/external/freetype/src/tools/ |
cordic.py | 17 angle = math.atan(x) # arctangent variable 18 angle2 = round(angle*scale) # arctangent in FT_Angle units
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/external/freetype/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/prebuilts/misc/darwin-x86_64/freetype/include/freetype2/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/eigen/demos/opengl/ |
trackball.cpp | 28 float angle = 2. * acos(cos_angle); local 30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); 32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
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gpuhelper.cpp | 67 float angle = 180.f/M_PI * acos(tmp.z()); local 68 if (angle>1e-3) 69 glRotatef(angle, ax.x(), ax.y(), ax.z()); 88 float angle = 180.f/M_PI * acos(tmp.z()); local 89 if (angle>1e-3) 90 glRotatef(angle, ax.x(), ax.y(), ax.z());
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/external/freetype/src/autofit/ |
afangles.c | 33 * The trick here is to realize that we don't need a very accurate angle 35 * only compare the sign of angle differences, or check whether its 48 AF_Angle angle; 61 angle = 0; 64 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 67 if ( angle >= 0 ) 68 angle = AF_ANGLE_PI - angle; 70 angle = -AF_ANGLE_PI - angle; 127 AF_Angle angle; local [all...] |
/external/skia/samplecode/ |
SampleStringArt.cpp | 16 // generating an angle from 0 to 1. 33 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable 37 SkScalar step = angle; 47 length += angle / SkScalarHalf(SK_ScalarPI); 48 step += angle;
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SampleArc.cpp | 194 SkScalar angle = SkDoubleToScalar(fmod(timer.secs() * 360 / 24, 360)); variable 195 fAnimatingDrawable->setSweep(angle);
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SampleCircle.cpp | 81 SkScalar angle = 0; local 83 angle += step; 84 SkScalar c, s = SkScalarSinCos(angle, &c);
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/external/skqp/samplecode/ |
SampleStringArt.cpp | 16 // generating an angle from 0 to 1. 33 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable 37 SkScalar step = angle; 47 length += angle / SkScalarHalf(SK_ScalarPI); 48 step += angle;
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SampleArc.cpp | 194 SkScalar angle = SkDoubleToScalar(fmod(timer.secs() * 360 / 24, 360)); variable 195 fAnimatingDrawable->setSweep(angle);
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SampleCircle.cpp | 81 SkScalar angle = 0; local 83 angle += step; 84 SkScalar c, s = SkScalarSinCos(angle, &c);
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/external/eigen/unsupported/test/ |
matrix_exponential.cpp | 30 T angle; local 35 angle = static_cast<T>(pow(10, i / 5. - 2)); 36 B << std::cos(angle), std::sin(angle), -std::sin(angle), std::cos(angle); 38 C = (angle*A).matrixFunction(expfn); 42 C = (angle*A).exp(); 53 T angle, ch, sh; local 57 angle = static_cast<T>((i-10) / 2.0) [all...] |
/external/skia/gm/ |
stringart.cpp | 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable 43 SkScalar step = angle; 52 length += angle / SkScalarHalf(SK_ScalarPI); 53 step += angle;
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anisotropic.cpp | 44 SkScalar angle = 0.0f, sin, cos; variable 47 for (int i = 0; i < kNumLines; ++i, angle += kAngleStep) { 48 sin = SkScalarSinCos(angle, &cos);
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strokedlines.cpp | 24 static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) { 28 sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos); 38 sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos); 53 SkScalar sin, cos, angle = 0.0f; local 54 for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) { 55 sin = SkScalarSinCos(angle, &cos); 67 draw_fins(canvas, posOffset, angle, paint); 71 draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
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tallstretchedbitmaps.cpp | 31 SkScalar angle = kStartAngle; local 50 canvas.drawArc(bounds, angle, kSweep, false, paint); 51 angle += kDAngle;
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/external/skqp/gm/ |
stringart.cpp | 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable 43 SkScalar step = angle; 52 length += angle / SkScalarHalf(SK_ScalarPI); 53 step += angle;
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anisotropic.cpp | 44 SkScalar angle = 0.0f, sin, cos; variable 47 for (int i = 0; i < kNumLines; ++i, angle += kAngleStep) { 48 sin = SkScalarSinCos(angle, &cos);
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dashcircle.cpp | 61 SkScalar angle = 0; variable 66 refPath.arcTo(oval, angle, span, false); 68 angle += span + (dashExample.pattern[i2 + 1]) * unitLength;
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strokedlines.cpp | 24 static void draw_fins(SkCanvas* canvas, const SkPoint& offset, float angle, const SkPaint& paint) { 28 sin = SkScalarSinCos(angle + (SK_ScalarPI/4), &cos); 38 sin = SkScalarSinCos(angle - (SK_ScalarPI/4), &cos); 53 SkScalar sin, cos, angle = 0.0f; local 54 for (int i = 0; i < kNumSpokes/2; ++i, angle += SK_ScalarPI/(kNumSpokes/2)) { 55 sin = SkScalarSinCos(angle, &cos); 67 draw_fins(canvas, posOffset, angle, paint); 71 draw_fins(canvas, negOffset, angle+SK_ScalarPI, paint);
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tallstretchedbitmaps.cpp | 31 SkScalar angle = kStartAngle; local 50 canvas.drawArc(bounds, angle, kSweep, false, paint); 51 angle += kDAngle;
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/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
Point.java | 61 * Calculates the angle in radians created by points (a, this, b). If any two of these points 64 * @return the angle in radians 77 float angle = (float) Math.acos(cos); local 79 angle = 2.0f * (float) Math.PI - angle; 81 return angle;
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/frameworks/base/libs/hwui/ |
ShadowTessellator.cpp | 181 float angle = acosf(dotProduct); local 182 return (int)floor(angle / divisor);
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/hardware/qcom/msm8994/kernel-headers/media/ |
msm_fd.h | 40 __u32 angle; member in struct:msm_fd_face_data
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