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    Searched defs:dRect (Results 1 - 8 of 8) sorted by null

  /external/skia/src/pathops/
SkPathOpsCurve.cpp 66 SkDRect dRect;
67 dRect.setBounds(dCurve, fConic, tStart, tEnd);
68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
76 SkDRect dRect;
77 dRect.setBounds(dCurve, fCubic, tStart, tEnd);
78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop)
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  /external/skqp/src/pathops/
SkPathOpsCurve.cpp 66 SkDRect dRect;
67 dRect.setBounds(dCurve, fConic, tStart, tEnd);
68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop),
69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom));
76 SkDRect dRect;
77 dRect.setBounds(dCurve, fCubic, tStart, tEnd);
78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop)
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  /external/swiftshader/src/Main/
FrameBufferDD.cpp 293 RECT dRect;
297 dRect.bottom = bounds.top + destRect->y1;
298 dRect.left = bounds.left + destRect->x0;
299 dRect.right = bounds.left + destRect->x1;
300 dRect.top = bounds.top + destRect->y0;
304 dRect.bottom = bounds.top + height;
305 dRect.left = bounds.left + 0;
306 dRect.right = bounds.left + width;
307 dRect.top = bounds.top + 0;
312 long result = frontBuffer->Blt(&dRect, backBuffer, (LPRECT)sourceRect, DDBLT_WAIT, 0)
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  /external/swiftshader/src/OpenGL/libGL/
Device.cpp 510 SliceRect dRect;
526 dRect = *destRect;
530 dRect.y0 = 0;
531 dRect.x0 = 0;
532 dRect.y1 = dHeight;
533 dRect.x1 = dWidth;
536 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0)
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  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 332 SliceRect dRect;
348 dRect = *destRect;
352 dRect.y0 = 0;
353 dRect.x0 = 0;
354 dRect.y1 = dHeight;
355 dRect.x1 = dWidth;
358 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0)
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  /external/swiftshader/src/OpenGL/libGLESv2/
Device.cpp 474 SliceRect dRect;
504 dRect = *destRect;
506 if(dRect.x0 > dRect.x1)
508 swap(dRect.x0, dRect.x1);
511 if(dRect.y0 > dRect.y1)
513 swap(dRect.y0, dRect.y1)
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  /external/swiftshader/src/Renderer/
Blitter.cpp 34 void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
36 if(fastClear(pixel, format, dest, dRect, rgbaMask))
42 SliceRectF sRect((float)dRect.x0, (float)dRect.y0, (float)dRect.x1, (float)dRect.y1, 0);
43 blit(color, sRect, dest, dRect, {rgbaMask});
47 bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask)
103 uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC, useDestInternal)
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  /external/swiftshader/src/D3D8/
Direct3DDevice8.cpp 455 RECT dRect;
457 dRect.top = dPoint.y;
458 dRect.left = dPoint.x;
459 dRect.bottom = dPoint.y + rHeight;
460 dRect.right = dPoint.x + rWidth;
466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD);
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