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      1 /* libs/pixelflinger/raster.cpp
      2 **
      3 ** Copyright 2006, The Android Open Source Project
      4 **
      5 ** Licensed under the Apache License, Version 2.0 (the "License");
      6 ** you may not use this file except in compliance with the License.
      7 ** You may obtain a copy of the License at
      8 **
      9 **     http://www.apache.org/licenses/LICENSE-2.0
     10 **
     11 ** Unless required by applicable law or agreed to in writing, software
     12 ** distributed under the License is distributed on an "AS IS" BASIS,
     13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     14 ** See the License for the specific language governing permissions and
     15 ** limitations under the License.
     16 */
     17 
     18 
     19 
     20 #include <string.h>
     21 
     22 #include "raster.h"
     23 #include "trap.h"
     24 
     25 namespace android {
     26 
     27 static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y);
     28 static void ggl_rasterPos2i(void* con, GGLint x, GGLint y);
     29 static void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
     30         GGLsizei width, GGLsizei height, GGLenum type);
     31 
     32 void ggl_init_raster(context_t* c)
     33 {
     34     GGLContext& procs = *(GGLContext*)c;
     35     GGL_INIT_PROC(procs, copyPixels);
     36     GGL_INIT_PROC(procs, rasterPos2x);
     37     GGL_INIT_PROC(procs, rasterPos2i);
     38 }
     39 
     40 void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y)
     41 {
     42     GGL_CONTEXT(c, con);
     43     // raster pos should be processed just like glVertex
     44     c->state.raster.x = x;
     45     c->state.raster.y = y;
     46 }
     47 
     48 void ggl_rasterPos2i(void* con, GGLint x, GGLint y)
     49 {
     50     ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));
     51 }
     52 
     53 void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
     54         GGLsizei width, GGLsizei height, GGLenum /*type*/)
     55 {
     56     GGL_CONTEXT(c, con);
     57 
     58     // color-buffer
     59     surface_t* cb = &(c->state.buffers.color);
     60 
     61     // undefined behaviour if we try to copy from outside the surface
     62     if (uint32_t(xs) > cb->width)
     63         return;
     64     if (uint32_t(ys) > cb->height)
     65         return;
     66     if (uint32_t(xs + width) > cb->width)
     67         return;
     68     if (uint32_t(ys + height) > cb->height)
     69         return;
     70 
     71     // copy to current raster position
     72     GGLint xd = gglFixedToIntRound(c->state.raster.x);
     73     GGLint yd = gglFixedToIntRound(c->state.raster.y);
     74 
     75     // clip to scissor
     76     if (xd < GGLint(c->state.scissor.left)) {
     77         GGLint offset = GGLint(c->state.scissor.left) - xd;
     78         xd = GGLint(c->state.scissor.left);
     79         xs += offset;
     80         width -= offset;
     81     }
     82     if (yd < GGLint(c->state.scissor.top)) {
     83         GGLint offset = GGLint(c->state.scissor.top) - yd;
     84         yd = GGLint(c->state.scissor.top);
     85         ys += offset;
     86         height -= offset;
     87     }
     88     if ((xd + width) > GGLint(c->state.scissor.right)) {
     89         width = GGLint(c->state.scissor.right) - xd;
     90     }
     91     if ((yd + height) > GGLint(c->state.scissor.bottom)) {
     92         height = GGLint(c->state.scissor.bottom) - yd;
     93     }
     94 
     95     if (width<=0 || height<=0) {
     96         return; // nothing to copy
     97     }
     98 
     99     if (xs==xd && ys==yd) {
    100         // nothing to do, but be careful, this might not be true when we support
    101         // gglPixelTransfer, gglPixelMap and gglPixelZoom
    102         return;
    103     }
    104 
    105     const GGLFormat* fp = &(c->formats[cb->format]);
    106     uint8_t* src = reinterpret_cast<uint8_t*>(cb->data)
    107             + (xs + (cb->stride * ys)) * fp->size;
    108     uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data)
    109             + (xd + (cb->stride * yd)) * fp->size;
    110     const size_t bpr = cb->stride * fp->size;
    111     const size_t rowsize = width * fp->size;
    112     size_t yc = height;
    113 
    114     if (ys < yd) {
    115         // bottom to top
    116         src += height * bpr;
    117         dst += height * bpr;
    118         do {
    119             dst -= bpr;
    120             src -= bpr;
    121             memcpy(dst, src, rowsize);
    122         } while (--yc);
    123     } else {
    124         if (ys == yd) {
    125             // might be right to left
    126             do {
    127                 memmove(dst, src, rowsize);
    128                 dst += bpr;
    129                 src += bpr;
    130             } while (--yc);
    131         } else {
    132             // top to bottom
    133             do {
    134                 memcpy(dst, src, rowsize);
    135                 dst += bpr;
    136                 src += bpr;
    137             } while (--yc);
    138         }
    139     }
    140 }
    141 
    142 }; // namespace android
    143 
    144 using namespace android;
    145 
    146 GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4])
    147 {
    148     GGL_CONTEXT(c, (void*)con);
    149 
    150      GGLint x = where[0];
    151      GGLint y = where[1];
    152      GGLint w = where[2];
    153      GGLint h = where[3];
    154 
    155     // exclsively enable this tmu
    156     c->procs.activeTexture(c, tmu);
    157     c->procs.disable(c, GGL_W_LERP);
    158 
    159     uint32_t tmus = 1UL<<tmu;
    160     if (c->state.enabled_tmu != tmus) {
    161         c->activeTMU->enable = 1;
    162         c->state.enabled_tmu = tmus;
    163         c->state.enables |= GGL_ENABLE_TMUS;
    164         ggl_state_changed(c, GGL_TMU_STATE);
    165     }
    166 
    167     const GGLint Wcr = crop[2];
    168     const GGLint Hcr = crop[3];
    169     if ((w == Wcr) && (h == Hcr)) {
    170         c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    171         c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
    172         const GGLint Ucr = crop[0];
    173         const GGLint Vcr = crop[1];
    174         const GGLint s0  = Ucr - x;
    175         const GGLint t0  = Vcr - y;
    176         c->procs.texCoord2i(c, s0, t0);
    177         c->procs.recti(c, x, y, x+w, y+h);
    178     } else {
    179         int32_t texcoords[8];
    180         x = gglIntToFixed(x);
    181         y = gglIntToFixed(y);
    182 
    183         // we CLAMP here, which works with premultiplied (s,t)
    184         c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
    185         c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
    186         c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
    187         c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
    188 
    189         const GGLint Ucr = crop[0] << 16;
    190         const GGLint Vcr = crop[1] << 16;
    191         const GGLint Wcr = crop[2] << 16;
    192         const GGLint Hcr = crop[3] << 16;
    193 
    194         // computes texture coordinates (pre-multiplied)
    195         int32_t dsdx = Wcr / w;   // dsdx = ((Wcr/w)/Wt)*Wt
    196         int32_t dtdy = Hcr / h;   // dtdy = ((Hcr/h)/Ht)*Ht
    197         int32_t s0   = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
    198         int32_t t0   = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy
    199         texcoords[0] = s0;
    200         texcoords[1] = dsdx;
    201         texcoords[2] = 0;
    202         texcoords[3] = t0;
    203         texcoords[4] = 0;
    204         texcoords[5] = dtdy;
    205         texcoords[6] = 0;
    206         texcoords[7] = 0;
    207         c->procs.texCoordGradScale8xv(c, tmu, texcoords);
    208         c->procs.recti(c,
    209                 gglFixedToIntRound(x),
    210                 gglFixedToIntRound(y),
    211                 gglFixedToIntRound(x)+w,
    212                 gglFixedToIntRound(y)+h);
    213     }
    214     return 0;
    215 }
    216 
    217