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    Searched defs:fragmentShaderSource (Results 1 - 25 of 42) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fNegativeVertexArrayApiTests.cpp 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0";
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fNegativeShaderApiTests.cpp 44 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0";
311 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
341 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
372 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
426 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es2fLightAmountTest.cpp 151 string fragmentShaderSource;
166 fragmentShaderSource = fragmentTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
es2fShaderAlgorithmTests.cpp 134 string fragmentShaderSource = fragTemplate.specialize(params);
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
es2fShaderIndexingTests.cpp 357 string fragmentShaderSource = fragTemplate.specialize(params);
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
470 string fragmentShaderSource = fragTemplate.specialize(params);
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
618 string fragmentShaderSource = fragTemplate.specialize(params);
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
804 string fragmentShaderSource = fragTemplate.specialize(params);
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
976 string fragmentShaderSource = fragTemplate.specialize(params);
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str())
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  /external/deqp/modules/gles3/functional/
es3fNegativeVertexArrayApiTests.cpp 48 static const char* fragmentShaderSource = "#version 300 es\n"
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es3fNegativeShaderApiTests.cpp 50 static const char* fragmentShaderSource = "#version 300 es\n"
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
635 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
667 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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es3fPixelBufferObjectTests.cpp 250 stringstream fragmentShaderSource;
252 fragmentShaderSource <<
257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n"
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderFramebufferFetchTests.cpp 51 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n"
241 << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(args)));
es31fNegativeTessellationTests.cpp 54 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n"
122 tcu::StringTemplate(fragmentShaderSource).specialize(args),
141 tcu::StringTemplate(fragmentShaderSource).specialize(args),
165 tcu::StringTemplate(fragmentShaderSource).specialize(args),
182 tcu::StringTemplate(fragmentShaderSource).specialize(args),
216 tcu::StringTemplate(fragmentShaderSource).specialize(args),
245 tcu::StringTemplate(fragmentShaderSource).specialize(args),
271 glu::FragmentSource frgSource(tcu::StringTemplate(fragmentShaderSource).specialize(args));
334 tcu::StringTemplate(fragmentShaderSource).specialize(args),
es31fNegativeComputeTests.cpp 56 static const char* const fragmentShaderSource = "${GLSL_VERSION_STRING}\n"
390 const glu::FragmentSource fragSource(tcu::StringTemplate(fragmentShaderSource).specialize(args));
475 const glu::FragmentSource fragSource(tcu::StringTemplate(fragmentShaderSource).specialize(args));
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es31fNegativeVertexArrayApiTests.cpp 55 static const char* fragmentShaderSource = "${GLSL_VERSION_STRING}\n"
395 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
455 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
492 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
602 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
729 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
797 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderSource).specialize(args), tcu::StringTemplate(fragmentShaderSource).specialize(args)));
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  /external/deqp/modules/egl/
teglNativeColorMappingTests.cpp 97 const char* const fragmentShaderSource =
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
teglSwapBuffersTests.cpp 130 const char* const fragmentShaderSource =
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
216 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
teglNativeCoordMappingTests.cpp 98 const char* const fragmentShaderSource =
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
teglBufferAgeTests.cpp 233 const char* const fragmentShaderSource =
240 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglPartialUpdateTests.cpp 221 const char* const fragmentShaderSource =
228 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglPreservingSwapTests.cpp 135 const char* const fragmentShaderSource =
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
teglSwapBuffersWithDamageTests.cpp 163 const char* const fragmentShaderSource =
170 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
  /external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/
OGLES2HelloAPI_LinuxX11.cpp 451 const char* const fragmentShaderSource = "\
461 glShaderSource(fragmentShader, 1, (const char**)&fragmentShaderSource, NULL);
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  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 155 string fragmentShaderSource = "";
167 fragmentShaderSource.append("precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 310 string fragmentShaderSource =
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
  /external/deqp/external/openglcts/modules/common/
glcShaderIndexingTests.cpp 358 string fragmentShaderSource = fragTemplate.specialize(params);
362 fragmentShaderSource.c_str());
470 string fragmentShaderSource = fragTemplate.specialize(params);
474 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
620 string fragmentShaderSource = fragTemplate.specialize(params);
624 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
838 string fragmentShaderSource = fragTemplate.specialize(params);
842 vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1085 string fragmentShaderSource = fragTemplate.specialize(params);
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glcShaderLoopTests.cpp 415 string fragmentShaderSource = fragTemplate.specialize(params);
420 fragmentShaderSource.c_str());
1115 string fragmentShaderSource = fragTemplate.specialize(params);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderIndexingTests.cpp 378 string fragmentShaderSource = fragTemplate.specialize(params);
381 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
494 string fragmentShaderSource = fragTemplate.specialize(params);
497 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, true));
649 string fragmentShaderSource = fragTemplate.specialize(params);
652 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
836 string fragmentShaderSource = fragTemplate.specialize(params);
839 return de::MovePtr<ShaderIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource, fragmentShaderSource, varType, false));
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