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    Searched defs:depthStencil (Results 1 - 21 of 21) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c 55 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
265 if (mask & depthStencil) {
  /external/swiftshader/src/OpenGL/libEGL/
Surface.hpp 76 Image *depthStencil;
  /external/swiftshader/src/OpenGL/libGL/
Device.hpp 102 Image *depthStencil;
Device.cpp 38 depthStencil = 0;
170 if(depthStencil)
172 depthStencil->release();
173 depthStencil = 0;
222 if(!depthStencil)
228 sw::Rect clearRect = depthStencil->getRect();
235 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
240 if(!depthStencil)
245 sw::Rect clearRect = depthStencil->getRect();
252 depthStencil->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height())
    [all...]
Context.cpp 286 Image *depthStencil = surface->getDepthStencil();
289 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
299 if(depthStencil)
301 depthStencil->release();
    [all...]
  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 235 Direct3DSurface8 *depthStencil;
Direct3DDevice8.cpp 61 depthStencil = 0;
180 if(depthStencil)
182 depthStencil->unbind();
183 depthStencil = 0;
327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil)
335 depthStencil->GetDesc(&description);
392 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
397 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
1284 *depthStencilSurface = depthStencil;
1286 if(depthStencil)
    [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Device.cpp 360 bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->getInternalFormat());
370 if(depthStencil) // Copy entirely, internally // FIXME: Check
Context.cpp 308 egl::Image *depthStencil = surface ? surface->getDepthStencil() : nullptr;
311 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
321 if(depthStencil)
323 depthStencil->release();
    [all...]
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 288 Direct3DSurface9 *depthStencil;
Direct3DDevice9.cpp 67 depthStencil = 0;
198 if(depthStencil)
200 depthStencil->unbind();
201 depthStencil = 0;
351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil)
359 depthStencil->GetDesc(&description);
438 depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
443 depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height());
    [all...]
  /external/deqp/external/vulkancts/modules/vulkan/renderpass/
vktRenderPassTests.cpp 829 const tcu::ScopedLogSection depthStencilAttachmentSection (log, "DepthStencil", "DepthStencil");
975 stream << "stencil: " << value.depthStencil.stencil;
981 stream << "depth: " << value.depthStencil.depth;
    [all...]
  /external/swiftshader/src/OpenGL/libGLESv2/
Context.cpp 291 egl::Image *depthStencil = surface->getDepthStencil();
294 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil);
304 if(depthStencil)
306 depthStencil->release();
    [all...]
  /external/mesa3d/include/vulkan/
vulkan.h     [all...]
  /external/skia/third_party/vulkan/vulkan/
vulkan.h     [all...]
  /external/skqp/third_party/vulkan/vulkan/
vulkan.h     [all...]
  /prebuilts/ndk/r16/sources/third_party/vulkan/src/include/vulkan/
vulkan.h     [all...]
vulkan.hpp     [all...]
  /external/vulkan-validation-layers/include/vulkan/
vulkan.h     [all...]
vulkan.hpp     [all...]
  /frameworks/native/vulkan/include/vulkan/
vulkan_core.h     [all...]

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