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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
      5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     23  * OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #include <stdio.h>
     27 #include "mtypes.h"
     28 #include "attrib.h"
     29 #include "enums.h"
     30 #include "formats.h"
     31 #include "hash.h"
     32 #include "imports.h"
     33 #include "macros.h"
     34 #include "debug.h"
     35 #include "get.h"
     36 #include "pixelstore.h"
     37 #include "readpix.h"
     38 #include "texobj.h"
     39 
     40 
     41 static const char *
     42 tex_target_name(GLenum tgt)
     43 {
     44    static const struct {
     45       GLenum target;
     46       const char *name;
     47    } tex_targets[] = {
     48       { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
     49       { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
     50       { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
     51       { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
     52       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
     53       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
     54       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
     55       { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
     56       { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
     57       { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
     58       { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
     59       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
     60    };
     61    GLuint i;
     62    STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
     63    for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
     64       if (tex_targets[i].target == tgt)
     65          return tex_targets[i].name;
     66    }
     67    return "UNKNOWN TEX TARGET";
     68 }
     69 
     70 
     71 void
     72 _mesa_print_state( const char *msg, GLuint state )
     73 {
     74    _mesa_debug(NULL,
     75 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
     76 	   msg,
     77 	   state,
     78 	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
     79 	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
     80 	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
     81 	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
     82 	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
     83 	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
     84 	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
     85 	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
     86 	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
     87 	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
     88 	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
     89 	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
     90 	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
     91 	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
     92 	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
     93 	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
     94 	   (state & _NEW_TEXTURE)         ? "ctx->Texture, " : "",
     95 	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
     96 	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
     97 	   (state & _NEW_ARRAY)           ? "ctx->Array, " : "",
     98 	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
     99 	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
    100 }
    101 
    102 
    103 
    104 /**
    105  * Print information about this Mesa version and build options.
    106  */
    107 void _mesa_print_info( struct gl_context *ctx )
    108 {
    109    _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
    110 	   (char *) _mesa_GetString(GL_VERSION));
    111    _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
    112 	   (char *) _mesa_GetString(GL_RENDERER));
    113    _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
    114 	   (char *) _mesa_GetString(GL_VENDOR));
    115 
    116    /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
    117     * core contexts.
    118     */
    119    _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
    120 
    121 #if defined(USE_X86_ASM)
    122    _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
    123 #else
    124    _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
    125 #endif
    126 #if defined(USE_SPARC_ASM)
    127    _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
    128 #else
    129    _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
    130 #endif
    131 }
    132 
    133 
    134 /**
    135  * Set verbose logging flags.  When these flags are set, GL API calls
    136  * in the various categories will be printed to stderr.
    137  * \param str  a comma-separated list of keywords
    138  */
    139 static void
    140 set_verbose_flags(const char *str)
    141 {
    142 #ifdef DEBUG
    143    struct option {
    144       const char *name;
    145       GLbitfield flag;
    146    };
    147    static const struct option opts[] = {
    148       { "varray",    VERBOSE_VARRAY },
    149       { "tex",       VERBOSE_TEXTURE },
    150       { "mat",       VERBOSE_MATERIAL },
    151       { "pipe",      VERBOSE_PIPELINE },
    152       { "driver",    VERBOSE_DRIVER },
    153       { "state",     VERBOSE_STATE },
    154       { "api",       VERBOSE_API },
    155       { "list",      VERBOSE_DISPLAY_LIST },
    156       { "lighting",  VERBOSE_LIGHTING },
    157       { "disassem",  VERBOSE_DISASSEM },
    158       { "draw",      VERBOSE_DRAW },
    159       { "swap",      VERBOSE_SWAPBUFFERS }
    160    };
    161    GLuint i;
    162 
    163    if (!str)
    164       return;
    165 
    166    MESA_VERBOSE = 0x0;
    167    for (i = 0; i < ARRAY_SIZE(opts); i++) {
    168       if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
    169          MESA_VERBOSE |= opts[i].flag;
    170    }
    171 #endif
    172 }
    173 
    174 
    175 /**
    176  * Set debugging flags.  When these flags are set, Mesa will do additional
    177  * debug checks or actions.
    178  * \param str  a comma-separated list of keywords
    179  */
    180 static void
    181 set_debug_flags(const char *str)
    182 {
    183 #ifdef DEBUG
    184    struct option {
    185       const char *name;
    186       GLbitfield flag;
    187    };
    188    static const struct option opts[] = {
    189       { "silent", DEBUG_SILENT }, /* turn off debug messages */
    190       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
    191       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
    192       { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
    193       { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
    194    };
    195    GLuint i;
    196 
    197    if (!str)
    198       return;
    199 
    200    MESA_DEBUG_FLAGS = 0x0;
    201    for (i = 0; i < ARRAY_SIZE(opts); i++) {
    202       if (strstr(str, opts[i].name))
    203          MESA_DEBUG_FLAGS |= opts[i].flag;
    204    }
    205 #endif
    206 }
    207 
    208 
    209 /**
    210  * Initialize debugging variables from env vars.
    211  */
    212 void
    213 _mesa_init_debug( struct gl_context *ctx )
    214 {
    215    set_debug_flags(getenv("MESA_DEBUG"));
    216    set_verbose_flags(getenv("MESA_VERBOSE"));
    217 }
    218 
    219 
    220 /*
    221  * Write ppm file
    222  */
    223 static void
    224 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
    225           int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
    226 {
    227    FILE *f = fopen( filename, "w" );
    228    if (f) {
    229       int x, y;
    230       const GLubyte *ptr = buffer;
    231       fprintf(f,"P6\n");
    232       fprintf(f,"# ppm-file created by osdemo.c\n");
    233       fprintf(f,"%i %i\n", width,height);
    234       fprintf(f,"255\n");
    235       fclose(f);
    236       f = fopen( filename, "ab" );  /* reopen in binary append mode */
    237       for (y=0; y < height; y++) {
    238          for (x = 0; x < width; x++) {
    239             int yy = invert ? (height - 1 - y) : y;
    240             int i = (yy * width + x) * comps;
    241             fputc(ptr[i+rcomp], f); /* write red */
    242             fputc(ptr[i+gcomp], f); /* write green */
    243             fputc(ptr[i+bcomp], f); /* write blue */
    244          }
    245       }
    246       fclose(f);
    247    }
    248    else {
    249       fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
    250    }
    251 }
    252 
    253 
    254 /**
    255  * Write a texture image to a ppm file.
    256  * \param face  cube face in [0,5]
    257  * \param level  mipmap level
    258  */
    259 static void
    260 write_texture_image(struct gl_texture_object *texObj,
    261                     GLuint face, GLuint level)
    262 {
    263    struct gl_texture_image *img = texObj->Image[face][level];
    264    if (img) {
    265       GET_CURRENT_CONTEXT(ctx);
    266       struct gl_pixelstore_attrib store;
    267       GLubyte *buffer;
    268       char s[100];
    269 
    270       buffer = malloc(img->Width * img->Height
    271                                         * img->Depth * 4);
    272 
    273       store = ctx->Pack; /* save */
    274       ctx->Pack = ctx->DefaultPacking;
    275 
    276       ctx->Driver.GetTexSubImage(ctx,
    277                                  0, 0, 0, img->Width, img->Height, img->Depth,
    278                                  GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
    279 
    280       /* make filename */
    281       _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
    282 
    283       printf("  Writing image level %u to %s\n", level, s);
    284       write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
    285 
    286       ctx->Pack = store; /* restore */
    287 
    288       free(buffer);
    289    }
    290 }
    291 
    292 
    293 /**
    294  * Write renderbuffer image to a ppm file.
    295  */
    296 void
    297 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
    298 {
    299    GET_CURRENT_CONTEXT(ctx);
    300    GLubyte *buffer;
    301    char s[100];
    302    GLenum format, type;
    303 
    304    if (rb->_BaseFormat == GL_RGB ||
    305        rb->_BaseFormat == GL_RGBA) {
    306       format = GL_RGBA;
    307       type = GL_UNSIGNED_BYTE;
    308    }
    309    else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
    310       format = GL_DEPTH_STENCIL;
    311       type = GL_UNSIGNED_INT_24_8;
    312    }
    313    else {
    314       _mesa_debug(NULL,
    315                   "Unsupported BaseFormat 0x%x in "
    316                   "_mesa_write_renderbuffer_image()\n",
    317                   rb->_BaseFormat);
    318       return;
    319    }
    320 
    321    buffer = malloc(rb->Width * rb->Height * 4);
    322 
    323    ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
    324                           format, type, &ctx->DefaultPacking, buffer);
    325 
    326    /* make filename */
    327    _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
    328    _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
    329 
    330    printf("  Writing renderbuffer image to %s\n", s);
    331 
    332    _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
    333 
    334    write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
    335 
    336    free(buffer);
    337 }
    338 
    339 
    340 /** How many texture images (mipmap levels, faces) to write to files */
    341 #define WRITE_NONE 0
    342 #define WRITE_ONE  1
    343 #define WRITE_ALL  2
    344 
    345 static GLuint WriteImages;
    346 
    347 
    348 static void
    349 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
    350 {
    351    const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
    352    GLboolean written = GL_FALSE;
    353    GLuint i, j;
    354 
    355    printf("Texture %u\n", texObj->Name);
    356    printf("  Target %s\n", tex_target_name(texObj->Target));
    357    for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
    358       for (j = 0; j < numFaces; j++) {
    359          struct gl_texture_image *texImg = texObj->Image[j][i];
    360          if (texImg) {
    361             printf("  Face %u level %u: %d x %d x %d, format %s\n",
    362 		   j, i,
    363 		   texImg->Width, texImg->Height, texImg->Depth,
    364 		   _mesa_get_format_name(texImg->TexFormat));
    365             if (writeImages == WRITE_ALL ||
    366                 (writeImages == WRITE_ONE && !written)) {
    367                write_texture_image(texObj, j, i);
    368                written = GL_TRUE;
    369             }
    370          }
    371       }
    372    }
    373 }
    374 
    375 
    376 /**
    377  * Dump a single texture.
    378  */
    379 void
    380 _mesa_dump_texture(GLuint texture, GLuint writeImages)
    381 {
    382    GET_CURRENT_CONTEXT(ctx);
    383    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
    384    if (texObj) {
    385       dump_texture(texObj, writeImages);
    386    }
    387 }
    388 
    389 
    390 static void
    391 dump_texture_cb(GLuint id, void *data, void *userData)
    392 {
    393    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
    394    (void) userData;
    395    dump_texture(texObj, WriteImages);
    396 }
    397 
    398 
    399 /**
    400  * Print basic info about all texture objext to stdout.
    401  * If dumpImages is true, write PPM of level[0] image to a file.
    402  */
    403 void
    404 _mesa_dump_textures(GLuint writeImages)
    405 {
    406    GET_CURRENT_CONTEXT(ctx);
    407    WriteImages = writeImages;
    408    _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
    409 }
    410 
    411 
    412 static void
    413 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
    414 {
    415    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
    416 	  rb->Name, rb->Width, rb->Height,
    417 	  _mesa_enum_to_string(rb->InternalFormat));
    418    if (writeImage) {
    419       _mesa_write_renderbuffer_image(rb);
    420    }
    421 }
    422 
    423 
    424 static void
    425 dump_renderbuffer_cb(GLuint id, void *data, void *userData)
    426 {
    427    const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
    428    (void) userData;
    429    dump_renderbuffer(rb, WriteImages);
    430 }
    431 
    432 
    433 /**
    434  * Print basic info about all renderbuffers to stdout.
    435  * If dumpImages is true, write PPM of level[0] image to a file.
    436  */
    437 void
    438 _mesa_dump_renderbuffers(GLboolean writeImages)
    439 {
    440    GET_CURRENT_CONTEXT(ctx);
    441    WriteImages = writeImages;
    442    _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
    443 }
    444 
    445 
    446 
    447 void
    448 _mesa_dump_color_buffer(const char *filename)
    449 {
    450    GET_CURRENT_CONTEXT(ctx);
    451    const GLuint w = ctx->DrawBuffer->Width;
    452    const GLuint h = ctx->DrawBuffer->Height;
    453    GLubyte *buf;
    454 
    455    buf = malloc(w * h * 4);
    456 
    457    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    458    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
    459    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
    460 
    461    _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
    462 
    463    printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
    464 	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
    465 	  ctx->ReadBuffer->ColorReadBuffer,
    466 	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
    467 	  ctx->DrawBuffer->ColorDrawBuffer[0]);
    468    printf("Writing %d x %d color buffer to %s\n", w, h, filename);
    469    write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
    470 
    471    _mesa_PopClientAttrib();
    472 
    473    free(buf);
    474 }
    475 
    476 
    477 void
    478 _mesa_dump_depth_buffer(const char *filename)
    479 {
    480    GET_CURRENT_CONTEXT(ctx);
    481    const GLuint w = ctx->DrawBuffer->Width;
    482    const GLuint h = ctx->DrawBuffer->Height;
    483    GLuint *buf;
    484    GLubyte *buf2;
    485    GLuint i;
    486 
    487    buf = malloc(w * h * 4);  /* 4 bpp */
    488    buf2 = malloc(w * h * 3); /* 3 bpp */
    489 
    490    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    491    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
    492    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
    493 
    494    _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
    495 
    496    /* spread 24 bits of Z across R, G, B */
    497    for (i = 0; i < w * h; i++) {
    498       buf2[i*3+0] = (buf[i] >> 24) & 0xff;
    499       buf2[i*3+1] = (buf[i] >> 16) & 0xff;
    500       buf2[i*3+2] = (buf[i] >>  8) & 0xff;
    501    }
    502 
    503    printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
    504    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
    505 
    506    _mesa_PopClientAttrib();
    507 
    508    free(buf);
    509    free(buf2);
    510 }
    511 
    512 
    513 void
    514 _mesa_dump_stencil_buffer(const char *filename)
    515 {
    516    GET_CURRENT_CONTEXT(ctx);
    517    const GLuint w = ctx->DrawBuffer->Width;
    518    const GLuint h = ctx->DrawBuffer->Height;
    519    GLubyte *buf;
    520    GLubyte *buf2;
    521    GLuint i;
    522 
    523    buf = malloc(w * h);  /* 1 bpp */
    524    buf2 = malloc(w * h * 3); /* 3 bpp */
    525 
    526    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    527    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
    528    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
    529 
    530    _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
    531 
    532    for (i = 0; i < w * h; i++) {
    533       buf2[i*3+0] = buf[i];
    534       buf2[i*3+1] = (buf[i] & 127) * 2;
    535       buf2[i*3+2] = (buf[i] - 128) * 2;
    536    }
    537 
    538    printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
    539    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
    540 
    541    _mesa_PopClientAttrib();
    542 
    543    free(buf);
    544    free(buf2);
    545 }
    546 
    547 
    548 void
    549 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
    550                  GLenum format, GLenum type)
    551 {
    552    GLboolean invert = GL_TRUE;
    553 
    554    if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
    555       write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
    556    }
    557    else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
    558       write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
    559    }
    560    else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
    561       write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
    562    }
    563    else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
    564       write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
    565    }
    566    else if (format == GL_RGBA && type == GL_FLOAT) {
    567       /* convert floats to ubyte */
    568       GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
    569       const GLfloat *f = (const GLfloat *) image;
    570       GLuint i;
    571       for (i = 0; i < w * h * 4; i++) {
    572          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
    573       }
    574       write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
    575       free(buf);
    576    }
    577    else if (format == GL_RED && type == GL_FLOAT) {
    578       /* convert floats to ubyte */
    579       GLubyte *buf = malloc(w * h * sizeof(GLubyte));
    580       const GLfloat *f = (const GLfloat *) image;
    581       GLuint i;
    582       for (i = 0; i < w * h; i++) {
    583          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
    584       }
    585       write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
    586       free(buf);
    587    }
    588    else {
    589       _mesa_problem(NULL,
    590                  "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
    591                  format, type);
    592    }
    593 }
    594 
    595 
    596 /**
    597  * Quick and dirty function to "print" a texture to stdout.
    598  */
    599 void
    600 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
    601 {
    602    const GLint slice = 0;
    603    GLint srcRowStride;
    604    GLuint i, j, c;
    605    GLubyte *data;
    606 
    607    ctx->Driver.MapTextureImage(ctx, img, slice,
    608                                0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
    609                                &data, &srcRowStride);
    610 
    611    if (!data) {
    612       printf("No texture data\n");
    613    }
    614    else {
    615       /* XXX add more formats or make into a new format utility function */
    616       switch (img->TexFormat) {
    617          case MESA_FORMAT_A_UNORM8:
    618          case MESA_FORMAT_L_UNORM8:
    619          case MESA_FORMAT_I_UNORM8:
    620             c = 1;
    621             break;
    622          case MESA_FORMAT_L8A8_UNORM:
    623          case MESA_FORMAT_A8L8_UNORM:
    624             c = 2;
    625             break;
    626          case MESA_FORMAT_BGR_UNORM8:
    627          case MESA_FORMAT_RGB_UNORM8:
    628             c = 3;
    629             break;
    630          case MESA_FORMAT_A8B8G8R8_UNORM:
    631          case MESA_FORMAT_B8G8R8A8_UNORM:
    632             c = 4;
    633             break;
    634          default:
    635             _mesa_problem(NULL, "error in PrintTexture\n");
    636             return;
    637       }
    638 
    639       for (i = 0; i < img->Height; i++) {
    640          for (j = 0; j < img->Width; j++) {
    641             if (c==1)
    642                printf("%02x  ", data[0]);
    643             else if (c==2)
    644                printf("%02x%02x  ", data[0], data[1]);
    645             else if (c==3)
    646                printf("%02x%02x%02x  ", data[0], data[1], data[2]);
    647             else if (c==4)
    648                printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
    649             data += (srcRowStride - img->Width) * c;
    650          }
    651          /* XXX use img->ImageStride here */
    652          printf("\n");
    653 
    654       }
    655    }
    656 
    657    ctx->Driver.UnmapTextureImage(ctx, img, slice);
    658 }
    659