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  /external/freetype/src/tools/
cordic.py 17 angle = math.atan(x) # arctangent variable
18 angle2 = round(angle*scale) # arctangent in FT_Angle units
  /external/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /prebuilts/misc/darwin-x86_64/freetype/include/freetype2/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/eigen/demos/opengl/
trackball.cpp 28 float angle = 2. * acos(cos_angle); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
gpuhelper.cpp 67 float angle = 180.f/M_PI * acos(tmp.z()); local
68 if (angle>1e-3)
69 glRotatef(angle, ax.x(), ax.y(), ax.z());
88 float angle = 180.f/M_PI * acos(tmp.z()); local
89 if (angle>1e-3)
90 glRotatef(angle, ax.x(), ax.y(), ax.z());
  /external/freetype/src/autofit/
afangles.c 33 * The trick here is to realize that we don't need a very accurate angle
35 * only compare the sign of angle differences, or check whether its
48 AF_Angle angle;
61 angle = 0;
64 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
67 if ( angle >= 0 )
68 angle = AF_ANGLE_PI - angle;
70 angle = -AF_ANGLE_PI - angle;
127 AF_Angle angle; local
    [all...]
  /external/skia/samplecode/
SampleStringArt.cpp 16 // generating an angle from 0 to 1.
33 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
37 SkScalar step = angle;
47 length += angle / SkScalarHalf(SK_ScalarPI);
48 step += angle;
SampleArc.cpp 194 SkScalar angle = SkDoubleToScalar(fmod(timer.secs() * 360 / 24, 360)); variable
195 fAnimatingDrawable->setSweep(angle);
SampleCircle.cpp 81 SkScalar angle = 0; local
83 angle += step;
84 SkScalar c, s = SkScalarSinCos(angle, &c);
  /external/skqp/samplecode/
SampleStringArt.cpp 16 // generating an angle from 0 to 1.
33 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
37 SkScalar step = angle;
47 length += angle / SkScalarHalf(SK_ScalarPI);
48 step += angle;
SampleArc.cpp 194 SkScalar angle = SkDoubleToScalar(fmod(timer.secs() * 360 / 24, 360)); variable
195 fAnimatingDrawable->setSweep(angle);
SampleCircle.cpp 81 SkScalar angle = 0; local
83 angle += step;
84 SkScalar c, s = SkScalarSinCos(angle, &c);
  /external/eigen/unsupported/test/
matrix_exponential.cpp 30 T angle; local
35 angle = static_cast<T>(pow(10, i / 5. - 2));
36 B << std::cos(angle), std::sin(angle), -std::sin(angle), std::cos(angle);
38 C = (angle*A).matrixFunction(expfn);
42 C = (angle*A).exp();
53 T angle, ch, sh; local
57 angle = static_cast<T>((i-10) / 2.0)
    [all...]
  /external/skia/gm/
stringart.cpp 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
43 SkScalar step = angle;
52 length += angle / SkScalarHalf(SK_ScalarPI);
53 step += angle;
anisotropic.cpp 44 SkScalar angle = 0.0f, sin, cos; variable
47 for (int i = 0; i < kNumLines; ++i, angle += kAngleStep) {
48 sin = SkScalarSinCos(angle, &cos);
strokedlines.cpp 24 static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
28 sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
38 sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
53 SkScalar sin, cos, angle = 0.0f; local
54 for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
55 sin = SkScalarSinCos(angle, &cos);
67 draw_fins(canvas, posOffset, angle, paint);
71 draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
tallstretchedbitmaps.cpp 31 SkScalar angle = kStartAngle; local
50 canvas.drawArc(bounds, angle, kSweep, false, paint);
51 angle += kDAngle;
  /external/skqp/gm/
stringart.cpp 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
43 SkScalar step = angle;
52 length += angle / SkScalarHalf(SK_ScalarPI);
53 step += angle;
anisotropic.cpp 44 SkScalar angle = 0.0f, sin, cos; variable
47 for (int i = 0; i < kNumLines; ++i, angle += kAngleStep) {
48 sin = SkScalarSinCos(angle, &cos);
dashcircle.cpp 61 SkScalar angle = 0; variable
66 refPath.arcTo(oval, angle, span, false);
68 angle += span + (dashExample.pattern[i2 + 1]) * unitLength;
strokedlines.cpp 24 static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) {
28 sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos);
38 sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos);
53 SkScalar sin, cos, angle = 0.0f; local
54 for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) {
55 sin = SkScalarSinCos(angle, &cos);
67 draw_fins(canvas, posOffset, angle, paint);
71 draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
tallstretchedbitmaps.cpp 31 SkScalar angle = kStartAngle; local
50 canvas.drawArc(bounds, angle, kSweep, false, paint);
51 angle += kDAngle;
  /frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
Point.java 61 * Calculates the angle in radians created by points (a, this, b). If any two of these points
64 * @return the angle in radians
77 float angle = (float) Math.acos(cos); local
79 angle = 2.0f * (float) Math.PI - angle;
81 return angle;
  /frameworks/base/libs/hwui/
ShadowTessellator.cpp 181 float angle = acosf(dotProduct); local
182 return (int)floor(angle / divisor);
  /hardware/qcom/msm8994/kernel-headers/media/
msm_fd.h 40 __u32 angle; member in struct:msm_fd_face_data

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