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Searched
defs:drawBounds
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/gpu/ccpr/
GrCCAtlas.h
35
const SkISize&
drawBounds
() { return fDrawBounds; }
/external/skqp/src/gpu/ccpr/
GrCCAtlas.h
37
const SkISize&
drawBounds
() { return fDrawBounds; }
/packages/apps/Camera2/src/com/android/camera/util/
DebugBoundsRenderer.java
32
public static void
drawBounds
(Canvas canvas, Paint paint, float size, Rect rect) {
33
drawBounds
(canvas, paint, size, rect.left, rect.top, rect.right, rect.bottom);
40
public static void
drawBounds
(Canvas canvas, Paint paint, float size, RectF rect) {
41
drawBounds
(canvas, paint, size, rect.left, rect.top, rect.right, rect.bottom);
48
public static void
drawBounds
(Canvas canvas, Paint paint, float size, float x1, float y1,
/external/skqp/src/core/
SkThreadedBMPDevice.cpp
75
SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect&
drawBounds
) const {
76
if (
drawBounds
== SkRectPriv::MakeLargest()) {
80
this->ctm().mapRect(&transformedBounds,
drawBounds
);
111
SkRect
drawBounds
= SkRectPriv::MakeLargest();
112
fQueue.push(
drawBounds
, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
119
SkRect
drawBounds
= SkRectPriv::MakeLargest(); // TODO tighter
drawBounds
120
fQueue.push(
drawBounds
, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
126
SkRect
drawBounds
= get_fast_bounds(r, paint);
127
fQueue.push(
drawBounds
, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds)
[
all
...]
/external/skia/src/core/
SkThreadedBMPDevice.cpp
83
SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect&
drawBounds
) const {
84
if (
drawBounds
== SkRectPriv::MakeLargest()) {
88
this->ctm().mapRect(&transformedBounds,
drawBounds
);
119
SkRect
drawBounds
= SkRectPriv::MakeLargest();
120
fQueue.push(
drawBounds
, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
127
SkRect
drawBounds
= SkRectPriv::MakeLargest(); // TODO tighter
drawBounds
128
fQueue.push(
drawBounds
, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
134
SkRect
drawBounds
= get_fast_bounds(r, paint);
135
fQueue.push(
drawBounds
, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds)
[
all
...]
Completed in 58 milliseconds