/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererEightShaderTest.java | 36 GLES20.glAttachShader(mProgram, shaderOne);
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RendererElevenShaderTest.java | 35 GLES20.glAttachShader(mProgram, vertexShader);
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RendererNineShaderTest.java | 37 GLES20.glAttachShader(mProgram, shaderOne);
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RendererOneProgramTest.java | 36 GLES20.glAttachShader(mProgram, mProgramTwo);
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RendererFiveShaderTest.java | 38 GLES20.glAttachShader(mProgram, shaderOne); 39 GLES20.glAttachShader(mProgram, shaderTwo);
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RendererSevenShaderTest.java | 36 GLES20.glAttachShader(mProgram, shaderOne); 37 GLES20.glAttachShader(mProgram, shaderTwo);
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RendererSixShaderTest.java | 36 GLES20.glAttachShader(mProgram, shaderOne); 37 GLES20.glAttachShader(mProgram, shaderTwo);
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RendererTenShaderTest.java | 36 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwelveShaderTest.java | 36 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwoShaderTest.java | 47 GLES20.glAttachShader(mProgram, vertexShaderOne);
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RendererOneShaderTest.java | 66 GLES20.glAttachShader(mProgram, vertexShaderOne); 67 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererThreeShaderTest.java | 67 GLES20.glAttachShader(mProgram, vertexShaderOne); 68 GLES20.glAttachShader(mProgram, vertexShaderTwo); 70 GLES20.glAttachShader(mProgram, fragmentShader);
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/cts/tests/vr/src/android/vr/cts/ |
RendererProtectedTexturesTest.java | 56 GLES20.glAttachShader(mProgram, vertexShader); 57 GLES20.glAttachShader(mProgram, fragmentShader);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 51 GLES20.glAttachShader(program, vertexShader); 52 checkGlError("glAttachShader"); 53 GLES20.glAttachShader(program, pixelShader); 54 checkGlError("glAttachShader");
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
GLToolbox.java | 51 GLES20.glAttachShader(program, vertexShader); 52 checkGlError("glAttachShader"); 53 GLES20.glAttachShader(program, pixelShader); 54 checkGlError("glAttachShader");
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 54 GLES20.glAttachShader(program, vertexShader); 55 checkGlError("glAttachShader"); 56 GLES20.glAttachShader(program, pixelShader); 57 checkGlError("glAttachShader");
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
GLToolbox.java | 51 GLES20.glAttachShader(program, vertexShader); 52 checkGlError("glAttachShader"); 53 GLES20.glAttachShader(program, pixelShader); 54 checkGlError("glAttachShader");
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/RenderUtils/ |
ShaderHelper.java | 182 GLES20.glAttachShader(programHandle, vertexShaderHandle); 185 GLES20.glAttachShader(programHandle, fragmentShaderHandle);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Square.java | 101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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Triangle.java | 92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.h | 60 FNDEF(void, glAttachShader, (GLuint program, GLuint shader)); 111 #define glAttachShader FNPTR(glAttachShader)
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlShader.java | 68 GLES20.glAttachShader(program, vertexShader); 69 GLES20.glAttachShader(program, fragmentShader);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 125 GLES20.glAttachShader(program, vertexShader); 126 checkGlError("glAttachShader"); 127 GLES20.glAttachShader(program, pixelShader); 128 checkGlError("glAttachShader");
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Square.java | 108 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 109 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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Triangle.java | 97 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program 98 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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