1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (c) 2008-2009 VMware, Inc. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 /* 27 * Authors: 28 * Brian Paul 29 */ 30 31 /** 32 * The GL texture image functions in teximage.c basically just do 33 * error checking and data structure allocation. They in turn call 34 * device driver functions which actually copy/convert/store the user's 35 * texture image data. 36 * 37 * However, most device drivers will be able to use the fallback functions 38 * in this file. That is, most drivers will have the following bit of 39 * code: 40 * ctx->Driver.TexImage = _mesa_store_teximage; 41 * ctx->Driver.TexSubImage = _mesa_store_texsubimage; 42 * etc... 43 * 44 * Texture image processing is actually kind of complicated. We have to do: 45 * Format/type conversions 46 * pixel unpacking 47 * pixel transfer (scale, bais, lookup, etc) 48 * 49 * These functions can handle most everything, including processing full 50 * images and sub-images. 51 */ 52 53 54 #include "glheader.h" 55 #include "bufferobj.h" 56 #include "format_pack.h" 57 #include "format_utils.h" 58 #include "image.h" 59 #include "macros.h" 60 #include "mipmap.h" 61 #include "mtypes.h" 62 #include "pack.h" 63 #include "pbo.h" 64 #include "imports.h" 65 #include "texcompress.h" 66 #include "texcompress_fxt1.h" 67 #include "texcompress_rgtc.h" 68 #include "texcompress_s3tc.h" 69 #include "texcompress_etc.h" 70 #include "texcompress_bptc.h" 71 #include "teximage.h" 72 #include "texstore.h" 73 #include "enums.h" 74 #include "glformats.h" 75 #include "pixeltransfer.h" 76 #include "util/format_rgb9e5.h" 77 #include "util/format_r11g11b10f.h" 78 79 80 enum { 81 ZERO = 4, 82 ONE = 5 83 }; 84 85 86 /** 87 * Texture image storage function. 88 */ 89 typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); 90 91 92 /** 93 * Teximage storage routine for when a simple memcpy will do. 94 * No pixel transfer operations or special texel encodings allowed. 95 * 1D, 2D and 3D images supported. 96 */ 97 void 98 _mesa_memcpy_texture(struct gl_context *ctx, 99 GLuint dimensions, 100 mesa_format dstFormat, 101 GLint dstRowStride, 102 GLubyte **dstSlices, 103 GLint srcWidth, GLint srcHeight, GLint srcDepth, 104 GLenum srcFormat, GLenum srcType, 105 const GLvoid *srcAddr, 106 const struct gl_pixelstore_attrib *srcPacking) 107 { 108 const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, 109 srcFormat, srcType); 110 const GLint srcImageStride = _mesa_image_image_stride(srcPacking, 111 srcWidth, srcHeight, srcFormat, srcType); 112 const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, 113 srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); 114 const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); 115 const GLint bytesPerRow = srcWidth * texelBytes; 116 117 if (dstRowStride == srcRowStride && 118 dstRowStride == bytesPerRow) { 119 /* memcpy image by image */ 120 GLint img; 121 for (img = 0; img < srcDepth; img++) { 122 GLubyte *dstImage = dstSlices[img]; 123 memcpy(dstImage, srcImage, bytesPerRow * srcHeight); 124 srcImage += srcImageStride; 125 } 126 } 127 else { 128 /* memcpy row by row */ 129 GLint img, row; 130 for (img = 0; img < srcDepth; img++) { 131 const GLubyte *srcRow = srcImage; 132 GLubyte *dstRow = dstSlices[img]; 133 for (row = 0; row < srcHeight; row++) { 134 memcpy(dstRow, srcRow, bytesPerRow); 135 dstRow += dstRowStride; 136 srcRow += srcRowStride; 137 } 138 srcImage += srcImageStride; 139 } 140 } 141 } 142 143 144 /** 145 * Store a 32-bit integer or float depth component texture image. 146 */ 147 static GLboolean 148 _mesa_texstore_z32(TEXSTORE_PARAMS) 149 { 150 const GLuint depthScale = 0xffffffff; 151 GLenum dstType; 152 (void) dims; 153 assert(dstFormat == MESA_FORMAT_Z_UNORM32 || 154 dstFormat == MESA_FORMAT_Z_FLOAT32); 155 assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLuint)); 156 157 if (dstFormat == MESA_FORMAT_Z_UNORM32) 158 dstType = GL_UNSIGNED_INT; 159 else 160 dstType = GL_FLOAT; 161 162 { 163 /* general path */ 164 GLint img, row; 165 for (img = 0; img < srcDepth; img++) { 166 GLubyte *dstRow = dstSlices[img]; 167 for (row = 0; row < srcHeight; row++) { 168 const GLvoid *src = _mesa_image_address(dims, srcPacking, 169 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); 170 _mesa_unpack_depth_span(ctx, srcWidth, 171 dstType, dstRow, 172 depthScale, srcType, src, srcPacking); 173 dstRow += dstRowStride; 174 } 175 } 176 } 177 return GL_TRUE; 178 } 179 180 181 /** 182 * Store a 24-bit integer depth component texture image. 183 */ 184 static GLboolean 185 _mesa_texstore_x8_z24(TEXSTORE_PARAMS) 186 { 187 const GLuint depthScale = 0xffffff; 188 189 (void) dims; 190 assert(dstFormat == MESA_FORMAT_Z24_UNORM_X8_UINT); 191 192 { 193 /* general path */ 194 GLint img, row; 195 for (img = 0; img < srcDepth; img++) { 196 GLubyte *dstRow = dstSlices[img]; 197 for (row = 0; row < srcHeight; row++) { 198 const GLvoid *src = _mesa_image_address(dims, srcPacking, 199 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); 200 _mesa_unpack_depth_span(ctx, srcWidth, 201 GL_UNSIGNED_INT, (GLuint *) dstRow, 202 depthScale, srcType, src, srcPacking); 203 dstRow += dstRowStride; 204 } 205 } 206 } 207 return GL_TRUE; 208 } 209 210 211 /** 212 * Store a 24-bit integer depth component texture image. 213 */ 214 static GLboolean 215 _mesa_texstore_z24_x8(TEXSTORE_PARAMS) 216 { 217 const GLuint depthScale = 0xffffff; 218 219 (void) dims; 220 assert(dstFormat == MESA_FORMAT_X8_UINT_Z24_UNORM); 221 222 { 223 /* general path */ 224 GLint img, row; 225 for (img = 0; img < srcDepth; img++) { 226 GLubyte *dstRow = dstSlices[img]; 227 for (row = 0; row < srcHeight; row++) { 228 const GLvoid *src = _mesa_image_address(dims, srcPacking, 229 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); 230 GLuint *dst = (GLuint *) dstRow; 231 GLint i; 232 _mesa_unpack_depth_span(ctx, srcWidth, 233 GL_UNSIGNED_INT, dst, 234 depthScale, srcType, src, srcPacking); 235 for (i = 0; i < srcWidth; i++) 236 dst[i] <<= 8; 237 dstRow += dstRowStride; 238 } 239 } 240 } 241 return GL_TRUE; 242 } 243 244 245 /** 246 * Store a 16-bit integer depth component texture image. 247 */ 248 static GLboolean 249 _mesa_texstore_z16(TEXSTORE_PARAMS) 250 { 251 const GLuint depthScale = 0xffff; 252 (void) dims; 253 assert(dstFormat == MESA_FORMAT_Z_UNORM16); 254 assert(_mesa_get_format_bytes(dstFormat) == sizeof(GLushort)); 255 256 { 257 /* general path */ 258 GLint img, row; 259 for (img = 0; img < srcDepth; img++) { 260 GLubyte *dstRow = dstSlices[img]; 261 for (row = 0; row < srcHeight; row++) { 262 const GLvoid *src = _mesa_image_address(dims, srcPacking, 263 srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); 264 GLushort *dst16 = (GLushort *) dstRow; 265 _mesa_unpack_depth_span(ctx, srcWidth, 266 GL_UNSIGNED_SHORT, dst16, depthScale, 267 srcType, src, srcPacking); 268 dstRow += dstRowStride; 269 } 270 } 271 } 272 return GL_TRUE; 273 } 274 275 276 /** 277 * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. 278 */ 279 static GLboolean 280 _mesa_texstore_ycbcr(TEXSTORE_PARAMS) 281 { 282 const GLboolean littleEndian = _mesa_little_endian(); 283 284 (void) ctx; (void) dims; (void) baseInternalFormat; 285 286 assert((dstFormat == MESA_FORMAT_YCBCR) || 287 (dstFormat == MESA_FORMAT_YCBCR_REV)); 288 assert(_mesa_get_format_bytes(dstFormat) == 2); 289 assert(ctx->Extensions.MESA_ycbcr_texture); 290 assert(srcFormat == GL_YCBCR_MESA); 291 assert((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || 292 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); 293 assert(baseInternalFormat == GL_YCBCR_MESA); 294 295 /* always just memcpy since no pixel transfer ops apply */ 296 _mesa_memcpy_texture(ctx, dims, 297 dstFormat, 298 dstRowStride, dstSlices, 299 srcWidth, srcHeight, srcDepth, srcFormat, srcType, 300 srcAddr, srcPacking); 301 302 /* Check if we need byte swapping */ 303 /* XXX the logic here _might_ be wrong */ 304 if (srcPacking->SwapBytes ^ 305 (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ 306 (dstFormat == MESA_FORMAT_YCBCR_REV) ^ 307 !littleEndian) { 308 GLint img, row; 309 for (img = 0; img < srcDepth; img++) { 310 GLubyte *dstRow = dstSlices[img]; 311 for (row = 0; row < srcHeight; row++) { 312 _mesa_swap2((GLushort *) dstRow, srcWidth); 313 dstRow += dstRowStride; 314 } 315 } 316 } 317 return GL_TRUE; 318 } 319 320 321 /** 322 * Store a combined depth/stencil texture image. 323 */ 324 static GLboolean 325 _mesa_texstore_z24_s8(TEXSTORE_PARAMS) 326 { 327 const GLuint depthScale = 0xffffff; 328 const GLint srcRowStride 329 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); 330 GLint img, row; 331 GLuint *depth = malloc(srcWidth * sizeof(GLuint)); 332 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); 333 334 assert(dstFormat == MESA_FORMAT_S8_UINT_Z24_UNORM); 335 assert(srcFormat == GL_DEPTH_STENCIL_EXT || 336 srcFormat == GL_DEPTH_COMPONENT || 337 srcFormat == GL_STENCIL_INDEX); 338 assert(srcFormat != GL_DEPTH_STENCIL_EXT || 339 srcType == GL_UNSIGNED_INT_24_8_EXT || 340 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 341 342 if (!depth || !stencil) { 343 free(depth); 344 free(stencil); 345 return GL_FALSE; 346 } 347 348 /* In case we only upload depth we need to preserve the stencil */ 349 for (img = 0; img < srcDepth; img++) { 350 GLuint *dstRow = (GLuint *) dstSlices[img]; 351 const GLubyte *src 352 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, 353 srcWidth, srcHeight, 354 srcFormat, srcType, 355 img, 0, 0); 356 for (row = 0; row < srcHeight; row++) { 357 GLint i; 358 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; 359 360 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ 361 keepstencil = GL_TRUE; 362 } 363 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ 364 keepdepth = GL_TRUE; 365 } 366 367 if (keepdepth == GL_FALSE) 368 /* the 24 depth bits will be in the low position: */ 369 _mesa_unpack_depth_span(ctx, srcWidth, 370 GL_UNSIGNED_INT, /* dst type */ 371 keepstencil ? depth : dstRow, /* dst addr */ 372 depthScale, 373 srcType, src, srcPacking); 374 375 if (keepstencil == GL_FALSE) 376 /* get the 8-bit stencil values */ 377 _mesa_unpack_stencil_span(ctx, srcWidth, 378 GL_UNSIGNED_BYTE, /* dst type */ 379 stencil, /* dst addr */ 380 srcType, src, srcPacking, 381 ctx->_ImageTransferState); 382 383 for (i = 0; i < srcWidth; i++) { 384 if (keepstencil) 385 dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); 386 else 387 dstRow[i] = (dstRow[i] & 0xFFFFFF00) | (stencil[i] & 0xFF); 388 } 389 src += srcRowStride; 390 dstRow += dstRowStride / sizeof(GLuint); 391 } 392 } 393 394 free(depth); 395 free(stencil); 396 return GL_TRUE; 397 } 398 399 400 /** 401 * Store a combined depth/stencil texture image. 402 */ 403 static GLboolean 404 _mesa_texstore_s8_z24(TEXSTORE_PARAMS) 405 { 406 const GLuint depthScale = 0xffffff; 407 const GLint srcRowStride 408 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); 409 GLint img, row; 410 GLuint *depth; 411 GLubyte *stencil; 412 413 assert(dstFormat == MESA_FORMAT_Z24_UNORM_S8_UINT); 414 assert(srcFormat == GL_DEPTH_STENCIL_EXT || 415 srcFormat == GL_DEPTH_COMPONENT || 416 srcFormat == GL_STENCIL_INDEX); 417 assert(srcFormat != GL_DEPTH_STENCIL_EXT || 418 srcType == GL_UNSIGNED_INT_24_8_EXT || 419 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 420 421 depth = malloc(srcWidth * sizeof(GLuint)); 422 stencil = malloc(srcWidth * sizeof(GLubyte)); 423 424 if (!depth || !stencil) { 425 free(depth); 426 free(stencil); 427 return GL_FALSE; 428 } 429 430 for (img = 0; img < srcDepth; img++) { 431 GLuint *dstRow = (GLuint *) dstSlices[img]; 432 const GLubyte *src 433 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, 434 srcWidth, srcHeight, 435 srcFormat, srcType, 436 img, 0, 0); 437 for (row = 0; row < srcHeight; row++) { 438 GLint i; 439 GLboolean keepdepth = GL_FALSE, keepstencil = GL_FALSE; 440 441 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ 442 keepstencil = GL_TRUE; 443 } 444 else if (srcFormat == GL_STENCIL_INDEX) { /* preserve depth */ 445 keepdepth = GL_TRUE; 446 } 447 448 if (keepdepth == GL_FALSE) 449 /* the 24 depth bits will be in the low position: */ 450 _mesa_unpack_depth_span(ctx, srcWidth, 451 GL_UNSIGNED_INT, /* dst type */ 452 keepstencil ? depth : dstRow, /* dst addr */ 453 depthScale, 454 srcType, src, srcPacking); 455 456 if (keepstencil == GL_FALSE) 457 /* get the 8-bit stencil values */ 458 _mesa_unpack_stencil_span(ctx, srcWidth, 459 GL_UNSIGNED_BYTE, /* dst type */ 460 stencil, /* dst addr */ 461 srcType, src, srcPacking, 462 ctx->_ImageTransferState); 463 464 /* merge stencil values into depth values */ 465 for (i = 0; i < srcWidth; i++) { 466 if (keepstencil) 467 dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); 468 else 469 dstRow[i] = (dstRow[i] & 0xFFFFFF) | (stencil[i] << 24); 470 471 } 472 src += srcRowStride; 473 dstRow += dstRowStride / sizeof(GLuint); 474 } 475 } 476 477 free(depth); 478 free(stencil); 479 480 return GL_TRUE; 481 } 482 483 484 /** 485 * Store simple 8-bit/value stencil texture data. 486 */ 487 static GLboolean 488 _mesa_texstore_s8(TEXSTORE_PARAMS) 489 { 490 assert(dstFormat == MESA_FORMAT_S_UINT8); 491 assert(srcFormat == GL_STENCIL_INDEX); 492 493 { 494 const GLint srcRowStride 495 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); 496 GLint img, row; 497 GLubyte *stencil = malloc(srcWidth * sizeof(GLubyte)); 498 499 if (!stencil) 500 return GL_FALSE; 501 502 for (img = 0; img < srcDepth; img++) { 503 GLubyte *dstRow = dstSlices[img]; 504 const GLubyte *src 505 = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, 506 srcWidth, srcHeight, 507 srcFormat, srcType, 508 img, 0, 0); 509 for (row = 0; row < srcHeight; row++) { 510 GLint i; 511 512 /* get the 8-bit stencil values */ 513 _mesa_unpack_stencil_span(ctx, srcWidth, 514 GL_UNSIGNED_BYTE, /* dst type */ 515 stencil, /* dst addr */ 516 srcType, src, srcPacking, 517 ctx->_ImageTransferState); 518 /* merge stencil values into depth values */ 519 for (i = 0; i < srcWidth; i++) 520 dstRow[i] = stencil[i]; 521 522 src += srcRowStride; 523 dstRow += dstRowStride / sizeof(GLubyte); 524 } 525 } 526 527 free(stencil); 528 } 529 530 return GL_TRUE; 531 } 532 533 534 static GLboolean 535 _mesa_texstore_z32f_x24s8(TEXSTORE_PARAMS) 536 { 537 GLint img, row; 538 const GLint srcRowStride 539 = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) 540 / sizeof(uint64_t); 541 542 assert(dstFormat == MESA_FORMAT_Z32_FLOAT_S8X24_UINT); 543 assert(srcFormat == GL_DEPTH_STENCIL || 544 srcFormat == GL_DEPTH_COMPONENT || 545 srcFormat == GL_STENCIL_INDEX); 546 assert(srcFormat != GL_DEPTH_STENCIL || 547 srcType == GL_UNSIGNED_INT_24_8 || 548 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 549 550 /* In case we only upload depth we need to preserve the stencil */ 551 for (img = 0; img < srcDepth; img++) { 552 uint64_t *dstRow = (uint64_t *) dstSlices[img]; 553 const uint64_t *src 554 = (const uint64_t *) _mesa_image_address(dims, srcPacking, srcAddr, 555 srcWidth, srcHeight, 556 srcFormat, srcType, 557 img, 0, 0); 558 for (row = 0; row < srcHeight; row++) { 559 /* The unpack functions with: 560 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV 561 * only write their own dword, so the other dword (stencil 562 * or depth) is preserved. */ 563 if (srcFormat != GL_STENCIL_INDEX) 564 _mesa_unpack_depth_span(ctx, srcWidth, 565 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ 566 dstRow, /* dst addr */ 567 ~0U, srcType, src, srcPacking); 568 569 if (srcFormat != GL_DEPTH_COMPONENT) 570 _mesa_unpack_stencil_span(ctx, srcWidth, 571 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ 572 dstRow, /* dst addr */ 573 srcType, src, srcPacking, 574 ctx->_ImageTransferState); 575 576 src += srcRowStride; 577 dstRow += dstRowStride / sizeof(uint64_t); 578 } 579 } 580 return GL_TRUE; 581 } 582 583 static GLboolean 584 texstore_depth_stencil(TEXSTORE_PARAMS) 585 { 586 static StoreTexImageFunc table[MESA_FORMAT_COUNT]; 587 static GLboolean initialized = GL_FALSE; 588 589 if (!initialized) { 590 memset(table, 0, sizeof table); 591 592 table[MESA_FORMAT_S8_UINT_Z24_UNORM] = _mesa_texstore_z24_s8; 593 table[MESA_FORMAT_Z24_UNORM_S8_UINT] = _mesa_texstore_s8_z24; 594 table[MESA_FORMAT_Z_UNORM16] = _mesa_texstore_z16; 595 table[MESA_FORMAT_Z24_UNORM_X8_UINT] = _mesa_texstore_x8_z24; 596 table[MESA_FORMAT_X8_UINT_Z24_UNORM] = _mesa_texstore_z24_x8; 597 table[MESA_FORMAT_Z_UNORM32] = _mesa_texstore_z32; 598 table[MESA_FORMAT_S_UINT8] = _mesa_texstore_s8; 599 table[MESA_FORMAT_Z_FLOAT32] = _mesa_texstore_z32; 600 table[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = _mesa_texstore_z32f_x24s8; 601 602 initialized = GL_TRUE; 603 } 604 605 assert(table[dstFormat]); 606 return table[dstFormat](ctx, dims, baseInternalFormat, 607 dstFormat, dstRowStride, dstSlices, 608 srcWidth, srcHeight, srcDepth, 609 srcFormat, srcType, srcAddr, srcPacking); 610 } 611 612 static GLboolean 613 texstore_compressed(TEXSTORE_PARAMS) 614 { 615 static StoreTexImageFunc table[MESA_FORMAT_COUNT]; 616 static GLboolean initialized = GL_FALSE; 617 618 if (!initialized) { 619 memset(table, 0, sizeof table); 620 621 table[MESA_FORMAT_SRGB_DXT1] = _mesa_texstore_rgb_dxt1; 622 table[MESA_FORMAT_SRGBA_DXT1] = _mesa_texstore_rgba_dxt1; 623 table[MESA_FORMAT_SRGBA_DXT3] = _mesa_texstore_rgba_dxt3; 624 table[MESA_FORMAT_SRGBA_DXT5] = _mesa_texstore_rgba_dxt5; 625 table[MESA_FORMAT_RGB_FXT1] = _mesa_texstore_rgb_fxt1; 626 table[MESA_FORMAT_RGBA_FXT1] = _mesa_texstore_rgba_fxt1; 627 table[MESA_FORMAT_RGB_DXT1] = _mesa_texstore_rgb_dxt1; 628 table[MESA_FORMAT_RGBA_DXT1] = _mesa_texstore_rgba_dxt1; 629 table[MESA_FORMAT_RGBA_DXT3] = _mesa_texstore_rgba_dxt3; 630 table[MESA_FORMAT_RGBA_DXT5] = _mesa_texstore_rgba_dxt5; 631 table[MESA_FORMAT_R_RGTC1_UNORM] = _mesa_texstore_red_rgtc1; 632 table[MESA_FORMAT_R_RGTC1_SNORM] = _mesa_texstore_signed_red_rgtc1; 633 table[MESA_FORMAT_RG_RGTC2_UNORM] = _mesa_texstore_rg_rgtc2; 634 table[MESA_FORMAT_RG_RGTC2_SNORM] = _mesa_texstore_signed_rg_rgtc2; 635 table[MESA_FORMAT_L_LATC1_UNORM] = _mesa_texstore_red_rgtc1; 636 table[MESA_FORMAT_L_LATC1_SNORM] = _mesa_texstore_signed_red_rgtc1; 637 table[MESA_FORMAT_LA_LATC2_UNORM] = _mesa_texstore_rg_rgtc2; 638 table[MESA_FORMAT_LA_LATC2_SNORM] = _mesa_texstore_signed_rg_rgtc2; 639 table[MESA_FORMAT_ETC1_RGB8] = _mesa_texstore_etc1_rgb8; 640 table[MESA_FORMAT_ETC2_RGB8] = _mesa_texstore_etc2_rgb8; 641 table[MESA_FORMAT_ETC2_SRGB8] = _mesa_texstore_etc2_srgb8; 642 table[MESA_FORMAT_ETC2_RGBA8_EAC] = _mesa_texstore_etc2_rgba8_eac; 643 table[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = _mesa_texstore_etc2_srgb8_alpha8_eac; 644 table[MESA_FORMAT_ETC2_R11_EAC] = _mesa_texstore_etc2_r11_eac; 645 table[MESA_FORMAT_ETC2_RG11_EAC] = _mesa_texstore_etc2_rg11_eac; 646 table[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = _mesa_texstore_etc2_signed_r11_eac; 647 table[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = _mesa_texstore_etc2_signed_rg11_eac; 648 table[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = 649 _mesa_texstore_etc2_rgb8_punchthrough_alpha1; 650 table[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = 651 _mesa_texstore_etc2_srgb8_punchthrough_alpha1; 652 653 table[MESA_FORMAT_BPTC_RGBA_UNORM] = 654 _mesa_texstore_bptc_rgba_unorm; 655 table[MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM] = 656 _mesa_texstore_bptc_rgba_unorm; 657 table[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = 658 _mesa_texstore_bptc_rgb_signed_float; 659 table[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = 660 _mesa_texstore_bptc_rgb_unsigned_float; 661 662 initialized = GL_TRUE; 663 } 664 665 assert(table[dstFormat]); 666 return table[dstFormat](ctx, dims, baseInternalFormat, 667 dstFormat, dstRowStride, dstSlices, 668 srcWidth, srcHeight, srcDepth, 669 srcFormat, srcType, srcAddr, srcPacking); 670 } 671 672 static GLboolean 673 texstore_rgba(TEXSTORE_PARAMS) 674 { 675 void *tempImage = NULL, *tempRGBA = NULL; 676 int srcRowStride, img; 677 GLubyte *src, *dst; 678 uint32_t srcMesaFormat; 679 uint8_t rebaseSwizzle[4]; 680 bool needRebase; 681 bool transferOpsDone = false; 682 683 /* We have to handle MESA_FORMAT_YCBCR manually because it is a special case 684 * and _mesa_format_convert does not support it. In this case the we only 685 * allow conversions between YCBCR formats and it is mostly a memcpy. 686 */ 687 if (dstFormat == MESA_FORMAT_YCBCR || dstFormat == MESA_FORMAT_YCBCR_REV) { 688 return _mesa_texstore_ycbcr(ctx, dims, baseInternalFormat, 689 dstFormat, dstRowStride, dstSlices, 690 srcWidth, srcHeight, srcDepth, 691 srcFormat, srcType, srcAddr, 692 srcPacking); 693 } 694 695 /* We have to deal with GL_COLOR_INDEX manually because 696 * _mesa_format_convert does not handle this format. So what we do here is 697 * convert it to RGBA ubyte first and then convert from that to dst as usual. 698 */ 699 if (srcFormat == GL_COLOR_INDEX) { 700 /* Notice that this will already handle byte swapping if necessary */ 701 tempImage = 702 _mesa_unpack_color_index_to_rgba_ubyte(ctx, dims, 703 srcAddr, srcFormat, srcType, 704 srcWidth, srcHeight, srcDepth, 705 srcPacking, 706 ctx->_ImageTransferState); 707 if (!tempImage) 708 return GL_FALSE; 709 710 /* _mesa_unpack_color_index_to_rgba_ubyte has handled transferops 711 * if needed. 712 */ 713 transferOpsDone = true; 714 715 /* Now we only have to adjust our src info for a conversion from 716 * the RGBA ubyte and then we continue as usual. 717 */ 718 srcAddr = tempImage; 719 srcFormat = GL_RGBA; 720 srcType = GL_UNSIGNED_BYTE; 721 } else if (srcPacking->SwapBytes) { 722 /* We have to handle byte-swapping scenarios before calling 723 * _mesa_format_convert 724 */ 725 GLint swapSize = _mesa_sizeof_packed_type(srcType); 726 if (swapSize == 2 || swapSize == 4) { 727 int imageStride = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, srcType); 728 int bufferSize = imageStride * srcDepth; 729 int layer; 730 const uint8_t *src; 731 uint8_t *dst; 732 733 tempImage = malloc(bufferSize); 734 if (!tempImage) 735 return GL_FALSE; 736 src = srcAddr; 737 dst = tempImage; 738 for (layer = 0; layer < srcDepth; layer++) { 739 _mesa_swap_bytes_2d_image(srcFormat, srcType, 740 srcPacking, 741 srcWidth, srcHeight, 742 dst, src); 743 src += imageStride; 744 dst += imageStride; 745 } 746 srcAddr = tempImage; 747 } 748 } 749 750 srcRowStride = 751 _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); 752 753 srcMesaFormat = _mesa_format_from_format_and_type(srcFormat, srcType); 754 dstFormat = _mesa_get_srgb_format_linear(dstFormat); 755 756 /* If we have transferOps then we need to convert to RGBA float first, 757 then apply transferOps, then do the conversion to dst 758 */ 759 if (!transferOpsDone && 760 _mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) { 761 /* Allocate RGBA float image */ 762 int elementCount = srcWidth * srcHeight * srcDepth; 763 tempRGBA = malloc(4 * elementCount * sizeof(float)); 764 if (!tempRGBA) { 765 free(tempImage); 766 free(tempRGBA); 767 return GL_FALSE; 768 } 769 770 /* Convert from src to RGBA float */ 771 src = (GLubyte *) srcAddr; 772 dst = (GLubyte *) tempRGBA; 773 for (img = 0; img < srcDepth; img++) { 774 _mesa_format_convert(dst, RGBA32_FLOAT, 4 * srcWidth * sizeof(float), 775 src, srcMesaFormat, srcRowStride, 776 srcWidth, srcHeight, NULL); 777 src += srcHeight * srcRowStride; 778 dst += srcHeight * 4 * srcWidth * sizeof(float); 779 } 780 781 /* Apply transferOps */ 782 _mesa_apply_rgba_transfer_ops(ctx, ctx->_ImageTransferState, elementCount, 783 (float(*)[4]) tempRGBA); 784 785 /* Now we have to adjust our src info for a conversion from 786 * the RGBA float image and then we continue as usual. 787 */ 788 srcAddr = tempRGBA; 789 srcFormat = GL_RGBA; 790 srcType = GL_FLOAT; 791 srcRowStride = srcWidth * 4 * sizeof(float); 792 srcMesaFormat = RGBA32_FLOAT; 793 srcPacking = &ctx->DefaultPacking; 794 } 795 796 src = (GLubyte *) 797 _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, 798 srcFormat, srcType, 0, 0, 0); 799 800 if (_mesa_get_format_base_format(dstFormat) != baseInternalFormat) { 801 needRebase = 802 _mesa_compute_rgba2base2rgba_component_mapping(baseInternalFormat, 803 rebaseSwizzle); 804 } else { 805 needRebase = false; 806 } 807 808 for (img = 0; img < srcDepth; img++) { 809 _mesa_format_convert(dstSlices[img], dstFormat, dstRowStride, 810 src, srcMesaFormat, srcRowStride, 811 srcWidth, srcHeight, 812 needRebase ? rebaseSwizzle : NULL); 813 src += srcHeight * srcRowStride; 814 } 815 816 free(tempImage); 817 free(tempRGBA); 818 819 return GL_TRUE; 820 } 821 822 GLboolean 823 _mesa_texstore_needs_transfer_ops(struct gl_context *ctx, 824 GLenum baseInternalFormat, 825 mesa_format dstFormat) 826 { 827 GLenum dstType; 828 829 /* There are different rules depending on the base format. */ 830 switch (baseInternalFormat) { 831 case GL_DEPTH_COMPONENT: 832 case GL_DEPTH_STENCIL: 833 return ctx->Pixel.DepthScale != 1.0f || 834 ctx->Pixel.DepthBias != 0.0f; 835 836 case GL_STENCIL_INDEX: 837 return GL_FALSE; 838 839 default: 840 /* Color formats. 841 * Pixel transfer ops (scale, bias, table lookup) do not apply 842 * to integer formats. 843 */ 844 dstType = _mesa_get_format_datatype(dstFormat); 845 846 return dstType != GL_INT && dstType != GL_UNSIGNED_INT && 847 ctx->_ImageTransferState; 848 } 849 } 850 851 852 GLboolean 853 _mesa_texstore_can_use_memcpy(struct gl_context *ctx, 854 GLenum baseInternalFormat, mesa_format dstFormat, 855 GLenum srcFormat, GLenum srcType, 856 const struct gl_pixelstore_attrib *srcPacking) 857 { 858 if (_mesa_texstore_needs_transfer_ops(ctx, baseInternalFormat, dstFormat)) { 859 return GL_FALSE; 860 } 861 862 /* The base internal format and the base Mesa format must match. */ 863 if (baseInternalFormat != _mesa_get_format_base_format(dstFormat)) { 864 return GL_FALSE; 865 } 866 867 /* The Mesa format must match the input format and type. */ 868 if (!_mesa_format_matches_format_and_type(dstFormat, srcFormat, srcType, 869 srcPacking->SwapBytes, NULL)) { 870 return GL_FALSE; 871 } 872 873 /* Depth texture data needs clamping in following cases: 874 * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0]. 875 * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1]. 876 * 877 * All the cases except one (float dstFormat with float srcType) are ruled 878 * out by _mesa_format_matches_format_and_type() check above. Handle the 879 * remaining case here. 880 */ 881 if ((baseInternalFormat == GL_DEPTH_COMPONENT || 882 baseInternalFormat == GL_DEPTH_STENCIL) && 883 (srcType == GL_FLOAT || 884 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) { 885 return GL_FALSE; 886 } 887 888 return GL_TRUE; 889 } 890 891 static GLboolean 892 _mesa_texstore_memcpy(TEXSTORE_PARAMS) 893 { 894 if (!_mesa_texstore_can_use_memcpy(ctx, baseInternalFormat, dstFormat, 895 srcFormat, srcType, srcPacking)) { 896 return GL_FALSE; 897 } 898 899 _mesa_memcpy_texture(ctx, dims, 900 dstFormat, 901 dstRowStride, dstSlices, 902 srcWidth, srcHeight, srcDepth, srcFormat, srcType, 903 srcAddr, srcPacking); 904 return GL_TRUE; 905 } 906 907 908 /** 909 * Store user data into texture memory. 910 * Called via glTex[Sub]Image1/2/3D() 911 * \return GL_TRUE for success, GL_FALSE for failure (out of memory). 912 */ 913 GLboolean 914 _mesa_texstore(TEXSTORE_PARAMS) 915 { 916 if (_mesa_texstore_memcpy(ctx, dims, baseInternalFormat, 917 dstFormat, 918 dstRowStride, dstSlices, 919 srcWidth, srcHeight, srcDepth, 920 srcFormat, srcType, srcAddr, srcPacking)) { 921 return GL_TRUE; 922 } 923 924 if (_mesa_is_depth_or_stencil_format(baseInternalFormat)) { 925 return texstore_depth_stencil(ctx, dims, baseInternalFormat, 926 dstFormat, dstRowStride, dstSlices, 927 srcWidth, srcHeight, srcDepth, 928 srcFormat, srcType, srcAddr, srcPacking); 929 } else if (_mesa_is_format_compressed(dstFormat)) { 930 return texstore_compressed(ctx, dims, baseInternalFormat, 931 dstFormat, dstRowStride, dstSlices, 932 srcWidth, srcHeight, srcDepth, 933 srcFormat, srcType, srcAddr, srcPacking); 934 } else { 935 return texstore_rgba(ctx, dims, baseInternalFormat, 936 dstFormat, dstRowStride, dstSlices, 937 srcWidth, srcHeight, srcDepth, 938 srcFormat, srcType, srcAddr, srcPacking); 939 } 940 } 941 942 943 /** 944 * Normally, we'll only _write_ texel data to a texture when we map it. 945 * But if the user is providing depth or stencil values and the texture 946 * image is a combined depth/stencil format, we'll actually read from 947 * the texture buffer too (in order to insert the depth or stencil values. 948 * \param userFormat the user-provided image format 949 * \param texFormat the destination texture format 950 */ 951 static GLbitfield 952 get_read_write_mode(GLenum userFormat, mesa_format texFormat) 953 { 954 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) 955 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) 956 return GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; 957 else 958 return GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT; 959 } 960 961 962 /** 963 * Helper function for storing 1D, 2D, 3D whole and subimages into texture 964 * memory. 965 * The source of the image data may be user memory or a PBO. In the later 966 * case, we'll map the PBO, copy from it, then unmap it. 967 */ 968 static void 969 store_texsubimage(struct gl_context *ctx, 970 struct gl_texture_image *texImage, 971 GLint xoffset, GLint yoffset, GLint zoffset, 972 GLint width, GLint height, GLint depth, 973 GLenum format, GLenum type, const GLvoid *pixels, 974 const struct gl_pixelstore_attrib *packing, 975 const char *caller) 976 977 { 978 const GLbitfield mapMode = get_read_write_mode(format, texImage->TexFormat); 979 const GLenum target = texImage->TexObject->Target; 980 GLboolean success = GL_FALSE; 981 GLuint dims, slice, numSlices = 1, sliceOffset = 0; 982 GLint srcImageStride = 0; 983 const GLubyte *src; 984 985 assert(xoffset + width <= texImage->Width); 986 assert(yoffset + height <= texImage->Height); 987 assert(zoffset + depth <= texImage->Depth); 988 989 switch (target) { 990 case GL_TEXTURE_1D: 991 dims = 1; 992 break; 993 case GL_TEXTURE_2D_ARRAY: 994 case GL_TEXTURE_CUBE_MAP_ARRAY: 995 case GL_TEXTURE_3D: 996 dims = 3; 997 break; 998 default: 999 dims = 2; 1000 } 1001 1002 /* get pointer to src pixels (may be in a pbo which we'll map here) */ 1003 src = (const GLubyte *) 1004 _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, 1005 format, type, pixels, packing, caller); 1006 if (!src) 1007 return; 1008 1009 /* compute slice info (and do some sanity checks) */ 1010 switch (target) { 1011 case GL_TEXTURE_2D: 1012 case GL_TEXTURE_2D_MULTISAMPLE: 1013 case GL_TEXTURE_RECTANGLE: 1014 case GL_TEXTURE_CUBE_MAP: 1015 case GL_TEXTURE_EXTERNAL_OES: 1016 /* one image slice, nothing special needs to be done */ 1017 break; 1018 case GL_TEXTURE_1D: 1019 assert(height == 1); 1020 assert(depth == 1); 1021 assert(yoffset == 0); 1022 assert(zoffset == 0); 1023 break; 1024 case GL_TEXTURE_1D_ARRAY: 1025 assert(depth == 1); 1026 assert(zoffset == 0); 1027 numSlices = height; 1028 sliceOffset = yoffset; 1029 height = 1; 1030 yoffset = 0; 1031 srcImageStride = _mesa_image_row_stride(packing, width, format, type); 1032 break; 1033 case GL_TEXTURE_2D_ARRAY: 1034 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 1035 numSlices = depth; 1036 sliceOffset = zoffset; 1037 depth = 1; 1038 zoffset = 0; 1039 srcImageStride = _mesa_image_image_stride(packing, width, height, 1040 format, type); 1041 break; 1042 case GL_TEXTURE_3D: 1043 /* we'll store 3D images as a series of slices */ 1044 numSlices = depth; 1045 sliceOffset = zoffset; 1046 srcImageStride = _mesa_image_image_stride(packing, width, height, 1047 format, type); 1048 break; 1049 case GL_TEXTURE_CUBE_MAP_ARRAY: 1050 numSlices = depth; 1051 sliceOffset = zoffset; 1052 srcImageStride = _mesa_image_image_stride(packing, width, height, 1053 format, type); 1054 break; 1055 default: 1056 _mesa_warning(ctx, "Unexpected target 0x%x in store_texsubimage()", target); 1057 return; 1058 } 1059 1060 assert(numSlices == 1 || srcImageStride != 0); 1061 1062 for (slice = 0; slice < numSlices; slice++) { 1063 GLubyte *dstMap; 1064 GLint dstRowStride; 1065 1066 ctx->Driver.MapTextureImage(ctx, texImage, 1067 slice + sliceOffset, 1068 xoffset, yoffset, width, height, 1069 mapMode, &dstMap, &dstRowStride); 1070 if (dstMap) { 1071 /* Note: we're only storing a 2D (or 1D) slice at a time but we need 1072 * to pass the right 'dims' value so that GL_UNPACK_SKIP_IMAGES is 1073 * used for 3D images. 1074 */ 1075 success = _mesa_texstore(ctx, dims, texImage->_BaseFormat, 1076 texImage->TexFormat, 1077 dstRowStride, 1078 &dstMap, 1079 width, height, 1, /* w, h, d */ 1080 format, type, src, packing); 1081 1082 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset); 1083 } 1084 1085 src += srcImageStride; 1086 1087 if (!success) 1088 break; 1089 } 1090 1091 if (!success) 1092 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller); 1093 1094 _mesa_unmap_teximage_pbo(ctx, packing); 1095 } 1096 1097 1098 1099 /** 1100 * Fallback code for ctx->Driver.TexImage(). 1101 * Basically, allocate storage for the texture image, then copy the 1102 * user's image into it. 1103 */ 1104 void 1105 _mesa_store_teximage(struct gl_context *ctx, 1106 GLuint dims, 1107 struct gl_texture_image *texImage, 1108 GLenum format, GLenum type, const GLvoid *pixels, 1109 const struct gl_pixelstore_attrib *packing) 1110 { 1111 assert(dims == 1 || dims == 2 || dims == 3); 1112 1113 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0) 1114 return; 1115 1116 /* allocate storage for texture data */ 1117 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { 1118 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); 1119 return; 1120 } 1121 1122 store_texsubimage(ctx, texImage, 1123 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth, 1124 format, type, pixels, packing, "glTexImage"); 1125 } 1126 1127 1128 /* 1129 * Fallback for Driver.TexSubImage(). 1130 */ 1131 void 1132 _mesa_store_texsubimage(struct gl_context *ctx, GLuint dims, 1133 struct gl_texture_image *texImage, 1134 GLint xoffset, GLint yoffset, GLint zoffset, 1135 GLint width, GLint height, GLint depth, 1136 GLenum format, GLenum type, const void *pixels, 1137 const struct gl_pixelstore_attrib *packing) 1138 { 1139 store_texsubimage(ctx, texImage, 1140 xoffset, yoffset, zoffset, width, height, depth, 1141 format, type, pixels, packing, "glTexSubImage"); 1142 } 1143 1144 static void 1145 clear_image_to_zero(GLubyte *dstMap, GLint dstRowStride, 1146 GLsizei width, GLsizei height, 1147 GLsizei clearValueSize) 1148 { 1149 GLsizei y; 1150 1151 for (y = 0; y < height; y++) { 1152 memset(dstMap, 0, clearValueSize * width); 1153 dstMap += dstRowStride; 1154 } 1155 } 1156 1157 static void 1158 clear_image_to_value(GLubyte *dstMap, GLint dstRowStride, 1159 GLsizei width, GLsizei height, 1160 const GLvoid *clearValue, 1161 GLsizei clearValueSize) 1162 { 1163 GLsizei y, x; 1164 1165 for (y = 0; y < height; y++) { 1166 for (x = 0; x < width; x++) { 1167 memcpy(dstMap, clearValue, clearValueSize); 1168 dstMap += clearValueSize; 1169 } 1170 dstMap += dstRowStride - clearValueSize * width; 1171 } 1172 } 1173 1174 /* 1175 * Fallback for Driver.ClearTexSubImage(). 1176 */ 1177 void 1178 _mesa_store_cleartexsubimage(struct gl_context *ctx, 1179 struct gl_texture_image *texImage, 1180 GLint xoffset, GLint yoffset, GLint zoffset, 1181 GLsizei width, GLsizei height, GLsizei depth, 1182 const GLvoid *clearValue) 1183 { 1184 GLubyte *dstMap; 1185 GLint dstRowStride; 1186 GLsizeiptr clearValueSize; 1187 GLsizei z; 1188 1189 clearValueSize = _mesa_get_format_bytes(texImage->TexFormat); 1190 1191 for (z = 0; z < depth; z++) { 1192 ctx->Driver.MapTextureImage(ctx, texImage, 1193 z + zoffset, xoffset, yoffset, 1194 width, height, 1195 GL_MAP_WRITE_BIT, 1196 &dstMap, &dstRowStride); 1197 if (dstMap == NULL) { 1198 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClearTex*Image"); 1199 return; 1200 } 1201 1202 if (clearValue) { 1203 clear_image_to_value(dstMap, dstRowStride, 1204 width, height, 1205 clearValue, 1206 clearValueSize); 1207 } else { 1208 clear_image_to_zero(dstMap, dstRowStride, 1209 width, height, 1210 clearValueSize); 1211 } 1212 1213 ctx->Driver.UnmapTextureImage(ctx, texImage, z + zoffset); 1214 } 1215 } 1216 1217 /** 1218 * Fallback for Driver.CompressedTexImage() 1219 */ 1220 void 1221 _mesa_store_compressed_teximage(struct gl_context *ctx, GLuint dims, 1222 struct gl_texture_image *texImage, 1223 GLsizei imageSize, const GLvoid *data) 1224 { 1225 /* only 2D and 3D compressed images are supported at this time */ 1226 if (dims == 1) { 1227 _mesa_problem(ctx, "Unexpected glCompressedTexImage1D call"); 1228 return; 1229 } 1230 1231 /* This is pretty simple, because unlike the general texstore path we don't 1232 * have to worry about the usual image unpacking or image transfer 1233 * operations. 1234 */ 1235 assert(texImage); 1236 assert(texImage->Width > 0); 1237 assert(texImage->Height > 0); 1238 assert(texImage->Depth > 0); 1239 1240 /* allocate storage for texture data */ 1241 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { 1242 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage%uD", dims); 1243 return; 1244 } 1245 1246 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, 1247 0, 0, 0, 1248 texImage->Width, texImage->Height, texImage->Depth, 1249 texImage->TexFormat, 1250 imageSize, data); 1251 } 1252 1253 1254 /** 1255 * Compute compressed_pixelstore parameters for copying compressed 1256 * texture data. 1257 * \param dims number of texture image dimensions: 1, 2 or 3 1258 * \param texFormat the compressed texture format 1259 * \param width, height, depth size of image to copy 1260 * \param packing pixelstore parameters describing user-space image packing 1261 * \param store returns the compressed_pixelstore parameters 1262 */ 1263 void 1264 _mesa_compute_compressed_pixelstore(GLuint dims, mesa_format texFormat, 1265 GLsizei width, GLsizei height, 1266 GLsizei depth, 1267 const struct gl_pixelstore_attrib *packing, 1268 struct compressed_pixelstore *store) 1269 { 1270 GLuint bw, bh, bd; 1271 1272 _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd); 1273 1274 store->SkipBytes = 0; 1275 store->TotalBytesPerRow = store->CopyBytesPerRow = 1276 _mesa_format_row_stride(texFormat, width); 1277 store->TotalRowsPerSlice = store->CopyRowsPerSlice = 1278 (height + bh - 1) / bh; 1279 store->CopySlices = (depth + bd - 1) / bd; 1280 1281 if (packing->CompressedBlockWidth && 1282 packing->CompressedBlockSize) { 1283 1284 bw = packing->CompressedBlockWidth; 1285 1286 if (packing->RowLength) { 1287 store->TotalBytesPerRow = packing->CompressedBlockSize * 1288 ((packing->RowLength + bw - 1) / bw); 1289 } 1290 1291 store->SkipBytes += packing->SkipPixels * packing->CompressedBlockSize / bw; 1292 } 1293 1294 if (dims > 1 && packing->CompressedBlockHeight && 1295 packing->CompressedBlockSize) { 1296 1297 bh = packing->CompressedBlockHeight; 1298 1299 store->SkipBytes += packing->SkipRows * store->TotalBytesPerRow / bh; 1300 store->CopyRowsPerSlice = (height + bh - 1) / bh; /* rows in blocks */ 1301 1302 if (packing->ImageHeight) { 1303 store->TotalRowsPerSlice = (packing->ImageHeight + bh - 1) / bh; 1304 } 1305 } 1306 1307 if (dims > 2 && packing->CompressedBlockDepth && 1308 packing->CompressedBlockSize) { 1309 1310 int bd = packing->CompressedBlockDepth; 1311 1312 store->SkipBytes += packing->SkipImages * store->TotalBytesPerRow * 1313 store->TotalRowsPerSlice / bd; 1314 } 1315 } 1316 1317 1318 /** 1319 * Fallback for Driver.CompressedTexSubImage() 1320 */ 1321 void 1322 _mesa_store_compressed_texsubimage(struct gl_context *ctx, GLuint dims, 1323 struct gl_texture_image *texImage, 1324 GLint xoffset, GLint yoffset, GLint zoffset, 1325 GLsizei width, GLsizei height, GLsizei depth, 1326 GLenum format, 1327 GLsizei imageSize, const GLvoid *data) 1328 { 1329 struct compressed_pixelstore store; 1330 GLint dstRowStride; 1331 GLint i, slice; 1332 GLubyte *dstMap; 1333 const GLubyte *src; 1334 1335 if (dims == 1) { 1336 _mesa_problem(ctx, "Unexpected 1D compressed texsubimage call"); 1337 return; 1338 } 1339 1340 _mesa_compute_compressed_pixelstore(dims, texImage->TexFormat, 1341 width, height, depth, 1342 &ctx->Unpack, &store); 1343 1344 /* get pointer to src pixels (may be in a pbo which we'll map here) */ 1345 data = _mesa_validate_pbo_compressed_teximage(ctx, dims, imageSize, data, 1346 &ctx->Unpack, 1347 "glCompressedTexSubImage"); 1348 if (!data) 1349 return; 1350 1351 src = (const GLubyte *) data + store.SkipBytes; 1352 1353 for (slice = 0; slice < store.CopySlices; slice++) { 1354 /* Map dest texture buffer */ 1355 ctx->Driver.MapTextureImage(ctx, texImage, slice + zoffset, 1356 xoffset, yoffset, width, height, 1357 GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT, 1358 &dstMap, &dstRowStride); 1359 1360 if (dstMap) { 1361 1362 /* copy rows of blocks */ 1363 for (i = 0; i < store.CopyRowsPerSlice; i++) { 1364 memcpy(dstMap, src, store.CopyBytesPerRow); 1365 dstMap += dstRowStride; 1366 src += store.TotalBytesPerRow; 1367 } 1368 1369 ctx->Driver.UnmapTextureImage(ctx, texImage, slice + zoffset); 1370 1371 /* advance to next slice */ 1372 src += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice); 1373 } 1374 else { 1375 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage%uD", 1376 dims); 1377 } 1378 } 1379 1380 _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); 1381 } 1382