/external/eigen/unsupported/Eigen/src/EulerAngles/ |
EulerAngles.h | 24 * \brief Represents a rotation in a 3 dimensional space as three Euler angles. 26 * Euler rotation is a set of three rotation of three angles over three fixed axes, defined by the EulerSystem given as a template parameter. 28 * Here is how intrinsic Euler angles works: 33 * \note This class support only intrinsic Euler angles for simplicity, 39 * by Euler angles, but there is no singular representation (e.g. unlike rotation matrices). 43 * Euler angles usually used for: 48 * However, Euler angles are slow comparing to quaternion or matrices, 57 * #### Euler angles ranges in conversions #### 59 * When converting some rotation to Euler angles, there are some ways you can guarantee 60 * the Euler angles ranges 212 const Vector3& angles() const { return m_angles; } function in class:Eigen::EulerAngles 214 Vector3& angles() { return m_angles; } function in class:Eigen::EulerAngles [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
VirtualizerTest.java | 352 int[] angles = new int[3*6]; local 355 Arrays.fill(angles,AudioFormat.CHANNEL_INVALID); 359 VIRTUALIZATION_MODES[m], angles); 363 //check if the number of angles matched the expected number of channels for 367 int speakerIdentification = angles[k*3]; 471 int[] angles = new int[3*6]; local 477 Arrays.fill(angles,AudioFormat.CHANNEL_INVALID); 481 VIRTUALIZATION_MODES[m], angles); 492 Arrays.fill(angles,AudioFormat.CHANNEL_INVALID); 496 VIRTUALIZATION_MODES[m], angles); [all...] |
/external/eigen/demos/opengl/ |
quaternion_demo.cpp | 59 static const float angles [10] = { local 83 Vector3f newC = c + ( (AngleAxisf(angles[j*2+1], ax0) 84 * AngleAxisf(angles[j*2+0] * (l==1 ? 0.35 : 0.5), ax1)) * ax0) 188 // Euler angles slerp 610 but = new QRadioButton("euler angles"); 613 but->setToolTip("use Euler angles to interpolate orientations");
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/packages/apps/Launcher3/src/com/android/launcher3/graphics/ |
IconNormalizer.java | 336 float[] angles = new float[total - 1]; local 360 if ((currentAngle - angles[start]) * direction >= 0) { 371 angles[j] = lastAngle;
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/external/skia/gm/ |
gradients.cpp | 1049 } angles[] = { local [all...] |
/external/skqp/gm/ |
gradients.cpp | 1049 } angles[] = { local [all...] |
/prebuilts/sdk/21/ |
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/prebuilts/sdk/22/ |
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/prebuilts/sdk/24/ |
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/prebuilts/sdk/27/ |
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/prebuilts/sdk/28/ |
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/prebuilts/sdk/current/ |
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/prebuilts/sdk/system_23/ |
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/prebuilts/sdk/system_28/ |
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/prebuilts/sdk/system_current/ |
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