1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 /** 26 * \file prog_parameter.c 27 * Program parameter lists and functions. 28 * \author Brian Paul 29 */ 30 31 32 #include "main/glheader.h" 33 #include "main/imports.h" 34 #include "main/macros.h" 35 #include "prog_instruction.h" 36 #include "prog_parameter.h" 37 #include "prog_statevars.h" 38 39 40 /** 41 * Look for a float vector in the given parameter list. The float vector 42 * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try 43 * swizzling to find a match. 44 * \param list the parameter list to search 45 * \param v the float vector to search for 46 * \param vSize number of element in v 47 * \param posOut returns the position of the constant, if found 48 * \param swizzleOut returns a swizzle mask describing location of the 49 * vector elements if found. 50 * \return GL_TRUE if found, GL_FALSE if not found 51 */ 52 static GLboolean 53 lookup_parameter_constant(const struct gl_program_parameter_list *list, 54 const gl_constant_value v[], GLuint vSize, 55 GLint *posOut, GLuint *swizzleOut) 56 { 57 GLuint i; 58 59 assert(vSize >= 1); 60 assert(vSize <= 4); 61 62 if (!list) { 63 *posOut = -1; 64 return GL_FALSE; 65 } 66 67 for (i = 0; i < list->NumParameters; i++) { 68 if (list->Parameters[i].Type == PROGRAM_CONSTANT) { 69 if (!swizzleOut) { 70 /* swizzle not allowed */ 71 GLuint j, match = 0; 72 for (j = 0; j < vSize; j++) { 73 if (v[j].u == list->ParameterValues[i][j].u) 74 match++; 75 } 76 if (match == vSize) { 77 *posOut = i; 78 return GL_TRUE; 79 } 80 } 81 else { 82 /* try matching w/ swizzle */ 83 if (vSize == 1) { 84 /* look for v[0] anywhere within float[4] value */ 85 GLuint j; 86 for (j = 0; j < list->Parameters[i].Size; j++) { 87 if (list->ParameterValues[i][j].u == v[0].u) { 88 /* found it */ 89 *posOut = i; 90 *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); 91 return GL_TRUE; 92 } 93 } 94 } 95 else if (vSize <= list->Parameters[i].Size) { 96 /* see if we can match this constant (with a swizzle) */ 97 GLuint swz[4]; 98 GLuint match = 0, j, k; 99 for (j = 0; j < vSize; j++) { 100 if (v[j].u == list->ParameterValues[i][j].u) { 101 swz[j] = j; 102 match++; 103 } 104 else { 105 for (k = 0; k < list->Parameters[i].Size; k++) { 106 if (v[j].u == list->ParameterValues[i][k].u) { 107 swz[j] = k; 108 match++; 109 break; 110 } 111 } 112 } 113 } 114 /* smear last value to remaining positions */ 115 for (; j < 4; j++) 116 swz[j] = swz[j-1]; 117 118 if (match == vSize) { 119 *posOut = i; 120 *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); 121 return GL_TRUE; 122 } 123 } 124 } 125 } 126 } 127 128 *posOut = -1; 129 return GL_FALSE; 130 } 131 132 133 struct gl_program_parameter_list * 134 _mesa_new_parameter_list(void) 135 { 136 return CALLOC_STRUCT(gl_program_parameter_list); 137 } 138 139 140 struct gl_program_parameter_list * 141 _mesa_new_parameter_list_sized(unsigned size) 142 { 143 struct gl_program_parameter_list *p = _mesa_new_parameter_list(); 144 145 if ((p != NULL) && (size != 0)) { 146 p->Size = size; 147 148 /* alloc arrays */ 149 p->Parameters = (struct gl_program_parameter *) 150 calloc(size, sizeof(struct gl_program_parameter)); 151 152 p->ParameterValues = (gl_constant_value (*)[4]) 153 _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16); 154 155 156 if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) { 157 free(p->Parameters); 158 _mesa_align_free(p->ParameterValues); 159 free(p); 160 p = NULL; 161 } 162 } 163 164 return p; 165 } 166 167 168 /** 169 * Free a parameter list and all its parameters 170 */ 171 void 172 _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) 173 { 174 GLuint i; 175 for (i = 0; i < paramList->NumParameters; i++) { 176 free((void *)paramList->Parameters[i].Name); 177 } 178 free(paramList->Parameters); 179 _mesa_align_free(paramList->ParameterValues); 180 free(paramList); 181 } 182 183 184 /** 185 * Make sure there are enough unused parameter slots. Reallocate the list 186 * if needed. 187 * 188 * \param paramList where to reserve parameter slots 189 * \param reserve_slots number of slots to reserve 190 */ 191 void 192 _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList, 193 unsigned reserve_slots) 194 { 195 const GLuint oldNum = paramList->NumParameters; 196 197 if (oldNum + reserve_slots > paramList->Size) { 198 /* Need to grow the parameter list array (alloc some extra) */ 199 paramList->Size = paramList->Size + 4 * reserve_slots; 200 201 /* realloc arrays */ 202 paramList->Parameters = 203 realloc(paramList->Parameters, 204 paramList->Size * sizeof(struct gl_program_parameter)); 205 206 paramList->ParameterValues = (gl_constant_value (*)[4]) 207 _mesa_align_realloc(paramList->ParameterValues, /* old buf */ 208 oldNum * 4 * sizeof(gl_constant_value),/* old sz */ 209 paramList->Size*4*sizeof(gl_constant_value),/*new*/ 210 16); 211 } 212 } 213 214 215 /** 216 * Add a new parameter to a parameter list. 217 * Note that parameter values are usually 4-element GLfloat vectors. 218 * When size > 4 we'll allocate a sequential block of parameters to 219 * store all the values (in blocks of 4). 220 * 221 * \param paramList the list to add the parameter to 222 * \param type type of parameter, such as 223 * \param name the parameter name, will be duplicated/copied! 224 * \param size number of elements in 'values' vector (1..4, or more) 225 * \param datatype GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE. 226 * \param values initial parameter value, up to 4 gl_constant_values, or NULL 227 * \param state state indexes, or NULL 228 * \return index of new parameter in the list, or -1 if error (out of mem) 229 */ 230 GLint 231 _mesa_add_parameter(struct gl_program_parameter_list *paramList, 232 gl_register_file type, const char *name, 233 GLuint size, GLenum datatype, 234 const gl_constant_value *values, 235 const gl_state_index state[STATE_LENGTH]) 236 { 237 const GLuint oldNum = paramList->NumParameters; 238 const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ 239 240 assert(size > 0); 241 242 _mesa_reserve_parameter_storage(paramList, sz4); 243 244 if (!paramList->Parameters || 245 !paramList->ParameterValues) { 246 /* out of memory */ 247 paramList->NumParameters = 0; 248 paramList->Size = 0; 249 return -1; 250 } 251 252 GLuint i, j; 253 254 paramList->NumParameters = oldNum + sz4; 255 256 memset(¶mList->Parameters[oldNum], 0, 257 sz4 * sizeof(struct gl_program_parameter)); 258 259 for (i = 0; i < sz4; i++) { 260 struct gl_program_parameter *p = paramList->Parameters + oldNum + i; 261 p->Name = name ? strdup(name) : NULL; 262 p->Type = type; 263 p->Size = size; 264 p->DataType = datatype; 265 if (values) { 266 if (size >= 4) { 267 COPY_4V(paramList->ParameterValues[oldNum + i], values); 268 } else { 269 /* copy 1, 2 or 3 values */ 270 GLuint remaining = size % 4; 271 assert(remaining < 4); 272 for (j = 0; j < remaining; j++) { 273 paramList->ParameterValues[oldNum + i][j].f = values[j].f; 274 } 275 /* fill in remaining positions with zeros */ 276 for (; j < 4; j++) { 277 paramList->ParameterValues[oldNum + i][j].f = 0.0f; 278 } 279 } 280 values += 4; 281 p->Initialized = GL_TRUE; 282 } else { 283 /* silence valgrind */ 284 for (j = 0; j < 4; j++) 285 paramList->ParameterValues[oldNum + i][j].f = 0; 286 } 287 size -= 4; 288 } 289 290 if (state) { 291 for (i = 0; i < STATE_LENGTH; i++) 292 paramList->Parameters[oldNum].StateIndexes[i] = state[i]; 293 } 294 295 return (GLint) oldNum; 296 } 297 298 299 /** 300 * Add a new unnamed constant to the parameter list. This will be used 301 * when a fragment/vertex program contains something like this: 302 * MOV r, { 0, 1, 2, 3 }; 303 * If swizzleOut is non-null we'll search the parameter list for an 304 * existing instance of the constant which matches with a swizzle. 305 * 306 * \param paramList the parameter list 307 * \param values four float values 308 * \param swizzleOut returns swizzle mask for accessing the constant 309 * \return index/position of the new parameter in the parameter list. 310 */ 311 GLint 312 _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, 313 const gl_constant_value values[4], GLuint size, 314 GLenum datatype, GLuint *swizzleOut) 315 { 316 GLint pos; 317 assert(size >= 1); 318 assert(size <= 4); 319 320 if (swizzleOut && 321 lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) { 322 return pos; 323 } 324 325 /* Look for empty space in an already unnamed constant parameter 326 * to add this constant. This will only work for single-element 327 * constants because we rely on smearing (i.e. .yyyy or .zzzz). 328 */ 329 if (size == 1 && swizzleOut) { 330 for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { 331 struct gl_program_parameter *p = paramList->Parameters + pos; 332 if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { 333 /* ok, found room */ 334 gl_constant_value *pVal = paramList->ParameterValues[pos]; 335 GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ 336 pVal[p->Size] = values[0]; 337 p->Size++; 338 *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); 339 return pos; 340 } 341 } 342 } 343 344 /* add a new parameter to store this constant */ 345 pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, 346 size, datatype, values, NULL); 347 if (pos >= 0 && swizzleOut) { 348 if (size == 1) 349 *swizzleOut = SWIZZLE_XXXX; 350 else 351 *swizzleOut = SWIZZLE_NOOP; 352 } 353 return pos; 354 } 355 356 357 /** 358 * Add a new state reference to the parameter list. 359 * This will be used when the program contains something like this: 360 * PARAM ambient = state.material.front.ambient; 361 * 362 * \param paramList the parameter list 363 * \param stateTokens an array of 5 (STATE_LENGTH) state tokens 364 * \return index of the new parameter. 365 */ 366 GLint 367 _mesa_add_state_reference(struct gl_program_parameter_list *paramList, 368 const gl_state_index stateTokens[STATE_LENGTH]) 369 { 370 const GLuint size = 4; /* XXX fix */ 371 char *name; 372 GLint index; 373 374 /* Check if the state reference is already in the list */ 375 for (index = 0; index < (GLint) paramList->NumParameters; index++) { 376 if (!memcmp(paramList->Parameters[index].StateIndexes, 377 stateTokens, STATE_LENGTH * sizeof(gl_state_index))) { 378 return index; 379 } 380 } 381 382 name = _mesa_program_state_string(stateTokens); 383 index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, 384 size, GL_NONE, 385 NULL, (gl_state_index *) stateTokens); 386 paramList->StateFlags |= _mesa_program_state_flags(stateTokens); 387 388 /* free name string here since we duplicated it in add_parameter() */ 389 free(name); 390 391 return index; 392 } 393