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      1 
      2 //----------------------------------------------------------------------------
      3 // Anti-Grain Geometry - Version 2.3
      4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
      5 //
      6 // Permission to copy, use, modify, sell and distribute this software
      7 // is granted provided this copyright notice appears in all copies.
      8 // This software is provided "as is" without express or implied
      9 // warranty, and with no claim as to its suitability for any purpose.
     10 //
     11 //----------------------------------------------------------------------------
     12 // Contact: mcseem (at) antigrain.com
     13 //          mcseemagg (at) yahoo.com
     14 //          http://www.antigrain.com
     15 //----------------------------------------------------------------------------
     16 // Bessel function (besj) was adapted for use in AGG library by Andy Wilk
     17 // Contact: castor.vulgaris (at) gmail.com
     18 //----------------------------------------------------------------------------
     19 #ifndef AGG_MATH_INCLUDED
     20 #define AGG_MATH_INCLUDED
     21 #include "agg_basics.h"
     22 namespace agg
     23 {
     24 const float intersection_epsilon = 1.0e-30f;
     25 AGG_INLINE float calc_point_location(float x1, float y1,
     26                                         float x2, float y2,
     27                                         float x,  float y)
     28 {
     29   return ((x - x2) * (y2 - y1)) - ((y - y2) * (x2 - x1));
     30 }
     31 AGG_INLINE float calc_distance(float x1, float y1, float x2, float y2)
     32 {
     33     float dx = x2 - x1;
     34     float dy = y2 - y1;
     35     return FXSYS_sqrt2(dx, dy);
     36 }
     37 AGG_INLINE float calc_line_point_distance(float x1, float y1,
     38         float x2, float y2,
     39         float x,  float y)
     40 {
     41     float dx = x2 - x1;
     42     float dy = y2 - y1;
     43     float d = FXSYS_sqrt2(dx, dy);
     44     if(d < intersection_epsilon) {
     45         return calc_distance(x1, y1, x, y);
     46     }
     47     return ((x - x2) * dy / d) - ((y - y2) * dx / d);
     48 }
     49 AGG_INLINE bool calc_intersection(float ax, float ay, float bx, float by,
     50                                   float cx, float cy, float dx, float dy,
     51                                   float* x, float* y)
     52 {
     53   float num = ((ay - cy) * (dx - cx)) - ((ax - cx) * (dy - cy));
     54   float den = ((bx - ax) * (dy - cy)) - ((by - ay) * (dx - cx));
     55   if (fabs(den) < intersection_epsilon) {
     56     return false;
     57     }
     58     *x = ax + ((bx - ax) * num / den);
     59     *y = ay + ((by - ay) * num / den);
     60     return true;
     61 }
     62 }
     63 #endif
     64