/device/linaro/bootloader/edk2/AppPkg/Applications/Python/Python-2.7.2/Lib/test/ |
test_gl.py | 2 """Very simple test script for the SGI gl library extension module
9 gl = import_module('gl')
variable 10 GL = import_module('GL')
93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test"
95 # touch all the attributes of gl without doing anything
97 print 'Touching gl module attributes...'
101 getattr(gl, attr)
107 gl.foreground() [all...] |
/external/python/cpython2/Lib/test/ |
test_gl.py | 1 """Very simple test script for the SGI gl library extension module 8 gl = import_module('gl') variable 9 GL = import_module('GL') 92 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test" 94 # touch all the attributes of gl without doing anything 96 print 'Touching gl module attributes...' 100 getattr(gl, attr) 106 gl.foreground( [all...] |
/external/swiftshader/src/OpenGL/common/ |
Surface.hpp | 15 // Surface.hpp: Defines the gl::Surface class, which is the abstract interface 16 // for an EGL surface as viewed by the GL implementation. 31 namespace gl namespace
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/frameworks/native/opengl/libagl/ |
array.h | 27 namespace gl { namespace in namespace:android
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light.h | 34 namespace gl { namespace in namespace:android
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primitives.h | 28 namespace gl { namespace in namespace:android
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vertex.h | 27 namespace gl { namespace in namespace:android
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/prebuilts/gdb/darwin-x86/lib/python2.7/test/ |
test_gl.py | 2 """Very simple test script for the SGI gl library extension module 9 gl = import_module('gl') variable 10 GL = import_module('GL') 93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test" 95 # touch all the attributes of gl without doing anything 97 print 'Touching gl module attributes...' 101 getattr(gl, attr) 107 gl.foreground( [all...] |
/prebuilts/gdb/linux-x86/lib/python2.7/test/ |
test_gl.py | 2 """Very simple test script for the SGI gl library extension module 9 gl = import_module('gl') variable 10 GL = import_module('GL') 93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test" 95 # touch all the attributes of gl without doing anything 97 print 'Touching gl module attributes...' 101 getattr(gl, attr) 107 gl.foreground( [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_gl.py | 2 """Very simple test script for the SGI gl library extension module 9 gl = import_module('gl') variable 10 GL = import_module('GL') 93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test" 95 # touch all the attributes of gl without doing anything 97 print 'Touching gl module attributes...' 101 getattr(gl, attr) 107 gl.foreground( [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_gl.py | 2 """Very simple test script for the SGI gl library extension module 9 gl = import_module('gl') variable 10 GL = import_module('GL') 93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test" 95 # touch all the attributes of gl without doing anything 97 print 'Touching gl module attributes...' 101 getattr(gl, attr) 107 gl.foreground( [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
utilities.h | 26 #include <GL/GL.h> 27 #include <GL/glext.h> 31 namespace gl namespace 64 sw::Color<float> ConvertColor(gl::Color color); 74 bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, gl::PrimitiveType &swPrimitiveType, int &primitiveCount);
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Fence.h | 22 #include <GL/GL.h> 23 #include <GL/glext.h> 25 namespace gl namespace
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TriangleRenderer.java | 46 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 52 gl.glDisable(GL10.GL_DITHER); 58 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 61 gl.glClearColor(.5f, .5f, .5f, 1); 62 gl.glShadeModel(GL10.GL_SMOOTH); 63 gl.glEnable(GL10.GL_DEPTH_TEST); 64 gl.glEnable(GL10.GL_TEXTURE_2D); 72 gl.glGenTextures(1, textures, 0); 75 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 77 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER [all...] |
CubeRenderer.java | 34 public void onDrawFrame(GL10 gl) { 41 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 47 gl.glMatrixMode(GL10.GL_MODELVIEW); 48 gl.glLoadIdentity(); 49 gl.glTranslatef(0, 0, -3.0f); 50 gl.glRotatef(mAngle, 0, 1, 0); 51 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 53 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 54 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 56 mCube.draw(gl); [all...] |
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 64 * @param gl - The OpenGL ES context in which to draw this shape. 66 public void draw(GL10 gl) { 68 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 71 gl.glColor4f( // set color: 74 gl.glVertexPointer( // point to vertex data: 77 gl.glDrawArrays( // draw shape: 83 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
CubeRenderer.java | 46 public void onDrawFrame(GL10 gl) { 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 59 gl.glMatrixMode(GL10.GL_MODELVIEW); 60 gl.glLoadIdentity(); 61 gl.glTranslatef(0, 0, -3.0f); 62 gl.glRotatef(mAngle, 0, 1, 0); 63 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 65 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 66 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 68 gl.glScalef(mScale, mScale, mScale) [all...] |
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
esextcDrawBuffersIndexedDefaultState.cpp | 50 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 54 gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 69 glw::GLenum error_code = gl.getError();
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esextcDrawBuffersIndexedSetGet.cpp | 50 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 54 gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); 94 glw::GLenum error_code = gl.getError();
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
CubeRenderer.java | 44 public void onDrawFrame(GL10 gl) { 51 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 57 gl.glMatrixMode(GL10.GL_MODELVIEW); 58 gl.glLoadIdentity(); 59 gl.glTranslatef(0, 0, -3.0f); 60 gl.glRotatef(mAngle, 0, 1, 0); 61 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 63 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 64 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 66 gl.glScalef(mScale, mScale, mScale) [all...] |
/packages/services/Car/tests/EmbeddedKitchenSinkApp/src/com/google/android/car/kitchensink/cube/ |
CubeRenderer.java | 46 public void onDrawFrame(GL10 gl) { 53 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 59 gl.glMatrixMode(GL10.GL_MODELVIEW); 60 gl.glLoadIdentity(); 61 gl.glTranslatef(0, 0, -3.0f); 62 gl.glRotatef(mAngle, 0, 1, 0); 63 gl.glRotatef(mAngle*0.25f, 1, 0, 0); 65 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 66 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); 68 gl.glScalef(mScale, mScale, mScale) [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 80 public void onDrawFrame(GL10 gl) { 82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, 88 gl.glMatrixMode(GL10.GL_MODELVIEW); 89 gl.glLoadIdentity(); // reset the matrix to its default state 92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); 94 gl.glActiveTexture(GL10.GL_TEXTURE0); 95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 96 gl.glEnable(GL10.GL_TEXTURE_2D); 99 gl.glColor4f(1.0f, 0f, 0f, 1.0f) [all...] |
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
TriangleRenderer.java | 37 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 43 gl.glDisable(GL10.GL_DITHER); 49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, 52 gl.glClearColor(.5f, .5f, .5f, 1); 53 gl.glShadeModel(GL10.GL_SMOOTH); 56 public void onDrawFrame(GL10 gl) { 62 gl.glDisable(GL10.GL_DITHER); 70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 76 gl.glMatrixMode(GL10.GL_MODELVIEW); 77 gl.glLoadIdentity() [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/ |
GLArrowSensorTestRenderer.java | 74 public void onDrawFrame(GL10 gl) { 76 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE); 77 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 78 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 79 gl.glActiveTexture(GL10.GL_TEXTURE0); 80 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 81 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); 82 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); 85 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 86 gl.glMatrixMode(GL10.GL_MODELVIEW) [all...] |
/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 70 public void onSurfaceCreated(GL10 gl, EGLConfig config) { 74 public void onSurfaceChanged(GL10 gl, int w, int h) { 76 gl.glMatrixMode(GL10.GL_PROJECTION); 77 gl.glLoadIdentity(); 86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f); 89 gl.glMatrixMode(GL10.GL_MODELVIEW); 90 gl.glLoadIdentity(); 91 gl.glViewport(0, 0, w, h); 94 public void onDrawFrame(GL10 gl) { 95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT) [all...] |