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    Searched defs:frame_state (Results 1 - 19 of 19) sorted by null

  /external/v8/src/compiler/
common-operator-reducer.cc 131 Node* frame_state = NodeProperties::GetValueInput(node, 1); local
152 frame_state, effect, control);
branch-elimination.cc 90 Node* frame_state = NodeProperties::GetValueInput(node, 1); local
109 frame_state, effect, control);
node-properties.cc 178 void NodeProperties::ReplaceFrameStateInput(Node* node, Node* frame_state) {
180 node->ReplaceInput(FirstFrameStateIndex(node), frame_state); local
249 Node* frame_state = GetFrameStateInput(effect); local
250 return frame_state;
verifier.cc 116 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
117 CHECK(frame_state->opcode() == IrOpcode::kFrameState ||
120 frame_state->opcode() == IrOpcode::kStart));
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js-call-reducer.cc 120 Node* frame_state = NodeProperties::GetFrameStateInput(arg_array); local
121 FrameStateInfo state_info = OpParameter<FrameStateInfo>(frame_state);
137 Node* outer_state = frame_state->InputAt(kFrameStateOuterStateInput);
167 frame_state = outer_state;
173 Node* const parameters = frame_state->InputAt(kFrameStateParametersInput);
244 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
257 node->ReplaceInput(3, frame_state);
442 Node* frame_state = NodeProperties::GetFrameStateInput(spread); local
443 Node* outer_state = frame_state->InputAt(kFrameStateOuterStateInput);
448 frame_state = outer_state
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js-inlining.cc 57 Node* frame_state() { function in class:v8::internal::compiler::JSCallAccessor
80 Node* frame_state, Node* start, Node* end,
131 edge.UpdateTo(frame_state);
249 Node* JSInliner::CreateTailCallerFrameState(Node* node, Node* frame_state) {
250 FrameStateInfo const& frame_info = OpParameter<FrameStateInfo>(frame_state);
254 Node* function = frame_state->InputAt(kFrameStateFunctionInput);
258 frame_state = NodeProperties::GetFrameStateInput(frame_state);
259 if (frame_state->opcode() == IrOpcode::kFrameState) {
260 FrameStateInfo const& frame_info = OpParameter<FrameStateInfo>(frame_state);
637 Node* frame_state = call.frame_state(); local
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js-intrinsic-lowering.cc 126 Node* const frame_state = NodeProperties::GetFrameStateInput(node); local
133 frame_state, effect, control);
instruction-selector-impl.h 355 Node* frame_state) {
356 return FlagsContinuation(condition, kind, reason, frame_state);
387 Node* frame_state() const { function in class:v8::internal::compiler::final
457 DeoptimizeReason reason, Node* frame_state)
462 frame_state_or_result_(frame_state) {
463 DCHECK_NOT_NULL(frame_state);
js-create-lowering.cc 110 Node* GetArgumentsFrameState(Node* frame_state) {
111 Node* const outer_state = NodeProperties::GetFrameStateInput(frame_state);
115 : frame_state;
292 Node* const frame_state = NodeProperties::GetFrameStateInput(node); local
293 Node* const outer_state = frame_state->InputAt(kFrameStateOuterStateInput);
295 FrameStateInfo state_info = OpParameter<FrameStateInfo>(frame_state);
444 Node* const args_state = GetArgumentsFrameState(frame_state);
477 Node* const args_state = GetArgumentsFrameState(frame_state);
508 Node* const args_state = GetArgumentsFrameState(frame_state);
642 Node* frame_state = NodeProperties::GetFrameStateInput(node) local
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js-native-context-specialization.cc 560 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
645 receiver, value, context, frame_state, effect, control, name,
750 BuildPropertyAccess(this_receiver, this_value, context, frame_state,
916 Node* frame_state = NodeProperties::FindFrameStateBefore(node); local
1271 Node* frame_state = NodeProperties::FindFrameStateBefore(node); local
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effect-control-linearizer.cc 422 Node* frame_state = nullptr; local
426 frame_state =
430 .current_frame_state != frame_state) {
431 frame_state = nullptr;
440 ProcessNode(node, &frame_state, &effect, &control);
454 ProcessNode(block->control_input(), &frame_state, &effect, &control);
458 ProcessNode(block->control_input(), &frame_state, &effect, &control);
473 data->current_frame_state = frame_state;
504 void EffectControlLinearizer::ProcessNode(Node* node, Node** frame_state,
511 if (TryWireInStateEffect(node, *frame_state, effect, control))
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instruction-selector.cc 627 FrameStateDescriptor* frame_state)
629 frame_state_descriptor(frame_state),
747 Node* frame_state = variable
754 frame_state = NodeProperties::GetFrameStateInput(frame_state);
762 frame_state = NodeProperties::GetFrameStateInput(frame_state);
777 buffer->frame_state_descriptor, frame_state, &g, &deduplicator,
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js-typed-lowering.cc 435 Node* ConvertSingleInputToNumber(Node* node, Node* frame_state) {
438 frame_state, effect(), control());
651 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
703 // benefit of not holding on to the lazy {frame_state} and thus potentially
715 context, frame_state, efalse, if_false);
1233 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
1435 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
2195 Node* frame_state = NodeProperties::GetFrameStateInput(node); local
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simplified-lowering.cc 2842 Node* frame_state = node->InputAt(2); local
2926 Node* frame_state = node->InputAt(2); local
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ast-graph-builder.cc 3041 Node* frame_state = Checkpoint(builder_->info()->osr_ast_id()); local
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bytecode-graph-builder.cc 331 Node* frame_state = local
334 graph()->NewNode(common()->Checkpoint(), frame_state, entry, entry);
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wasm-compiler.cc 2536 Node* frame_state = NodeProperties::GetFrameStateInput(value); local
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  /toolchain/binutils/binutils-2.27/gas/
ehopt.c 229 enum frame_state enum
260 enum frame_state state;
329 d->state = (enum frame_state) (d->state + 1);
  /external/tensorflow/tensorflow/core/common_runtime/
executor.cc 2248 FrameState* frame_state = frame.second; local
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