1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright 2015 Red Hat 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 23 * IN THE SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark (at) freedesktop.org> 27 */ 28 29 #include "shader_enums.h" 30 #include "util/macros.h" 31 #include "mesa/main/config.h" 32 33 #define ENUM(x) [x] = #x 34 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") 35 36 const char * 37 gl_shader_stage_name(gl_shader_stage stage) 38 { 39 static const char *names[] = { 40 ENUM(MESA_SHADER_VERTEX), 41 ENUM(MESA_SHADER_TESS_CTRL), 42 ENUM(MESA_SHADER_TESS_EVAL), 43 ENUM(MESA_SHADER_GEOMETRY), 44 ENUM(MESA_SHADER_FRAGMENT), 45 ENUM(MESA_SHADER_COMPUTE), 46 }; 47 STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES); 48 return NAME(stage); 49 } 50 51 /** 52 * Translate a gl_shader_stage to a short shader stage name for debug 53 * printouts and error messages. 54 */ 55 const char * 56 _mesa_shader_stage_to_string(unsigned stage) 57 { 58 switch (stage) { 59 case MESA_SHADER_VERTEX: return "vertex"; 60 case MESA_SHADER_FRAGMENT: return "fragment"; 61 case MESA_SHADER_GEOMETRY: return "geometry"; 62 case MESA_SHADER_COMPUTE: return "compute"; 63 case MESA_SHADER_TESS_CTRL: return "tessellation control"; 64 case MESA_SHADER_TESS_EVAL: return "tessellation evaluation"; 65 } 66 67 unreachable("Unknown shader stage."); 68 } 69 70 /** 71 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) 72 * for debug printouts and error messages. 73 */ 74 const char * 75 _mesa_shader_stage_to_abbrev(unsigned stage) 76 { 77 switch (stage) { 78 case MESA_SHADER_VERTEX: return "VS"; 79 case MESA_SHADER_FRAGMENT: return "FS"; 80 case MESA_SHADER_GEOMETRY: return "GS"; 81 case MESA_SHADER_COMPUTE: return "CS"; 82 case MESA_SHADER_TESS_CTRL: return "TCS"; 83 case MESA_SHADER_TESS_EVAL: return "TES"; 84 } 85 86 unreachable("Unknown shader stage."); 87 } 88 89 const char * 90 gl_vert_attrib_name(gl_vert_attrib attrib) 91 { 92 static const char *names[] = { 93 ENUM(VERT_ATTRIB_POS), 94 ENUM(VERT_ATTRIB_WEIGHT), 95 ENUM(VERT_ATTRIB_NORMAL), 96 ENUM(VERT_ATTRIB_COLOR0), 97 ENUM(VERT_ATTRIB_COLOR1), 98 ENUM(VERT_ATTRIB_FOG), 99 ENUM(VERT_ATTRIB_COLOR_INDEX), 100 ENUM(VERT_ATTRIB_EDGEFLAG), 101 ENUM(VERT_ATTRIB_TEX0), 102 ENUM(VERT_ATTRIB_TEX1), 103 ENUM(VERT_ATTRIB_TEX2), 104 ENUM(VERT_ATTRIB_TEX3), 105 ENUM(VERT_ATTRIB_TEX4), 106 ENUM(VERT_ATTRIB_TEX5), 107 ENUM(VERT_ATTRIB_TEX6), 108 ENUM(VERT_ATTRIB_TEX7), 109 ENUM(VERT_ATTRIB_POINT_SIZE), 110 ENUM(VERT_ATTRIB_GENERIC0), 111 ENUM(VERT_ATTRIB_GENERIC1), 112 ENUM(VERT_ATTRIB_GENERIC2), 113 ENUM(VERT_ATTRIB_GENERIC3), 114 ENUM(VERT_ATTRIB_GENERIC4), 115 ENUM(VERT_ATTRIB_GENERIC5), 116 ENUM(VERT_ATTRIB_GENERIC6), 117 ENUM(VERT_ATTRIB_GENERIC7), 118 ENUM(VERT_ATTRIB_GENERIC8), 119 ENUM(VERT_ATTRIB_GENERIC9), 120 ENUM(VERT_ATTRIB_GENERIC10), 121 ENUM(VERT_ATTRIB_GENERIC11), 122 ENUM(VERT_ATTRIB_GENERIC12), 123 ENUM(VERT_ATTRIB_GENERIC13), 124 ENUM(VERT_ATTRIB_GENERIC14), 125 ENUM(VERT_ATTRIB_GENERIC15), 126 }; 127 STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX); 128 return NAME(attrib); 129 } 130 131 const char * 132 gl_varying_slot_name(gl_varying_slot slot) 133 { 134 static const char *names[] = { 135 ENUM(VARYING_SLOT_POS), 136 ENUM(VARYING_SLOT_COL0), 137 ENUM(VARYING_SLOT_COL1), 138 ENUM(VARYING_SLOT_FOGC), 139 ENUM(VARYING_SLOT_TEX0), 140 ENUM(VARYING_SLOT_TEX1), 141 ENUM(VARYING_SLOT_TEX2), 142 ENUM(VARYING_SLOT_TEX3), 143 ENUM(VARYING_SLOT_TEX4), 144 ENUM(VARYING_SLOT_TEX5), 145 ENUM(VARYING_SLOT_TEX6), 146 ENUM(VARYING_SLOT_TEX7), 147 ENUM(VARYING_SLOT_PSIZ), 148 ENUM(VARYING_SLOT_BFC0), 149 ENUM(VARYING_SLOT_BFC1), 150 ENUM(VARYING_SLOT_EDGE), 151 ENUM(VARYING_SLOT_CLIP_VERTEX), 152 ENUM(VARYING_SLOT_CLIP_DIST0), 153 ENUM(VARYING_SLOT_CLIP_DIST1), 154 ENUM(VARYING_SLOT_CULL_DIST0), 155 ENUM(VARYING_SLOT_CULL_DIST1), 156 ENUM(VARYING_SLOT_PRIMITIVE_ID), 157 ENUM(VARYING_SLOT_LAYER), 158 ENUM(VARYING_SLOT_VIEWPORT), 159 ENUM(VARYING_SLOT_FACE), 160 ENUM(VARYING_SLOT_PNTC), 161 ENUM(VARYING_SLOT_TESS_LEVEL_OUTER), 162 ENUM(VARYING_SLOT_TESS_LEVEL_INNER), 163 ENUM(VARYING_SLOT_BOUNDING_BOX0), 164 ENUM(VARYING_SLOT_BOUNDING_BOX1), 165 ENUM(VARYING_SLOT_VAR0), 166 ENUM(VARYING_SLOT_VAR1), 167 ENUM(VARYING_SLOT_VAR2), 168 ENUM(VARYING_SLOT_VAR3), 169 ENUM(VARYING_SLOT_VAR4), 170 ENUM(VARYING_SLOT_VAR5), 171 ENUM(VARYING_SLOT_VAR6), 172 ENUM(VARYING_SLOT_VAR7), 173 ENUM(VARYING_SLOT_VAR8), 174 ENUM(VARYING_SLOT_VAR9), 175 ENUM(VARYING_SLOT_VAR10), 176 ENUM(VARYING_SLOT_VAR11), 177 ENUM(VARYING_SLOT_VAR12), 178 ENUM(VARYING_SLOT_VAR13), 179 ENUM(VARYING_SLOT_VAR14), 180 ENUM(VARYING_SLOT_VAR15), 181 ENUM(VARYING_SLOT_VAR16), 182 ENUM(VARYING_SLOT_VAR17), 183 ENUM(VARYING_SLOT_VAR18), 184 ENUM(VARYING_SLOT_VAR19), 185 ENUM(VARYING_SLOT_VAR20), 186 ENUM(VARYING_SLOT_VAR21), 187 ENUM(VARYING_SLOT_VAR22), 188 ENUM(VARYING_SLOT_VAR23), 189 ENUM(VARYING_SLOT_VAR24), 190 ENUM(VARYING_SLOT_VAR25), 191 ENUM(VARYING_SLOT_VAR26), 192 ENUM(VARYING_SLOT_VAR27), 193 ENUM(VARYING_SLOT_VAR28), 194 ENUM(VARYING_SLOT_VAR29), 195 ENUM(VARYING_SLOT_VAR30), 196 ENUM(VARYING_SLOT_VAR31), 197 }; 198 STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX); 199 return NAME(slot); 200 } 201 202 const char * 203 gl_system_value_name(gl_system_value sysval) 204 { 205 static const char *names[] = { 206 ENUM(SYSTEM_VALUE_VERTEX_ID), 207 ENUM(SYSTEM_VALUE_INSTANCE_ID), 208 ENUM(SYSTEM_VALUE_INSTANCE_INDEX), 209 ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), 210 ENUM(SYSTEM_VALUE_BASE_VERTEX), 211 ENUM(SYSTEM_VALUE_INVOCATION_ID), 212 ENUM(SYSTEM_VALUE_FRONT_FACE), 213 ENUM(SYSTEM_VALUE_SAMPLE_ID), 214 ENUM(SYSTEM_VALUE_SAMPLE_POS), 215 ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN), 216 ENUM(SYSTEM_VALUE_TESS_COORD), 217 ENUM(SYSTEM_VALUE_VERTICES_IN), 218 ENUM(SYSTEM_VALUE_PRIMITIVE_ID), 219 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), 220 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), 221 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), 222 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX), 223 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID), 224 ENUM(SYSTEM_VALUE_WORK_GROUP_ID), 225 ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS), 226 ENUM(SYSTEM_VALUE_VERTEX_CNT), 227 }; 228 STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX); 229 return NAME(sysval); 230 } 231 232 const char * 233 glsl_interp_mode_name(enum glsl_interp_mode qual) 234 { 235 static const char *names[] = { 236 ENUM(INTERP_MODE_NONE), 237 ENUM(INTERP_MODE_SMOOTH), 238 ENUM(INTERP_MODE_FLAT), 239 ENUM(INTERP_MODE_NOPERSPECTIVE), 240 }; 241 STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT); 242 return NAME(qual); 243 } 244 245 const char * 246 gl_frag_result_name(gl_frag_result result) 247 { 248 static const char *names[] = { 249 ENUM(FRAG_RESULT_DEPTH), 250 ENUM(FRAG_RESULT_STENCIL), 251 ENUM(FRAG_RESULT_COLOR), 252 ENUM(FRAG_RESULT_SAMPLE_MASK), 253 ENUM(FRAG_RESULT_DATA0), 254 ENUM(FRAG_RESULT_DATA1), 255 ENUM(FRAG_RESULT_DATA2), 256 ENUM(FRAG_RESULT_DATA3), 257 ENUM(FRAG_RESULT_DATA4), 258 ENUM(FRAG_RESULT_DATA5), 259 ENUM(FRAG_RESULT_DATA6), 260 ENUM(FRAG_RESULT_DATA7), 261 }; 262 STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX); 263 return NAME(result); 264 } 265