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    Searched defs:doBicubic (Results 1 - 6 of 6) sorted by null

  /external/skia/src/gpu/
SkGpuDevice_drawTexture.cpp 259 bool doBicubic;
262 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
263 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
SkGpuDevice.cpp 759 bool doBicubic;
762 &doBicubic);
765 if (doBicubic) {
810 bool doBicubic;
813 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
817 if (doBicubic) {
    [all...]
  /external/skia/src/shaders/
SkImageShader.cpp 251 bool doBicubic;
254 args.fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
271 if (doBicubic) {
  /external/skqp/src/gpu/
SkGpuDevice_drawTexture.cpp 256 bool doBicubic;
258 paint.getFilterQuality(), viewMatrix, srcToDstMatrix, &doBicubic);
259 const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
SkGpuDevice.cpp 763 bool doBicubic;
765 GrSkFilterQualityToGrFilterMode(quality, viewMatrix, srcToDstRect, &doBicubic);
768 if (doBicubic) {
813 bool doBicubic;
815 paint.getFilterQuality(), viewMatrix, SkMatrix::I(), &doBicubic);
819 if (doBicubic) {
    [all...]
  /external/skqp/src/shaders/
SkImageShader.cpp 208 bool doBicubic;
210 args.fFilterQuality, *args.fViewMatrix, this->getLocalMatrix(), &doBicubic);
227 if (doBicubic) {

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