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      1 // Copyright 2014 Google Inc. All Rights Reserved.
      2 //
      3 // Use of this source code is governed by a BSD-style license
      4 // that can be found in the COPYING file in the root of the source
      5 // tree. An additional intellectual property rights grant can be found
      6 // in the file PATENTS. All contributing project authors may
      7 // be found in the AUTHORS file in the root of the source tree.
      8 // -----------------------------------------------------------------------------
      9 //
     10 // WebPPicture tools: alpha handling, etc.
     11 //
     12 // Author: Skal (pascal.massimino (at) gmail.com)
     13 
     14 #include <assert.h>
     15 
     16 #include "src/enc/vp8i_enc.h"
     17 #include "src/dsp/yuv.h"
     18 
     19 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
     20   return (0xff000000u | (r << 16) | (g << 8) | b);
     21 }
     22 
     23 //------------------------------------------------------------------------------
     24 // Helper: clean up fully transparent area to help compressibility.
     25 
     26 #define SIZE 8
     27 #define SIZE2 (SIZE / 2)
     28 static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) {
     29   int y, x;
     30   for (y = 0; y < size; ++y) {
     31     for (x = 0; x < size; ++x) {
     32       if (ptr[x] & 0xff000000u) {
     33         return 0;
     34       }
     35     }
     36     ptr += stride;
     37   }
     38   return 1;
     39 }
     40 
     41 static void Flatten(uint8_t* ptr, int v, int stride, int size) {
     42   int y;
     43   for (y = 0; y < size; ++y) {
     44     memset(ptr, v, size);
     45     ptr += stride;
     46   }
     47 }
     48 
     49 static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) {
     50   int x, y;
     51   for (y = 0; y < size; ++y) {
     52     for (x = 0; x < size; ++x) ptr[x] = v;
     53     ptr += stride;
     54   }
     55 }
     56 
     57 // Smoothen the luma components of transparent pixels. Return true if the whole
     58 // block is transparent.
     59 static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr,
     60                          int y_stride, int width, int height) {
     61   int sum = 0, count = 0;
     62   int x, y;
     63   const uint8_t* alpha_ptr = a_ptr;
     64   uint8_t* luma_ptr = y_ptr;
     65   for (y = 0; y < height; ++y) {
     66     for (x = 0; x < width; ++x) {
     67       if (alpha_ptr[x] != 0) {
     68         ++count;
     69         sum += luma_ptr[x];
     70       }
     71     }
     72     alpha_ptr += a_stride;
     73     luma_ptr += y_stride;
     74   }
     75   if (count > 0 && count < width * height) {
     76     const uint8_t avg_u8 = (uint8_t)(sum / count);
     77     alpha_ptr = a_ptr;
     78     luma_ptr = y_ptr;
     79     for (y = 0; y < height; ++y) {
     80       for (x = 0; x < width; ++x) {
     81         if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8;
     82       }
     83       alpha_ptr += a_stride;
     84       luma_ptr += y_stride;
     85     }
     86   }
     87   return (count == 0);
     88 }
     89 
     90 void WebPCleanupTransparentArea(WebPPicture* pic) {
     91   int x, y, w, h;
     92   if (pic == NULL) return;
     93   w = pic->width / SIZE;
     94   h = pic->height / SIZE;
     95 
     96   // note: we ignore the left-overs on right/bottom, except for SmoothenBlock().
     97   if (pic->use_argb) {
     98     uint32_t argb_value = 0;
     99     for (y = 0; y < h; ++y) {
    100       int need_reset = 1;
    101       for (x = 0; x < w; ++x) {
    102         const int off = (y * pic->argb_stride + x) * SIZE;
    103         if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) {
    104           if (need_reset) {
    105             argb_value = pic->argb[off];
    106             need_reset = 0;
    107           }
    108           FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE);
    109         } else {
    110           need_reset = 1;
    111         }
    112       }
    113     }
    114   } else {
    115     const int width = pic->width;
    116     const int height = pic->height;
    117     const int y_stride = pic->y_stride;
    118     const int uv_stride = pic->uv_stride;
    119     const int a_stride = pic->a_stride;
    120     uint8_t* y_ptr = pic->y;
    121     uint8_t* u_ptr = pic->u;
    122     uint8_t* v_ptr = pic->v;
    123     const uint8_t* a_ptr = pic->a;
    124     int values[3] = { 0 };
    125     if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) {
    126       return;
    127     }
    128     for (y = 0; y + SIZE <= height; y += SIZE) {
    129       int need_reset = 1;
    130       for (x = 0; x + SIZE <= width; x += SIZE) {
    131         if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    132                           SIZE, SIZE)) {
    133           if (need_reset) {
    134             values[0] = y_ptr[x];
    135             values[1] = u_ptr[x >> 1];
    136             values[2] = v_ptr[x >> 1];
    137             need_reset = 0;
    138           }
    139           Flatten(y_ptr + x,        values[0], y_stride,  SIZE);
    140           Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2);
    141           Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2);
    142         } else {
    143           need_reset = 1;
    144         }
    145       }
    146       if (x < width) {
    147         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    148                       width - x, SIZE);
    149       }
    150       a_ptr += SIZE * a_stride;
    151       y_ptr += SIZE * y_stride;
    152       u_ptr += SIZE2 * uv_stride;
    153       v_ptr += SIZE2 * uv_stride;
    154     }
    155     if (y < height) {
    156       const int sub_height = height - y;
    157       for (x = 0; x + SIZE <= width; x += SIZE) {
    158         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    159                       SIZE, sub_height);
    160       }
    161       if (x < width) {
    162         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
    163                       width - x, sub_height);
    164       }
    165     }
    166   }
    167 }
    168 
    169 #undef SIZE
    170 #undef SIZE2
    171 
    172 void WebPCleanupTransparentAreaLossless(WebPPicture* const pic) {
    173   int x, y, w, h;
    174   uint32_t* argb;
    175   assert(pic != NULL && pic->use_argb);
    176   w = pic->width;
    177   h = pic->height;
    178   argb = pic->argb;
    179 
    180   for (y = 0; y < h; ++y) {
    181     for (x = 0; x < w; ++x) {
    182       if ((argb[x] & 0xff000000) == 0) {
    183         argb[x] = 0x00000000;
    184       }
    185     }
    186     argb += pic->argb_stride;
    187   }
    188 }
    189 
    190 //------------------------------------------------------------------------------
    191 // Blend color and remove transparency info
    192 
    193 #define BLEND(V0, V1, ALPHA) \
    194     ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16)
    195 #define BLEND_10BIT(V0, V1, ALPHA) \
    196     ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18)
    197 
    198 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
    199   const int red = (background_rgb >> 16) & 0xff;
    200   const int green = (background_rgb >> 8) & 0xff;
    201   const int blue = (background_rgb >> 0) & 0xff;
    202   int x, y;
    203   if (pic == NULL) return;
    204   if (!pic->use_argb) {
    205     const int uv_width = (pic->width >> 1);  // omit last pixel during u/v loop
    206     const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
    207     // VP8RGBToU/V expects the u/v values summed over four pixels
    208     const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    209     const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    210     const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
    211     if (!has_alpha || pic->a == NULL) return;    // nothing to do
    212     for (y = 0; y < pic->height; ++y) {
    213       // Luma blending
    214       uint8_t* const y_ptr = pic->y + y * pic->y_stride;
    215       uint8_t* const a_ptr = pic->a + y * pic->a_stride;
    216       for (x = 0; x < pic->width; ++x) {
    217         const int alpha = a_ptr[x];
    218         if (alpha < 0xff) {
    219           y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
    220         }
    221       }
    222       // Chroma blending every even line
    223       if ((y & 1) == 0) {
    224         uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
    225         uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
    226         uint8_t* const a_ptr2 =
    227             (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
    228         for (x = 0; x < uv_width; ++x) {
    229           // Average four alpha values into a single blending weight.
    230           // TODO(skal): might lead to visible contouring. Can we do better?
    231           const int alpha =
    232               a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
    233               a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
    234           u[x] = BLEND_10BIT(U0, u[x], alpha);
    235           v[x] = BLEND_10BIT(V0, v[x], alpha);
    236         }
    237         if (pic->width & 1) {   // rightmost pixel
    238           const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
    239           u[x] = BLEND_10BIT(U0, u[x], alpha);
    240           v[x] = BLEND_10BIT(V0, v[x], alpha);
    241         }
    242       }
    243       memset(a_ptr, 0xff, pic->width);
    244     }
    245   } else {
    246     uint32_t* argb = pic->argb;
    247     const uint32_t background = MakeARGB32(red, green, blue);
    248     for (y = 0; y < pic->height; ++y) {
    249       for (x = 0; x < pic->width; ++x) {
    250         const int alpha = (argb[x] >> 24) & 0xff;
    251         if (alpha != 0xff) {
    252           if (alpha > 0) {
    253             int r = (argb[x] >> 16) & 0xff;
    254             int g = (argb[x] >>  8) & 0xff;
    255             int b = (argb[x] >>  0) & 0xff;
    256             r = BLEND(red, r, alpha);
    257             g = BLEND(green, g, alpha);
    258             b = BLEND(blue, b, alpha);
    259             argb[x] = MakeARGB32(r, g, b);
    260           } else {
    261             argb[x] = background;
    262           }
    263         }
    264       }
    265       argb += pic->argb_stride;
    266     }
    267   }
    268 }
    269 
    270 #undef BLEND
    271 #undef BLEND_10BIT
    272 
    273 //------------------------------------------------------------------------------
    274