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  /frameworks/native/libs/gui/tests/
SurfaceTextureGLThreadToGL.h 49 * fc->finishFrame();
96 // and should call both waitForFrame and finishFrame once for each expected
124 void finishFrame() {
126 ALOGV("+finishFrame");
129 ALOGV("-finishFrame");
  /frameworks/base/libs/hwui/
JankTracker.cpp 110 void JankTracker::finishFrame(const FrameInfo& frame) {

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