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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2016  Brian Paul, et al   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  */
     24 
     25 
     26 #include <stdarg.h>
     27 #include <stdio.h>
     28 #include "context.h"
     29 #include "debug_output.h"
     30 #include "dispatch.h"
     31 #include "enums.h"
     32 #include "imports.h"
     33 #include "hash.h"
     34 #include "mtypes.h"
     35 #include "version.h"
     36 #include "util/hash_table.h"
     37 #include "util/simple_list.h"
     38 
     39 
     40 static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
     41 static GLuint NextDynamicID = 1;
     42 
     43 
     44 /**
     45  * A namespace element.
     46  */
     47 struct gl_debug_element
     48 {
     49    struct simple_node link;
     50 
     51    GLuint ID;
     52    /* at which severity levels (mesa_debug_severity) is the message enabled */
     53    GLbitfield State;
     54 };
     55 
     56 
     57 struct gl_debug_namespace
     58 {
     59    struct simple_node Elements;
     60    GLbitfield DefaultState;
     61 };
     62 
     63 
     64 struct gl_debug_group {
     65    struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
     66 };
     67 
     68 
     69 /**
     70  * An error, warning, or other piece of debug information for an application
     71  * to consume via GL_ARB_debug_output/GL_KHR_debug.
     72  */
     73 struct gl_debug_message
     74 {
     75    enum mesa_debug_source source;
     76    enum mesa_debug_type type;
     77    GLuint id;
     78    enum mesa_debug_severity severity;
     79    /* length as given by the user - if message was explicitly null terminated,
     80     * length can be negative */
     81    GLsizei length;
     82    GLcharARB *message;
     83 };
     84 
     85 
     86 /**
     87  * Debug message log.  It works like a ring buffer.
     88  */
     89 struct gl_debug_log {
     90    struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES];
     91    GLint NextMessage;
     92    GLint NumMessages;
     93 };
     94 
     95 
     96 struct gl_debug_state
     97 {
     98    GLDEBUGPROC Callback;
     99    const void *CallbackData;
    100    GLboolean SyncOutput;
    101    GLboolean DebugOutput;
    102    GLboolean LogToStderr;
    103 
    104    struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH];
    105    struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH];
    106    GLint CurrentGroup; // GroupStackDepth - 1
    107 
    108    struct gl_debug_log Log;
    109 };
    110 
    111 
    112 static char out_of_memory[] = "Debugging error: out of memory";
    113 
    114 static const GLenum debug_source_enums[] = {
    115    GL_DEBUG_SOURCE_API,
    116    GL_DEBUG_SOURCE_WINDOW_SYSTEM,
    117    GL_DEBUG_SOURCE_SHADER_COMPILER,
    118    GL_DEBUG_SOURCE_THIRD_PARTY,
    119    GL_DEBUG_SOURCE_APPLICATION,
    120    GL_DEBUG_SOURCE_OTHER,
    121 };
    122 
    123 static const GLenum debug_type_enums[] = {
    124    GL_DEBUG_TYPE_ERROR,
    125    GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
    126    GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
    127    GL_DEBUG_TYPE_PORTABILITY,
    128    GL_DEBUG_TYPE_PERFORMANCE,
    129    GL_DEBUG_TYPE_OTHER,
    130    GL_DEBUG_TYPE_MARKER,
    131    GL_DEBUG_TYPE_PUSH_GROUP,
    132    GL_DEBUG_TYPE_POP_GROUP,
    133 };
    134 
    135 static const GLenum debug_severity_enums[] = {
    136    GL_DEBUG_SEVERITY_LOW,
    137    GL_DEBUG_SEVERITY_MEDIUM,
    138    GL_DEBUG_SEVERITY_HIGH,
    139    GL_DEBUG_SEVERITY_NOTIFICATION,
    140 };
    141 
    142 
    143 static enum mesa_debug_source
    144 gl_enum_to_debug_source(GLenum e)
    145 {
    146    unsigned i;
    147 
    148    for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) {
    149       if (debug_source_enums[i] == e)
    150          break;
    151    }
    152    return i;
    153 }
    154 
    155 static enum mesa_debug_type
    156 gl_enum_to_debug_type(GLenum e)
    157 {
    158    unsigned i;
    159 
    160    for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) {
    161       if (debug_type_enums[i] == e)
    162          break;
    163    }
    164    return i;
    165 }
    166 
    167 static enum mesa_debug_severity
    168 gl_enum_to_debug_severity(GLenum e)
    169 {
    170    unsigned i;
    171 
    172    for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) {
    173       if (debug_severity_enums[i] == e)
    174          break;
    175    }
    176    return i;
    177 }
    178 
    179 
    180 /**
    181  * Handles generating a GL_ARB_debug_output message ID generated by the GL or
    182  * GLSL compiler.
    183  *
    184  * The GL API has this "ID" mechanism, where the intention is to allow a
    185  * client to filter in/out messages based on source, type, and ID.  Of course,
    186  * building a giant enum list of all debug output messages that Mesa might
    187  * generate is ridiculous, so instead we have our caller pass us a pointer to
    188  * static storage where the ID should get stored.  This ID will be shared
    189  * across all contexts for that message (which seems like a desirable
    190  * property, even if it's not expected by the spec), but note that it won't be
    191  * the same between executions if messages aren't generated in the same order.
    192  */
    193 void
    194 _mesa_debug_get_id(GLuint *id)
    195 {
    196    if (!(*id)) {
    197       mtx_lock(&DynamicIDMutex);
    198       if (!(*id))
    199          *id = NextDynamicID++;
    200       mtx_unlock(&DynamicIDMutex);
    201    }
    202 }
    203 
    204 static void
    205 debug_message_clear(struct gl_debug_message *msg)
    206 {
    207    if (msg->message != (char*)out_of_memory)
    208       free(msg->message);
    209    msg->message = NULL;
    210    msg->length = 0;
    211 }
    212 
    213 static void
    214 debug_message_store(struct gl_debug_message *msg,
    215                     enum mesa_debug_source source,
    216                     enum mesa_debug_type type, GLuint id,
    217                     enum mesa_debug_severity severity,
    218                     GLsizei len, const char *buf)
    219 {
    220    GLsizei length = len;
    221 
    222    assert(!msg->message && !msg->length);
    223 
    224    if (length < 0)
    225       length = strlen(buf);
    226 
    227    msg->message = malloc(length+1);
    228    if (msg->message) {
    229       (void) strncpy(msg->message, buf, (size_t)length);
    230       msg->message[length] = '\0';
    231 
    232       msg->length = len;
    233       msg->source = source;
    234       msg->type = type;
    235       msg->id = id;
    236       msg->severity = severity;
    237    } else {
    238       static GLuint oom_msg_id = 0;
    239       _mesa_debug_get_id(&oom_msg_id);
    240 
    241       /* malloc failed! */
    242       msg->message = out_of_memory;
    243       msg->length = -1;
    244       msg->source = MESA_DEBUG_SOURCE_OTHER;
    245       msg->type = MESA_DEBUG_TYPE_ERROR;
    246       msg->id = oom_msg_id;
    247       msg->severity = MESA_DEBUG_SEVERITY_HIGH;
    248    }
    249 }
    250 
    251 static void
    252 debug_namespace_init(struct gl_debug_namespace *ns)
    253 {
    254    make_empty_list(&ns->Elements);
    255 
    256    /* Enable all the messages with severity HIGH or MEDIUM by default */
    257    ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) |
    258                       (1 << MESA_DEBUG_SEVERITY_HIGH) |
    259                       (1 << MESA_DEBUG_SEVERITY_NOTIFICATION);
    260 }
    261 
    262 static void
    263 debug_namespace_clear(struct gl_debug_namespace *ns)
    264 {
    265    struct simple_node *node, *tmp;
    266 
    267    foreach_s(node, tmp, &ns->Elements)
    268       free(node);
    269 }
    270 
    271 static bool
    272 debug_namespace_copy(struct gl_debug_namespace *dst,
    273                      const struct gl_debug_namespace *src)
    274 {
    275    struct simple_node *node;
    276 
    277    dst->DefaultState = src->DefaultState;
    278 
    279    make_empty_list(&dst->Elements);
    280    foreach(node, &src->Elements) {
    281       const struct gl_debug_element *elem =
    282          (const struct gl_debug_element *) node;
    283       struct gl_debug_element *copy;
    284 
    285       copy = malloc(sizeof(*copy));
    286       if (!copy) {
    287          debug_namespace_clear(dst);
    288          return false;
    289       }
    290 
    291       copy->ID = elem->ID;
    292       copy->State = elem->State;
    293       insert_at_tail(&dst->Elements, &copy->link);
    294    }
    295 
    296    return true;
    297 }
    298 
    299 /**
    300  * Set the state of \p id in the namespace.
    301  */
    302 static bool
    303 debug_namespace_set(struct gl_debug_namespace *ns,
    304                     GLuint id, bool enabled)
    305 {
    306    const uint32_t state = (enabled) ?
    307       ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0;
    308    struct gl_debug_element *elem = NULL;
    309    struct simple_node *node;
    310 
    311    /* find the element */
    312    foreach(node, &ns->Elements) {
    313       struct gl_debug_element *tmp = (struct gl_debug_element *) node;
    314       if (tmp->ID == id) {
    315          elem = tmp;
    316          break;
    317       }
    318    }
    319 
    320    /* we do not need the element if it has the default state */
    321    if (ns->DefaultState == state) {
    322       if (elem) {
    323          remove_from_list(&elem->link);
    324          free(elem);
    325       }
    326       return true;
    327    }
    328 
    329    if (!elem) {
    330       elem = malloc(sizeof(*elem));
    331       if (!elem)
    332          return false;
    333 
    334       elem->ID = id;
    335       insert_at_tail(&ns->Elements, &elem->link);
    336    }
    337 
    338    elem->State = state;
    339 
    340    return true;
    341 }
    342 
    343 /**
    344  * Set the default state of the namespace for \p severity.  When \p severity
    345  * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are
    346  * updated.
    347  */
    348 static void
    349 debug_namespace_set_all(struct gl_debug_namespace *ns,
    350                         enum mesa_debug_severity severity,
    351                         bool enabled)
    352 {
    353    struct simple_node *node, *tmp;
    354    uint32_t mask, val;
    355 
    356    /* set all elements to the same state */
    357    if (severity == MESA_DEBUG_SEVERITY_COUNT) {
    358       ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0;
    359       debug_namespace_clear(ns);
    360       make_empty_list(&ns->Elements);
    361       return;
    362    }
    363 
    364    mask = 1 << severity;
    365    val = (enabled) ? mask : 0;
    366 
    367    ns->DefaultState = (ns->DefaultState & ~mask) | val;
    368 
    369    foreach_s(node, tmp, &ns->Elements) {
    370       struct gl_debug_element *elem = (struct gl_debug_element *) node;
    371 
    372       elem->State = (elem->State & ~mask) | val;
    373       if (elem->State == ns->DefaultState) {
    374          remove_from_list(node);
    375          free(node);
    376       }
    377    }
    378 }
    379 
    380 /**
    381  * Get the state of \p id in the namespace.
    382  */
    383 static bool
    384 debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id,
    385                     enum mesa_debug_severity severity)
    386 {
    387    struct simple_node *node;
    388    uint32_t state;
    389 
    390    state = ns->DefaultState;
    391    foreach(node, &ns->Elements) {
    392       struct gl_debug_element *elem = (struct gl_debug_element *) node;
    393 
    394       if (elem->ID == id) {
    395          state = elem->State;
    396          break;
    397       }
    398    }
    399 
    400    return (state & (1 << severity));
    401 }
    402 
    403 /**
    404  * Allocate and initialize context debug state.
    405  */
    406 static struct gl_debug_state *
    407 debug_create(void)
    408 {
    409    struct gl_debug_state *debug;
    410    int s, t;
    411 
    412    debug = CALLOC_STRUCT(gl_debug_state);
    413    if (!debug)
    414       return NULL;
    415 
    416    debug->Groups[0] = malloc(sizeof(*debug->Groups[0]));
    417    if (!debug->Groups[0]) {
    418       free(debug);
    419       return NULL;
    420    }
    421 
    422    /* Initialize state for filtering known debug messages. */
    423    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
    424       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
    425          debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]);
    426    }
    427 
    428    return debug;
    429 }
    430 
    431 /**
    432  * Return true if the top debug group points to the group below it.
    433  */
    434 static bool
    435 debug_is_group_read_only(const struct gl_debug_state *debug)
    436 {
    437    const GLint gstack = debug->CurrentGroup;
    438    return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]);
    439 }
    440 
    441 /**
    442  * Make the top debug group writable.
    443  */
    444 static bool
    445 debug_make_group_writable(struct gl_debug_state *debug)
    446 {
    447    const GLint gstack = debug->CurrentGroup;
    448    const struct gl_debug_group *src = debug->Groups[gstack];
    449    struct gl_debug_group *dst;
    450    int s, t;
    451 
    452    if (!debug_is_group_read_only(debug))
    453       return true;
    454 
    455    dst = malloc(sizeof(*dst));
    456    if (!dst)
    457       return false;
    458 
    459    for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
    460       for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
    461          if (!debug_namespace_copy(&dst->Namespaces[s][t],
    462                                    &src->Namespaces[s][t])) {
    463             /* error path! */
    464             for (t = t - 1; t >= 0; t--)
    465                debug_namespace_clear(&dst->Namespaces[s][t]);
    466             for (s = s - 1; s >= 0; s--) {
    467                for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
    468                   debug_namespace_clear(&dst->Namespaces[s][t]);
    469             }
    470             free(dst);
    471             return false;
    472          }
    473       }
    474    }
    475 
    476    debug->Groups[gstack] = dst;
    477 
    478    return true;
    479 }
    480 
    481 /**
    482  * Free the top debug group.
    483  */
    484 static void
    485 debug_clear_group(struct gl_debug_state *debug)
    486 {
    487    const GLint gstack = debug->CurrentGroup;
    488 
    489    if (!debug_is_group_read_only(debug)) {
    490       struct gl_debug_group *grp = debug->Groups[gstack];
    491       int s, t;
    492 
    493       for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
    494          for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++)
    495             debug_namespace_clear(&grp->Namespaces[s][t]);
    496       }
    497 
    498       free(grp);
    499    }
    500 
    501    debug->Groups[gstack] = NULL;
    502 }
    503 
    504 /**
    505  * Loop through debug group stack tearing down states for
    506  * filtering debug messages.  Then free debug output state.
    507  */
    508 static void
    509 debug_destroy(struct gl_debug_state *debug)
    510 {
    511    while (debug->CurrentGroup > 0) {
    512       debug_clear_group(debug);
    513       debug->CurrentGroup--;
    514    }
    515 
    516    debug_clear_group(debug);
    517    free(debug);
    518 }
    519 
    520 /**
    521  * Sets the state of the given message source/type/ID tuple.
    522  */
    523 static void
    524 debug_set_message_enable(struct gl_debug_state *debug,
    525                          enum mesa_debug_source source,
    526                          enum mesa_debug_type type,
    527                          GLuint id, GLboolean enabled)
    528 {
    529    const GLint gstack = debug->CurrentGroup;
    530    struct gl_debug_namespace *ns;
    531 
    532    debug_make_group_writable(debug);
    533    ns = &debug->Groups[gstack]->Namespaces[source][type];
    534 
    535    debug_namespace_set(ns, id, enabled);
    536 }
    537 
    538 /*
    539  * Set the state of all message IDs found in the given intersection of
    540  * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
    541  * GL_DONT_CARE (include all messages in the class).
    542  *
    543  * This requires both setting the state of all previously seen message
    544  * IDs in the hash table, and setting the default state for all
    545  * applicable combinations of source/type/severity, so that all the
    546  * yet-unknown message IDs that may be used in the future will be
    547  * impacted as if they were already known.
    548  */
    549 static void
    550 debug_set_message_enable_all(struct gl_debug_state *debug,
    551                              enum mesa_debug_source source,
    552                              enum mesa_debug_type type,
    553                              enum mesa_debug_severity severity,
    554                              GLboolean enabled)
    555 {
    556    const GLint gstack = debug->CurrentGroup;
    557    int s, t, smax, tmax;
    558 
    559    if (source == MESA_DEBUG_SOURCE_COUNT) {
    560       source = 0;
    561       smax = MESA_DEBUG_SOURCE_COUNT;
    562    } else {
    563       smax = source+1;
    564    }
    565 
    566    if (type == MESA_DEBUG_TYPE_COUNT) {
    567       type = 0;
    568       tmax = MESA_DEBUG_TYPE_COUNT;
    569    } else {
    570       tmax = type+1;
    571    }
    572 
    573    debug_make_group_writable(debug);
    574 
    575    for (s = source; s < smax; s++) {
    576       for (t = type; t < tmax; t++) {
    577          struct gl_debug_namespace *nspace =
    578             &debug->Groups[gstack]->Namespaces[s][t];
    579          debug_namespace_set_all(nspace, severity, enabled);
    580       }
    581    }
    582 }
    583 
    584 /**
    585  * Returns if the given message source/type/ID tuple is enabled.
    586  */
    587 bool
    588 _mesa_debug_is_message_enabled(const struct gl_debug_state *debug,
    589                                enum mesa_debug_source source,
    590                                enum mesa_debug_type type,
    591                                GLuint id,
    592                                enum mesa_debug_severity severity)
    593 {
    594    const GLint gstack = debug->CurrentGroup;
    595    struct gl_debug_group *grp = debug->Groups[gstack];
    596    struct gl_debug_namespace *nspace = &grp->Namespaces[source][type];
    597 
    598    if (!debug->DebugOutput)
    599       return false;
    600 
    601    return debug_namespace_get(nspace, id, severity);
    602 }
    603 
    604 /**
    605  * 'buf' is not necessarily a null-terminated string. When logging, copy
    606  * 'len' characters from it, store them in a new, null-terminated string,
    607  * and remember the number of bytes used by that string, *including*
    608  * the null terminator this time.
    609  */
    610 static void
    611 debug_log_message(struct gl_debug_state *debug,
    612                   enum mesa_debug_source source,
    613                   enum mesa_debug_type type, GLuint id,
    614                   enum mesa_debug_severity severity,
    615                   GLsizei len, const char *buf)
    616 {
    617    struct gl_debug_log *log = &debug->Log;
    618    GLint nextEmpty;
    619    struct gl_debug_message *emptySlot;
    620 
    621    if (debug->LogToStderr) {
    622       _mesa_log("Mesa debug output: %.*s\n", len, buf);
    623    }
    624 
    625    assert(len < MAX_DEBUG_MESSAGE_LENGTH);
    626 
    627    if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
    628       return;
    629 
    630    nextEmpty = (log->NextMessage + log->NumMessages)
    631       % MAX_DEBUG_LOGGED_MESSAGES;
    632    emptySlot = &log->Messages[nextEmpty];
    633 
    634    debug_message_store(emptySlot, source, type,
    635                        id, severity, len, buf);
    636 
    637    log->NumMessages++;
    638 }
    639 
    640 /**
    641  * Return the oldest debug message out of the log.
    642  */
    643 static const struct gl_debug_message *
    644 debug_fetch_message(const struct gl_debug_state *debug)
    645 {
    646    const struct gl_debug_log *log = &debug->Log;
    647 
    648    return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL;
    649 }
    650 
    651 /**
    652  * Delete the oldest debug messages out of the log.
    653  */
    654 static void
    655 debug_delete_messages(struct gl_debug_state *debug, int count)
    656 {
    657    struct gl_debug_log *log = &debug->Log;
    658 
    659    if (count > log->NumMessages)
    660       count = log->NumMessages;
    661 
    662    while (count--) {
    663       struct gl_debug_message *msg = &log->Messages[log->NextMessage];
    664 
    665       debug_message_clear(msg);
    666 
    667       log->NumMessages--;
    668       log->NextMessage++;
    669       log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES;
    670    }
    671 }
    672 
    673 static struct gl_debug_message *
    674 debug_get_group_message(struct gl_debug_state *debug)
    675 {
    676    return &debug->GroupMessages[debug->CurrentGroup];
    677 }
    678 
    679 static void
    680 debug_push_group(struct gl_debug_state *debug)
    681 {
    682    const GLint gstack = debug->CurrentGroup;
    683 
    684    /* just point to the previous stack */
    685    debug->Groups[gstack + 1] = debug->Groups[gstack];
    686    debug->CurrentGroup++;
    687 }
    688 
    689 static void
    690 debug_pop_group(struct gl_debug_state *debug)
    691 {
    692    debug_clear_group(debug);
    693    debug->CurrentGroup--;
    694 }
    695 
    696 
    697 /**
    698  * Lock and return debug state for the context.  The debug state will be
    699  * allocated and initialized upon the first call.  When NULL is returned, the
    700  * debug state is not locked.
    701  */
    702 static struct gl_debug_state *
    703 _mesa_lock_debug_state(struct gl_context *ctx)
    704 {
    705    mtx_lock(&ctx->DebugMutex);
    706 
    707    if (!ctx->Debug) {
    708       ctx->Debug = debug_create();
    709       if (!ctx->Debug) {
    710          GET_CURRENT_CONTEXT(cur);
    711          mtx_unlock(&ctx->DebugMutex);
    712 
    713          /*
    714           * This function may be called from other threads.  When that is the
    715           * case, we cannot record this OOM error.
    716           */
    717          if (ctx == cur)
    718             _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
    719 
    720          return NULL;
    721       }
    722    }
    723 
    724    return ctx->Debug;
    725 }
    726 
    727 static void
    728 _mesa_unlock_debug_state(struct gl_context *ctx)
    729 {
    730    mtx_unlock(&ctx->DebugMutex);
    731 }
    732 
    733 /**
    734  * Set the integer debug state specified by \p pname.  This can be called from
    735  * _mesa_set_enable for example.
    736  */
    737 bool
    738 _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
    739 {
    740    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    741 
    742    if (!debug)
    743       return false;
    744 
    745    switch (pname) {
    746    case GL_DEBUG_OUTPUT:
    747       debug->DebugOutput = (val != 0);
    748       break;
    749    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
    750       debug->SyncOutput = (val != 0);
    751       break;
    752    default:
    753       assert(!"unknown debug output param");
    754       break;
    755    }
    756 
    757    _mesa_unlock_debug_state(ctx);
    758 
    759    return true;
    760 }
    761 
    762 /**
    763  * Query the integer debug state specified by \p pname.  This can be called
    764  * _mesa_GetIntegerv for example.
    765  */
    766 GLint
    767 _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname)
    768 {
    769    GLint val;
    770 
    771    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    772    if (!debug)
    773       return 0;
    774 
    775    switch (pname) {
    776    case GL_DEBUG_OUTPUT:
    777       val = debug->DebugOutput;
    778       break;
    779    case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
    780       val = debug->SyncOutput;
    781       break;
    782    case GL_DEBUG_LOGGED_MESSAGES:
    783       val = debug->Log.NumMessages;
    784       break;
    785    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
    786       val = (debug->Log.NumMessages) ?
    787          debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0;
    788       break;
    789    case GL_DEBUG_GROUP_STACK_DEPTH:
    790       val = debug->CurrentGroup + 1;
    791       break;
    792    default:
    793       assert(!"unknown debug output param");
    794       val = 0;
    795       break;
    796    }
    797 
    798    _mesa_unlock_debug_state(ctx);
    799 
    800    return val;
    801 }
    802 
    803 /**
    804  * Query the pointer debug state specified by \p pname.  This can be called
    805  * _mesa_GetPointerv for example.
    806  */
    807 void *
    808 _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname)
    809 {
    810    void *val;
    811    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    812 
    813    if (!debug)
    814       return NULL;
    815 
    816    switch (pname) {
    817    case GL_DEBUG_CALLBACK_FUNCTION_ARB:
    818       val = (void *) debug->Callback;
    819       break;
    820    case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
    821       val = (void *) debug->CallbackData;
    822       break;
    823    default:
    824       assert(!"unknown debug output param");
    825       val = NULL;
    826       break;
    827    }
    828 
    829    _mesa_unlock_debug_state(ctx);
    830 
    831    return val;
    832 }
    833 
    834 /**
    835  * Insert a debug message.  The mutex is assumed to be locked, and will be
    836  * unlocked by this call.
    837  */
    838 static void
    839 log_msg_locked_and_unlock(struct gl_context *ctx,
    840                           enum mesa_debug_source source,
    841                           enum mesa_debug_type type, GLuint id,
    842                           enum mesa_debug_severity severity,
    843                           GLint len, const char *buf)
    844 {
    845    struct gl_debug_state *debug = ctx->Debug;
    846 
    847    if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) {
    848       _mesa_unlock_debug_state(ctx);
    849       return;
    850    }
    851 
    852    if (ctx->Debug->Callback) {
    853       /* Call the user's callback function */
    854       GLenum gl_source = debug_source_enums[source];
    855       GLenum gl_type = debug_type_enums[type];
    856       GLenum gl_severity = debug_severity_enums[severity];
    857       GLDEBUGPROC callback = ctx->Debug->Callback;
    858       const void *data = ctx->Debug->CallbackData;
    859 
    860       /*
    861        * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for
    862        * unsynchronous calls.  When it is GL_TRUE, we will not spawn threads.
    863        * In either case, we can call the callback unlocked.
    864        */
    865       _mesa_unlock_debug_state(ctx);
    866       callback(gl_source, gl_type, id, gl_severity, len, buf, data);
    867    }
    868    else {
    869       /* add debug message to queue */
    870       debug_log_message(ctx->Debug, source, type, id, severity, len, buf);
    871       _mesa_unlock_debug_state(ctx);
    872    }
    873 }
    874 
    875 /**
    876  * Log a client or driver debug message.
    877  */
    878 void
    879 _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source,
    880               enum mesa_debug_type type, GLuint id,
    881               enum mesa_debug_severity severity, GLint len, const char *buf)
    882 {
    883    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
    884 
    885    if (!debug)
    886       return;
    887 
    888    log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf);
    889 }
    890 
    891 
    892 /**
    893  * Verify that source, type, and severity are valid enums.
    894  *
    895  * The 'caller' param is used for handling values available
    896  * only in glDebugMessageInsert or glDebugMessageControl
    897  */
    898 static GLboolean
    899 validate_params(struct gl_context *ctx, unsigned caller,
    900                 const char *callerstr, GLenum source, GLenum type,
    901                 GLenum severity)
    902 {
    903 #define INSERT 1
    904 #define CONTROL 2
    905    switch(source) {
    906    case GL_DEBUG_SOURCE_APPLICATION_ARB:
    907    case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
    908       break;
    909    case GL_DEBUG_SOURCE_API_ARB:
    910    case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
    911    case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
    912    case GL_DEBUG_SOURCE_OTHER_ARB:
    913       if (caller != INSERT)
    914          break;
    915       else
    916          goto error;
    917    case GL_DONT_CARE:
    918       if (caller == CONTROL)
    919          break;
    920       else
    921          goto error;
    922    default:
    923       goto error;
    924    }
    925 
    926    switch(type) {
    927    case GL_DEBUG_TYPE_ERROR_ARB:
    928    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
    929    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
    930    case GL_DEBUG_TYPE_PERFORMANCE_ARB:
    931    case GL_DEBUG_TYPE_PORTABILITY_ARB:
    932    case GL_DEBUG_TYPE_OTHER_ARB:
    933    case GL_DEBUG_TYPE_MARKER:
    934    case GL_DEBUG_TYPE_PUSH_GROUP:
    935    case GL_DEBUG_TYPE_POP_GROUP:
    936       break;
    937    case GL_DONT_CARE:
    938       if (caller == CONTROL)
    939          break;
    940       else
    941          goto error;
    942    default:
    943       goto error;
    944    }
    945 
    946    switch(severity) {
    947    case GL_DEBUG_SEVERITY_HIGH_ARB:
    948    case GL_DEBUG_SEVERITY_MEDIUM_ARB:
    949    case GL_DEBUG_SEVERITY_LOW_ARB:
    950    case GL_DEBUG_SEVERITY_NOTIFICATION:
    951       break;
    952    case GL_DONT_CARE:
    953       if (caller == CONTROL)
    954          break;
    955       else
    956          goto error;
    957    default:
    958       goto error;
    959    }
    960    return GL_TRUE;
    961 
    962 error:
    963    _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
    964                "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
    965                source, type, severity);
    966 
    967    return GL_FALSE;
    968 }
    969 
    970 
    971 static GLboolean
    972 validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length,
    973                 const GLchar *buf)
    974 {
    975 
    976    if (length < 0) {
    977       GLsizei len = strlen(buf);
    978 
    979       if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
    980          _mesa_error(ctx, GL_INVALID_VALUE,
    981                     "%s(null terminated string length=%d, is not less than "
    982                     "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len,
    983                     MAX_DEBUG_MESSAGE_LENGTH);
    984          return GL_FALSE;
    985       }
    986    }
    987 
    988    if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
    989       _mesa_error(ctx, GL_INVALID_VALUE,
    990                  "%s(length=%d, which is not less than "
    991                  "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
    992                  MAX_DEBUG_MESSAGE_LENGTH);
    993       return GL_FALSE;
    994    }
    995 
    996    return GL_TRUE;
    997 }
    998 
    999 
   1000 void GLAPIENTRY
   1001 _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
   1002                          GLenum severity, GLint length,
   1003                          const GLchar *buf)
   1004 {
   1005    GET_CURRENT_CONTEXT(ctx);
   1006    const char *callerstr;
   1007 
   1008    if (_mesa_is_desktop_gl(ctx))
   1009       callerstr = "glDebugMessageInsert";
   1010    else
   1011       callerstr = "glDebugMessageInsertKHR";
   1012 
   1013    if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
   1014       return; /* GL_INVALID_ENUM */
   1015 
   1016    if (!validate_length(ctx, callerstr, length, buf))
   1017       return; /* GL_INVALID_VALUE */
   1018 
   1019    /* if length not specified, string will be null terminated: */
   1020    if (length < 0)
   1021       length = strlen(buf);
   1022 
   1023    _mesa_log_msg(ctx, gl_enum_to_debug_source(source),
   1024                  gl_enum_to_debug_type(type), id,
   1025                  gl_enum_to_debug_severity(severity),
   1026                  length, buf);
   1027 
   1028    if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) {
   1029       ctx->Driver.EmitStringMarker(ctx, buf, length);
   1030    }
   1031 }
   1032 
   1033 
   1034 GLuint GLAPIENTRY
   1035 _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
   1036                          GLenum *types, GLenum *ids, GLenum *severities,
   1037                          GLsizei *lengths, GLchar *messageLog)
   1038 {
   1039    GET_CURRENT_CONTEXT(ctx);
   1040    struct gl_debug_state *debug;
   1041    const char *callerstr;
   1042    GLuint ret;
   1043 
   1044    if (_mesa_is_desktop_gl(ctx))
   1045       callerstr = "glGetDebugMessageLog";
   1046    else
   1047       callerstr = "glGetDebugMessageLogKHR";
   1048 
   1049    if (!messageLog)
   1050       logSize = 0;
   1051 
   1052    if (logSize < 0) {
   1053       _mesa_error(ctx, GL_INVALID_VALUE,
   1054                   "%s(logSize=%d : logSize must not be negative)",
   1055                   callerstr, logSize);
   1056       return 0;
   1057    }
   1058 
   1059    debug = _mesa_lock_debug_state(ctx);
   1060    if (!debug)
   1061       return 0;
   1062 
   1063    for (ret = 0; ret < count; ret++) {
   1064       const struct gl_debug_message *msg = debug_fetch_message(debug);
   1065       GLsizei len;
   1066 
   1067       if (!msg)
   1068          break;
   1069 
   1070       len = msg->length;
   1071       if (len < 0)
   1072          len = strlen(msg->message);
   1073 
   1074       if (logSize < len+1 && messageLog != NULL)
   1075          break;
   1076 
   1077       if (messageLog) {
   1078          assert(msg->message[len] == '\0');
   1079          (void) strncpy(messageLog, msg->message, (size_t)len+1);
   1080 
   1081          messageLog += len+1;
   1082          logSize -= len+1;
   1083       }
   1084 
   1085       if (lengths)
   1086          *lengths++ = len+1;
   1087       if (severities)
   1088          *severities++ = debug_severity_enums[msg->severity];
   1089       if (sources)
   1090          *sources++ = debug_source_enums[msg->source];
   1091       if (types)
   1092          *types++ = debug_type_enums[msg->type];
   1093       if (ids)
   1094          *ids++ = msg->id;
   1095 
   1096       debug_delete_messages(debug, 1);
   1097    }
   1098 
   1099    _mesa_unlock_debug_state(ctx);
   1100 
   1101    return ret;
   1102 }
   1103 
   1104 
   1105 void GLAPIENTRY
   1106 _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
   1107                           GLenum gl_severity, GLsizei count,
   1108                           const GLuint *ids, GLboolean enabled)
   1109 {
   1110    GET_CURRENT_CONTEXT(ctx);
   1111    enum mesa_debug_source source = gl_enum_to_debug_source(gl_source);
   1112    enum mesa_debug_type type = gl_enum_to_debug_type(gl_type);
   1113    enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity);
   1114    const char *callerstr;
   1115    struct gl_debug_state *debug;
   1116 
   1117    if (_mesa_is_desktop_gl(ctx))
   1118       callerstr = "glDebugMessageControl";
   1119    else
   1120       callerstr = "glDebugMessageControlKHR";
   1121 
   1122    if (count < 0) {
   1123       _mesa_error(ctx, GL_INVALID_VALUE,
   1124                   "%s(count=%d : count must not be negative)", callerstr,
   1125                   count);
   1126       return;
   1127    }
   1128 
   1129    if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
   1130                         gl_severity))
   1131       return; /* GL_INVALID_ENUM */
   1132 
   1133    if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
   1134                  || gl_source == GL_DONT_CARE)) {
   1135       _mesa_error(ctx, GL_INVALID_OPERATION,
   1136                   "%s(When passing an array of ids, severity must be"
   1137          " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
   1138                   callerstr);
   1139       return;
   1140    }
   1141 
   1142    debug = _mesa_lock_debug_state(ctx);
   1143    if (!debug)
   1144       return;
   1145 
   1146    if (count) {
   1147       GLsizei i;
   1148       for (i = 0; i < count; i++)
   1149          debug_set_message_enable(debug, source, type, ids[i], enabled);
   1150    }
   1151    else {
   1152       debug_set_message_enable_all(debug, source, type, severity, enabled);
   1153    }
   1154 
   1155    _mesa_unlock_debug_state(ctx);
   1156 }
   1157 
   1158 
   1159 void GLAPIENTRY
   1160 _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
   1161 {
   1162    GET_CURRENT_CONTEXT(ctx);
   1163    struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
   1164    if (debug) {
   1165       debug->Callback = callback;
   1166       debug->CallbackData = userParam;
   1167       _mesa_unlock_debug_state(ctx);
   1168    }
   1169 }
   1170 
   1171 
   1172 void GLAPIENTRY
   1173 _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
   1174                      const GLchar *message)
   1175 {
   1176    GET_CURRENT_CONTEXT(ctx);
   1177    const char *callerstr;
   1178    struct gl_debug_state *debug;
   1179    struct gl_debug_message *emptySlot;
   1180 
   1181    if (_mesa_is_desktop_gl(ctx))
   1182       callerstr = "glPushDebugGroup";
   1183    else
   1184       callerstr = "glPushDebugGroupKHR";
   1185 
   1186    switch(source) {
   1187    case GL_DEBUG_SOURCE_APPLICATION:
   1188    case GL_DEBUG_SOURCE_THIRD_PARTY:
   1189       break;
   1190    default:
   1191       _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
   1192                   "(source=0x%x)", callerstr, source);
   1193       return;
   1194    }
   1195 
   1196    if (!validate_length(ctx, callerstr, length, message))
   1197       return; /* GL_INVALID_VALUE */
   1198 
   1199    if (length < 0)
   1200       length = strlen(message);
   1201 
   1202    debug = _mesa_lock_debug_state(ctx);
   1203    if (!debug)
   1204       return;
   1205 
   1206    if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
   1207       _mesa_unlock_debug_state(ctx);
   1208       _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
   1209       return;
   1210    }
   1211 
   1212    /* pop reuses the message details from push so we store this */
   1213    emptySlot = debug_get_group_message(debug);
   1214    debug_message_store(emptySlot,
   1215                        gl_enum_to_debug_source(source),
   1216                        gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
   1217                        id,
   1218                        gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
   1219                        length, message);
   1220 
   1221    debug_push_group(debug);
   1222 
   1223    log_msg_locked_and_unlock(ctx,
   1224          gl_enum_to_debug_source(source),
   1225          MESA_DEBUG_TYPE_PUSH_GROUP, id,
   1226          MESA_DEBUG_SEVERITY_NOTIFICATION, length,
   1227          message);
   1228 }
   1229 
   1230 
   1231 void GLAPIENTRY
   1232 _mesa_PopDebugGroup(void)
   1233 {
   1234    GET_CURRENT_CONTEXT(ctx);
   1235    const char *callerstr;
   1236    struct gl_debug_state *debug;
   1237    struct gl_debug_message *gdmessage, msg;
   1238 
   1239    if (_mesa_is_desktop_gl(ctx))
   1240       callerstr = "glPopDebugGroup";
   1241    else
   1242       callerstr = "glPopDebugGroupKHR";
   1243 
   1244    debug = _mesa_lock_debug_state(ctx);
   1245    if (!debug)
   1246       return;
   1247 
   1248    if (debug->CurrentGroup <= 0) {
   1249       _mesa_unlock_debug_state(ctx);
   1250       _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
   1251       return;
   1252    }
   1253 
   1254    debug_pop_group(debug);
   1255 
   1256    /* make a shallow copy */
   1257    gdmessage = debug_get_group_message(debug);
   1258    msg = *gdmessage;
   1259    gdmessage->message = NULL;
   1260    gdmessage->length = 0;
   1261 
   1262    log_msg_locked_and_unlock(ctx,
   1263          msg.source,
   1264          gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
   1265          msg.id,
   1266          gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
   1267          msg.length, msg.message);
   1268 
   1269    debug_message_clear(&msg);
   1270 }
   1271 
   1272 
   1273 void
   1274 _mesa_init_debug_output(struct gl_context *ctx)
   1275 {
   1276    mtx_init(&ctx->DebugMutex, mtx_plain);
   1277 
   1278    if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) {
   1279       /* If the MESA_DEBUG env is set to "context", we'll turn on the
   1280        * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output
   1281        * messages to stderr (or whatever MESA_LOG_FILE points at).
   1282        */
   1283       struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
   1284       if (!debug) {
   1285          return;
   1286       }
   1287       debug->DebugOutput = GL_TRUE;
   1288       debug->LogToStderr = GL_TRUE;
   1289       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
   1290       _mesa_unlock_debug_state(ctx);
   1291    }
   1292 }
   1293 
   1294 
   1295 void
   1296 _mesa_free_errors_data(struct gl_context *ctx)
   1297 {
   1298    if (ctx->Debug) {
   1299       debug_destroy(ctx->Debug);
   1300       /* set to NULL just in case it is used before context is completely gone. */
   1301       ctx->Debug = NULL;
   1302    }
   1303 
   1304    mtx_destroy(&ctx->DebugMutex);
   1305 }
   1306 
   1307 void GLAPIENTRY
   1308 _mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string)
   1309 {
   1310    GET_CURRENT_CONTEXT(ctx);
   1311    if (ctx->Extensions.GREMEDY_string_marker) {
   1312       /* if length not specified, string will be null terminated: */
   1313       if (len <= 0)
   1314          len = strlen(string);
   1315       ctx->Driver.EmitStringMarker(ctx, string, len);
   1316    } else {
   1317       _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY");
   1318    }
   1319 }
   1320