/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
Triangle.java | 77 gl.glDrawArrays( // draw shape:
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneShaderTest.java | 53 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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RendererThreeShaderTest.java | 52 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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EglConfigGLSurfaceView.java | 104 gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); 229 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 230 checkGlError("glDrawArrays");
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
RectangleRenderable.java | 126 GLES20.glDrawArrays(GLES20.GL_LINES, 0, mVertexCount); // 2 points per line * 4 lines = 8
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CameraPreviewRenderable.java | 156 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mVertexCount);
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ConeRenderable.java | 169 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mVertexCount);
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RingRenderable.java | 177 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mVertexCount);
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
Triangle.java | 135 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
importgl.h | 78 FNDEF(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)); 126 #define glDrawArrays FNPTR(glDrawArrays)
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlRectDrawer.java | 186 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
DrawRectFilter.java | 127 GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 74 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 75 checkGlError("glDrawArrays");
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
Triangle.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 118 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);
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/cts/tests/vr/src/android/vr/cts/ |
RendererBasicTest.java | 87 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
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/developers/build/prebuilts/gradle/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords); 121 if (CHECK_GL_ERRORS) checkGlError("glDrawArrays");
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/developers/samples/android/media/MediaEffects/Application/src/main/java/com/example/android/mediaeffects/ |
TextureRenderer.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/util/ |
Gles2ColoredTriangleList.java | 120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords); 121 if (CHECK_GL_ERRORS) checkGlError("glDrawArrays");
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
TextureRenderer.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
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/development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/ |
Gles2ColoredTriangleList.java | 120 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, mNumCoords); 121 if (CHECK_GL_ERRORS) checkGlError("glDrawArrays");
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
ClearActivity.java | 140 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 153 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 159 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3); 165 gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 139 GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); 140 checkGlError("glDrawArrays");
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