table {
22 func (rcv *Vec3) X() float32 {
25 func (rcv *Vec3) MutateX(n float32) bool {
29 func (rcv *Vec3) Y() float32 {
32 func (rcv *Vec3) MutateY(n float32) bool {
36 func (rcv *Vec3) Z() float32 {
39 func (rcv *Vec3) MutateZ(n float32) bool {
43 func (rcv *Vec3) Test1() float64
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Vec3.php 11 class Vec3 extends Struct
16 * @return Vec3
Vec3.cs 11 public struct Vec3 : IFlatbufferObject
16 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
30 public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) {
44 return new Offset<Vec3>(builder.Offset);
Vec3.java 11 public final class Vec3 extends Struct {
13 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
  /cts/apps/CtsVerifier/include/colorchecker/
vec3.h 25 class Vec3{
27 Vec3(T inputRed, T inputGreen, T inputBlue) {
33 Vec3() {}
36 inline Vec3<T> operator+ (const Vec3<U> &param) const {
37 Vec3<T> temp(mRed + param.r(), mGreen + param.g(), mBlue + param.b());
41 inline Vec3<T> operator- (const Vec3<T> &param) const {
42 Vec3<T> temp(mRed - param.r(), mGreen - param.g(), mBlue - param.b());
46 inline Vec3<T> operator* (const int param) const
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  /device/google/contexthub/firmware/os/algos/common/math/
vec.h 20 * -) Vec3 structures for 3-dimensional vectors
24 * Note that the Vec3 and Vec4 utilties were ported from the Android
48 struct Vec3 {
57 static inline void initVec3(struct Vec3 *v, float x, float y, float z) {
65 static inline void vec3Add(struct Vec3 *v, const struct Vec3 *w) {
74 static inline void vec3AddVecs(struct Vec3 *u, const struct Vec3 *v,
75 const struct Vec3 *w) {
85 static inline void vec3Sub(struct Vec3 *v, const struct Vec3 *w)
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  /external/deqp/framework/common/
tcuVectorType.hpp 40 typedef Vector<float, 3> Vec3;
  /prebuilts/ndk/r16/sources/android/ndk_helper/
vecmath.cpp 26 // vec3
28 Vec3::Vec3( const Vec4& vec )
294 Mat4 Mat4::Translation( const Vec3 vec )
342 Mat4 Mat4::LookAt( const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up )
344 Vec3 vec_forward, vec_up_norm, vec_side;
vecmath.h 35 class Vec3;
50 friend class Vec3;
249 class Vec3
259 Vec3()
264 Vec3( const float fX, const float fY, const float fZ )
271 Vec3( const Vec3& vec )
278 Vec3( const float* pVec )
285 Vec3( const Vec2& vec, float f )
292 Vec3( const Vec4& vec )
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  /external/deqp/modules/gles2/scripts/
genutil.py 227 def toVec3(self): return Vec3(self.x, self.x, self.x)
285 elif isinstance(val, Vec3):
286 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z)
297 elif isinstance(val, Vec3):
298 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z)
310 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2])
343 def toVec3(self): return Vec3(self.x, self.y, 0.0)
416 class Vec3(Vec):
423 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z))
424 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z)
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  /external/deqp/modules/gles3/scripts/
genutil.py 240 def toVec3(self): return Vec3(self.x, self.x, self.x)
317 elif isinstance(val, Vec3):
318 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z)
329 elif isinstance(val, Vec3):
330 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z)
368 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2])
407 def toVec3(self): return Vec3(self.x, self.y, 0.0)
505 class Vec3(Vec):
512 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z))
513 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z)
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  /external/deqp/modules/gles31/scripts/
genutil.py 240 def toVec3(self): return Vec3(self.x, self.x, self.x)
319 elif isinstance(val, Vec3):
320 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z)
331 elif isinstance(val, Vec3):
332 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z)
370 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2])
409 def toVec3(self): return Vec3(self.x, self.y, 0.0)
507 class Vec3(Vec):
514 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z))
515 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z)
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  /external/flatbuffers/samples/
monster_generated.h 12 struct Vec3;
133 MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
140 Vec3() {
141 memset(this, 0, sizeof(Vec3));
143 Vec3(float _x, float _y, float _z)
167 STRUCT_END(Vec3, 12);
171 flatbuffers::unique_ptr<Vec3> pos;
199 const Vec3 *pos() const {
200 return GetStruct<const Vec3 *>(VT_POS);
202 Vec3 *mutable_pos()
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  /external/flatbuffers/tests/
monster_test_generated.js 317 MyGame.Example.Vec3 = function() {
332 * @returns {MyGame.Example.Vec3}
334 MyGame.Example.Vec3.prototype.__init = function(i, bb) {
343 MyGame.Example.Vec3.prototype.x = function() {
351 MyGame.Example.Vec3.prototype.mutate_x = function(value) {
365 MyGame.Example.Vec3.prototype.y = function() {
373 MyGame.Example.Vec3.prototype.mutate_y = function(value) {
387 MyGame.Example.Vec3.prototype.z = function() {
395 MyGame.Example.Vec3.prototype.mutate_z = function(value) {
409 MyGame.Example.Vec3.prototype.test1 = function()
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monster_test_generated.h 29 struct Vec3;
221 MANUALLY_ALIGNED_STRUCT(16) Vec3 FLATBUFFERS_FINAL_CLASS {
234 Vec3() {
235 memset(this, 0, sizeof(Vec3));
237 Vec3(float _x, float _y, float _z, double _test1, Color _test2, const Test &_test3)
288 STRUCT_END(Vec3, 32);
571 flatbuffers::unique_ptr<Vec3> pos;
662 const Vec3 *pos() const {
663 return GetStruct<const Vec3 *>(VT_POS);
665 Vec3 *mutable_pos()
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