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    Searched defs:Vec4 (Results 1 - 7 of 7) sorted by null

  /device/google/contexthub/firmware/os/algos/common/math/
vec.h 21 * -) Vec4 structures for 4-dimensional vectors
24 * Note that the Vec3 and Vec4 utilties were ported from the Android
52 struct Vec4 {
167 // Initialize the Vec4 structure with the provided component values.
168 static inline void initVec4(struct Vec4 *v, float x, float y, float z,
  /external/deqp/framework/common/
tcuVectorType.hpp 41 typedef Vector<float, 4> Vec4;
  /prebuilts/ndk/r16/sources/android/ndk_helper/
vecmath.h 36 class Vec4;
51 friend class Vec4;
255 friend class Vec4;
292 Vec3( const Vec4& vec );
490 class Vec4
500 Vec4()
505 Vec4( const float fX, const float fY, const float fZ, const float fW )
513 Vec4( const Vec4& vec )
521 Vec4( const Vec3& vec, const float fW
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  /external/deqp/modules/gles2/scripts/
genutil.py 138 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)]
145 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)]
228 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x)
287 elif isinstance(val, Vec4):
288 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w)
299 elif isinstance(val, Vec4):
300 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w)
311 else: return Vec4(lst[0], lst[1], lst[2], lst[3])
344 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0)
430 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0
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  /external/deqp/modules/gles3/scripts/
genutil.py 148 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)]
155 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)]
241 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x)
319 elif isinstance(val, Vec4):
320 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w)
331 elif isinstance(val, Vec4):
332 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w)
369 else: return Vec4(lst[0], lst[1], lst[2], lst[3])
408 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0)
519 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0
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  /external/deqp/modules/gles31/scripts/
genutil.py 148 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)]
155 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)]
241 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x)
321 elif isinstance(val, Vec4):
322 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w)
333 elif isinstance(val, Vec4):
334 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w)
371 else: return Vec4(lst[0], lst[1], lst[2], lst[3])
410 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0)
521 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0
    [all...]
  /external/deqp/external/openglcts/modules/gles31/
es31cShaderBitfieldOperationTests.cpp 111 struct Vec4 : public Data
113 Vec4(GLfloat x = 0.0f, GLfloat y = 0.0f, GLfloat z = 0.0f, GLfloat w = 0.0f)
169 " vec4 inVec4;\n"
173 " vec4 in2Vec4;\n"
180 " vec4 outVec4;\n"
184 " vec4 out2Vec4;\n"
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