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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_TEXTURE_FBO_H
     18 #define ANDROID_SURFACE_TEXTURE_FBO_H
     19 
     20 #include "SurfaceTextureGL.h"
     21 
     22 #include <GLES2/gl2.h>
     23 
     24 namespace android {
     25 
     26 class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
     27 protected:
     28     virtual void SetUp() {
     29         SurfaceTextureGLTest::SetUp();
     30 
     31         glGenFramebuffers(1, &mFbo);
     32         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
     33 
     34         glGenTextures(1, &mFboTex);
     35         glBindTexture(GL_TEXTURE_2D, mFboTex);
     36         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
     37                 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
     38         glBindTexture(GL_TEXTURE_2D, 0);
     39         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
     40 
     41         glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
     42         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
     43                 GL_TEXTURE_2D, mFboTex, 0);
     44         glBindFramebuffer(GL_FRAMEBUFFER, 0);
     45         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
     46     }
     47 
     48     virtual void TearDown() {
     49         SurfaceTextureGLTest::TearDown();
     50 
     51         glDeleteTextures(1, &mFboTex);
     52         glDeleteFramebuffers(1, &mFbo);
     53     }
     54 
     55     GLuint mFbo;
     56     GLuint mFboTex;
     57 };
     58 
     59 void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride,
     60         uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
     61     const size_t PIXEL_SIZE = 4;
     62     for (int y = 0; y < h; y++) {
     63         for (int x = 0; x < w; x++) {
     64             off_t offset = (y * stride + x) * PIXEL_SIZE;
     65             buf[offset + 0] = r;
     66             buf[offset + 1] = g;
     67             buf[offset + 2] = b;
     68             buf[offset + 3] = a;
     69         }
     70     }
     71 }
     72 
     73 } // namespace android
     74 
     75 #endif
     76