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    Searched defs:baseTexture (Results 1 - 4 of 4) sorted by null

  /external/swiftshader/src/D3D8/
Direct3DSurface8.cpp 29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container);
31 if(baseTexture)
33 return baseTexture->getResource();
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DSurface9.cpp 32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container);
34 if(baseTexture)
36 return baseTexture->getResource();
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageMultisampleLoadStoreTests.cpp 508 const Texture& baseTexture = textures[baseTextureNdx];
509 MovePtr<tcu::TestCaseGroup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str(), ""));
510 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2);
525 Texture(baseTexture, samples[samplesNdx]),

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