/external/skia/src/pathops/ |
SkPathOpsCurve.cpp | 66 SkDRect dRect; 67 dRect.setBounds(dCurve, fConic, tStart, tEnd); 68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), 69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); 76 SkDRect dRect; 77 dRect.setBounds(dCurve, fCubic, tStart, tEnd); 78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop) [all...] |
/external/skqp/src/pathops/ |
SkPathOpsCurve.cpp | 66 SkDRect dRect; 67 dRect.setBounds(dCurve, fConic, tStart, tEnd); 68 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop), 69 SkDoubleToScalar(dRect.fRight), SkDoubleToScalar(dRect.fBottom)); 76 SkDRect dRect; 77 dRect.setBounds(dCurve, fCubic, tStart, tEnd); 78 bounds->set(SkDoubleToScalar(dRect.fLeft), SkDoubleToScalar(dRect.fTop) [all...] |
/external/swiftshader/src/Main/ |
FrameBufferDD.cpp | 293 RECT dRect; 297 dRect.bottom = bounds.top + destRect->y1; 298 dRect.left = bounds.left + destRect->x0; 299 dRect.right = bounds.left + destRect->x1; 300 dRect.top = bounds.top + destRect->y0; 304 dRect.bottom = bounds.top + height; 305 dRect.left = bounds.left + 0; 306 dRect.right = bounds.left + width; 307 dRect.top = bounds.top + 0; 312 long result = frontBuffer->Blt(&dRect, backBuffer, (LPRECT)sourceRect, DDBLT_WAIT, 0) [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
Device.cpp | 510 SliceRect dRect; 526 dRect = *destRect; 530 dRect.y0 = 0; 531 dRect.x0 = 0; 532 dRect.y1 = dHeight; 533 dRect.x1 = dWidth; 536 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0) [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 332 SliceRect dRect; 348 dRect = *destRect; 352 dRect.y0 = 0; 353 dRect.x0 = 0; 354 dRect.y1 = dHeight; 355 dRect.x1 = dWidth; 358 bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0) [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 474 SliceRect dRect; 504 dRect = *destRect; 506 if(dRect.x0 > dRect.x1) 508 swap(dRect.x0, dRect.x1); 511 if(dRect.y0 > dRect.y1) 513 swap(dRect.y0, dRect.y1) [all...] |
/external/swiftshader/src/Renderer/ |
Blitter.cpp | 34 void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 36 if(fastClear(pixel, format, dest, dRect, rgbaMask)) 42 SliceRectF sRect((float)dRect.x0, (float)dRect.y0, (float)dRect.x1, (float)dRect.y1, 0); 43 blit(color, sRect, dest, dRect, {rgbaMask}); 47 bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) 103 uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC, useDestInternal) [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.cpp | 455 RECT dRect; 457 dRect.top = dPoint.y; 458 dRect.left = dPoint.x; 459 dRect.bottom = dPoint.y + rHeight; 460 dRect.right = dPoint.x + rWidth; 466 destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); [all...] |