1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 #include "glheader.h" 27 #include "clip.h" 28 #include "context.h" 29 #include "macros.h" 30 #include "mtypes.h" 31 32 #include "math/m_matrix.h" 33 34 35 /** 36 * Update derived clip plane state. 37 */ 38 void 39 _mesa_update_clip_plane(struct gl_context *ctx, GLuint plane) 40 { 41 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) 42 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); 43 44 /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */ 45 _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane], 46 ctx->Transform.EyeUserPlane[plane], 47 ctx->ProjectionMatrixStack.Top->inv); 48 } 49 50 51 void GLAPIENTRY 52 _mesa_ClipPlane( GLenum plane, const GLdouble *eq ) 53 { 54 GET_CURRENT_CONTEXT(ctx); 55 GLint p; 56 GLfloat equation[4]; 57 58 p = (GLint) plane - (GLint) GL_CLIP_PLANE0; 59 if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) { 60 _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" ); 61 return; 62 } 63 64 equation[0] = (GLfloat) eq[0]; 65 equation[1] = (GLfloat) eq[1]; 66 equation[2] = (GLfloat) eq[2]; 67 equation[3] = (GLfloat) eq[3]; 68 69 /* 70 * The equation is transformed by the transpose of the inverse of the 71 * current modelview matrix and stored in the resulting eye coordinates. 72 * 73 * KW: Eqn is then transformed to the current clip space, where user 74 * clipping now takes place. The clip-space equations are recalculated 75 * whenever the projection matrix changes. 76 */ 77 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) 78 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); 79 80 _mesa_transform_vector( equation, equation, 81 ctx->ModelviewMatrixStack.Top->inv ); 82 83 if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation)) 84 return; 85 86 FLUSH_VERTICES(ctx, _NEW_TRANSFORM); 87 COPY_4FV(ctx->Transform.EyeUserPlane[p], equation); 88 89 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { 90 _mesa_update_clip_plane(ctx, p); 91 } 92 93 if (ctx->Driver.ClipPlane) 94 ctx->Driver.ClipPlane( ctx, plane, equation ); 95 } 96 97 98 void GLAPIENTRY 99 _mesa_GetClipPlane( GLenum plane, GLdouble *equation ) 100 { 101 GET_CURRENT_CONTEXT(ctx); 102 GLint p; 103 104 p = (GLint) (plane - GL_CLIP_PLANE0); 105 if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) { 106 _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" ); 107 return; 108 } 109 110 equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0]; 111 equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1]; 112 equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2]; 113 equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3]; 114 } 115