/external/flatbuffers/tests/MyGame/Example/ |
Vec3.py | 7 class Vec3(object): 10 # Vec3 14 # Vec3 16 # Vec3 18 # Vec3 20 # Vec3 22 # Vec3 24 # Vec3
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Vec3.go | 9 type Vec3 struct { 13 func (rcv *Vec3) Init(buf []byte, i flatbuffers.UOffsetT) { 18 func (rcv *Vec3) Table() flatbuffers.Table { 22 func (rcv *Vec3) X() float32 { 25 func (rcv *Vec3) MutateX(n float32) bool { 29 func (rcv *Vec3) Y() float32 { 32 func (rcv *Vec3) MutateY(n float32) bool { 36 func (rcv *Vec3) Z() float32 { 39 func (rcv *Vec3) MutateZ(n float32) bool { 43 func (rcv *Vec3) Test1() float64 [all...] |
Vec3.php | 11 class Vec3 extends Struct 16 * @return Vec3
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Vec3.cs | 11 public struct Vec3 : IFlatbufferObject 16 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 30 public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { 44 return new Offset<Vec3>(builder.Offset);
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Vec3.java | 11 public final class Vec3 extends Struct { 13 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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/cts/apps/CtsVerifier/include/colorchecker/ |
vec3.h | 25 class Vec3{ 27 Vec3(T inputRed, T inputGreen, T inputBlue) { 33 Vec3() {} 36 inline Vec3<T> operator+ (const Vec3<U> ¶m) const { 37 Vec3<T> temp(mRed + param.r(), mGreen + param.g(), mBlue + param.b()); 41 inline Vec3<T> operator- (const Vec3<T> ¶m) const { 42 Vec3<T> temp(mRed - param.r(), mGreen - param.g(), mBlue - param.b()); 46 inline Vec3<T> operator* (const int param) const [all...] |
/device/google/contexthub/firmware/os/algos/common/math/ |
vec.h | 20 * -) Vec3 structures for 3-dimensional vectors 24 * Note that the Vec3 and Vec4 utilties were ported from the Android 48 struct Vec3 { 57 static inline void initVec3(struct Vec3 *v, float x, float y, float z) { 65 static inline void vec3Add(struct Vec3 *v, const struct Vec3 *w) { 74 static inline void vec3AddVecs(struct Vec3 *u, const struct Vec3 *v, 75 const struct Vec3 *w) { 85 static inline void vec3Sub(struct Vec3 *v, const struct Vec3 *w) [all...] |
/external/deqp/framework/common/ |
tcuVectorType.hpp | 40 typedef Vector<float, 3> Vec3;
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/prebuilts/ndk/r16/sources/android/ndk_helper/ |
vecmath.cpp | 26 // vec3 28 Vec3::Vec3( const Vec4& vec ) 294 Mat4 Mat4::Translation( const Vec3 vec ) 342 Mat4 Mat4::LookAt( const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up ) 344 Vec3 vec_forward, vec_up_norm, vec_side;
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vecmath.h | 35 class Vec3; 50 friend class Vec3; 249 class Vec3 259 Vec3() 264 Vec3( const float fX, const float fY, const float fZ ) 271 Vec3( const Vec3& vec ) 278 Vec3( const float* pVec ) 285 Vec3( const Vec2& vec, float f ) 292 Vec3( const Vec4& vec ) [all...] |
/external/deqp/modules/gles2/scripts/ |
genutil.py | 227 def toVec3(self): return Vec3(self.x, self.x, self.x) 285 elif isinstance(val, Vec3): 286 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z) 297 elif isinstance(val, Vec3): 298 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z) 310 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2]) 343 def toVec3(self): return Vec3(self.x, self.y, 0.0) 416 class Vec3(Vec): 423 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z)) 424 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z) [all...] |
/external/deqp/modules/gles3/scripts/ |
genutil.py | 240 def toVec3(self): return Vec3(self.x, self.x, self.x) 317 elif isinstance(val, Vec3): 318 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z) 329 elif isinstance(val, Vec3): 330 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z) 368 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2]) 407 def toVec3(self): return Vec3(self.x, self.y, 0.0) 505 class Vec3(Vec): 512 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z)) 513 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z) [all...] |
/external/deqp/modules/gles31/scripts/ |
genutil.py | 240 def toVec3(self): return Vec3(self.x, self.x, self.x) 319 elif isinstance(val, Vec3): 320 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z) 331 elif isinstance(val, Vec3): 332 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z) 370 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2]) 409 def toVec3(self): return Vec3(self.x, self.y, 0.0) 507 class Vec3(Vec): 514 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z)) 515 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z) [all...] |
/external/flatbuffers/samples/ |
monster_generated.h | 12 struct Vec3; 133 MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { 140 Vec3() { 141 memset(this, 0, sizeof(Vec3)); 143 Vec3(float _x, float _y, float _z) 167 STRUCT_END(Vec3, 12); 171 flatbuffers::unique_ptr<Vec3> pos; 199 const Vec3 *pos() const { 200 return GetStruct<const Vec3 *>(VT_POS); 202 Vec3 *mutable_pos() [all...] |
/external/flatbuffers/tests/ |
monster_test_generated.js | 317 MyGame.Example.Vec3 = function() { 332 * @returns {MyGame.Example.Vec3} 334 MyGame.Example.Vec3.prototype.__init = function(i, bb) { 343 MyGame.Example.Vec3.prototype.x = function() { 351 MyGame.Example.Vec3.prototype.mutate_x = function(value) { 365 MyGame.Example.Vec3.prototype.y = function() { 373 MyGame.Example.Vec3.prototype.mutate_y = function(value) { 387 MyGame.Example.Vec3.prototype.z = function() { 395 MyGame.Example.Vec3.prototype.mutate_z = function(value) { 409 MyGame.Example.Vec3.prototype.test1 = function() [all...] |
monster_test_generated.h | 29 struct Vec3; 221 MANUALLY_ALIGNED_STRUCT(16) Vec3 FLATBUFFERS_FINAL_CLASS { 234 Vec3() { 235 memset(this, 0, sizeof(Vec3)); 237 Vec3(float _x, float _y, float _z, double _test1, Color _test2, const Test &_test3) 288 STRUCT_END(Vec3, 32); 571 flatbuffers::unique_ptr<Vec3> pos; 662 const Vec3 *pos() const { 663 return GetStruct<const Vec3 *>(VT_POS); 665 Vec3 *mutable_pos() [all...] |