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    Searched defs:allocateTexture (Results 1 - 5 of 5) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java 34 * requesting parties via allocateTexture(). However, the texture data itself is not immediately
72 public Texture allocateTexture(int resourceID) {
83 Texture texture = allocateTexture(resourceID);
Game.java 169 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
171 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
173 hud.setFadeTexture(longTermTextureLibrary.allocateTexture(R.drawable.black));
175 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
177 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
179 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
181 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
183 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
185 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
187 new DrawableBitmap(longTermTextureLibrary.allocateTexture(
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  /external/deqp/external/openglcts/modules/gl/
gl4cSparseTexture2Tests.cpp 950 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture,
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gl4cSparseTextureTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsMemoryStressCase.cpp 451 void allocateTexture (de::Random& rnd);
510 allocateTexture(rnd);
522 allocateTexture(rnd);
580 void MemObjectAllocator::allocateTexture (de::Random& rnd)

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