/external/mesa3d/src/mesa/state_tracker/ |
st_cb_blit.c | 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | 265 if (mask & depthStencil) {
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/external/swiftshader/src/OpenGL/libEGL/ |
Surface.hpp | 76 Image *depthStencil;
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/external/swiftshader/src/OpenGL/libGL/ |
Device.hpp | 102 Image *depthStencil;
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Device.cpp | 38 depthStencil = 0; 170 if(depthStencil) 172 depthStencil->release(); 173 depthStencil = 0; 222 if(!depthStencil) 228 sw::Rect clearRect = depthStencil->getRect(); 235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 240 if(!depthStencil) 245 sw::Rect clearRect = depthStencil->getRect(); 252 depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()) [all...] |
Context.cpp | 286 Image *depthStencil = surface->getDepthStencil(); 289 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); 299 if(depthStencil) 301 depthStencil->release(); [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.hpp | 235 Direct3DSurface8 *depthStencil;
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Direct3DDevice8.cpp | 61 depthStencil = 0; 180 if(depthStencil) 182 depthStencil->unbind(); 183 depthStencil = 0; 327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) 335 depthStencil->GetDesc(&description); 392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 397 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 1284 *depthStencilSurface = depthStencil; 1286 if(depthStencil) [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 360 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat()); 370 if(depthStencil) // Copy entirely, internally // FIXME: Check
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Context.cpp | 308 egl::Image *depthStencil = surface ? surface->getDepthStencil() : nullptr; 311 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); 321 if(depthStencil) 323 depthStencil->release(); [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DDevice9.hpp | 288 Direct3DSurface9 *depthStencil;
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Direct3DDevice9.cpp | 67 depthStencil = 0; 198 if(depthStencil) 200 depthStencil->unbind(); 201 depthStencil = 0; 351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) 359 depthStencil->GetDesc(&description); 438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); 443 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
vktRenderPassTests.cpp | 829 const tcu::ScopedLogSection depthStencilAttachmentSection (log, "DepthStencil", "DepthStencil"); 975 stream << "stencil: " << value.depthStencil.stencil; 981 stream << "depth: " << value.depthStencil.depth; [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
Context.cpp | 291 egl::Image *depthStencil = surface->getDepthStencil(); 294 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); 304 if(depthStencil) 306 depthStencil->release(); [all...] |
/external/mesa3d/include/vulkan/ |
vulkan.h | [all...] |
/external/skia/third_party/vulkan/vulkan/ |
vulkan.h | [all...] |
/external/skqp/third_party/vulkan/vulkan/ |
vulkan.h | [all...] |
/prebuilts/ndk/r16/sources/third_party/vulkan/src/include/vulkan/ |
vulkan.h | [all...] |
vulkan.hpp | [all...] |
/external/vulkan-validation-layers/include/vulkan/ |
vulkan.h | [all...] |
vulkan.hpp | [all...] |
/frameworks/native/vulkan/include/vulkan/ |
vulkan_core.h | [all...] |